Author Topic: Hamunaptra Mod - Development  (Read 7150 times)

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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #105 on: 04 November 2018, 23:30:30 »
Perhaps all of the above, just random chance?

Yeah that's good thinking, would be great for replay value haha. Still deciding what to use as a 'wall lever' for access  ???
~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #106 on: 07 November 2018, 23:45:10 »
Still touching up the early areas which have been long neglected.  Also expanding some of it a bit more to help with levelling.  Titan Quest is quite drawn out with content which works well with levelling progression but with Hamunaptra the difficulty scales up a lot quicker so hopefully adding a bit more meat to the beginning areas will help with this.

As I'm doing this however - "...a new area? Probably need another ruined temple and accompanying dungeon"  ^-^
~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


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