Author Topic: Deities Mod - Early Development  (Read 5962 times)

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Offline Bumbleguppy

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Re: Deities Mod - Early Development
« Reply #135 on: 23 February 2018, 23:03:26 »
Avatar of

Champion of  ( ;) )

Soldier of

I think just plain "Ares" is fine, just like vanilla "Nature" or "Spirit". No need for further explanation to the player.

Does the God of War need further explanation?!! You'll get a good explanation from the tip of my sword tickling your heart...STAB STAB

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #136 on: 25 February 2018, 00:44:39 »
I need them for when you enter the mastery, for the upper tabs and the text under the button... and +to Skills. I'll leave just the names in mastery selection.
Bumbleguppy, i like your suggestions... both Avatar and Champion... Legion of Ares' Champions :P
So it would go like:
+1 to All Skills in Avatar or Champion of Ares/Artemis

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #137 on: 28 February 2018, 05:36:01 »
Act I Charm and Relic ideas (Just a draft for now):

Act I Relics - Every type of relic will be tied to a mastery, not only in Greece but in all acts. Not exactly like Champion hearts in LoC, but similar. Very small chance for the relic to give +1 to all skills in the Mastery its related to. Greece relics:
Spoiler for Hiden:
Apollo’s Lyre
Ares’ Blade
Artemis’ Bowstring
Athena’s Aegis
Dionysus’ Thyrsus
Hecate’s Torch
Hephaestus’ Hammer
Hermes’ Sandal
Poseidon’s Trident
Zeus’ Thunderbolt

Act I Charms - Each type of charm will have Heroic version, dropped only from heroes and bosses. Chance to drop a heroic charm will be like the chance for a soul in SV. The other type of soul-like things in Deities will be special unique items, dropped only from a certain hero/boss (non-animal). Remember how Ino dropped Ino's Claw bow in Soulvizier? Many types of heroes will have items like this, like MI's, but bound to them. For example Nessus can drop Nessus' Helm + Heroic Centaur Hoof. Greece charms:
Spoiler for Hiden:
Satyr - Satyr Horn
Boar, Boarman - Boar Hide
Crow - Diseased Plume
Harpy - Harpy Feather
Bat - Bat Wing
Eurinomos, Limos, Orthus - Demon’s Blood (maybe different type of demons will drop different charms)
Skeleton, Zombie - Cursed Bone
Centaur - Centaur Hoof
Spider - Spider venom (Each Act can have more powerful types of poison charms)
Arachnos - Spider Silk
Ratman, Rat - Rat Tail (Giant rats maybe will be added to Greece)
Maenad - Cat Ear (if they are made to nymphs, see next)
Corrupted Nymphs (many types)  - Nymph Hair
Ichtian, Triton (if they are added to Act I) - Fish Scale
Karkinos - Spiny Shell
Turtle - Turtle Shell
Wraith - Spectral Matter
Wolf - Canine Fang
Aunoran (if added to swamp areas) - Frog Skin
Treant (basicly Ascacophys, sometimes surrounded by dryads, Heroes 5 anyone?) - Living Root
Bear (if added to Greece) - Bear Claw
Gorgon - Snake Tongue
Cyclops - Cyclops Eye
Munotaur - Bull Horn
Automatons, Mechanisms - Mechanical Parts
Telkine - Corrupted Essence
(Sorry BG, i borrowed some of your charm names, they just sound too natural).
Tell me if i missed some monsters.
« Last Edit: 09 March 2018, 03:49:10 by nargil66 »

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #138 on: 28 February 2018, 13:34:13 »
Another idea about relics:
Maybe they wont be Essenses anymore, but Sigils. Each Sigil will have the symbol of the deity. So it can go like Lesser/Greater/Divine Sigil of X. Example of some sigil icons:
Spoiler for Hiden:

Offline Bumbleguppy

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Re: Deities Mod - Early Development
« Reply #139 on: 28 February 2018, 16:40:23 »
Quote
(Sorry BG, i borrowed some of your charm names, they just sound too natural).
Talent borrows, genius steals ~ Oscar Wilde

Offline sauruz

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Re: Deities Mod - Early Development
« Reply #140 on: 28 February 2018, 21:32:25 »
in my opinion,  would change spider silk for normal spiders and aracnhos have spider vemon,

As for ratman i would sugest instead of "rat tail" for "rat fur"

As for telkine , something like "evil essence" / "titans bond" / "Chains of destrucion"
"Welcome to new home, be nice and strong ! "

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #141 on: 28 February 2018, 21:51:14 »
"Corrupted essense" for telkine?
I put spider silk to arachnos becuz they are not poisonous. I'll think more on that and Ratmen.

Offline Bumbleguppy

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Re: Deities Mod - Early Development
« Reply #142 on: 28 February 2018, 21:56:06 »
I liked "Rat Tail" because I was a big Final Fantasy 1 fan :D

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #143 on: 28 February 2018, 21:59:30 »
Btw found two cool DW unused animations tha will be great for Hermes - wardance an bladeblaze.
« Last Edit: 28 February 2018, 22:19:59 by nargil66 »

Offline mvlad954

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Re: Deities Mod - Early Development
« Reply #144 on: 01 March 2018, 17:50:37 »
When this mod will come out?Im very hyped!!! :))

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #145 on: 03 March 2018, 03:56:12 »
When it is ready  ;)

Offline mvlad954

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Re: Deities Mod - Early Development
« Reply #146 on: 03 March 2018, 06:28:04 »
When it is ready  ;)
Cool!I will follow your progress then!

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #147 on: 04 March 2018, 18:36:13 »
Fot full 3 days now im making a huge cleanup of my old files, textures, databases, etc. They were really trying to consume me lol. Its not over yet, but i can see the light at the end of the tunnel. Thousands of folders inside folders, duplicates and junk. When i continue on the mod, my hands will be free for the first time. This is totally how im feeling right now:



The Purge continues...  >:D
« Last Edit: 04 March 2018, 18:39:15 by nargil66 »

Offline mvlad954

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Re: Deities Mod - Early Development
« Reply #148 on: 05 March 2018, 09:45:11 »
How did this happened?Did they bugged out or you got seriously overwhelmed by all the files and folders?

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #149 on: 05 March 2018, 13:23:48 »
I used 3 different comps and slowly lost track of the changes with each copy of my Titan Quest folders, versions... just kept combining them into one big folder. LOL. Its over now.
« Last Edit: 05 March 2018, 13:29:32 by nargil66 »