Author Topic: [MOD] TQ Fun - Collection of mods  (Read 3971 times)

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Offline koderkrazy

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[MOD] TQ Fun - Collection of mods
« on: 17 June 2018, 17:29:43 »
All, I've created cheat table(.CT) for following modifications.  It is way better than modifying game files  8)

1. Filter dropped items - Following items could be filtered now :D
      Broken
      White
      Yellow
      Green and MI
      Epic
      Legendary
      Potion
      Relic
      Quest
      Artifact
      Formula
2. Invisible as ghost - you can walk pass enemies without getting detected.
3. Set/freeze time - you can set game to any time. Also, you can keep time running or freeze it.
 
Some of the mods which were there in Defiler:
4. Show Damage - shows all damages instead of just critical hits. Only damage over time, and pet damage is not shown.
    Enable 'Display critical damage' setting in game.
5. Show Pet Damage - shows damage done by pets.
6. Mute Zeus - no speech or text dialog after you kill Typhon.
7. No gold drops - gold will not drop from chests or monsters.
8. Set potion stack limit to 200 - health and energy potions can stack up to 200.
9. Enable Logs - it logs detail combat info to TQ_combat_log.txt


Spoiler for Hiden:


[Download]
============================================
http://bit.ly/2MjaYxd
File: TQFunV3.ct
Works with game versions 1.54, 1.56, 1.57

Cheat Engine 6.8 [13.6mb]
Official site : https://www.cheatengine.org/downloads.php. They ask to install plugin.. So use following MegaNz link
Mega Nz: https://mega.nz/#!3fBgmYiC!oxae0l9QULJAGxfF8O9oz4HCIweLYwBkGP1mfb7JcP8
Note: Some antivirus like MalwareBytes block this as PUP.(potentially unwanted program) or RiskWare. Because Cheat Engine does modifications in memory. You need to add installer as well as installed exe to Exclusions.


[USAGE]
============================================
 - Run the GAME.
 - Run CE 6.7 or greater.
 - Load the game process via CE.
 - Load this Table - TQFunV1 .ct .
 - Use compact UI mode for convenience. see above image
 - Activate scripts by clicking on its box [X].
 - You can set time by double clicking on time. To freeze it check the box[X] in front of the cheat.
 - For filter dropped items, you can choose any number of item types. Also in game use 'x' key to filter them.
 - Go back to the game and have fun.

[Note]
========================================
I am not doing below mods because, either they've already been done here or not feasible.
- infinite player stats e.g. exp, health, energy, gold, skill points etc..
- super flying bodies
- increase chest items
- undo mastery
- set current fountain
- update item stats e.g. bonus on charms
- increase drop chances


Also, let me know if you have any ideas.
« Last Edit: 11 July 2018, 19:40:35 by koderkrazy »

Offline Cygi

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Re: [MOD] TQ Fun - Collection of mods
« Reply #1 on: 17 June 2018, 20:20:38 »
I'll try to add mods in Defiler. Also, let me know if you have any ideas.

How about you bring back all the mods which were in Defiler?
If it's possible of course.

Offline botebote77

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Re: [MOD] TQ Fun - Collection of mods
« Reply #2 on: 17 June 2018, 20:25:15 »
i only want the Typhon Zeus shut up mod.. nothing more

edit: or only talks after last Typhon is dead
« Last Edit: 17 June 2018, 20:31:24 by botebote77 »
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline koderkrazy

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Re: [MOD] TQ Fun - Collection of mods
« Reply #3 on: 17 June 2018, 20:54:19 »
I'll try to add mods in Defiler. Also, let me know if you have any ideas.

How about you bring back all the mods which were in Defiler?
If it's possible of course.
Yeah, actually I meant the same... Cheat Engine is way too powerful than modifying .dlls.

And it's possible and I am on it  >:D


Offline nargil66

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Re: [MOD] TQ Fun - Collection of mods
« Reply #4 on: 17 June 2018, 21:15:14 »
Man, you should offer your mods on Steam (if you haven't already). The guys from Nordic need to see this.
Awesome work.

Offline Cygi

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Re: [MOD] TQ Fun - Collection of mods
« Reply #5 on: 18 June 2018, 07:37:45 »
Also the second trainer for the pre-AE version ( https://www.cheathappens.com/12762-PC-Titan_Quest_Immortal_Throne_cheats ) have invisibility option.
Using this was much fun, so consider this too.

Offline koderkrazy

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Re: [MOD] TQ Fun - Collection of mods
« Reply #6 on: 19 June 2018, 12:17:26 »
i only want the Typhon Zeus shut up mod.. nothing more

edit: or only talks after last Typhon is dead
Done!
Haven't implemented last typhon dead part though.


Also the second trainer for the pre-AE version ( https://www.cheathappens.com/12762-PC-Titan_Quest_Immortal_Throne_cheats ) have invisibility option.
Using this was much fun, so consider this too.
Done!

« Last Edit: 19 June 2018, 15:22:20 by koderkrazy »

Offline Cygi

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Re: [MOD] TQ Fun - Collection of mods
« Reply #7 on: 19 June 2018, 14:08:04 »

Offline Flix

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Re: [MOD] TQ Fun - Collection of mods
« Reply #8 on: 10 July 2018, 01:39:17 »
Very nice work.  I always used "Show All Damage" and forgot that it wasn't part of the base game until switching to AE.

The mods I miss most from TQ Defiler are being able to manipulate drop rates and chances enemies will carry uniques.  There was also one that allowed relics/charms in uniques - Grim Dawn spoiled me with this feature.

Offline koderkrazy

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Re: [MOD] TQ Fun - Collection of mods
« Reply #9 on: 11 July 2018, 12:00:57 »
Very nice work.
 
The mods I miss most from TQ Defiler are being able to manipulate drop rates and chances enemies will carry uniques.  There was also one that allowed relics/charms in uniques - Grim Dawn spoiled me with this feature.
Thanks!
The mods you are looking for are here:
https://fearlessrevolution.com/threads/titan-quest-anniversary-edition.565/#post-26393
The table still works for the latest versions...

You could use both mine and above table at the same time.

Offline CloudyNinja

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Re: [MOD] TQ Fun - Collection of mods
« Reply #10 on: 11 July 2018, 17:09:14 »
I've never used cheat engine before. Would this be fine in multiplayer, specifically the ones that only matter client side like the item filter and damage numbers?

Also curious if there's any chance these get added to the workshop so I don't have to deal with cheat engine. Thanks in advance :)

Offline wolpak

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Re: [MOD] TQ Fun - Collection of mods
« Reply #11 on: 11 July 2018, 19:04:49 »
How about charms and relics on Epics and Legendaries. 

Offline koderkrazy

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Re: [MOD] TQ Fun - Collection of mods
« Reply #12 on: 11 July 2018, 19:38:58 »
Would this be fine in multiplayer, specifically the ones that only matter client side like the item filter and damage numbers?
These are just cosmetic changes, in other term QoF(quality of life). They don't affect player stats.
So these should work in multiplayer even if you are client:
  -Filter dropped items
  -Set/freeze time
  -Show Damage
  -Show Pet Damage
  -Mute Zeus
  -Set potion stack limit to 200
  -Enable Logs

These won't work on clients, because server handles these
  -Invisible as ghost
  -No gold drops:


Also curious if there's any chance these get added to the workshop so I don't have to deal with cheat engine. Thanks in advance :)
Developers of the game have not made these features configurable. So they can't be affected in traditional mods.  >:(

Also, item filter code(for other items) is not even implemented in the game. New implementation had to be injected. This is where Cheat Engine is good at. It can inject code and data without modifying any game files on disk!


I've never used cheat engine before.
Try it! :P
It is not for just cheating in games...

Offline andyblast

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Re: [MOD] TQ Fun - Collection of mods
« Reply #13 on: 09 October 2018, 10:13:39 »
Can u enable "show hidden affixes" option mod please?

Offline Kirschrose

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Re: [MOD] TQ Fun - Collection of mods
« Reply #14 on: 20 October 2018, 09:15:51 »
I was looking for a way that allows me to see the damage dealt, but I couldn't find one. I'm glad that I stumbled over your post, awesome work! :D
It requires a little bit of extra work every time I want to play, but it works fine so I don't mind.

Now I wonder, is there a way to change the font color of the displayed damage?