Author Topic: Version 2 Development LOC  (Read 18435 times)

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Offline sauruz

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Re: Version 2 Development
« Reply #120 on: 19 January 2018, 20:30:54 »

The Goblin king throws squirming goblins at you. The Bonelord and Davy Jones throw a bunch of skeletons at you. lol

Well, that will be fun to watch :O!

"Welcome to new home, be nice and strong ! "

Offline MedeaFleecestealer

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Re: Version 2 Development
« Reply #121 on: 19 January 2018, 20:56:23 »
You think you're going to have time to watch while running away!  :o  ;D  Maybe Spirit mastery should have some skellies to throw around as well.

Offline Typhon

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Re: Version 2 Development
« Reply #122 on: 19 January 2018, 21:17:04 »
Kind of like that bone spear ability for D2 Necromancer?
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline MedeaFleecestealer

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Re: Version 2 Development
« Reply #123 on: 19 January 2018, 21:45:22 »
Never played D2 so couldn't say.  I was just thinking it wasn't fair that the foes should have all the throwing fun.  ;D

Offline botebote77

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Re: Version 2 Development
« Reply #124 on: 19 January 2018, 22:00:48 »
Kind of like that bone spear ability for D2 Necromancer?
good old times.. Necromancer was my favorite character in D2.. whenever i play Necro, F1-F12 wasn't enough i had to make custom hotkeys.. revive, bunch of curses, corpse explosion, bone prison, bone spirit, poison nova.. we even make tables of skills to determine which skill distribution gives highest damage
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline sauruz

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Re: Version 2 Development
« Reply #125 on: 20 January 2018, 00:14:07 »
When you reach in act 4, i have  few ideias for new stuff in underworld part! Might be cool

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Offline Bumbleguppy

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Re: Version 2 Development
« Reply #126 on: 20 January 2018, 00:28:13 »
Okay, I'm still working on that temple. It takes a long time to make a new area and monsters. Like 3 or 4 12 hour days easy.

I made a boss for the end part and he should be pretty much impossible. I based his stats on Typhon and went up from there. He is the Chinese dragon of treasure and uses coin sack missles lol.

Lots of treasure, I'm planning on one giant chest like the Secret Area in Rhodes and two regular boss chests.

You'll have to get through a few heroes to get to him as well. Making an undead Dragonian hero with a posse of Wu Sao Dragonians to back him up. Spellbinder skill based.

Offline Bumbleguppy

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Re: Version 2 Development
« Reply #127 on: 21 January 2018, 19:05:59 »
Finished the new dungeon for now...

Here we are entering the Shrine of Zhong Kui


Defeated the Bonelord


Defeated the Raksasha hero


Defeated the Dragonian Hero


Defeated Fu T'sang Lung


The reward



Offline sauruz

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Re: Version 2 Development
« Reply #128 on: 21 January 2018, 19:14:20 »
AMANZING ! You are really a expert doing new stuff !

Does the undeads Draconians have decay breath attack ?
"Welcome to new home, be nice and strong ! "

Offline Bumbleguppy

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Re: Version 2 Development
« Reply #129 on: 21 January 2018, 19:19:23 »
Not yet lol ;)

Offline Cygi

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Re: Version 2 Development
« Reply #130 on: 21 January 2018, 19:58:12 »
Oh man, the hype is real. :)

Offline Bumbleguppy

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Re: Version 2 Development
« Reply #131 on: 23 January 2018, 17:10:23 »
Well, finished the Djinn Bloodsisters quest. If you defeat all three you get a small (3% per difficulty) elemental, physical and pierce resistance boost from an NPC in Quiyun, the village below the Jade Palace.

I had originally made a cave for the Djinn miniboss in the cave through the mountains with the Giant Yeti, but after making the new NPC quest I realized it had to be after Chang'an so I just popped in a new door and rearranged the walls and put the opening up where the new Yerren Panda Bear riding miniboss lives.

Man, quests are tedious and time consuming. It's one of those projects you go into all excited and enthusiastic but then the tedium of multitudinous details and tags and actions and conditions just pounds your spirit into the dirt. Really.

But you raise your bruised and bloodied gaze from he last save and build and it's...kind of worth it. :)

While I'm in the quest editor mode, I am going to go in and swap chests on the minibosses on reload to a crappier repeat version.

Already this mod is crashing on farming reload and I can't see why so I can't fix it. Ah well. The alternative is starting over and testing every single change with a player character and I'm not going to do that. So blame me I guess.
« Last Edit: 23 January 2018, 17:12:03 by Bumbleguppy »

Offline sauruz

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Re: Version 2 Development
« Reply #132 on: 24 January 2018, 00:29:47 »
Good to hear the improvements so far !

I beleive, the questing part is kinda hard on paper, but when its done it worth of the time!

Its weird, the crashing still continues ? on normal IT it never had that issue and when you imported into AE it begins the troubles. Must be some pathing issue our something else.

But i dont mind :)
"Welcome to new home, be nice and strong ! "

Offline Bumbleguppy

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Re: Version 2 Development
« Reply #133 on: 24 January 2018, 18:36:58 »
I reloaded a game just to test and it didn't crash so it's sporadic and unpredictable. I downloaded Visual Studio so I could open the MDMP crash files, but they seem to list the same things that are in the exception.txt files and without the original game files and years of experience and understanding of the C language, I'm no better off than I was before. Oh well.

Added a new quest for the Place of Truth in Egypt. A priest in Thebes in front of the temple will give you the key after defeating the Telkine there.

I updated the Marid Djinn miniboss to have an earth power aura that adds physical damage and physical damage over time to attacks. Also an attack radius that that does the same types. Something of note is that I found that the Djinn mesh takes PC animations so I added all the dual wield animations for special attacks to their animation file.

Also gave Earth Sprites an Earth Breath of dust and stone that does physical and physical over time damage.

Ran into frozen dead with my Guardian test playing yesterday and I really had the damage set too high on them lol, party wipe from trash mobs. Took some time to balance them out a bit :D
« Last Edit: 24 January 2018, 18:40:37 by Bumbleguppy »

Offline Bumbleguppy

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Re: Version 2 Development
« Reply #134 on: 25 January 2018, 21:03:43 »
Added Runemaster Champion hearts. They have +%elemental damage, +flat intelligence and +% strength.

Added swamp and shadow skeleton Captains and Warlocks to act 4 skeleton spawns.

Added new rare suffix "of the Pegasus" for weapons with +flat elemental damage, +%elemental and +%attack speed to all rare weapon suffix tables.


Changed Lich King's basic attack to the same as the Liche Queens and gave it the mummy mage staff attack animation. The projectile uses all damage so pet bonuses apply.

His old basic attack is now a special attack that does lots more damage and chains at higher levels.

At uber levels he gets the Soul Strike which I have alread moved to the player skills. at uber levels it throws 3 projectiles. He gets Soul Jar at level 1.

He's a tier 7 timed summon now.

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