Author Topic: [PvP Map]TQ 2000  (Read 1962 times)

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Offline Endymion

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[PvP Map]TQ 2000
« on: 26 October 2018, 19:03:06 »

General Concept
You're presented with a small arena. At the beginning you receive a weapon and a set of skills. Everything's way faster compared to vanilla TQ. Every hit is lethal.

Starting out
  • Create new character you'll be using only with this mod
  • At the start use the dye. Set Laser Shot and Laser Burst skills on LMB & RMB respectively for maximum efficiency (optional)
  • Play

Credits
Inspired by: tq2000 folder in the sandbox, Hotline Miami, and a bit of Serious Sam.
Used assets from: Talos Principle, Serious Sam, Grim Dawn, A.I.M II. Credit goes to all the people involved in creating those.

Known problems
There's been cases of sudden ambient music artefacts (such as noticeable distortion) when you start a game. Should you encounter that, exit to the menu and restart it.

Spoiler for Screens:











Spoiler for Links:

Spoiler for legacy stuff (cancelled):
In a short foreword:
For a while now I've been thinking TQ could use some sci-fi and more action. In this mod I'd like to try and make these two vague ideas into something playable and, more importantly, enjoyable.

General Concept
You're presented with a short looping level full of enemies. At the beginning you receive a weapon. Each time you die you start over with enemies respawned. Possibly difficulty increases after you complete a circle.

Skill concepts for the player & enemies


Some early scenery concepts
Spoiler for Hiden:










« Last Edit: 12 July 2019, 14:58:44 by Endymion »

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Offline Typhon

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Re: TQ 2000 ~ Laser Atrocity
« Reply #1 on: 27 October 2018, 17:02:20 »
Looks cool!
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline nargil66

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Re: TQ 2000 ~ Laser Atrocity
« Reply #2 on: 27 October 2018, 20:56:52 »
Hey, just curious - how did you make enemies to respawn on player death?

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Offline Endymion

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Re: TQ 2000 ~ Laser Atrocity
« Reply #3 on: 28 October 2018, 06:18:56 »
Looks cool!
Thanks!

Hey, just curious - how did you make enemies to respawn on player death?
Short answer: quest scripts.

Each enemy gives a unique token on death and has a quest location set at their place of spawn.
At the start of the level there's a trigger (or a bounding volume) that checks for the tokens on player entering and will spawn at their quest locations those whose tokens player has, subsequently revoking the tokens from player.

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Offline Endymion

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Re: [PvP Map]TQ 2000
« Reply #4 on: 28 February 2019, 18:41:24 »
Alright there's been change of plans. Scratch the original idea, it's a pvp map now.
OP updated.
Let me know what you think.

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Offline botebote77

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Re: [PvP Map]TQ 2000
« Reply #5 on: 28 February 2019, 21:29:05 »
PvP but...... i don't understand.. what's the point if you're not playing your character? i used to play lots of PvP and what's fun is finding how your character fares with other characters.. as well as coming up with new ideas that work on PvP that surprisingly work on certain situations in-game

Spoiler for Hiden:
like in diablo 2, this tactic is probably well known by now and i might not be the one that first thought of this trick, but here in my place i was the one that came up with the bone prison + iron maiden tactic for necromancer.. it was originally for PvP against OP melees that can one-shot in PvP.. and surprisingly it works well against Duriel.. D2 wasn't an old game back then yet

hmm well.. as they say "don't knock it till you've tried it"
« Last Edit: 28 February 2019, 21:31:06 by botebote77 »
i are TQ titans
i are many people

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Offline Endymion

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Re: [PvP Map]TQ 2000
« Reply #6 on: 01 March 2019, 11:02:25 »
That is the point actually, to try and bring something new and unconventional for a game like TQ. Instance where the players start out the same, and the only thing that matters is your skill in handling the character.
As well as not having to build it to actually be viable allows for a non existent entry threshold, that is anyone can hop in and have fun regardless.

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Offline botebote77

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Re: [PvP Map]TQ 2000
« Reply #7 on: 01 March 2019, 12:45:32 »
yes but what's the difference from playing say.... quake? I'm old school so quake was first that came to mind
i are TQ titans
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Offline Endymion

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Re: [PvP Map]TQ 2000
« Reply #8 on: 09 March 2019, 21:03:48 »
Not much difference from a player's standpoint I guess, other than that Quake actually has its stuff properly fitted and optimized compared to an ARPG mod.
Or if you meant why bother making something like that when there are proper shooters out there, it's rather simple, I just felt like it.

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Offline efko

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Re: [PvP Map]TQ 2000
« Reply #9 on: 10 March 2019, 00:27:42 »
This left me without words, so strange and so new :D
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
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Offline Endymion

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Re: [PvP Map]TQ 2000
« Reply #10 on: 12 July 2019, 14:59:11 »
Updated for Atlantis as well

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