Author Topic: Version 2 Development LOC  (Read 18392 times)

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Offline nargil66

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Re: Version 2 Development LOC
« Reply #390 on: 18 November 2018, 11:28:06 »
More ideas for demons
Moros ~ Doombringer (recolored Charon's second form). Elites only, spawn with Empusas.
http://www.theoi.com/Daimon/Moros.html
« Last Edit: 18 November 2018, 12:27:29 by nargil66 »

Online Bumbleguppy

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Re: Version 2 Development LOC
« Reply #391 on: 18 November 2018, 17:19:44 »
Okay, I've reskinned him before by making the texture for the oar wisp01.tex.

Made a new unique gauntlet today: Corpse Handling Gloves. 50% cold, vitality & poison resist. Grants skill level 3 Spirit Ward.

Don't worry kids, your parents are going to be just fine.

Online Bumbleguppy

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Re: Version 2 Development LOC
« Reply #392 on: 20 November 2018, 01:46:06 »
Added the recipes to all Blacksmith vendors to transmute 3 relics into a charm fragment or 3 charms into a relic fragment, created them all for act 5 today and added to act 5 blacksmith vendors.

Completed ordnance up to Dreamkiller now.

Offline sauruz

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Re: Version 2 Development LOC
« Reply #393 on: 20 November 2018, 22:25:57 »

Completed ordnance up to Dreamkiller now.

Kept it up :)
"Welcome to new home, be nice and strong ! "

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Re: Version 2 Development LOC
« Reply #394 on: 20 November 2018, 23:55:42 »
I'm trying.  :P

Wouldn't it be neat if I could finish this in time for Christmas?  ^-^
Finished Ordnance up to Evoker today.

I was finding a lot of Merman tridents so I nerfed the drop rate.

And while I was at it, I made it a set with the helm and armor. Also, the item skill was duplicated and added to the item skill directory instead of using Runemaster's actual skill as an item skill.

And since the helm and armor add +% frost burn, I added flat frostburn and 15% chance for 100% frostburn to the trident as well.

Liche King set is finished too.

EDIT: Oh yeah, I was going to add this to the bugfixes mod thread. The item skill levels for the Merman trident are totally out of order. Normal version has Legendary skill value, legendary has epic value and  epic has normal value.
« Last Edit: Today at 00:07:03 by Bumbleguppy »

Offline sauruz

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Re: Version 2 Development LOC
« Reply #395 on: Today at 00:29:36 »
Day by day, it will be close :D

talking about Merman/triton Mis:

-Any future ( not needed right now) plans for Shield ?  The mesh for the shield could be the ones found in epic ( with a squid painted) would fit well for a aquatic monster :)


Nice bug catch!
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Online Bumbleguppy

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Re: Version 2 Development LOC
« Reply #396 on: Today at 01:00:07 »
In order to finish this, I am keeping my mind on fixing existing things like ordnance and skills so I can stay focused.

I will keep the shield idea in mund though.

I was looking at Rally - Defiance and I thought, that reflection damage is just a flavor....it's never enough without a total item-based min/max reflect build.

So bumped up the reflect %. At max +10 to all, it gives 250% damage reflected. Still a lot of equipment to get there though :)

I made a decision on Rogue's Envenom Weapon line. I decided to abandon the party aura buff because I don't like bolt traps and other pets to get the benefits of Delirium. So now it's like vanilla as it is just a player buff-self skill, but the whole line has petbonus to poison and even the slow damage. The only thing pets don't get is the confusion from Delirium.

I guess I could make Delirium a % chance to cause confusion. But that hamstrings the non-pet player's build.

It makes me sad because I like the particle effect on my pets. :( Oh well.

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