Author Topic: Deities Mod - Early Development  (Read 7201 times)

0 Members and 1 Guest are viewing this topic.

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 321
  • Country: bg
  • Karma: +5/-0
  • Gender: Male
  • King of Spoilers
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Early Development
« Reply #15 on: 11 November 2017, 12:16:07 »
1) Yes, they will be same as pets. I bet their damage will be low without it, because they will probably have fixed stats for the entire difficulty.

2) I think not, it will be self only like other hirelings auras.

3) Not sure its even possible in TQ. If it was i would do it.

4) Soulvizier is really great mod, too bad the soul feature and hero stars collecting feature are alredy taken... In Deities i'll try to stick more to mythology when making new heroes. I'll have to read half of theoi.com i guess, but thats fine.

5) Man, you cant imagine how much i want to do transmogrify in Titan Quest... i need to figure out how tho, if its even possible. Or maybe cosmetic slots on switch, idk. I never played Grim Dawn much, but this is an awesome feature. For starting, male Hesione's Veil is definitely getting a rework.

6) Only Monster merchants will sell it... betrayers to their kind :P

Offline Typhon

  • Xul
  • TQ Club Member
  • Full Member
  • *
  • Posts: 240
  • Country: us
  • Karma: +3/-0
  • Gender: Male
  • Sometimes you just gotta march on Mount Olympus.
    • View Profile
    • Awards
  • Time Zone: -6
Re: Deities Mod - Early Development
« Reply #16 on: 11 November 2017, 13:09:53 »
Whoa... Hirelings for the win!
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline botebote77

  • mage boy
  • TQ Club Member
  • Full Member
  • *
  • Posts: 560
  • Country: 00
  • Karma: +4/-0
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #17 on: 11 November 2017, 13:16:22 »
1) i see.. and we can't increase their damage further because of (3), that's fine then

4) no i meant will there be random hero encounters? actually I've changed my stance on souls.. because nobody wants to wear rings anymore

6) oh that makes sense then i guess.. but it has to be very low chance or else it would look like shopMI
i eat mana for breakfast
Spoiler for Hiden:

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 321
  • Country: bg
  • Karma: +5/-0
  • Gender: Male
  • King of Spoilers
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Early Development
« Reply #18 on: 12 November 2017, 13:33:41 »
Yesterday, after losing hours trying to fix some skills in Artemis tree, i was totally burned out. So i switched to reworking the mastery panels. There are two new variants:

Picture variant:

Spoiler for Hiden:

Only not sure about new Ares icon on this one.

Pottery-like variant:

Spoiler for Hiden:

Which one you like more?


Offline sauruz

  • Global Admin
  • Full Member
  • *
  • Posts: 259
  • Country: pt
  • Karma: +3/-0
  • Gender: Male
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #19 on: 12 November 2017, 13:36:02 »
I like more the 1st one, in my opinion

(picture variant)
"Welcome to new home, be nice and strong ! "

Offline botebote77

  • mage boy
  • TQ Club Member
  • Full Member
  • *
  • Posts: 560
  • Country: 00
  • Karma: +4/-0
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #20 on: 12 November 2017, 13:51:35 »
my vote also goes to the first one
i eat mana for breakfast
Spoiler for Hiden:

Offline Typhon

  • Xul
  • TQ Club Member
  • Full Member
  • *
  • Posts: 240
  • Country: us
  • Karma: +3/-0
  • Gender: Male
  • Sometimes you just gotta march on Mount Olympus.
    • View Profile
    • Awards
  • Time Zone: -6
Re: Deities Mod - Early Development
« Reply #21 on: 12 November 2017, 16:02:28 »
Yeah, the first one does look better in my opinion.
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 321
  • Country: bg
  • Karma: +5/-0
  • Gender: Male
  • King of Spoilers
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Early Development
« Reply #22 on: 12 November 2017, 17:00:32 »
Thanks for the feedback :) First post is updated with the latest version of panels. I returned the old Ares panel - looks more badass imo.
« Last Edit: 16 November 2017, 10:05:30 by nargil66 »

Offline Cygi

  • Hero Member
  • *
  • Posts: 53
  • Country: pl
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +1
Re: Deities Mod - Early Development
« Reply #23 on: 12 November 2017, 19:08:17 »
Fingers crossed for this project, it looks promising.

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 321
  • Country: bg
  • Karma: +5/-0
  • Gender: Male
  • King of Spoilers
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Early Development
« Reply #24 on: 14 November 2017, 18:10:36 »
Thanks Cigy :). To be honest, this is my first attempt in real modding. There are so many things i dont know yet... But i'm not planning to give up easy ;)

Made my first custom effect today for Ares mastery. Nothing too fancy, just recolored Onslaught:

Spoiler for Hiden:


Right now the effect looks like a paint, i guess i'll play with it more. At least i learned something new.

Offline sauruz

  • Global Admin
  • Full Member
  • *
  • Posts: 259
  • Country: pt
  • Karma: +3/-0
  • Gender: Male
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #25 on: 14 November 2017, 21:46:26 »
looks good to me :)

Great work so far
"Welcome to new home, be nice and strong ! "

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 321
  • Country: bg
  • Karma: +5/-0
  • Gender: Male
  • King of Spoilers
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Early Development
« Reply #26 on: 14 November 2017, 21:53:54 »
It can always be better ;)

Here is more like i've imagined it - flame and blood:

Spoiler for Hiden:

I post way too many spoilers, lol.


Offline Typhon

  • Xul
  • TQ Club Member
  • Full Member
  • *
  • Posts: 240
  • Country: us
  • Karma: +3/-0
  • Gender: Male
  • Sometimes you just gotta march on Mount Olympus.
    • View Profile
    • Awards
  • Time Zone: -6
Re: Deities Mod - Early Development
« Reply #27 on: 14 November 2017, 22:59:29 »
Can't wait for Satyr buddies :P
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline botebote77

  • mage boy
  • TQ Club Member
  • Full Member
  • *
  • Posts: 560
  • Country: 00
  • Karma: +4/-0
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #28 on: 14 November 2017, 23:11:51 »
It can always be better ;)

Here is more like i've imagined it - flame and blood:

Spoiler for Hiden:

I post way too many spoilers, lol.

i like the flame and blood better too.. it looks like it has a slight touch of yellow
i eat mana for breakfast
Spoiler for Hiden:

Online nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 321
  • Country: bg
  • Karma: +5/-0
  • Gender: Male
  • King of Spoilers
    • View Profile
    • Awards
  • Time Zone: ?
Re: Deities Mod - Early Development
« Reply #29 on: 15 November 2017, 19:04:35 »
Can't wait for Satyr buddies :P

Hehe, me too. Dionysus will be a fun mastery to make. For now, here is a tease - Dionysian priestess and zealot :):

Spoiler for Hiden:

Both are still in a working stage.

Tags: