Author Topic: [Tut] Misc Tools Guide  (Read 162 times)

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Offline Endymion

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[Tut] Misc Tools Guide
« on: 04 November 2018, 19:44:32 »
A quick guide on how to use Viewer and Bitmap Creator.

Initial set up
For the tools to be able to see the game's contents you'll need to set TQ folder's path in Addition browse directories field in AM, Tools/Options.
Spoiler for Hiden:

I. Bitmap Creator

Setting Up
For it to work properly you'll need A) an unpacked .dbr of your item in the Database folder (...Steam\steamapps\common\Titan Quest Anniversary Edition\Database) and B) .dbr of your item presented in Database.arz with the same path.
That is if you place records/sword.dbr in the Database folder, you'll need to pack it in Database.arz under records/sword.dbr as well.

Usage
Open BC and choose your item from the list.
Spoiler for Hiden:

Add Light and adjust Width and Height of the new icon (for instance shields usually have 2x2 of 32 size).
Spoiler for Hiden:

Use arrows to move lights.
Spoiler for Hiden:

Adjust camera accordingly using RMB and the wheel. (use Zoom button to get on the optimal distance).
Spoiler for Hiden:
Finally when your icon is ready press Save Icon.
To save your current icon size, camera & lights position you can use Save Layout button.



II. Viewer
A really useful tool if you're working with anything related to meshes and animations.

Choose a mesh from the list to view it.
Spoiler for Hiden:

Choose an animation to apply it to your mesh. Click Play button to run it.
Spoiler for Hiden:

Under View tab you can enable displaying attachments, hitboxes, bones, skeleton, wireframe view etc.
Spoiler for Hiden:

Attachments
Under Attach Point tab you can create a new attach point, choose its parent bone and attach a .dbr entity to it.
Spoiler for Hiden:

Animation
Click View/Properties to see various mesh & animation data. Under Animation tab you can create & edit callbacks for your animation.
Spoiler for Hiden:

Ragdoll
Under Ragdoll tab you can view & edit various mesh's bones data required for ingame ragdoll physics.
Spoiler for Hiden:

Press File/Save MIF Data to save/create .mif with changes you did to your mesh, and Save AIF Data to save/create .aif with changes to the animation.
Spoiler for Hiden:

Also note that it still doesn't recognize XPack2's path, to view Ragnarok contents you'll have to repack it manually.
« Last Edit: 04 November 2018, 23:23:25 by Endymion »

Offline Endymion

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Re: [Tut] Misc Tools Guide
« Reply #1 on: 04 November 2018, 21:42:30 »
Added second part

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