Author Topic: [MOD] Enhanced Gameplay for TQ: Ragnarök  (Read 18190 times)

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #150 on: 22 September 2018, 20:14:09 »
Replacing my Game.dat with the one you provided lead to a popup about not finding an entry point. It seems to be looking for steam achievements though I use the gog version.
It's only for Steam, there isn't available one for Gog version. If you have backupped your original file, just replace it back, there should be no issues.

The color of the tunic chosen determines skin and Tunic, Skin and strip color. Choosing white, tan and blue give you white tunic and skin with only strip giving different colors. Choosing Gray and red gives you black tunics and gray skin. I hope this makes sense.
Yep, rose and gray dye are dark elves.

Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #151 on: 23 September 2018, 04:45:22 »
Ok, just so I know what to look for. So if I want a red headed elf with white skin and a red tunic. It not to be.  :'(  I do like the black tunic. Red Head, white skin and a black tunic would be sharp.
Thanks for your quick  answer
EDIT: YIKe!! Made new character in Custom maps playing Enhanced Game. Red head with white tunic and tan straps. Worked fine in level 1. in level 2 she is disintegrating. Black blotches and you can see through one calf.
« Last Edit: 23 September 2018, 05:35:23 by oldage »

Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #152 on: 23 September 2018, 06:40:40 »
EDIT: YIKe!! Made new character in Custom maps playing Enhanced Game. Red head with white tunic and tan straps. Worked fine in level 1. in level 2 she is disintegrating. Black blotches and you can see through one calf.
It's because Custom Maps version overrides the skins from the Database folder. Try the following - go to "Titan Quest Immortal Throne/Custom Maps/Enchanced Gameplay/Resources" and rename "Creatures.arc" to "Creatures-.arc". Then place the "Creatures" folder from the Main Game version into your database instead. Rename the original "Female" folder inside of it to "Female-" and place the "Female" folder from the elf pack  at its place. It should work.

Offline Genadine

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #153 on: 23 September 2018, 14:38:09 »
OK so I have followed the instructions ( I think 100%) but I cannot use the bottom 3rd of the Transfer Stash when using AEXL.

I am a GoG user so;

1. Nothing stored in my transfer on any character
2. Installed EG
3. Cleared the 2 files from the save folder as instructed
4. Logged in to everything working 100% except the bottom 3rd of the Transfer Stash

What am I doing wrong?

TIA

Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #154 on: 23 September 2018, 19:51:34 »
1. Nothing stored in my transfer on any character
2. Installed EG
3. Cleared the 2 files from the save folder as instructed
4. Logged in to everything working 100% except the bottom 3rd of the Transfer Stash

What am I doing wrong?
Nothing, it seems it's a bug. I'll try to find the reason and fix it for the next update.

Offline Genadine

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #155 on: 23 September 2018, 21:00:26 »
@ nargil66

Thanks for the response, glad I am not being stupid  :)

Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #156 on: 23 September 2018, 23:20:08 »
Nargil66, no luck with your suggested fix. Ended up with a gray female with a big chunk out of her head and a large gray checkered coat with knickers. Her arms were outside the sleeves.
Went back to your red headed girl mod with nice tunics matching the color you chose . Have given up on the new red head for now.
Need to think of anything I could have done wrong.
I like your music change. the music for the spartan camp seems a little too oriental but ok.  Of course I lost my characters, so starting  new ones
« Last Edit: 23 September 2018, 23:25:27 by oldage »

Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #157 on: 24 September 2018, 00:50:05 »
Nargil66, All my setups. The set up is red head as default. that is in Custom Maps. I note that XPack is in  GOG database.
Using red head mod right now, not the new one
« Last Edit: 24 September 2018, 01:04:28 by oldage »

Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #158 on: 24 September 2018, 09:32:38 »
Nargil66, no luck with your suggested fix. Ended up with a gray female with a big chunk out of her head and a large gray checkered coat with knickers. Her arms were outside the sleeves.
Try buying and drinking a different base dye after the fix, then switch back to you chosen dye.
Anyway, I'll release the "half-elf" variants that use normal female mesh with an elf texture. The ears are human, but it will be easier when using along vanila dyes. Will post them today.
I like your music change. the music for the spartan camp seems a little too oriental but ok.  Of course I lost my characters, so starting  new ones
Well, it's an actual greek hymn to Apollo, one of the few which has been preserved to our time. And I'm glad you like the music :)

Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #159 on: 24 September 2018, 22:40:05 »
I think i fixed the problem of disintegration of my character. I renamed creatures.arc in customs map.Have a character in game and a different one in custom games. No problem act level 3 of both. I guess time will tell. Ears could have been more like the hobbit.

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