Author Topic: List of Paths mod Skills for each class  (Read 143 times)

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Offline fingolfin

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List of Paths mod Skills for each class
« on: 07 September 2018, 12:58:53 »
Hi,

Please could anyone provide a list of the skills  for each mastery including their level
« Last Edit: 08 September 2018, 11:33:16 by MedeaFleecestealer »

Offline MedeaFleecestealer

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Re: List of Skills for each class
« Reply #1 on: 07 September 2018, 13:16:24 »
Welcome to the forum fingolfin.  :)

Easiest is just to look at the AE version of TitanCalc.

https://www.kirmiziperfect.com/titan-quest-anniversary-edition-calculator/

Offline fingolfin

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Re: List of Skills for each class
« Reply #2 on: 07 September 2018, 13:51:32 »
Hi

Thank you for the reply. Sorry l meant the skill lists for Paths Masteries

Offline WNG

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Re: List of Skills for each class
« Reply #3 on: 07 September 2018, 23:08:33 »
Doesn't look like there is a list of skills from Paths' masteries online, let alone a calculator.
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Offline MedeaFleecestealer

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Re: List of Skills for each class
« Reply #4 on: 08 September 2018, 11:32:24 »
This I think is all you'll find.

Features:
-9 entirely new “masteries” called Paths.
-24 complex skills per Path makes 216 brand new skills (not including all of the hidden/linked skills and pet skills).
-New artwork
-New Path Selection screen as seen above.
-Gameplay is designed with skillful play and thoughtful build creation in mind. Build-creation is tremendously more complex. Each Path has fundamental strengths and weaknesses. Build on two Path’s similar strengths, or use one Path’s strength to make up for a weakness.
-100+ heavily modified or slightly modified items and sets to fit the new Paths.
-3x monsters, 1x bosses that are tougher than before.
-Rewrote or edited most of the in-game formulas, here’s some:
—Armor is more effective
—Compared to default Titan Quest, XP gained from monsters weaker than you is lower, while tougher monsters give MORE XP.
—Offensive Ability now makes use of Dex, Int, AND Str in various degrees.
—Defensive Ability now makes use of Dex and Int in various degrees.
—Much more…
-Changed the core gameplay drastically!
—Skills are now hugely more useful and potent, this is balanced with other weaknesses.
—Rather than spellcasters using spells occasionally and the staff being the primary attack used, there is at least one spell that can be used constantly instead of the staff.
—Some spellcasters use weapons in the place of staves.
—Path Level (mastery level) set to 100 instead of 32, with a unique Path bonus at 100.
—Increased level cap to 100.
—Gain 4 skill points per level instead of 3.
—Path Level (mastery level) rarely grants attributes such as str, dex, or int. Instead, you gain immunities, special resistances/bonuses, weaknesses, and other class-defining traits.
—Gain 16 attribute points per level instead of 2 (each attribute point increases an attribute by 1).
—Health is now rarely gained from increasing the Path (mastery) Level.
—Attribute points give you more health and energy per point.
—Potion cooldown is MUCH longer than normal, around 30 seconds.
—Potion stack increased to 20.
—“Stances” can be class-defining. Only one active at a time, last forever with no cost. 1 point max. Some have small benefits with no downsides while others have huge benefits but also big weaknesses.
—Bow and Staff projectiles much faster, arrows do not leave trails. Neither do melee weapons.
—Most skills are much more complex than normal TQ
(Any much more!)
***Difficulty Information***
Easy:
-Monsters have normal health but deal half damage.
Standard:
-Monsters have normal stats.
Hard:
-Monsters have 33% more health and deal 50% more damage.
Very Hard
-Monsters have 33% more health, deal 60% more damage, 15% slow for 3 seconds on hits, 1-5% current life loss per hit, and 5% chance of 1 second of stun or skill disruption on hit.
Insane:
-Monsters have 50% more health, deal double damage, 20% slow for 3 seconds on hits, 1-10% current life loss per hit, and 10% chance of 1 second of stun or skill disruption on hit.
More Info:
Below is the list of the classes. I’m using a lot of obscure terms from various cultures. Mostly mythology, but some other stuff too (Korean, Chinese, Mesopotamian, Greek, Bulgarian, Roman, Celtic, etc). There’s also a few Biblical names. Others are just in the theme of Titan Quest. None are made up words.
Lich Only = Lich
Khloros Only = Fallen
Dokkaebi Only = Dokkaebi
Sekhmet Only = Menfyt
Venefici Only = Veneficus
Tartarus Only = Devilbringer
Mind Only = Cerebralist
Berserker Only = Berserker
Poseidon Only = Avatar
Berserker + Lich = Gatekeeper
Berserker + Khloros = Thracian
Berserker + Dokkaebi = Vandal
Berserker + Sekhmet = Warlord
Berserker + Venefici = Scythian
Berserker + Tartarus = Hellthirst
Berserker + Mind = Fury
Mind + Lich = Shade
Mind + Khloros = Vasal
Mind + Dokkaebi = Anunnaki
Mind + Sekhmet = Vizier
Mind + Venefici = Prophet
Mind + Tartarus = Vexillarius
Tartarus + Lich = Infernalist
Tartarus + Khloros = Extispicist
Tartarus + Dokkaebi = Fiend
Tartarus + Sekhmet = Flamekeeper
Tartarus + Venefici = Heretic
Venefici + Lich = Archmage
Venefici + Khloros = Guojiu
Venefici + Dokkaebi = Shaman
Venefici + Sekhmet = Amaumnetan
Sekhmet + Lich = Ammit
Sekhmet + Khloros = Axex
Sekhmet + Dokkaebi = Bennu
Dokkaebi + Lich = Dybbuk
Dokkaebi + Khloros = Karakorum
Lich + Khloros = Decayer
Poseidon + Berserker = Leviathan
Poseidon + Mind = Votary
Poseidon + Tartarus = Bathyal
Poseidon + Venefici = Mystic
Poseidon + Sekhmet = Vanguard
Poseidon + Dokkaebi = Abzu
Poseidon + Khloros = Tiamati
Poseidon + Lich = Euxine

https://www.kirmiziperfect.com/titan-quest-paths-mod/

Offline fingolfin

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Re: List of Paths mod Skills for each class
« Reply #5 on: 11 September 2018, 10:07:06 »
Hi,

Thank you for the information,   I have played Titan quest  since 2006  and also love using the mods  xmax, legion of champions, paths mod and soulvizier.

Shame soulvizier is no longer playable with Ragnarok  hope  there will be progress to develop the mod

Since Paths such an excellent mod  I was thinking to include a  skill list and tree for each mastery.

It be useful to have  titancal for Paths

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