... (Juggernaut) so my question: do i start as str + dex first or int + dex first? anyone can give their opinions but
@CrocMagnum
@Firebrand
@Benitot
i want you guys to chime in 
Man! You're haunted by Hybrid Builds (says the guy who wrote an Avenger Hybrid guide).

To answer your question I never had much success with a Juggernaut, I've tried two of them and gave up on both, way before the ending. Allow me to explain:
As far as I'm concerned the Juggernaut is one of the hardest Hybrid to build. You could make pure melee and use Earth as support (so not a Hybrid anymore) but even then you'll have a hard time putting things right. Here're the problems you'll face:
Basically when you build a Hybrid you'll try to have a characters that can make 2 opposite things: Physical + Spells, but:
You'll hardly find any synergies between Earth and Defense. The only thing worth of notice is the armor bonuses you can gather:
Armor SynergiesBattle Awereness (base skill) +
Rally (conditional: you have to cast it) +
Quick Recovery (% Armor Absorption, conditional too )+
Stone Skin (Earth Enchantment tree)
Even with all these bonuses to Armor I never achieved much, my Juggernauts always struggled damage-wise. To be fair I really don't know if all these Armor bonuses are additive of multiplicative, so it would be nice if a Veteran could clarify this,
Stat DistributionHere's another headache, so you have STR, INT, DEX. With a Hybrid Juggernaut you'll be very tempted to spread your Skill Points into those 3 Stats.
And knowing you, botebote77

, you'll probably be gunning for Stonebinder's Cuffs in the Minoan Labyrinth at the first opportunity.^^ An quite frankly I would do the same, Hybrids badly need this. But:
Every point you put into DEX [for Stonebinder's Cuffs] is less points you can allocate into INT, at least that's how I see it,
About your question on when to allocate Stats:
Personally I
always dump points into
INT late (around Epic to be clear). Why? Because I always play untwinked (self-drop) and only allow myself to transfer Artifacts ( 'cos it's time-consuming), so I never know what kind of items I'll get. Sometimes I cannot get Archmage's Clasp for instance. Another crucial point: I feel when you're serious about going Hybrid
INT>DEX. In other words INT takes precedence over DEX.
I also put points in INT late because all these bonuses in % start to make sense later when you have items and skills that give you a noticeable bonus.
One last thing about
Defense:
Defense has not much to offer to Hybrids, unlike Hunting:
- Study Prey+Flush Out: Hunting has a strong debuff that make your Spell way much damaging,
- Call of the Hunt boosts your Spells too,
- Herbal Remedy is good for your Pets: HP Regen and Poison Resists,
...
In other words Defense+Earth is not to my liking because it's like you're building the 2 Masteries separately, Defense for Physical and Earth for Spells, without real synergies. Not to say Defense is bad for Hybrids! I'm just saying Defense+Earth is not efficient. For instance:
Defense+Storm [Paladin] is way better: the basic thing to remember is that most Storm Skills do Stun Damage, so you'll benefit much more than any other Class from the Skill
Concussive Blow.
Note: Still I remember Benitot, with his excellent /titan-quest-juggernaut-the-master-armorer-guide
Juggernaut The Master Armorer Guide, who used this Class to good effect.
~ Edit by efko ~ Links related with kirmiziperfect are unlinked. I left path just in case, but do not follow kirmiziperfect links since we are not checking if that site is used by someone else for other purposes, so it might contain malwares or something..