It's been a long time since the last update. I'm still working on the mod - mostly on my own with WIP from nargil66 (new elite monsters essentially).
Here's a recap on the development progress. I'll separate into the "first release" state, which will be incomplete, and the work that is planned after the release.
Skills and masteries1st release : ready. Masteries have been updated with Atlantis skills (see the dedicated topic for a preview
https://titanquestfans.net/index.php?topic=980.0) and are ready.
After release : some balance probably. For Runes, I'm not satisfied with the Runic Warrior and Menhir Wall, will probably update them.
Items excluding souls1st release : ready. Includes existing Soulvizier items, and some rebalancing.
After release :
- a lot of balancing is still needed, but this is more of a long term job.
- add new MI for A5/Atlantis (elite monsters) + a bit of new unique stuff maybe
- add new forged items (+ formulas) for A5/Atlantis
- update existing forged items (acts 1-4). They may lack a bit of power right now.
- rebalance Atlantis items (haven't looked at them in depth right now, at first glance they seem very rushed)
Souls1st release : ready with 78 new souls for the existing heroes and bosses of act 5.
After release : add souls for existing heroes and bosses of Atlantis, and new heroes and bosses of A5/Atlantis.
A list of souls is ready for approx. 60 new A5 heroes.
Relics & charms1st release : readyAfter release : create new relics, and elite charms for elite monsters (A5/Atlantis)
Affixes1st release : ready. New affixes are integrated.
After release : only balance
Creatures1st release : in progress. I'll only release existing creatures of Soulvizier 0.98i. Working right now on merging them within the AE game.
After release : add elite monsters and heroes for A5/Atlantis.
So far a concept list is ready (hero's name / race / main traits and skills) for approx. 60 new heroes for A5. I will progressively create them and add them to the game with every update (like, 4-5 new heroes at a time).
For elite monsters, a concept list is ready too (see dedicated topic
https://titanquestfans.net/index.php?topic=1031.0) and some monsters are being worked on. It will be integrated progressively into the mod with each update (like, a new elite with each update).
Bug fixes or general balance1st release : ready with the following below.
Obviously, there will always be some work to do in this area.
- Countless corrections of bugs (introduced by the official game, Underlord or Soulvizier mods) in affix tables, loot tables, item and affix files
- Throwing weapons now share their affix tables with bows instead of axes
- Bows and Throwing Weapons no longer get affixes or properties that give Offensive Ability or reduce Defensive Ability
- Staves no longer get affixes or properties that give Strength
Most changes from TQ:AE edition are kept and integrated into act 5, like :
- Changes to XP progression (faster beginning ; the rest of the progression is on par with TQ:AE Ragnarök)
- Health Regen depends on your maximum amount of Health (+0,5% maximum Health as Health Regen bonus)
- Energy Regen depends on your maximum amount of Energy (+0,5% maximum Energy as Energy Regen bonus), it no longer depends on Intelligence
- Magical (yellow) and Rare (green) rings give a flat Health or Energy regen
- Some items give increased Weapon mastery (increased damage and attack speed when you use these weapons)
- Potion cost and cooldown greatly increased
Quality of Life or other things1st release : in progress, needs work on lootables and merchants.
For QoL or other features, nothing has been done, but in this matter all I plan to do is to borrow some stuff from existing mods. It will be added after first release.
Missing for 1st release- Finish work on lootables
- Finish work on merchants
- Finish work on creatures
ConclusionThe first release will be a private beta, for around 5-10 people. I'd rather have some testing before going full public.
Hoping to get this done by the end of the year (no promises).