Author Topic: [Tool] TQ Blacksmith  (Read 27306 times)

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Offline OwynBeleforte

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Re: [Tool] TQ Blacksmith
« Reply #45 on: 27 January 2021, 18:47:25 »
Allright, ignore my previous post (or, if ye mighty gods of moderation wish for it to be so, delete it), I just haven't worked with any mods or coding in quite a while and needed some time to find it.

Now I've got another problem: I'd love to create an Doesntreallymatter Icescale Helmet of the Tinkerer , and "of the Tinkerer" doesn't exist in the Mod yet. I've added a line to the Itemwise file , but couldn't find the correct xtagSuffix Number, so I just picked a random one (190) - was that my mistake? If it was - where do I find xtags? And if it wasn't - how do I go about adding this in?

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Offline Kratos

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Re: [Tool] TQ Blacksmith
« Reply #46 on: 22 February 2021, 15:20:10 »
I have created a small tool which could craft items which are not dropped in the game but they are there in data base.
For example.

If you guys want to try it out then I'll upload it here.
I have tested it on TQ AE version 1.54, 1.56, 1.57 and 2.7

Here is the download link for the tool..
File: TQ_Blacksmith_v0.
Size: 2.2 MB

    - Added suffixes to Rings and Ambulates
    - Added option not to select affixes. Items could be created without affixes now.
   - Fixed exception occurring after latest update.

Hi bro, i can't set game installation path

Tags: mods tools 

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