Author Topic: Soulvizier AERA - General discussion  (Read 351576 times)

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Offline nargil66

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Re: Soulvizier AERA
« Reply #195 on: 13 January 2020, 21:40:05 »
- Heron's Gear (unique shield) gives +2 to invalid skill profile

Offline soa

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Re: Soulvizier AERA
« Reply #196 on: 13 January 2020, 23:21:20 »
About Javaras :
- He's the Manabane, so I bet it's normal he gives you a hard time or that he's your nemesis. I'm not being sadistic or anything (I haven't changed him in the slightest from classic SV in v1.1), but I'm "relieved" he gives you a difficult fight, otherwise I'd say something is wrong. Even if the fight is "impossible", I guess this does happen in SV.
- This said, some things need to be tweaked about him : his bonus physical damage passive was + 450/500/550 and will be reduced to 270/300/330 in v1.2 like AE (I suppose it didn't scale with Strength before, his STR of 241 gave him +37% damage). His Energy leech will be reduced as well because it now scales with level (in v1.1 Normal, his Leech (not counting mana burn) should be around 200 in one sec per hit, but in v1.1 Legendary he can leech you for more than 930 Energy in one sec with one hit, without counting his mana burn - against something like 320 mana in classic SV)
- He has 70/80/90% elemental resistances, and global modifiers give him more than 100% resists in Epic and Legendary (105/138% with SV AERA v1.2, more with classic SV). I suppose this is intended.
- If he could give some troubles to Runes too (is it me or does this mastery seems to steamroll everything ?), that would be good in my opinion.
- To reduce damage, you need better armor and most importantly better energy leech resistance (well, I already gave some to Runes mastery bar...) because he has a lot of mana burned with each hit.
- To deal damage, I guess anything else than elemental will do (scroll, mercenary...)
« Last Edit: 13 January 2020, 23:49:18 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Groom

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Re: Soulvizier AERA
« Reply #197 on: 15 January 2020, 17:28:32 »
Hello
 guys can i join testing and discord ??
I'll give you a link when 1.2 comes (next week).

Possible for more?

Offline soa

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Re: Soulvizier AERA
« Reply #198 on: 16 January 2020, 20:53:39 »
Possible for more?

OK, I'll send you v1.2. After that I won't let new participants in, except if someone wants to stop participating.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline TITANAS

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Re: Soulvizier AERA
« Reply #199 on: 16 January 2020, 22:36:06 »
All those who are so passionate about supporting their hobby deserve a congratulations, and all of us who freely accept their work without any exhaustion
it is good to be gracious and friendly to them.
SOA , dont forget me.

Thank's

Offline icefreeze

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Re: Soulvizier AERA
« Reply #200 on: 17 January 2020, 07:04:42 »
@soa Does v1.2 be sent? I don't get it yet.

Offline efko

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Re: Soulvizier AERA
« Reply #201 on: 17 January 2020, 07:44:31 »
Possible for more?

OK, I'll send you v1.2. After that I won't let new participants in, except if someone wants to stop participating.
How many testers you got so far? Its strange to hear that you say stop to new testers while very often everyone is lacking testers  :D
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
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Offline nargil66

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Re: Soulvizier AERA
« Reply #202 on: 17 January 2020, 18:27:19 »
Found another item with invisible mesh - Helona (Unique Staff):
Spoiler for Hiden:

Offline Groom

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Re: Soulvizier AERA
« Reply #203 on: 17 January 2020, 18:44:37 »
Found another item with invisible mesh - Helona (Unique Staff):
Spoiler for Hiden:


Do you mean the summoned minion/creature (Tidelurkers)?
What is supposed to be seen (if no the creature)?

Spoiler for Hiden:
Meshes

A mesh is a specific item that is displayed in game that has two functions: static or moveable. A static item is a box or a tree or even a mountain, but a moveable is a character or animal.  In order for meshes to “feel” solid in game they are given what is called a “collision” box. This “box” can be any shape, but the point is to  make sure there is a contact with the environment to feel realistic. If you ever wonder why you walk through a person at times it is because the model does not have a collision box, or it is too small. In some video games we hear the term “hit box” which is really just a term for “collision.” Some models require bigger boxes, so the bigger they are, the more area there is to connect with.

Offline icefreeze

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Re: Soulvizier AERA
« Reply #204 on: 17 January 2020, 19:18:34 »
@nargil66 What's version Soulvizier mod that you using?
Or you using it with your QoL mod (that increase inventory, it seems bigger than original).

Offline nargil66

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Re: Soulvizier AERA
« Reply #205 on: 17 January 2020, 19:26:44 »
Do you mean the summoned minion/creature (Tidelurkers)?
What is supposed to be seen (if no the creature)?
The staff itself is invisible. Maybe the problem is my videocard, just equipped Tiamat sword and its also invisible.

@nargil66 What's version Soulvizier mod that you using?
Or you using it with your QoL mod (that increase inventory, it seems bigger than original).
Yeah, that feature is coming in a future version (its up to @soa to decide when).

Offline soa

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Re: Soulvizier AERA
« Reply #206 on: 17 January 2020, 20:27:23 »
Do you mean the summoned minion/creature (Tidelurkers)?
What is supposed to be seen (if no the creature)?
The staff itself is invisible. Maybe the problem is my videocard, just equipped Tiamat sword and its also invisible.

@nargil66 What's version Soulvizier mod that you using?
Or you using it with your QoL mod (that increase inventory, it seems bigger than original).
Yeah, that feature is coming in a future version (its up to @soa to decide when).

I'll try to make in next version (1.2, not out yet) actually two versions :

1.2a for people who already played the beta (increased inventory, not caravan)
1.2b for people who didn't (increased inventory and caravan)

If you played the beta before : you load 1.2a database
So you will be able to create mules with expanded inventory to store the content of your caravans. That is temporary, for your existing characters.
After that, you install 1.2b that has expanded caravan.
After that you will need to delete some files.
And then you will be able to move the content of your mules to your expanded caravan and play normally.
I'll describe the procedure more in detail with the installation files.

For people starting to play SV in v1.2
Directly load 1.2b
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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Re: Soulvizier AERA
« Reply #207 on: 17 January 2020, 20:34:20 »
How many testers you got so far? Its strange to hear that you say stop to new testers while very often everyone is lacking testers  :D

In next version, 11 or maybe 12 people (it's already more than the limit I set in the beginning). It's not definitive, if I think I need more later, or if some people don't want to to continue, I'll reopen the invitations.
I just prefer that from time to time, new people come and start fresh instead of having many testers playing in very early WIP versions and getting bored or disappointed.
Maybe I'm wrong, but I'm just trying to do it that way for now.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline efko

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Re: Soulvizier AERA
« Reply #208 on: 17 January 2020, 21:21:17 »
Valid point, have to agree with you. You could separate people in 2 groups, one group to test older version and one newer, so if something is missing it will be easier to notice.
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

Offline soa

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Re: Soulvizier AERA
« Reply #209 on: 18 January 2020, 01:42:50 »
Version 1.2 is out and sent to all participants. The inventory and caravan size is expanded.
Finally I decided to make only one version to avoid confusion.
/!\/!\/!\ If you've already played the beta in a previous version, you need to carefully follow the instructions (see installation text file) if you don't want to lose all your caravan items /!\/!\/!\
If you're starting the beta with this version, ignore this warning, just install the files and you will get expanded inventory and caravan files right from the start.

See attached the changelog.
I haven't had time to make a .bat file for a quick switch between AE and SV.
However, it is no longer necessary to backup your template files from version 1.2 onwards. The template files with the mod are only new files and don't replace anything. You can copy them where the official templates are and leave them here, and safely play the official game with them, they won't be used anyways.
Just delete the files I gave you from version 1.1.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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