Author Topic: A curious fact about game text files  (Read 170 times)

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Offline nargil66

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A curious fact about game text files
« on: 31 October 2020, 04:13:25 »
« Last Rated on: 31 October 2020, 09:07:10 »
For those who are making translations or text repacks for hard mods, there is a trick that can be useful to you:
The game text files with all the tags consist of almost 50 pieces (e.g. commonequipment.txt, dialog.txt, monsters.txt and so on) BUT all these files have a root file and that root is Dialog.txt. That means if you recompile all text files into 1 big text file and you name it dialog.txt, all tags will still display if you've kept the encoding intact.
As proof I give a link to the full Bulgarian translation recompiled in just Dialog.txt:
https://mega.nz/file/xGwkiLqA#_40e5eVax5-kj3woiano_eEZZlDSpucmrsLOe3ZstzY
To test, make a Text_EN folder in your Database folder and put this file in.
Moreover, if the tags in dialog.txt are duplicates with tags from other text file, they will always overwrite them, even for Xpack2 and 3.

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