Author Topic: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis  (Read 99510 times)

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Offline SimplPrimate

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #435 on: 02 July 2020, 03:05:16 »
I should also state that the button does become "clickable", as in it pops up after putting in either of those codes, I just can sit there and click on it all day long and nothing happens.

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Offline Ryksa

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #436 on: 05 July 2020, 17:21:47 »
The only thing I fear about this mod is, when the game on Steam get an update, my inventory surely will shrink to the normal size. Would this mean, that my items are gone forever?

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Offline Ceyhun

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #437 on: 28 July 2020, 15:36:22 »
hi im new player and found you modpack, can you update soon? bugfix mod update yesterday

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #438 on: 08 August 2020, 15:59:43 »
Ok, after a long delay, the new version is approaching...
This update will focus on immersion - some monsters have more accurate names, NPC markers (above their heads) are recolored to blend better with the game world.
Endymion's latest fixes are already in. I'm still working on a skin overhaul - skin mod will be improved, as well as mastery pet looks and some NPCs. You know me, im the nymph lover guy, so i started from Nature nymph (now called Sylvan Dryad) and Pegaea NPC. My party of revamped Nature pets near the spider cave:


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