Author Topic: Version 2 Development LOC  (Read 21396 times)

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Offline nargil66

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Re: Version 2 Development LOC
« Reply #285 on: 11 October 2018, 01:12:54 »
BG, I tested the skill which increases weapon range and it preserves the projectile for thrown. The weapon enchantment/projectile files doesnt have prameters for thrown weapons, maybe thats the reason. Anyway, it works! :)

Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #286 on: 11 October 2018, 03:21:26 »
Wait, so it DOES increase the range for ranged one-handed weapons?

But...where is it getting the range value from then if it isn't replacing the projectile?!  :o

EDIT: Okay, I did something wrong, it's not affecting the range.

I made a buff self toggled, 22 levels.

Added 22 weapon enchantment effects.

Added 22 copies of arrowdefault01.dbr into the weapon enchantment projectile slot and changed the range values by 0.5 meters per level.

What did I miss?
« Last Edit: 11 October 2018, 03:58:06 by Bumbleguppy »

Offline nargil66

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Re: Version 2 Development LOC
« Reply #287 on: 11 October 2018, 09:16:04 »
Well, the projectile becomes invisible after it's original range, but it does hit the target. Sent you the files.

Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #288 on: 12 October 2018, 04:26:46 »
gonna stick with the marksmanship clone.

Today I created a couple more easter egg monsters that spawn from treasure chests. I also moved all the relevant files for the others to the new mod.

Ha ha, I made a wicked witch for act 4 and downloaded and imported some sounds from Wizard of Oz. She says "I'm melting" when she dies. :D

Added a new area in the Forest of the Ancients. I built up the river bottom so you can wade across to a miniboss.

Hooked up the geysers in styx and the stygian quillvine spawns. Hooked up the hades mushroom monsters that shoot clouds of poison spores.

Offline botebote77

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Re: Version 2 Development LOC
« Reply #289 on: 12 October 2018, 08:57:28 »
Ha ha, I made a wicked witch for act 4 and downloaded and imported some sounds from Wizard of Oz. She says "I'm melting" when she dies. :D
oh f*** that's wonderful

and I'm guessing she's green too
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline MedeaFleecestealer

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Re: Version 2 Development LOC
« Reply #290 on: 12 October 2018, 09:36:57 »
One of the best lines in film EVER!  ;D

Offline botebote77

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Re: Version 2 Development LOC
« Reply #291 on: 12 October 2018, 09:55:07 »
would be cooler if she has sleep skill then says "poppies, poppies"
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline sauruz

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Re: Version 2 Development LOC
« Reply #292 on: 12 October 2018, 11:15:05 »
wonderfull :D

i wonder if her minions ran in joy, when you kill her :D
"Welcome to new home, be nice and strong ! "

Offline nargil66

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Re: Version 2 Development LOC
« Reply #293 on: 12 October 2018, 12:38:29 »
-1000% Water Resistance :)

Offline WNG

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Re: Version 2 Development LOC
« Reply #294 on: 12 October 2018, 13:17:10 »

Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #295 on: 12 October 2018, 15:39:44 »
would be cooler if she has sleep skill then says "poppies, poppies"

I couldn't find that quote online. So she says the line about poison that is pleasing to the eye.

So she summons poppies that have a breath attack that causes sleep

EDIT: Using the ascocaphus death animation, also she says "How about a little fire, scarecrow?" when she casts a big fire spell.

In case you were wondering, she drops a Witch's Hat item.

EDIT: For the item skill, I repurposed the Monster Lure skill, and placed a bonfire effect on it. I dispensed with armor and life and just made it invincible with massive fire retaliation and gave it a timer of 20 seconds. When it spawns it says "How about a little fire Scarecrow?"
« Last Edit: 12 October 2018, 16:59:01 by Bumbleguppy »

Offline sauruz

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Re: Version 2 Development LOC
« Reply #296 on: 12 October 2018, 17:22:43 »
just epic BG :)
"Welcome to new home, be nice and strong ! "

Online efko

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Re: Version 2 Development LOC
« Reply #297 on: 13 October 2018, 01:26:01 »
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

Offline Typhon

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Re: Version 2 Development LOC
« Reply #298 on: 13 October 2018, 01:31:24 »

Can't see it.
It's a gif of the Wicked Witch of the West from "The Wizard of Oz" The part where she has a bucket of water thrown on her.
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #299 on: 13 October 2018, 04:18:53 »
Found some time after work today to create sarcophagai for act 5.

I know it doesn't make sense to have them in a salt mine, but I don't care. :)

Added them to the salt mine, the barrows, the dveger area and scattered some in a few more places.

Had to create new trap levels and arrange the monster pools that spawn from trapped chests.

Have to make some for act 3 too. Should just be able to import from one of my abandoned projects.

Did some other chores that probably aren't interesting like importing textures for the easter egg equipment and updating the controllers...blah blah

ALso added traps to all act 5 treasure chests and bonpiles.

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