Author Topic: Deities Mod - Early Development  (Read 5961 times)

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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #165 on: 15 March 2018, 12:17:00 »
Progress update for Alpha 1.0j:

Fixes
- Fixed peek through lines in mastery screen being different color
- Fixed Dragon's Fire Breath not showng in the pet UI

Changes
- Started Hephaestus mastery - its on about 20% now
- Spatoi gain a new skill at lvl 5 - Shield Ram (same as Shield Charge for now)
- Wolves gain Phantom Strike at lvl 5 (+%Total Damage, +%Dmg converted to Heath, +% Movement speed)
- Wolves are summoned with a horn animation and sound.

Offline mvlad954

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Re: Deities Mod - Early Development
« Reply #166 on: 15 March 2018, 15:05:28 »
Great!Oh,and if your really out of ideas for the Poseidon mastery,you should check out Paths mod.There is a mastery(or path)in the mod called Poseidon,based on mythology and lore.So you should give it a check if you need a little inspiration. ;)

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #167 on: 15 March 2018, 16:10:55 »
Ok, i will download the mod and check it out.
Made bolt traps to spit fire today (using flame surge projectile). Also the Cyclops summon. There are still problems with both, so i won't post a picture yet.

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #168 on: 15 March 2018, 19:09:37 »
Concept of Ember Cyclops - ultimate summon for Hephaistos:

Spoiler for Hiden:

In greek myths there are two different breeds of Cyclopes. The lesser and younger Cyclopes like Polyphemus are shepherds and live in caves; The Elder Cyclopes live in volcanoes (like Ethna) and help Hephaistos to forge Zeus' thunderbolts.

Offline CrocMagnum

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Re: Deities Mod - Early Development
« Reply #169 on: 15 March 2018, 19:27:36 »
Yeah, now when i look at it, on 1% its impossible to activate. l'll think more about it... He can just spawn another phoenix on death (with 50% chance?), but i'm not sure if the second one counts as a pet. If he does, Bumbleguppy said before he won't give you XP...I'll fix the spelling for next update of the draft. Thanks for the correction :)

Phoenix (Apollo)

Good catch! Like you I think you should stay true to the Phoenix gimmick: a 50% chance to respwawn at LV1 makes sense. Resurrection for a Phoenix should be the norm not the exception. So:

LV1 chance of Phoenix to respawn set to 50%,

LV MAX: chance of Phoenix to respawn set to 99%,

Is it possible from a modding standpoint?

Back to Poseidon Summons I thought about:

Ichthians

# Melee Ichthians: you know those Ichthians Heroes who can make your life miserable^^,

# Mage Ichthians: those who have the habit to cast a Buff on their allies. If they could cast it on the main character (like the "Overgrowth" Skill Nymph does) that would be great.

If we could summon both kind of Ichthians that would be even better.^^

Anyways I let you the judge, nargil66.  :)
« Last Edit: 15 March 2018, 19:30:13 by CrocMagnum »

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #170 on: 15 March 2018, 19:43:32 »

LV1 chance of Phoenix to respawn set to 50%,

LV MAX: chance of Phoenix to respawn set to 99%,

Is it possible from a modding standpoint?


I don't know tbh. Have to test it to find out.

About Ichtians - nice idea, but how about melee ichtians + mage triton/ess? I'll just scrap the horse.
Man, this is becoming a really pet heavy mod :P Good news for BG.
« Last Edit: 16 March 2018, 01:31:35 by nargil66 »

Offline Typhon

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Re: Deities Mod - Early Development
« Reply #171 on: 15 March 2018, 21:57:56 »
That's one cool looking cyclops. I like it more than the Undead Polyphemus in the Paths mod.
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #172 on: 16 March 2018, 01:04:50 »
Ember Cyclops in action:

After owning Polyphemus

Spoiler for Hiden:


Vs his brothers in Olympus (+traps)

Spoiler for Hiden:

Traps will be retextured to change appearance with levels. There is a problem with their multishot skill. They concentrate all their fire into a single target, when they should cast firebolts in all directions. Its totally OP. Still havent found what causes it. Another problem is that they miss any creature that is not tall. Turtles, crabs and other "flat" creatures are immune to their bolts.
« Last Edit: 16 March 2018, 01:30:34 by nargil66 »

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #173 on: 17 March 2018, 09:01:54 »
Last two days the only thing im thinking about is Hecate mastery. I'll leave Hephaestus alone for a while. The Cyclops uses skills now, one of them is not working right, but ill fix it later. I changed mastery description for Artemis (i think its better now) and already added Hecate's description. There are other changes and fixes on skill names and descriptions; also translated the text to my languange (not that any of my people will care).
I'll work on Hecate today. I'm hyped about her skills and pets (especially the lampades). When the mod is finished, there will be 3 types of pet nymphs - in Hecate, Artemis and Dionysus (maenads). I guess im a nymph-lover, haha.
« Last Edit: 17 March 2018, 09:05:16 by nargil66 »

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #174 on: 18 March 2018, 03:01:45 »
All skills for Hecate are drafted, except maybe some pet skills, but I'll think about them after I make the tree. Hecate's section in first post is updated.
The other thing I did is adding all new class names to the modstrings. Many classes will be different now.

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #175 on: 18 March 2018, 04:38:30 »
Good news. ArtManager 1.6 is ready and running. No more compiling meshes separately. And PS Editor, which wasn't able to locate my source files works now too. God bless you, Elfe :).
Man, I've always sucked with technology...

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #176 on: 18 March 2018, 13:13:39 »
I just had an idea: All Shrines can be mastery related. For example the red healing shrine can buff Ares skills and damage types, yellow shrine of mastery can give Apollo bonuses and so on. List:

Shrine of Mastery > Apollo (Shrine of Prophecy)
Shrine of Healing > Ares (Shrine of War)
Shrine of Thorns > Artemis (Shrine of Hunting)
Shrine of Protection > Athena (Same name)
Shrine of Experience > Dionysus (Shrine of Ecstasy)
Shrine of Regeneration > Hecate (Shrine of Sorcery)
Battle Marker > Hephaestus (Shrine of Fire)
Shrine of Speed > Hermes (Shrine of Trickery)
Shrine of Energy > Poseidon (Shrine of Earthquakes)
Frostbite Stone > Zeus (Shrine of Thunder)

There is a shrine exactly for each god. Some of them just have to be recolored. The idea is each shrine to give +1 to all Skills to the Mastery it relates to. If its impossible for shrine template, then i'll try do it manually, augmenting each mastery skill one by one. Damn, i can't wait the masteries to be finished so i can start adding content.

Offline mvlad954

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Re: Deities Mod - Early Development
« Reply #177 on: 18 March 2018, 14:35:23 »
This mod is advancing faster than I expected.Maybe modding isnt that hard once you get the hang of it.I might give it a try someday. ::)

Offline CrocMagnum

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Re: Deities Mod - Early Development
« Reply #178 on: 18 March 2018, 16:07:32 »
Last two days the only thing im thinking about is Hecate mastery. I'll leave Hephaestus alone for a while. The Cyclops uses skills now, one of them is not working right, but ill fix it later. I changed mastery description for Artemis (i think its better now) and already added Hecate's description. There are other changes and fixes on skill names and descriptions; also translated the text to my languange (not that any of my people will care).
I'll work on Hecate today. I'm hyped about her skills and pets (especially the lampades). When the mod is finished, there will be 3 types of pet nymphs - in Hecate, Artemis and Dionysus (maenads). I guess im a nymph-lover, haha.

I love the Nymph too. The way she hops around you with her mischievous laugh while she litterally decimates mobs with Nature’s Wrath has always been a joy to me. But now you say 3 different Nymphs in 3 different Masteries?!? Man for people like me this is pretty much an incentive to dual Masteries to get two Nymphs, you know. :P

I also noticed that you’ve cleverly tried to differenciate between those 3 Nymphs:

- Nymph Archer= Artemis Mastery
- Nymph Caster = Dionysus Mastery
- Nymph Melee = Hecate Mastery

Woah! This is driving me nuts, nargil66. ;D

But you know other Masteries are very tempting too:

Athena Mastery

When I took a look at the draft dedicated to Athena, I told myself : "Finally a Defense-like Mastery with great Summons". I particularly like the idea of the Owl pet granting you a +1 to All Skills, this is pretty neat.

Finally a note about Dionysus Mastery: it’s not "Drunkiness" but "Drunkenness" or "Inebriation".
« Last Edit: 18 March 2018, 16:19:52 by CrocMagnum »

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #179 on: 18 March 2018, 16:26:08 »
I also noticed that you’ve cleverly tried to differenciate between those 3 Nymph:
- Nymph Archer= Artemis Mastery
- Nymph Caster = Dionysus Mastery
- Nymph Melee = Hecate Mastery

Nope, i didn't. It just happened by luck while drafting.

Finally a note about Dionysus Mastery: it’s not "Drunkiness" but "Drunkenness" or "Inebriation".

Hmm, i've never heard the last word, but it sounds good. "Inebriating Touch" maybe?

This mod is advancing faster than I expected.Maybe modding isnt that hard once you get the hang of it.I might give it a try someday. ::)

Not nearly as fast as i want it to... and yeah, modding is not too hard. And its really fun. I haven't played in weeks now, aside from testing, but the joy is equal :)