Author Topic: Soulvizier Ragnarok  (Read 10865 times)

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Offline soa

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Re: Soulvizier Ragnarok
« Reply #45 on: 18 March 2019, 23:40:38 »
Here is a link for the list of new SV heroes (60 first on the list, no soul defined yet) and existing heroes of act V, half of those have a soul defined.
Feel free to comment.

https://docs.google.com/spreadsheets/d/1gLqa2sSjyoxYPuidFJBWclaJK7uKqI9nQGupj7iTewo/edit?usp=sharing

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Offline soa

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Re: Soulvizier Ragnarok
« Reply #46 on: 31 March 2019, 23:42:48 »
Some bad news : my hard drive just crashed on Saturday, and I almost lost a lot of my work. Hopefully I could recover the drive, following a long process, but it's dying. Anyways I made some backups and bought a new drive.
Always back up your files, guys. You never know. From now on, I'll make a save on an external HDD and another on mega.nz or some other cloud site, each week at least.

Here is the first new soul (all 3 screens taken in normal diff). I still have to figure out the differences in health for the valkyrie, it should be smaller (2670/2820/2970)



« Last Edit: 31 March 2019, 23:44:25 by soa »

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Offline mountainblade

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Re: Soulvizier Ragnarok
« Reply #47 on: 05 April 2019, 13:54:30 »
the screenies look awesome, and good luck with your drive!

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Online efko

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Re: Soulvizier Ragnarok
« Reply #48 on: 05 April 2019, 14:20:24 »
soa are you working alone on sv ragnarok?


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Offline soa

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Re: Soulvizier Ragnarok
« Reply #49 on: 07 April 2019, 21:52:01 »
soa are you working alone on sv ragnarok?
Yes. I received some help from WNG with affixes, I had some other people offering help but nothing concrete for now.
Most needed are new heroes + souls and elite monsters.
New drive is finally up, I can now resume modding.

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Offline Jaylo

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Re: Soulvizier Ragnarok
« Reply #50 on: 21 April 2019, 13:25:28 »
Soulvizier is the best mod for TQIT, it added so much to the original game while not drastically changing the feel of the game, just made it better.
It gets pets right as well, i especially liked the Shadow Stalker pet from the Occult mastery, so enjoyable.

If this conversion to TQAE:Ragnarok was completed it would genuinely be a big deal.
Fingers crossed  ;)

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Offline remanam

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Re: Soulvizier Ragnarok
« Reply #51 on: 27 April 2019, 13:00:08 »
Is there some news about release date ?

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Offline remanam

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Re: Soulvizier Ragnarok
« Reply #52 on: 28 April 2019, 22:10:55 »
Also, I tried Soulvizier Chinese AE Compatable.
This monster camps are very hard to do, and it give a lot of new content, and quest, it was hard to find special mobs, i think this feature will be cool.

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Offline soa

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Re: Soulvizier Ragnarok
« Reply #53 on: 30 April 2019, 23:51:26 »
Here's a quick update on souls, feel free to comment.
Note that values are randomized, so sometimes a soul of a higher difficulty level can give less of a bonus if bad luck occurs, even if I defined an increasing value throughout the difficulties.
I will add in yellow the % chance of activation in the description of triggered skills.
I will need to add level requirements for the souls.
For Ljotgard the Bright, there should be a line with Bonus to pets : +10/12,5/15% Elemental damage, but it doesn't display. I'll have to check on this.

« Last Edit: 01 May 2019, 00:31:30 by soa »

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Offline Jaylo

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Re: Soulvizier Ragnarok
« Reply #54 on: 10 May 2019, 17:43:29 »
Looks like more work will be needed with the new Altlantis DLC just dropping.

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Offline soa

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Re: Soulvizier Ragnarok
« Reply #55 on: 10 May 2019, 20:25:14 »
Hopefully I was a beta tester for Atlantis so I could track the changes several weeks ago. There are few on the base game + previous expansions, and no real recalibration of all existing items like in Ragnarok (this would have been huge).
But it will need some work like adding souls for the new heroes + adding heroes + items, etc...
Biggest problem now is that the game works quite bad. I can't play it, it gives me a black or white screen. (fixed by reinstalling the game). Still, I'm surprised they released it already, in that state.

Anyways, help is still largely needed to quicken the development of the mod.
« Last Edit: 10 May 2019, 21:11:33 by soa »

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Offline mountainblade

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Re: Soulvizier Ragnarok
« Reply #56 on: 14 May 2019, 04:45:05 »
And the best way to help is just to contribute ideas for new monsters and their skills and soul stats?

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Offline Mammothmkii

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Re: Soulvizier Ragnarok
« Reply #57 on: 14 May 2019, 10:35:11 »
Keep the good work up guys! Super excited for Soulvizier for AE/R/A!

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Offline soa

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Re: Soulvizier Ragnarok
« Reply #58 on: 14 May 2019, 21:16:40 »
« Last Rated on: 14 May 2019, 22:47:12 »
And the best way to help is just to contribute ideas for new monsters and their skills and soul stats?

If you don't have any modding skills and don't want to learn : yes, for now the best would be to give new ideas "on paper" and write some stats so I or someone else can implement it.
If you have some modding skills (anything like retexturing, creating effects, or create .dbr files of items or monsters and so on), pm me.
Maybe I'll create a separate topic dedicated to help with Soulvizier, with a to-do list so that people can pick a few things to do here and there.

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Offline soa

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Re: Soulvizier Ragnarok
« Reply #59 on: 15 May 2019, 01:10:34 »
New souls update. Some balance is likely to occur, and I'm thinking about giving souls the opportunity to get upgraded by relics, at least in general because these souls are not so powerful.
Maybe a different color for enchantable and non enchantable souls.



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