Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 1405658 times)

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #660 on: 02 March 2022, 13:07:57 »
the pharaos curse is unavoidable due to a sidequest requirement... is there a cure to the curse that I should be aware of? or do I really need to reload the entire game just to get rid of it?
You sure? Does the staff drops from that sarcophagus? I don't remember... have to check again.

For next version i think to rework some difficulty-only bosses (like Hydra, Talos, Manticore) and include them on all difficulties.
I'll start with Hydra...
First, i don't think some of her abilities are lore friendly (like the Fire Breath and Arctic Breath). In mythology Hydra has the following abilities:
Quote
Immortality - The largest of the Hydra's head is immortal, and cannot be damaged by conventional weapons. The only way Heracles was able to kill this head was to cut it off with a golden sword, gifted to him by Athena.
Regeneration - With all other heads, the Hydra would grow two for every one that was cut off. This gave it a theoretically infinite amount of heads. However, this regeneration could be cancelled out if someone were to cauterize the wound.
Poisoned Blood - The blood of the Hydra was known to be a powerful poison.
Poisonous Breath - Some variations of the myth give the Hydra the ability to breath a cloud of poisonous gases.
Source: https://monster.fandom.com/wiki/Lernaean_Hydra

Let's start backwards with the skills:
Poisonous Breath - I imagine it as dealing Instant poison, Slow poison and maybe Vitality + Vitality decay (to represent her "foulness"). I'll remove the Fire and Arctic breaths and leave only this one. Maybe add X reduced Armor over time.
Poisoned Blood - This can be represented by adding % Chance of Instant Poison/Slow Poison retaliation. Melee characters used to have an easier time with her, fighting up close - now they will have to be careful.
Regeneration - It can be some skill that activates on hit, like Adrenaline. It also means she should have weakness to fire damage:
Quote
"this regeneration could be cancelled out if someone were to cauterize the wound."
Immortality - I don't know how to represent this except maybe by "reviving her" with a second form. If anyone has an idea, let me know.
Another thing: According to lore, she has a sidekick - the Lernean Karkinos:
Quote
KARKINOS (Carcinus) was a giant crab which came to the aid of the Hydra in its battle with Herakles at Lerna. The hero crushed it beneath his foot but as a reward for its service the goddess Hera placed it amongst the stars as the constellation Cancer.
Source: https://www.theoi.com/Ther/Karkinos.html
So his damage should be physical/piercing/bleed. She can summon it at 50% health or in her second form, will see.
Overall, new Hydra will requre different approach and different focus on resistances. Some ppl may complain for changing her... but for me the lore always comes first.
« Last Edit: 02 March 2022, 13:10:31 by nargil66 »

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #661 on: 02 March 2022, 13:40:51 »
https://titanquest.fandom.com/wiki/The_High_Priest%27s_Request

yes im quite sure... if you would not mess with the tomb... then there is no way to complete the quest "the high priest's request"
take it slow... make it happen

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #662 on: 02 March 2022, 14:03:37 »
The  sarcophagus near the jakalman side quest (middle path) its not to open, as it have big duration of poison gas, nothing else.

Staff from khufu you need only the defeat the big skelletons that appear when you open the sarcophagus (right path), thats it.

Notes
-I finally face the Endy Flagbearer Tigerman hero, yhea it is very strong, i think the perma batlestandard with the slam that causes stun its a pain to deal.

-Slam from Elder Cyclops in Olympus need to have bigger CD, as you fight a group of 4-5 of then toghter and they spam the slam every 3 seconds wich have stun.


About the epic tier bosses in normal, mhm ,, it could work, but not sure if a lv 17 player can defeat a Hydra right away  ::).

Manticore , Talos , Dragonliche, Boar Catcher(tegea spider) i guess they are okay to be in normal, just a matter to adjust their spells.

Fafnir, im not sure, since it does mix of vitality ,fire and poison.


Poisonous blood- you could copy the blood pool from Melinoes casters, recolour to green and add as chance to hit , could cast the poison pool
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #663 on: 02 March 2022, 14:58:31 »
The  sarcophagus near the jakalman side quest (middle path) its not to open, as it have big duration of poison gas, nothing else.

Staff from khufu you need only the defeat the big skelletons that appear when you open the sarcophagus (right path), thats it.

thats the whole point of it... you need to do this
Quote
you open the sarcophagus (right path), thats it.
which will trigger the curse and God knows when it will end... that curse is a pain in the rear end... every time you summon a pet... they get sucked from the inside and will be left nothing but an empty shell... there should be a cure to end the curse... perhaps an offering to appease  Anubis the Egyptian God of the Dead in order to lift the curse. a sidequest to trigger... but thats another idea that Im leaving to you guys to think about.
« Last Edit: 02 March 2022, 15:01:06 by sunnysideup886089 »
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #664 on: 02 March 2022, 18:21:58 »
I'm pretty sure its as Sauruz said, you can find the staff and finish the quest without opening the sarcophagus. It's added just for flavor. Soulvizier mod also has the curse included, and i just skip the sarcophagus every time there.

@sauruz About poisonous blood - ty for this great idea!
« Last Edit: 02 March 2022, 18:28:25 by nargil66 »

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #665 on: 02 March 2022, 19:55:02 »
I'm pretty sure its as Sauruz said, you can find the staff and finish the quest without opening the sarcophagus. It's added just for flavor. Soulvizier mod also has the curse included, and i just skip the sarcophagus every time there.

how do you get the staff without opening the sarcophagus again? I dont recall anyone mentioned getting the staff without opening the sarcophagus... would it just fall down somewhere if you just stand at the right spot? if you would say that killing the Skeletal Mages and somehow they will drop it... it  still requires you to open the sarcophagus for those mages to appear in the first place. its a deadlock... unless you changed the sidequest itself... even the wiki tells us that it is inside the sarcophagus.

see for yourself

https://titanquest.fandom.com/wiki/The_High_Priest%27s_Request
« Last Edit: 02 March 2022, 20:00:26 by sunnysideup886089 »
take it slow... make it happen

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #666 on: 02 March 2022, 23:19:01 »
does the curse only applies when you open the middle sarcophagus? or is it because I opened the original one where the staff is  hidden? cant recall which sarcophagus I opened that ended me being cursed. better test it again using my new toon... im trying to explore neidan+earth... wonder how it will cope up during end game

I tried to peep into your files and made test based on my arrangement... tried to build it using art manager... damn it took forever to build... its like a collection, all mods compiled into one mega-mod.
« Last Edit: 02 March 2022, 23:21:49 by sunnysideup886089 »
take it slow... make it happen

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Offline Carl_Johnson

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #667 on: 02 March 2022, 23:53:13 »
how do you get the staff without opening the sarcophagus again? I dont recall anyone mentioned getting the staff without opening the sarcophagus... would it just fall down somewhere if you just stand at the right spot? if you would say that killing the Skeletal Mages and somehow they will drop it... it  still requires you to open the sarcophagus for those mages to appear in the first place. its a deadlock... unless you changed the sidequest itself... even the wiki tells us that it is inside the sarcophagus.

see for yourself

https://titanquest.fandom.com/wiki/The_High_Priest%27s_Request

There are two sarcophaguses. One with curse and one with staff.

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #668 on: 03 March 2022, 00:08:39 »
There are two sarcophaguses. One with curse and one with staff.

yep... that answers everything about the sarcophagi issue... thanks
take it slow... make it happen

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #669 on: 03 March 2022, 11:47:58 »
its on my end ? i think its missing a texture no?


Theres a missing tag name error in the horse transform title description , on God Ares.

Wolf summons from nature are tagged as Human
« Last Edit: 03 March 2022, 12:46:23 by sauruz »
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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #670 on: 03 March 2022, 12:51:37 »
its on my end ? i think its missing a texture no?


Theres a missing tag name error in the horse transform title description , on God Ares.
Wolf summons from nature are tagged as Huma
Fixed retrainer's texture, ty :)

About Ares's Horse illusion, its still unfinished, have to add cosmetic armors to it first. Also i was thinking to add it as a reward from Leonidas, so players can have some horse early on without codes.
Fixed wolves, that happened after merging with IQ mod.

Something I'm currently working on:

I managed to make 3-headed Lesser Hydras for mini-bosses. Thanks to sauruz for his help with exporting the model!
there are 4 of them:
Quote
tagEnemyHydraHero01=Corycian Hydra//Cold
tagEnemyHydraHero02=Minoan Hydra//Fire
tagEnemyHydraHero03=Phocian Hydra//Poison
tagEnemyHydraHero04=Pythian Hydra//Lightning
« Last Edit: 03 March 2022, 13:00:22 by nargil66 »

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #671 on: 03 March 2022, 15:39:54 »

 Also i was thinking to add it as a reward from Leonidas, so players can have some horse early on without codes.


how about as a reward from Timaeus for saving his horse... he loves his horse and maybe he has a secret farm where he breeds all those horses to mount... everybody knows he loves horses and watching them breed perhaps ::).  that way it could be earlier for us to get a mount and ride our way to spartan camp
take it slow... make it happen

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #672 on: 03 March 2022, 18:31:26 »
After i killed the Endy Satyr hero ~ shadow walker it didnt gave any exp (?)

i bit confused ? Shouldnt this centaur torso be listed as MI ? i didnt drop the unique sound or dont have the light prefix show in game, same situation from a boarman Torso (green with a light prefix)


Wraith heroes casters might need a improved mana regeneration because they spam ternion attack and in few shots they run out of mana.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #673 on: 03 March 2022, 22:11:57 »
After i killed the Endy Satyr hero ~ shadow walker it didnt gave any exp (?)

i bit confused ? Shouldnt this centaur torso be listed as MI ? i didnt drop the unique sound or dont have the light prefix show in game, same situation from a boarman Torso (green with a light prefix)


Wraith heroes casters might need a improved mana regeneration because they spam ternion attack and in few shots they run out of mana.
- His Give XP field was set to 0, fixed
- It seems i missed adding drop sounds/show affixes to all torso MI armors till act 3. Fixed, thanks.
- I increased their mana pools to 500 and added 5 EP regen per second (was 0)


 Also i was thinking to add it as a reward from Leonidas, so players can have some horse early on without codes.


how about as a reward from Timaeus for saving his horse... he loves his horse and maybe he has a secret farm where he breeds all those horses to mount... everybody knows he loves horses and watching them breed perhaps ::).  that way it could be earlier for us to get a mount and ride our way to spartan camp
Timaeus wouldn't be a "poor farmer" if he had more horses :P + That horse was planned to come with cosmetic Phrygian armor set, used by spartans (why they all use Phrygian armors is a mystery to me :D) . Probably will call it Prodromos Horse:
https://en.wikipedia.org/wiki/Prodromoi
Leonidas sends you to be his messenger, its just natural that he gives you the means to do it faster.

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Offline sunnysideup886089

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #674 on: 04 March 2022, 00:06:21 »

Timaeus wouldn't be a "poor farmer" if he had more horses :P + That horse was planned to come with cosmetic Phrygian armor set, used by spartans (why they all use Phrygian armors is a mystery to me :D) . Probably will call it Prodromos Horse:
https://en.wikipedia.org/wiki/Prodromoi
Leonidas sends you to be his messenger, its just natural that he gives you the means to do it faster.

that made sense... what about the gods? where do we get em without codes?
take it slow... make it happen

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