Author Topic: Poorly Thought Out Items  (Read 324 times)

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Offline Hector

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Re: Poorly Thought Out Items
« Reply #15 on: 18 July 2018, 20:41:18 »
Sorry for hindering the flow of this topic, its obvious most of you don't like getting into negative talks about the game or the devs.. so I'll try to keep the criticisms to a minimum :)

About dual wielding Slayer, is it viable for later difficulties? I always wanted to make one but shield + spear combo didn't appeal to me in this build because of the lack defence mastery and its utilities..   

Offline mammoth_hunter

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Re: Poorly Thought Out Items
« Reply #16 on: 19 July 2018, 10:33:01 »
Slayer, what kind of slayer? Hunting is a mastery with sizable marksmanship tree and several skills related to pierce, then warfare is similarly sizable onslaught tree and dual wield melee WPS. If you take either of these out you are left with a big pool of unspent points that will have to go to skills like battle rage or ancestral horn for no better alternatives.

I have a dual wielding slayer, but she's dual wielding bone darts, and had no jagged silk at that point. With a spear and shield on weapon swap. Using both marksmanship and onslaught trees. Shield is Zenon's third paradox, sort of a solution to archers, esp undead.
« Last Edit: 19 July 2018, 10:43:47 by mammoth_hunter »

Online tholuneve

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Re: Poorly Thought Out Items
« Reply #17 on: 19 July 2018, 11:00:54 »
IMO, items from games of this genre are generally not well thought out. Devs do not design skills and items so that each one of them could fit into a certain playstyle or build. Instead, they just design items randomly and expect players to try out and develop their own build. When players played sufficient hours and created sufficient amount of different builds, devs then balance the stats on items or redesign some of them, or add more items or dlc based on players' feedback and data collected. This could apply to Diablo II and Path of Exile, and I think it also applies to GrimDawn.
However, in this game, the original devs never had a chance to wait that long to make such changes. The current devs...well I'll just skip my comments here.
« Last Edit: 19 July 2018, 11:07:09 by tholuneve »

Offline sauruz

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Re: Poorly Thought Out Items
« Reply #18 on: 19 July 2018, 13:05:19 »
bit off topic here:

the thing is nordic team are working on alot of games at same time, if we had a perma dev team , most of thing could be different, but anyway they did a great job on this game, aniversary edition, active patchs and current expac, but who knows the future.
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Offline nargil66

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Re: Poorly Thought Out Items
« Reply #19 on: 19 July 2018, 21:21:12 »
I agree with what sauruz said, the devs did a good job with AE. However, I would also agree that Nordic team can pay more attention to what players have to say. Imo, with more communication and more creative thinking this game can really rise from the shadow of Grim Dawn and stand for its own again. It's an 11 years old game, so what? Who cares about the age of a masterpiece?
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