Author Topic: A Few Bug Fixes AE & Ragnarok  (Read 2747 times)

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Offline nargil66

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #45 on: 21 November 2018, 22:53:25 »
Found two NPCs with wrong textures in Megara and Corinth:
Spoiler for Hiden:
Spoiler for Hiden:

Offline Tauceti

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #46 on: 22 November 2018, 00:50:16 »
Thanks for your quick investigation Bumbleguppy.
but the actual petbonus is listed in the shiled's itemSkill slot by mistake.

The skill should grant pets 10% elemental and vitality resists.

Therefore it would be the 1st legendary shield with a pet bonus, and a elemental bonus worth it. Finally maybe we will make the wolves survive in Leg-Act5 with Xmax.

Offline icefreeze

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #47 on: 22 November 2018, 06:40:02 »
@Endymion Did this mod cause conflict to mod or any items from store and character's stash?
I want to play this mod with some xmax, massboss mod.

Offline stormyboy

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #48 on: 01 December 2018, 19:19:34 »
Hey! Thank you for this bug fix patch. I have a suggestion that it's been on my mind since forever. You know, when you equip an item with + to an ability, the color of the writing that represents the skill points you have invested into that ability will change. Now, my problem would be that the blue color makes the writing very hard to read. With the background of the skill tree and that color i have to hug the monitor to see the numbers. Could you do something about that? Like make the writing a dark blue? (color of the potions or so). I know it's something silly but i had to take a shot :D

Offline Bumbleguppy

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #49 on: 05 December 2018, 01:14:00 »
XPack2/items/equipmentweapons/staff/u_l_02.dbr

The cold min value in teh item base damge is entered in the "offensiveBaseColdChance" instead of the "offensiveBaseColdMin" slot.

Offline aminef

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #50 on: 09 December 2018, 22:15:31 »
I think the reckless offense on Einherjars fate bug. I made a test character with only this weapon, used the cheat engine script to display all damages and tested on the targets in spartan camp. My average critical damage were at 450. 4% to do +100% total damage will be clearly noticed. But nothing. I tested this becaus reckless offense in rune mastery only work while dual wielding. Here reckelss offense doesnt enable dual wielding, but neither seems to work with one weapon.

Offline aminef

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Re: A Few Bug Fixes AE & Ragnarok
« Reply #51 on: 10 December 2018, 19:20:25 »
Been farming venom sac for some relics, and gave one to a toon, to find out there was no completion bonus. I dont know if its due to the patch or something, becaus its the only thing i have installed aside from the original game. I notify it in case.

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