Author Topic: Soulvizier AERA bug topic  (Read 2219 times)

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Offline Tauceti

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Re: Soulvizier AERA bug topic
« Reply #45 on: 19 May 2020, 23:58:20 »
I don't see any issue in the game files. Was one of those items dropped in the vanilla game or both in Soulvizier ?
I installed the Soulvizier hard mod version. This char is self-found, therefore these 2 items are dropped in Soulvizier. That said, this bug may exist in vanilla game, i can't say.

Quote
Here, I'd have to modify manually (won't be dynamic text) the name of the skill with a different color to simulate a description, and it will look bad because if the description is too long, it will widen the window of the item too much instead of adding the text below. Or I'd have to modify the skill to make it an active buff with a separate trigger, but then it won't be the same % health trigger.
So maybe one day, because it would need to chance every skill like that, now not a priority.
Ok don't mind, the skill works.

Online xiaorantu

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Re: Soulvizier AERA bug topic
« Reply #46 on: 20 June 2020, 14:00:16 »
1.it seems that no star mark on the head of hero monster?
2.new weapon,called like forged waepon? no basic attack number

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #47 on: 20 June 2020, 17:56:04 »
1.it seems that no star mark on the head of hero monster?
2.new weapon,called like forged waepon? no basic attack number

1. On purpose, because the stars dont disappear on monsters death. Maybe I'll add them later as an option.
2. I can't understand, can you tell the exact name of the item or upload screenshot ?
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Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline lixiss

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Re: Soulvizier AERA bug topic
« Reply #48 on: 21 June 2020, 00:02:19 »
@soa In Act 1 i'm noticed what there is exist big presense of Blighted prefix. It drops probably mostly from skeletons, not sure, but looks logical, and they are only + specific skill. But fireforget prefix is different and makes bad feelings: fireforged can be almost everything. This looks like someone love too many earth mastery, because there is no real drops for another prefixes (but a lot for fireforged). Feel unfair in this case. (However there is not a thing about which i'm will choose gear, but just it is about what i'm regularly see.)

Offline lixiss

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Re: Soulvizier AERA bug topic
« Reply #49 on: 21 June 2020, 00:06:10 »
@soa another thing abour "War Dance" skill. If you apply this skill it do 4 swings as i'm see. But there is has trick which i'm not noticed initially: if target to which you apply skill died before all 4 swings applies - dance stop. So, instead do 4x flurry of attacks - you may do single... I'm not sure if there is possible to do with this something, and there is not so big disturb, but there is gives not consistent gameplay when you apply this skill. Sometimes early i'm use it and it is funny, some times it do "nothing".

Offline Antifringe

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Re: Soulvizier AERA bug topic
« Reply #50 on: 22 June 2020, 08:57:12 »
There's some weirdness going on with the Flame Surge skill from Earth.

The tooltip says that the recharge time is "-4.0 seconds."  When you use it, the skill has zero cooldown, kind of like Ice Orb from Storm.  Id say that this is intentional, but the next synergy of the skill, Barrage, reduces the cooldown of Flame Arch, starting on the second point invested.  When you buy the second point, Flame Arch goes from zero cooldown to, uh, something bigger than zero.  That makes Barrage a sidegrade (and a pretty bad one at that), and doesn't feel intentional.  MY guess is that the negative recharge time is bugged in the original skill.

There's also a problem with the Freezing Blast skill from Storm.  It has a substantial radius of effect in the tooltip, but only affects one target in actual play.

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #51 on: 22 June 2020, 20:25:56 »
@soa In Act 1 i'm noticed what there is exist big presense of Blighted prefix. It drops probably mostly from skeletons, not sure, but looks logical, and they are only + specific skill. But fireforget prefix is different and makes bad feelings: fireforged can be almost everything. This looks like someone love too many earth mastery, because there is no real drops for another prefixes (but a lot for fireforged). Feel unfair in this case. (However there is not a thing about which i'm will choose gear, but just it is about what i'm regularly see.)
Fireforged has the same probability to drop as Blighted (even 2x less because Blighted can give a bonus to Skeleton Soldier or Deathchill Aura).

@soa another thing abour "War Dance" skill. If you apply this skill it do 4 swings as i'm see. But there is has trick which i'm not noticed initially: if target to which you apply skill died before all 4 swings applies - dance stop. So, instead do 4x flurry of attacks - you may do single... I'm not sure if there is possible to do with this something, and there is not so big disturb, but there is gives not consistent gameplay when you apply this skill. Sometimes early i'm use it and it is funny, some times it do "nothing".
I'll look into it.
« Last Edit: 23 June 2020, 19:19:36 by soa »
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Offline soa

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Re: Soulvizier AERA bug topic
« Reply #52 on: 22 June 2020, 20:28:48 »
There's some weirdness going on with the Flame Surge skill from Earth.

The tooltip says that the recharge time is "-4.0 seconds."  When you use it, the skill has zero cooldown, kind of like Ice Orb from Storm.  Id say that this is intentional, but the next synergy of the skill, Barrage, reduces the cooldown of Flame Arch, starting on the second point invested.  When you buy the second point, Flame Arch goes from zero cooldown to, uh, something bigger than zero.  That makes Barrage a sidegrade (and a pretty bad one at that), and doesn't feel intentional.  MY guess is that the negative recharge time is bugged in the original skill.
Yeah, I already fixed it, the fix will be in next patch.
The cooldown is supposed to be 6s (base skill) and reduced with Barrage, like vanilla (except vanilla has a bug that applies Barrage reduced cooldown at level 0).

There's also a problem with the Freezing Blast skill from Storm.  It has a substantial radius of effect in the tooltip, but only affects one target in actual play.
I'll try something in next patch to fix this.
« Last Edit: 22 June 2020, 20:32:13 by soa »
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Offline lixiss

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Re: Soulvizier AERA bug topic
« Reply #53 on: 23 June 2020, 16:57:46 »
Fireforged has the same probability to drop as Blighted (even 2x less because Blighted can give a bonus to Skeleton Soldier of Deathchill Aura).

Damn, my eyes. I'm mysteriously misread "Fireforged" prefix first time and thinked wrongly all this time... (I though what it was +1 to all Earth skills). After re-looking again everything becomes fine. Sorry!

Offline lixiss

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Re: Soulvizier AERA bug topic
« Reply #54 on: 29 June 2020, 23:20:32 »
Is Storm's Concussive Blast works as intended? I'm played in raw AE last time and noticed big difference: it forks and strikes as it described. But in SV-AERA - each forks looks like strike enemies multiple times, looks like about 4 times. It makes it very good spell surely :) but just not sure if it is really expected.

Offline lixiss

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Re: Soulvizier AERA bug topic
« Reply #55 on: 30 June 2020, 01:34:26 »
In 1.6 you can sell many items by much better price at Soul Collerctor. Say some staff which sells at Helos at 3500gp, Soul Collector buy by 10000gp. :) (So when i'm sell some things, instead of getting total of about 10K income, i'm now can get 100K income in 10 yellow items. Works not with every yellow item.).
« Last Edit: 30 June 2020, 02:03:49 by lixiss »

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #56 on: 01 July 2020, 22:01:58 »
In 1.6 you can sell many items by much better price at Soul Collerctor. Say some staff which sells at Helos at 3500gp, Soul Collector buy by 10000gp. :) (So when i'm sell some things, instead of getting total of about 10K income, i'm now can get 100K income in 10 yellow items. Works not with every yellow item.).
OK, will fix in 1.7.

Is Storm's Concussive Blast works as intended? I'm played in raw AE last time and noticed big difference: it forks and strikes as it described. But in SV-AERA - each forks looks like strike enemies multiple times, looks like about 4 times. It makes it very good spell surely :) but just not sure if it is really expected.
Not my work, but I consider it intended, vanilla skill has low precision, SV version makes it worth of use.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

 


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