Author Topic: [RESOURCES] Custom Models & Skins  (Read 39587 times)

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Online icefreeze

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Re: [TEXTURES] Custom Textures & Skins
« Reply #270 on: 06 July 2019, 06:11:07 »
buy a white dye and use? does it fix it?


---

What im working on today - a new type of ambient animal:



Attaching horns...

Spoiler for Hiden:
Yeah, using White dye fixed it  :)


* About that deer, its butt look odd  >:D

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #271 on: 06 July 2019, 08:52:43 »
* About that deer, its butt look odd  >:D
Hehe, yeah, its body was too long. I shortened it since then.

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Offline sauruz

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Re: [TEXTURES] Custom Textures & Skins
« Reply #272 on: 06 July 2019, 11:21:19 »
I had a crazy ideia, maybe its possible with your skills

A Manticore ( the classical version) , lion body with a scorpion tail ?

Using maybe lion  from atlantis or saberlion mesh and adding a scorpion or scorpos  segmented tail  ? It would be super cool if this was possible  :))
"Welcome to new home, be nice and strong ! "

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #273 on: 06 July 2019, 22:45:20 »
Yeah, it shouldn't be impossible. I can try.
There was another idea on Steam - Pegasus. Imagine a rider on a winged horse... That would be quite a challenge!

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #274 on: 09 July 2019, 09:42:15 »
I had an idea today, how to give more variety of customization for both characters. The idea is this:

Lets say you have the base male mesh. You want to give it an option to appear with different beards or without any. How to achieve this? It's actually pretty simple.
Many meshes in the game consist of separate small parts, which use the same texture. Where each of these parts appear on the texture coordinates is defined in the UV map. So in the above example with beards, theoretically its possible to attach all differetn beard meshes in the game to the male mesh and give each different UV coordinates. When you go to, say, the North and drink a dye, in the modified male texture there is the base male skin + the skin of a viking beard. All other beard meshes are there too, only invisible.
The only problem is that the texture must be much bigger to hold different accessories. But i think its worth a try.
« Last Edit: 09 July 2019, 09:44:49 by nargil66 »

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Online icefreeze

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Re: [TEXTURES] Custom Textures & Skins
« Reply #275 on: 09 July 2019, 10:09:45 »
Can you make the add-on for male character mod with Zeus model that you made before?
And is possible to make an add-on that change both male and female character in game?

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #276 on: 09 July 2019, 13:04:54 »
Can you make the add-on for male character mod with Zeus model that you made before?
And is possible to make an add-on that change both male and female character in game?
Sure, will do, expect it later.
On second question - yes, but i have to tweak the male mesh first.

---

Recource for mods - Kyros' and Kalixenia's tomes made to magic offhands:
Spoiler for Hiden:

Just set them to shield template. Link:
https://mega.nz/#!AC4EGazS!DLXNKeknRk7TEFamUqD8ZDFe6Gv2zLpiRRpb0CsSteQ

Edit: fixed clipping with character's arm. Link is updated.
« Last Edit: 09 July 2019, 13:32:24 by nargil66 »

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #277 on: 10 July 2019, 07:11:58 »
Sorry for the delay icefreeze. Zeus is almost ready. I did your thrown lightning bolt idea:

This is my first mesh made from scratch. Its a basic shape and kinda crude. I wanted to make a real "vajra" weapon, but for now my skills and knowledge in modeling aren't enough.
Spoiler for Hiden:
Based on this:
https://cdn.britannica.com/s:700x450/75/5275-004-322CA85A.jpg

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Online icefreeze

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Re: [TEXTURES] Custom Textures & Skins
« Reply #278 on: 10 July 2019, 08:08:27 »
Sorry for the delay icefreeze. Zeus is almost ready. I did your thrown lightning bolt idea:

This is my first mesh made from scratch. Its a basic shape and kinda crude. I wanted to make a real "vajra" weapon, but for now my skills and knowledge in modeling aren't enough.
Spoiler for Hiden:
Based on this:
https://cdn.britannica.com/s:700x450/75/5275-004-322CA85A.jpg
It looks more awesome  >:D
You can try patch two throw weapon that have sword look by reverse to make that vajra.
Like in the picture attach this post, i using Daggertooth picture.

Video you record is chopped, you may be optimize record setting. Image can be less with better framerate is more watchable :D
« Last Edit: 10 July 2019, 08:10:59 by icefreeze »

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #279 on: 10 July 2019, 08:39:16 »
It looks more awesome  >:D
You can try patch two throw weapon that have sword look by reverse to make that vajra.
Like in the picture attach this post, i using Daggertooth picture.

Video you record is chopped, you may be optimize record setting. Image can be less with better framerate is more watchable :D
Ok, thats a good idea. Maybe 2 or 4 trident speartips, the second ones rotated by 90 degrees... To make it look like this:
Spoiler for Hiden:
https://www.tq-db.net/en/equipment/antediluvian-trident-legendary
Edit - or use staff heads:
https://www.tq-db.net/en/equipment/hades'-scepter
https://www.tq-db.net/en/equipment/blastos-fotia
I'll search some more.

about the video quality, turn on HD in youtube, it should look decent.
« Last Edit: 10 July 2019, 08:47:29 by nargil66 »

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Online icefreeze

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Re: [TEXTURES] Custom Textures & Skins
« Reply #280 on: 10 July 2019, 09:01:40 »
........
Ok, thats a good idea. Maybe 2 or 4 trident speartips, the second ones rotated by 90 degrees... To make it look like this:
Spoiler for Hiden:
https://www.tq-db.net/en/equipment/antediluvian-trident-legendary
Edit - or use staff heads:
https://www.tq-db.net/en/equipment/hades'-scepter
https://www.tq-db.net/en/equipment/blastos-fotia
I'll search some more.

about the video quality, turn on HD in youtube, it should look decent.
I think Zeus grab some Greek look weapon is more suite than grab Vajras. But you can make some of those weapon like new throw weapons models.
Some trident spear in-game is very suite your Vajra ideal.https://tq-db.net/en/equipment/triton's-impaler-legendary

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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #281 on: 10 July 2019, 11:09:35 »
Thank you for your suggestion icefreeze!  :D It looks far more epic now:


Btw, Zeus is depicted with a "vajra" in many places. Idk how the greeks called it, but it looks very similar to the indian variant;
Spoiler for Hiden:

Link to the source files;
https://mega.nz/#!wGImjYiA!WJMNZQg8OK8O3vfZ1uvC03LglCjeowamURZZ6TZH1zo

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Re: [TEXTURES] Custom Textures & Skins
« Reply #282 on: 10 July 2019, 12:34:26 »
I suggested somewhere new types of weapons including Vajra. Others are Urumi, Chakra, weapon of Musashi's greatest opponent-rotating mace, and some others, forgot to mention some of them.
Vajra looks awesome
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Offline nargil66

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Re: [TEXTURES] Custom Textures & Skins
« Reply #283 on: 10 July 2019, 16:06:33 »
I suggested somewhere new types of weapons including Vajra. Others are Urumi, Chakra, weapon of Musashi's greatest opponent-rotating mace, and some others, forgot to mention some of them.
Vajra looks awesome
I know what urumi is, but chakra - can you show a picture? urumi can be made from dvergr whip maybe.

---

here it is icefreeze, Zeus as addon. You wanted both character changed, so i added Artemis replacing the female. Consider this the first part of "Play as god" series ;)
https://mega.nz/#!BWJiRCLB!a1m-PwM1QYG6tJYZHewePrFb_JVJhqnjX5-77vk4QlY
---

And last modified mesh for today - a dvergr x-bow made to a bow-type weapon:
Spoiler for Hiden:
Link: https://mega.nz/#!VaQCgQ6B!VxjDbkWc44fHSUO4iPIkm41PjEvBTSq5-_4HOG-sNts

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Online icefreeze

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Re: [TEXTURES] Custom Textures & Skins
« Reply #284 on: 10 July 2019, 18:07:42 »
I suggested somewhere new types of weapons including Vajra. Others are Urumi, Chakra, weapon of Musashi's greatest opponent-rotating mace, and some others, forgot to mention some of them.
Vajra looks awesome
I know what urumi is, but chakra - can you show a picture? urumi can be made from dvergr whip maybe.

---

here it is icefreeze, Zeus as addon. You wanted both character changed, so i added Artemis replacing the female. Consider this the first part of "Play as god" series ;)
https://mega.nz/#!BWJiRCLB!a1m-PwM1QYG6tJYZHewePrFb_JVJhqnjX5-77vk4QlY
---

And last modified mesh for today - a dvergr x-bow made to a bow-type weapon:
Spoiler for Hiden:
Link: https://mega.nz/#!VaQCgQ6B!VxjDbkWc44fHSUO4iPIkm41PjEvBTSq5-_4HOG-sNts
That was Awesommeeeeee!!!!!!!!!!
Thank you so much! You made my day, man  >:D >:D >:D

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