Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 1405635 times)

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #675 on: 04 March 2022, 14:08:27 »
Here is the next version:

Nightly Version Upd #6 (Monsters Update)

Changelog:
- Fixed wrong racial profile for Nature wolves, they are Beasts again
- Fixed missing drop sounds and hidden affixes on MI torso armors for Acts 1-3
- Increased mana regeneration for several wraith heroes
- Fixed Act 1 Carrion Crow heroes not being included to proxy pools (vanilla bug)
- Fixed Storm Revenant Skeletons not being included to pools (vanilla bug)
- Fixed Skeleton Priests not appearing in proxy pools and adjusted their skill trees (vanilla bug)
- Fixed Limos Plaguebearer not appearing in proxy pools (vanilla bug)
- Fixed Agelaus (Satyr hero) not giving XP
- Added unused Frost Aura skill to all frost skeleton mages in Act 1
- All Spirit based skeleton mages now use Life Drain
- Gorgon Slayer champions now use Onslaught and Art of the Hunt on all difficulties
- Fixed missing textures on the retrainer in Spartan Camp
- All maenads are now nymphs (as they are in lore). Reworked their meshes, textures, animations and changed racial profile from Beastman to Magical. Ino (side quest Maenad boss) is wearing an unique headdress (not droppable), to differentiate from the others. MI sets are to be added to them in the future.
- Lernaean Hydra is now Poison/Vitality based (closer to lore). Tweaked her Poison Breath skill, removed the other Elemental Breaths and added a new passive skill (Acid Blood)
- Added 4 Lesser Hydra mini-bosses (chance to spawn among Gorgons)

Link is the same (bottom of first post).
« Last Edit: 04 March 2022, 19:52:14 by nargil66 »

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #676 on: 04 March 2022, 19:29:56 »
Nice update! Enjoyed the new new maenads

Found all hydras minibosses inside Minoan Labyrinth... oucht! Their Bite one shots you duo of 200 poison dot , and they kept cast breaths off screen, i think they are bit to strong (i was lv 19 storm+dream - mage), i could defeat the vitality based after several attempts  ;D

Another *bug* if we call that way, when AE came out the devs removed ratman plaguebearer (greece) from the ratman pools when they re implemented the sappers.

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #677 on: 04 March 2022, 19:51:19 »
Nice update! Enjoyed the new new maenads

Found all hydras minibosses inside Minoan Labyrinth... oucht! Their Bite one shots you duo of 200 poison dot , and they kept cast breaths off screen, i think they are bit to strong (i was lv 19 storm+dream - mage), i could defeat the vitality based after several attempts  ;D

Another *bug* if we call that way, when AE came out the devs removed ratman plaguebearer (greece) from the ratman pools when they re implemented the sappers.
Hmm, all of them? That means champion spawn is still too high... i totally forgot to nerf their bite attack, will reduce the breath frequency as well.
About plague ratmen, sure, i'll re-include them.
I'm glad you like the new maenads :) They still need more variety in their looks though (hairs/textures)

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #678 on: 04 March 2022, 19:57:33 »
Hmm, all of them? That means champion spawn is still too high... i totally forgot to nerf their bite attack, will reduce the breath frequency as well.

Yhea in first group of gorgons i found the fire and storm right after the initial rebirth fountain, the other two next the last rebirth fountain before Minotaur Lord, i could lure one but i died few times before i kill her.

Maybe reduce a bit more their spawn chance.

Overall the updated champion global spawn its fine, i like it.
« Last Edit: 04 March 2022, 19:59:16 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #679 on: 04 March 2022, 22:03:12 »
Overall the updated champion global spawn its fine, i like it.
Oops, i already restored the vanilla one, sorry, Mostly after i've met Frost Marrow, Rotbone and Cinder Bone at once in Labyrinth. It's too much... no flat champion spawn bonus for now, only left the modifier (149%)

I uploaded a small update:

Nightly Version #7 (Database Update)

Changelog:
- Ratmen Plaguebearers now appear in Sapper pools
- Restored default champion min-max spawn
- Nerfed Hydra heroes bite attacks, they cast their breath attacks less frequently
- Amulets can roll +to Rune/Neidan skills from the start
- Staves can roll +to Neidan skills from the start
- Fully merged Itemization Quest mod for all acts (yay!)

This is just a database.arz updated, no other changes.
« Last Edit: 04 March 2022, 22:19:59 by nargil66 »

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #680 on: 05 March 2022, 05:11:01 »
I found something tonight - when you apply different meshes/textures in the Monster Mesh/Textures field (Monster Parameters tab), sometimes the game starts repeating them, especially when the creatures spawn by many. A better method to randomize the skins is to make the base mesh of the creature invisible and attach a "body randomizer" to it. It is an attached monster that is also invisible, and which can "equip" loottable(s) of visible bodies that are the actual look of the monster in-game. This way the looks are really random and you have far better control of the chance of a certain texture, accessory or mesh to appear. Since patch 2.10 the attached meshes are also being illuminated when hovered over with the mouse, so the illusion is full.
Said shortly, this is how it works: invisible base creature + attached  "randomizer monster" with invisible mesh and no animation + loottables of "armor bodies" worn by that randomizer monster.
Attaching to a base invisible mesh has one more advantage - sometimes when you make a new custom model and try to just copy-paste Rigid Body data from another similar mesh, it not always work, and the character or creature is "splashing" on the ground in very unnatural ways upon death. That forces you to make the creature to use death animations, which is not always good, because it break randomness and variety.
But if you ATTACH this same custom mesh to a corrupted (invisible) base mesh, which has its bones and Rigid Body data intact, then the attached mesh will use the actual Rigid Body data of the base mesh. No need calculating of physics data, joints, etc. This method bypasses it directly :)
« Last Edit: 05 March 2022, 05:18:52 by nargil66 »

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Offline fknflo

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #681 on: 05 March 2022, 07:45:43 »
Signed up to say thank you for this amazing mod, recently had some serious medical issues and this has helped a lot.

I started a new toon with no gear for your nightly updates, holy crap were the hydras op! Like Sauruz I ran into a couple packs of them, they may have well been end game bosses for me haha, I didnt even get to battle them, my character dug her grave on sight :p

Havent tried the patch to address this, but I am sure it is great. Thank you for this nargil!

This verification stuff to post on the other hand...not so great!

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #682 on: 06 March 2022, 21:41:01 »
I went back to the labyrinth and good lord... those hydras are too over-powered to be faced by low level toons... bypassing them is the best option
« Last Edit: 06 March 2022, 21:58:46 by sunnysideup886089 »
take it slow... make it happen

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #683 on: 08 March 2022, 00:22:12 »
Quest `Celtic Pelts` is bugged... already retrieved greek purple dye, egyptian golden dye and asian royal blue dye... but the quest giver does not recognize it... she just keeps blabbering about how nice dyes from foreign lands are.
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #684 on: 08 March 2022, 18:05:32 »
Signed up to say thank you for this amazing mod, recently had some serious medical issues and this has helped a lot.

I started a new toon with no gear for your nightly updates, holy crap were the hydras op! Like Sauruz I ran into a couple packs of them, they may have well been end game bosses for me haha, I didnt even get to battle them, my character dug her grave on sight :p

Havent tried the patch to address this, but I am sure it is great. Thank you for this nargil!

This verification stuff to post on the other hand...not so great!
I'm glad the mod is helping in some way... i wish you a Quick Recovery :D

Quest `Celtic Pelts` is bugged... already retrieved greek purple dye, egyptian golden dye and asian royal blue dye... but the quest giver does not recognize it... she just keeps blabbering about how nice dyes from foreign lands are.
That quest is not even included in my mod. If it bugs, it must be a vanilla problem.

There won't be updates for some time. I'm reorganizing the mod's resources, it may take awhile.

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #685 on: 09 March 2022, 11:42:12 »
Quest Celtic Plaid works if you buy all the dyes from the city of corynth.... dyes from other places wont work... dont know why... king giffy`s guard (i hope I got the name right) from ragnarok has their body messhes distorted with both of their arms stretched out and their head pluck out from their neck hanging loosely on their hips... (must not check on a full stocmach)... still looking for more  oddities... will continue the search
take it slow... make it happen

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #686 on: 09 March 2022, 14:50:51 »
that is a vanilla visual problem, im not sure.

Ive noted you hear frequent the custom sound of MI/rare itens when you kill trolls/trolls wolfraiders , raven soldiers and yerren around Act5 , and theres no item around to pick up, so i assume theres a sound on some broken item, i guess its a spear (?)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #687 on: 09 March 2022, 20:03:19 »
that is a vanilla visual problem, im not sure.

Ive noted you hear frequent the custom sound of MI/rare itens when you kill trolls/trolls wolfraiders , raven soldiers and yerren around Act5 , and theres no item around to pick up, so i assume theres a sound on some broken item, i guess its a spear (?)
Sure, i'll check it, thanks

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #688 on: 10 March 2022, 00:03:14 »
that is a vanilla visual problem, im not sure.

Ive noted you hear frequent the custom sound of MI/rare itens when you kill trolls/trolls wolfraiders , raven soldiers and yerren around Act5 , and theres no item around to pick up, so i assume theres a sound on some broken item, i guess its a spear (?)

not only trolls... but almost every human I killed makes the drop sound... up until asgard.
take it slow... make it happen

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #689 on: 11 March 2022, 01:47:03 »
there is a bug where prominthean merc cant be upgraded to level 4...much less level 5... the relic NPC just spit it out
take it slow... make it happen

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