Author Topic: TQ 2000 ~ Laser Atrocity  (Read 342 times)

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Offline Endymion

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TQ 2000 ~ Laser Atrocity
« on: 26 October 2018, 19:03:06 »
In a short foreword:
For a while now I've been thinking TQ could use some sci-fi and more action. In this mod I'd like to try and make these two vague ideas into something playable and, more importantly, enjoyable.

General Concept
You're presented with a short looping level full of enemies. At the beginning you receive a weapon. Each time you die you start over with enemies respawned. Possibly difficulty increases after you complete a circle.

Skill concepts for the player & enemies


Some early scenery concepts
Spoiler for Hiden:











Demo coming soon (probably)
« Last Edit: 27 October 2018, 09:26:59 by Endymion »

Offline Typhon

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Re: TQ 2000 ~ Laser Atrocity
« Reply #1 on: 27 October 2018, 17:02:20 »
Looks cool!
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline nargil66

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Re: TQ 2000 ~ Laser Atrocity
« Reply #2 on: 27 October 2018, 20:56:52 »
Hey, just curious - how did you make enemies to respawn on player death?

Offline Endymion

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Re: TQ 2000 ~ Laser Atrocity
« Reply #3 on: 28 October 2018, 06:18:56 »
Looks cool!
Thanks!

Hey, just curious - how did you make enemies to respawn on player death?
Short answer: quest scripts.

Each enemy gives a unique token on death and has a quest location set at their place of spawn.
At the start of the level there's a trigger (or a bounding volume) that checks for the tokens on player entering and will spawn at their quest locations those whose tokens player has, subsequently revoking the tokens from player.

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