Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 18584 times)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #240 on: 10 September 2019, 12:16:43 »
Sorry for not posting on last days, ive been sick, hardly could get off the bed. Im felling better now, still recovering.

You know what they say ".. Evil never rest, so as we " :)


What i did lately:

-Added boss tracks to all my bosses encounters

-Added a special guess boss around Kerata Forest

-Few Monster skill adjustments

-Centaur Hero added

-Updated few Centaurs textures

-Added Satyr Hero

-More couple thing i forgot.

Im playing this time as petmancer (nature + spirit)  and the things are going nicely

Im planing to add the remain content  ( is not much left, more like 3-4 bosses and couple monsters textures ) this week. Maybe realese the act 1 next week. Lets see
"Welcome to new home, be nice and strong ! "

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #241 on: 12 September 2019, 17:14:17 »
The last video before release



As you can see, the mechanic are the same as in vanilla, I only improve 100x more the fun factor in terms of gameplay!

So far,

650+ new monsters across greece from common to might champions ( not counting the improved vanilla monsters)

Customized Meshes and textures.

50+ new heroes and bosses

50+ new sound tracks to  fit the area around you.

Bigger iventory (Thanks to Nargil)

vitality and poison staffs (Thanks to W.N.G)

-New areas and hidden chests to find

-New boss musics

And much more

Next week Probably  O0 >:D 8)


p.s : The Ai of the pets is so awful, specially the lich king, im sure he enjoys watch me getting killed :-(
"Welcome to new home, be nice and strong ! "

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Offline Prosoro

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #242 on: 13 September 2019, 10:39:10 »
Looks intense! Great work Sauruz, and I like the diverse amount of enemies in the mix.  Music is a nice touch too  :D
~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


Lurking no more..

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #243 on: 16 September 2019, 10:56:56 »
Looks intense! Great work Sauruz, and I like the diverse amount of enemies in the mix.  Music is a nice touch too  :D

Thank Prosoro! It taken some   "wierd math" to make diversity work with ( almost all) monster pools, i do remenber looking at some pools specially the arachnos, because they refuse to spawm more than 1 different type. Lucky i did find a trick that resolve all that problem, i belive i explained couple posts ago.

Yes the Music is , for me a important key when playing any game, its not i dislike  TQ music, in fact there are super B soundtracks, but sadly for me , in greece act the music tracks are often quiet, so i did replace most of then, there are few vanila soundtracks, for exemple the i didnt touch city ambient music or upper war camp music.

One thing why i change the music is because the Mod spirit concept, its different than vanilla, in terms of world design and what you will face during your journey, The music need to give a sence of never ending batle to save humanity. With the new music i belive it can tell you what really happend in that particular zone. As i hope :)


Finish the act with my summoner , ended with lv 25, wich is perfect. I adjusted some monster files / animation along the way, added treasures box around new bosses.

The content is almost ready, 95% done ... need to think what skills i will give to remain  bosses left , mhm...that is hard part , if anyone have skill ideias let me know.
« Last Edit: 16 September 2019, 10:59:36 by sauruz »
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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #244 on: 19 September 2019, 16:51:25 »
Another titanomachy unique creation

Beware of Barbarian Centaurs , the most vicious of all centaurs tribes, not only they can attack faster but they can use DUAL weapons!



I Made a unique attacks and special attacks animations and it looks beautifull!
"Welcome to new home, be nice and strong ! "

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Offline nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #245 on: 19 September 2019, 21:00:03 »
Nice! Repeating BG, I think your mod will be a hit on Steam :D.

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #246 on: 21 September 2019, 20:45:01 »
Eh! Thanks for the kind comment! I just hope someone will enjoy this as much i do

Today i created unique batle standart ( warfare flag) models for the monsters that have the skill ( ex: centaurs, boarmans, minotaurs, pirates), making then unique and different, plus evey single monster flag give diferent bonus like more hp/speed/defense/hp recovery. destroying the flag our avoid it its the best thing to do.

Oh and i changed the  Batle standart from warfare mastery, it have new look :)
"Welcome to new home, be nice and strong ! "

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