Author Topic: Poorly Thought Out Items  (Read 386 times)

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Offline Hector

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Re: Poorly Thought Out Items
« Reply #15 on: 18 July 2018, 20:41:18 »
Sorry for hindering the flow of this topic, its obvious most of you don't like getting into negative talks about the game or the devs.. so I'll try to keep the criticisms to a minimum :)

About dual wielding Slayer, is it viable for later difficulties? I always wanted to make one but shield + spear combo didn't appeal to me in this build because of the lack defence mastery and its utilities..   

Offline mammoth_hunter

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Re: Poorly Thought Out Items
« Reply #16 on: 19 July 2018, 10:33:01 »
Slayer, what kind of slayer? Hunting is a mastery with sizable marksmanship tree and several skills related to pierce, then warfare is similarly sizable onslaught tree and dual wield melee WPS. If you take either of these out you are left with a big pool of unspent points that will have to go to skills like battle rage or ancestral horn for no better alternatives.

I have a dual wielding slayer, but she's dual wielding bone darts, and had no jagged silk at that point. With a spear and shield on weapon swap. Using both marksmanship and onslaught trees. Shield is Zenon's third paradox, sort of a solution to archers, esp undead.
« Last Edit: 19 July 2018, 10:43:47 by mammoth_hunter »

Offline tholuneve

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Re: Poorly Thought Out Items
« Reply #17 on: 19 July 2018, 11:00:54 »
IMO, items from games of this genre are generally not well thought out. Devs do not design skills and items so that each one of them could fit into a certain playstyle or build. Instead, they just design items randomly and expect players to try out and develop their own build. When players played sufficient hours and created sufficient amount of different builds, devs then balance the stats on items or redesign some of them, or add more items or dlc based on players' feedback and data collected. This could apply to Diablo II and Path of Exile, and I think it also applies to GrimDawn.
However, in this game, the original devs never had a chance to wait that long to make such changes. The current devs...well I'll just skip my comments here.
« Last Edit: 19 July 2018, 11:07:09 by tholuneve »

Offline sauruz

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Re: Poorly Thought Out Items
« Reply #18 on: 19 July 2018, 13:05:19 »
bit off topic here:

the thing is nordic team are working on alot of games at same time, if we had a perma dev team , most of thing could be different, but anyway they did a great job on this game, aniversary edition, active patchs and current expac, but who knows the future.
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Offline nargil66

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Re: Poorly Thought Out Items
« Reply #19 on: 19 July 2018, 21:21:12 »
I agree with what sauruz said, the devs did a good job with AE. However, I would also agree that Nordic team can pay more attention to what players have to say. Imo, with more communication and more creative thinking this game can really rise from the shadow of Grim Dawn and stand for its own again. It's an 11 years old game, so what? Who cares about the age of a masterpiece?
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Offline Prosoro

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Re: Poorly Thought Out Items
« Reply #20 on: 20 July 2018, 13:25:16 »

Never seen this 'Giants Tooth' op item but meh I never really go for the most powerful and popular best-in-slot items personally.  For me, sure damage is nice and of course necessary, but I really enjoy finding items that aesthetically are awesome (..which is why you'll never find me using the ugly Folg mace even though everyone raves about them) and also make for weird and interesting play styles.  Added to this is the challenge of making such items work to their full potential combined with my particular builds. 

As for Ragnarok items I'm only playing through it for the 2nd time recently (still in normal) and from what I've found I've been pretty happy with my finds.  Especially liking all the Proc-type skills on many of the blues > something that was distinctly lacking in Titan Quest's items prior to this expansion, we had a few but Nordic have amped this up! If anything, I feel like the MI's are a hit and miss - seems like compared to vanilla TQ MI's they are mostly mediocre.. this is funny though because it's like the flip side here where instead of the MI's being the most sought after items now, at least imo, the unique blues are much better and indeed worthy of that 'epic' status. 

Also, going back to aesthetics imo the item art for the original Titan Quest was next level with just the overall look and detail - I'm talking about both equipped on your character and the bitmap art in your inventory.  Ragnarok item art is not bad.. idk, I like nordic/viking gear but it just looks flat to me.  I know they did improve the art a bit with patches since the initial release but yeah, that's my thoughts on that.

...this game can really rise from the shadow of Grim Dawn and stand for its own again. It's an 11 years old game, so what? Who cares about the age of a masterpiece?


Definitely agree with this.  Grim Dawn is so good, but people love adventuring in lands of historical mythology and finding sweet myth-flavoured items! It's a key part of what makes TQ so awesome and the Nordic team could take the Titan Quest IP further for sure.  Also, I'm still legitimately amazed at the graphics when I load it up, and this game came out in 2006! 





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Offline Hector

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Re: Poorly Thought Out Items
« Reply #21 on: 20 July 2018, 20:21:46 »
Quote
Slayer, what kind of slayer? Hunting is a mastery with sizable marksmanship tree and several skills related to pierce, then warfare is similarly sizable onslaught tree and dual wield melee WPS. If you take either of these out you are left with a big pool of unspent points that will have to go to skills like battle rage or ancestral horn for no better alternatives.

Totally agreed..

Quote
Never seen this 'Giants Tooth' op item but meh I never really go for the most powerful and popular best-in-slot items personally.  For me, sure damage is nice and of course necessary, but I really enjoy finding items that aesthetically are awesome (..which is why you'll never find me using the ugly Folg mace even though everyone raves about them) and also make for weird and interesting play styles.  Added to this is the challenge of making such items work to their full potential combined with my particular builds. 

Quote
I like nordic/viking gear but it just looks flat to me.

Totally agreed..

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