Author Topic: Soulvizier Ragnarok  (Read 6812 times)

0 Members and 1 Guest are viewing this topic.

Not Yet Rated!

Offline hieudkt

  • New Member
  • *
  • Posts: 1
  • Country: vn
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +7
Re: Soulvizier Ragnarok
« Reply #30 on: 24 September 2018, 05:45:14 »
Just register to say thank you. It is great to hear that someone still continue the awesome work of amgoz1. Looking forward to hear good news from you guys. Cheers!!!

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 1068
  • Country: bg
  • Karma: +11/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Soulvizier Ragnarok
« Reply #31 on: 16 November 2018, 20:50:46 »
Hey, i found this in my old files, maybe you will like it:

Spoiler for Hiden:
It was made originally by Munderbunny, imo its better than the normal Occult icon.
Here is a slightly tweaked variant:

Spoiler for Hiden:
I softened the sigils to make it fit more with the other mastery icons.

« Last Edit: 16 November 2018, 20:56:16 by nargil66 »

Not Yet Rated!

Offline efko

  • Administrator
  • Full Member
  • *
  • Posts: 547
  • Country: cs
  • Karma: +15/-1
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier Ragnarok
« Reply #32 on: 16 November 2018, 22:17:58 »
Masterpiece.
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

Not Yet Rated!

Offline aminef

  • Member
  • *
  • Posts: 12
  • Country: ma
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier Ragnarok
« Reply #33 on: 19 November 2018, 18:36:22 »
I really loved the mod on IT. The way it expand the gameplay and add more usefull mechanic (loot orb, Heros souls, crafting etc). And the class rework, giving better synergies and usefull skills.

From the things you dont want to import from the IT version you said relic and charms on rare/legendaries. Is true it make them very powerfull... but at the same time, i feel they lack utility in the game. The only reason to use a relic or charm is to make a very good MI better (and go try your luck to find one).

Not Yet Rated!

Offline aminef

  • Member
  • *
  • Posts: 12
  • Country: ma
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier Ragnarok
« Reply #34 on: 19 November 2018, 18:49:33 »
Also, there are a few things i think you should look at and improve (i feel like the dev had a lot of good ideas, but were to lazy to corectly implement them in the game)

There are a few physical staff:
https://www.tq-db.net/equipment/carnyx-staff
https://www.tq-db.net/equipment/faxi-staff
https://www.tq-db.net/equipment/staff-of-the-covenant

Given TQ is strongly dependant on stats for damage, why i will invest 600+ int on a staff that deals physical damage?

This is an example of some stuff that may need rework. I just pinpoint it so you could try to make it usefull.

Not Yet Rated!

Offline botebote77

  • mage boy
  • TQ Titans
  • Full Member
  • *
  • Posts: 1170
  • Country: 00
  • Karma: +8/-0
    • View Profile
    • Awards
  • Time Zone: ?
Re: Soulvizier Ragnarok
« Reply #35 on: 19 November 2018, 22:23:28 »
why i will invest 600+ int on a staff that deals physical damage?
weapon damage converted to elemental.. transmutation works on staves even if you can't use rune weapon.. I've tested this.. also requirement reduction.. it's possible to get zero int requirement.. weird builds.. maybe the devs want us to try weird builds.. heh just sayin
i are TQ titans
i are many people

Not Yet Rated!

Offline aminef

  • Member
  • *
  • Posts: 12
  • Country: ma
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier Ragnarok
« Reply #36 on: 19 November 2018, 23:45:30 »
maybe the devs want us to try weird builds.. heh just sayin

Given how TQ work, is not that easy. But yeah, sometimes weird builds can be fun to make. But this is not Grim Dawn where damage come from +%damage type. Here damage depend more on stats and other factors, wich make it a bit complicated to achieve.

Not Yet Rated!

Offline aminef

  • Member
  • *
  • Posts: 12
  • Country: ma
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier Ragnarok
« Reply #37 on: 12 December 2018, 18:41:12 »
Personaly, i would like to see the rogue mastery stay as rogue mastery, instead of occult. And to be reworked so it could be like a throwing weapons focused mastery, or a mastery wich will greatly improve throwing weapons, with new passives and % on attack applied to them. I think throwing should simply be removed from weapon training and wood lore, and add a special dualwield tree for throwing weapons and wands(or orbs, i remember seeing 1h caster weapons). I think those should benefit from a particular mastery.

Not Yet Rated!

Offline efko

  • Administrator
  • Full Member
  • *
  • Posts: 547
  • Country: cs
  • Karma: +15/-1
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier Ragnarok
« Reply #38 on: 12 December 2018, 23:29:59 »
Hey, i found this in my old files, maybe you will like it:

Spoiler for Hiden:
It was made originally by Munderbunny, imo its better than the normal Occult icon.
Here is a slightly tweaked variant:

Spoiler for Hiden:
I softened the sigils to make it fit more with the other mastery icons.
Nargil66, did you made this, or you've been using pieces from internet? This might become our new favicon
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 1068
  • Country: bg
  • Karma: +11/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Soulvizier Ragnarok
« Reply #39 on: 13 December 2018, 15:16:46 »
First picture is made by Munderbunny, i found it in UL thread in old titanquest.net.
I just edited it a little in second picture,
« Last Edit: 13 December 2018, 15:20:38 by nargil66 »

Not Yet Rated!

Offline BindiBindinger

  • New Member
  • *
  • Posts: 1
  • Country: at
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier Ragnarok
« Reply #40 on: 02 March 2019, 16:16:10 »
Hey
I just wanted to ask whether there is still development going on here?
I hope so cause I love SV. At first it didn't really bother me that SV didn't exist for AE, but since Ragnarök is out I'm sad that I can't play the expansion with SV. Please continue and don't give up, cause I'm sure you would make a lot of people happy  ;D

Not Yet Rated!

Offline soa

  • Member
  • *
  • Posts: 42
  • Country: fr
  • Karma: +0/-0
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier Ragnarok
« Reply #41 on: 02 March 2019, 19:15:27 »
The mod is not dead. Things just have been delayed a bit and I haven't taken the time to post a proper update.

Skills and masteries
Masteries are done, but I think some balance will need to be done at some point, after the mod is released.

Affixes
I finished affixes at the end of 2018. It took more time than I thought because there were hundreds of bugs in Soulvizier mod, and literally thousands of lines to check. But now it is done, bugs are gone, several of WNG's affixes have been integrated, and some existing affixes were tweaked such as offensive ability on ranged weapons, which will no longer spawn.

Items
Weapons are done, torso and armbands are done.
Working on helmets and greaves now. After that I will need to reimport all forged items, rebalance them according to Ragnarok standards.
After that I will have to check on jewelry, including souls, and artifacts. But I don't think It will take long, I won't change many things. Balance will be adjusted in the long run.

Relics are done, but no new relics have been created. Maybe later.
Loottables is the next part.

Creatures
Sadly few has been done up to this point.
I started a list with all the new heroes (approx. 60) and I plan to publish it before end of march.
The list will contain the hero's name / race / main traits and skills / and main ideas for his soul.
I will include existing heroes as they need a soul.
Then I hope someone will help putting up all of these as it may take quite some time otherwise.

For elite monsters, nothing has been done yet. Ideas are welcomed.

Quality of Life or other things
Nothing has been done, but in this matter all I plan to do is to borrow some stuff from existing mods. So this is not the longest part of the job.

Conclusion
Any help is still welcome.
I realize that it takes a lot of time to get anything done, so from now my plan is to make things a bit quicker, even if it's not perfect or totally balanced, in order to have a playable version of the mod soon enough.

Not Yet Rated!

Offline MedeaFleecestealer

  • Administrator
  • Full Member
  • *
  • Posts: 1387
  • Country: ch
  • Karma: +17/-0
  • Gender: Female
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier Ragnarok
« Reply #42 on: 03 March 2019, 09:09:09 »
That's great news soa. I know a lot of people enjoy playing this mod and getting it updated for the AE version will be huge.   :)

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 1068
  • Country: bg
  • Karma: +11/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Soulvizier Ragnarok
« Reply #43 on: 03 March 2019, 10:29:45 »
I can help with hero reskins, that's the least I can do. Wouldn't be modding right now it Soulvizier and LoC didn't exist. My first attempt to mod ever was for changing soul summons in SV...

Not Yet Rated!

Offline soa

  • Member
  • *
  • Posts: 42
  • Country: fr
  • Karma: +0/-0
    • View Profile
    • Awards
  • Time Zone: +1
Re: Soulvizier Ragnarok
« Reply #44 on: 03 March 2019, 10:36:51 »
Well, maybe in a week or two I'll publish a first (incomplete) version of the heroes' list with souls, as a reference.
Digging into the game files, I just noticed that Ragnarok has 70 heroes names but only 57 were actually created in the game. So that leaves 13 more heroes to make.

Tags: