Author Topic: Hamunaptra Mod - Development  (Read 9376 times)

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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #105 on: 04 November 2018, 23:30:30 »
Perhaps all of the above, just random chance?

Yeah that's good thinking, would be great for replay value haha. Still deciding what to use as a 'wall lever' for access  ???
~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #106 on: 07 November 2018, 23:45:10 »
Still touching up the early areas which have been long neglected.  Also expanding some of it a bit more to help with levelling.  Titan Quest is quite drawn out with content which works well with levelling progression but with Hamunaptra the difficulty scales up a lot quicker so hopefully adding a bit more meat to the beginning areas will help with this.

As I'm doing this however - "...a new area? Probably need another ruined temple and accompanying dungeon"  ^-^
~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #107 on: 11 December 2018, 09:36:41 »
New expanded early area is taking shape - some overgrown Nile temple ruins, perhaps a promising farming area for your fresh hero? We'll see..  ;)

All a WIP of course.

~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


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Offline Bumbleguppy

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Re: Hamunaptra Mod - Development
« Reply #108 on: 11 December 2018, 15:35:37 »
The stairs and walkway under the water is bea-u-ti-ful!

Offline nargil66

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Re: Hamunaptra Mod - Development
« Reply #109 on: 11 December 2018, 16:50:43 »
Fantastic job as always bro!

Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #110 on: 11 December 2018, 23:40:06 »
Cheers guys  ;D

Currently there's two dungeons to explore here; the main temple itself and a sunken tunnel complex thats not seen in that shot.

There's some cultists around the area but am thinking of having the theme of the ruins associated with the god Sobek.  A crocodile boss maybe??
~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #111 on: 03 January 2019, 23:48:43 »

New elemental dual sword set on its way  ;)

~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


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