Author Topic: [MOD] Glorious  (Read 677 times)

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Offline Morgul

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[MOD] Glorious
« on: 28 October 2020, 12:05:32 »
WELCOME TO GLORIOUS MOD

[THIS MOD REQUIRES ANNIVERSARY]

Ragnarok and Atlantis are supported but not necessary
This is a Bounce mod

All difficulties supported, multiplayer supported
Vanilla heroes can play/switch from unmodded and Glorious without issues.

Download: Installation: Just extract the archive/Glorious folder into "Documents\MyGames\TitanQuestImmortalThrone\CustomMaps\"

__________________________________

Included/Integrated Mods

Loot Plus (by ミメミ) integrated [Full list of features go to]:
https://titanquestfans.net/index.php?topic=934.0

Skill Reworks (by ミメミ) integrated [Full list of features go to]:
https://titanquestfans.net/index.php?topic=982.0

[Coming Soon] Bugfixes and More (by Endymion) integrated [Full list of features go to]:
https://titanquestfans.net/index.php?topic=758.0

[Coming Soon] Multi-Masteries (By Nargil66) integrated [Full list of features go to]:
https://titanquestfans.net/index.php?topic=1379


MAIN FEATURES OF INTEGRATED MODS
(full list of features in the mod links above)


-[from Loot+] Loot chances and quantity from chests to get rarer items it's increased

-[from Loot+] Chances and amount that enemies drops (and also quality of drops) is increased

-[from Skill Reworks] Skills have been reworked/rebalanced, no more useless skills

-[from Bugfixes and More] Myriad of bug fixes and improvements/implementation of cut content

-[from Multi-Masteries] A skill tree from Runes allows you to select every skill you like from every mastery

-[from Enhanced Gameplay] You can have mercenaries, buy their contracts at Sparta, Memphis, Babylon, City of Lost Souls, Glauberg
__________________________________

Glorious Features

Experience rate increased to 255% (Normal) - 285% (Epic) - 315% (Legendary) [it increases if in multiplayer for each player/hero]
Increased difficulty in general, enemies and bosses have lots of resistances (even in Normal difficulty) have buffed and new skills, and their level scales with yours (3X of vanilla) (to balance the experience and loot/drop gains)
Quests now rewards the heroes with valuable items and more experience (Removed feature, as edit quests would glitch already completed ones)

Spawn of normal creatures increased by a minimum of 5% up to a maximum of 25%
Spawn chance of champion creatures increased by a minimum of 25% up to a maximum of 50%

Bosses are more deadly and resistent, but their loot increased, both on chest and orbs
Legendary creatures are to be feared now, but their rewards (both loot and XP) will be glorious

Increased ranges of ranged weapons and magic/staves in general, both players and enemies
Increased vision ranges of enemies and their persistence to stalk/kill you

Removed broken items quality, no more trash drops & bloated loot tables
Charm and relic pieces are more frequent (+15%)

Some Merchants sells Relic fragments based on difficulty (they are expensive)
Some Merchants sells Charm fragments based on difficulty (they are expensive)
Some Merchants sells Formulae based on difficulty (VERY expensive)

Increased selling prices (by 50%) to all merchants and all difficulties
Increased buying prices (by 150%) for potions, and (by 25%) for rare items
Economy scales better in general

Potions stacks to 50
Scrolls stacks to 20
Formulas stacks to 10

Camera distances increased (both zoom in & zoom out)


Useful Informations

Merchants that sells fragments of relics and charms can be found at:
Sparta - Athens
Rhodes - Medea's Grove
Corinth - Gylfi's Settlement
Gadir

Merchants that sells formulae can be found at:
Knossos
Epirus
Glauberg
Gardens


CHANGELOGS

1.1
Spoiler for Hiden:
Update 1.1 released

New content:
Introduced mercenaries (by Nargil66) you can buy their contracts at Sparta, Memphis, Babylon, City of Lost Souls, Glauberg

Changes:
Increased general difficulty again (monsters hit harder, faster and they are more resistent)
Fixed some bugs/inconsistencies
Economy reworked (and buy prices of charms, formulae, relics reduced)
More bosses revamped to have improved stats, and use new/reworked skills
Now affixes and suffixes on Monsters Infrequents are visible
Chests text color changed to red, to be more recognizable

Next update:
Multi-Masteries mod (by Nargil66) integrated and merged with Skills Reworks (By EXE)
Bugfixes & Some More mod (by Endymion) integrated
Changing/adding skills to more monsters/bosses
Maybe some other quality of life feature

1.1.5
Spoiler for Hiden:
Update 1.1.5 Released

Changes
Difficulty system has been reworked: enemies got increased hp, stats, resistances, defenses, attack, speeds, and the "game difficulty formula" has been adapted to be much more difficult the more you progress in-game
If you create a new hero with the mod loaded and bounced, your hero will grow and be much stronger than a vanilla one, because now every attribute spent increases the stat by 5 points instead of 4 (Vanilla) plus you start with slight (75 instead of 50 [vanilla]) increased attributes and health/mana (500 instead of 300 [vanilla])
But you will have a VERY hard time to start, so, your power must be earned
Mutliplayer it's now fully balanced and supported to have nightmares in battles but glorious rewards even if you play with other heroes, every difficulty and player number, enjoy
Now enemies adapt much more to player level, so be prepared, if you reach Normal end game with a level 60+ hero, expect to see enemies near (or more) your level, so don't think that increased XP will make the game easier, as now Normal difficulty stands for Epic, and Epic stands for Legendary, and Legendary... well, try for yourself.
Fixed bugs and other inconsistencies/typos
Battle and Mastery Shrines have 90 secs duration
Enemies have new or buffed skills, so prepare yourself

Next update (1.2)
Multi-Masteries mod (by Nargil66) integrated and merged with Skills Reworks (By EXE)
Bugfixes & Some More mod (by Endymion) integrated
Changing/adding skills to more monsters/bosses
Maybe some other quality of life feature
« Last Edit: 08 November 2020, 11:43:03 by Morgul »

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Offline Morgul

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Re: [MOD] Glorious
« Reply #1 on: 28 October 2020, 13:33:35 »
Discord server about Titan Quest modding and mods: https://discord.gg/GQQUR3K

Mod updates will be announced with posts, and the download link on the first post updated
« Last Edit: 28 October 2020, 17:04:59 by Morgul »

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Offline Diego982

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Re: [MOD] Glorious
« Reply #2 on: 29 October 2020, 14:46:06 »
Hello Morgul, congratulations for your mod, it's very fun and with great features included.

 ;D ;D ;D

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Offline Morgul

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Re: [MOD] Glorious
« Reply #3 on: 29 October 2020, 20:38:02 »
Hello Morgul, congratulations for your mod, it's very fun and with great features included.

 ;D ;D ;D

Thank you very much !
In ten days I will release an update with Mercenaries (made by Nargil) and increased difficulty

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Offline Morgul

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Re: [MOD] Glorious
« Reply #4 on: 05 November 2020, 00:36:09 »
Update 1.1 released

New content:
Introduced mercenaries (by Nargil66) you can buy their contracts at Sparta, Memphis, Babylon, City of Lost Souls, Glauberg

Changes:
Increased general difficulty again (monsters hit harder, faster and they are more resistent)
Fixed some bugs/inconsistencies
Economy reworked (and buy prices of charms, formulae, relics reduced)
More bosses revamped to have improved stats, and use new/reworked skills
Now affixes and suffixes on Monsters Infrequents are visible
Chests text color changed to red, to be more recognizable

Next update:
Multi-Masteries mod (by Nargil66) integrated and merged with Skills Reworks (By EXE)
Bugfixes & Some More mod (by Endymion) integrated
Changing/adding skills to more monsters/bosses
Maybe some other quality of life feature
« Last Edit: 05 November 2020, 00:38:54 by Morgul »

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Offline Morgul

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Re: [MOD] Glorious
« Reply #5 on: 08 November 2020, 00:06:59 »
Update 1.1.5 Released

Changes
Difficulty system has been reworked: enemies got increased hp, stats, resistances, defenses, attack, speeds, and the "game difficulty formula" has been adapted to be much more difficult the more you progress in-game
If you create a new hero with the mod loaded and bounced, your hero will grow and be much stronger than a vanilla one, because now every attribute spent increases the stat by 5 points instead of 4 (Vanilla) plus you start with slight (75 instead of 50 [vanilla]) increased attributes and health/mana (500 instead of 300 [vanilla])
But you will have a VERY hard time to start, so, your power must be earned
Mutliplayer it's now fully balanced and supported to have nightmares in battles but glorious rewards even if you play with other heroes, every difficulty and player number, enjoy
Now enemies adapt much more to player level, so be prepared, if you reach Normal end game with a level 60+ hero, expect to see enemies near (or more) your level, so don't think that increased XP will make the game easier, as now Normal difficulty stands for Epic, and Epic stands for Legendary, and Legendary... well, try for yourself.
Fixed bugs and other inconsistencies/typos
Battle and Mastery Shrines have 90 secs duration
Enemies have new or buffed skills, so prepare yourself

Next update (1.2)
Multi-Masteries mod (by Nargil66) integrated and merged with Skills Reworks (By EXE)
Bugfixes & Some More mod (by Endymion) integrated
Changing/adding skills to more monsters/bosses
Maybe some other quality of life feature
« Last Edit: 08 November 2020, 08:47:31 by Morgul »

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Offline Kress512

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Re: [MOD] Glorious
« Reply #6 on: 11 November 2020, 21:50:02 »
Why can't I run this mod? I dowloaded the file (glorious1.1.6.7z) and placed it in the custommaps folder. It didn't show up ingame. Then I made a folder for it so that now it shows up ingame but it is not actually working, just loads vanilla TQ.

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Offline Morgul

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Re: [MOD] Glorious
« Reply #7 on: 11 November 2020, 22:56:46 »
Why can't I run this mod? I dowloaded the file (glorious1.1.6.7z) and placed it in the custommaps folder. It didn't show up ingame. Then I made a folder for it so that now it shows up ingame but it is not actually working, just loads vanilla TQ.


You just need to extract the .zip into TQ's CustomMaps folder, that's all
Be sure to not rename anything

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Offline Kress512

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Re: [MOD] Glorious
« Reply #8 on: 12 November 2020, 08:28:50 »
You just need to extract the .zip into TQ's CustomMaps folder, that's all
Be sure to not rename anything

For some reason my windows didn't see it as a zip file so I downloaded 7zip and I could extract it. Thanks for the help anyways.

Do you know approximately when can we expect the Multi-Masteries to be added to your mod?

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Offline Morgul

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Re: [MOD] Glorious
« Reply #9 on: 12 November 2020, 19:07:24 »
You just need to extract the .zip into TQ's CustomMaps folder, that's all
Be sure to not rename anything

For some reason my windows didn't see it as a zip file so I downloaded 7zip and I could extract it. Thanks for the help anyways.

Do you know approximately when can we expect the Multi-Masteries to be added to your mod?

Enjoy !
Multi-Masteries will be integrated in another branch of Glorious, as it would break the vanilla heroes, and I want it to be 100% compatible with vanilla without any kind of issue
In a month or two, after I done everything with the main branch, I will start working on the second, that will not be vanilla compatible, but a standalone mod

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