Author Topic: A Few Bug Fixes And Some More  (Read 17727 times)

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Offline Endymion

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Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« Reply #60 on: 03 March 2020, 01:35:18 »
New update's here
Reworked Atlantis loot tables to increase chances of getting an Atlantis item when you get unique drop (needs some testing)
Fixed cost for Ragnarok & Atlantis relics
Disabled greek Telkine's chance to flee in a fight, due to his inability to do it properly
Minotaur Lord's Onslaught now uses effects from vanilla TQ (To bring some uniqueness in the fight)
Reworked Atlantis easter egg, again. And adjusted its drop chances

And we have a discord channel now! Join us to discuss changes and report bugs https://discord.gg/R9RWth

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Offline Endymion

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Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« Reply #61 on: 10 March 2020, 00:28:25 »
New update's up
Whole lot of changes since 3/03 version
Also reworked some prop hats which I have yet to put anywhere
Spoiler for Hiden:

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Offline Endymion

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Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« Reply #62 on: 17 March 2020, 12:01:42 »
« Last Rated on: 17 March 2020, 21:52:56 »
New update's up
Namely, revamped previously broken Andvaranaut & Draupner granted skills, fixed some Atlantis loot tables having incorrect item level limits which prevented Atlantis uniques from dropping from boss chests (or any chests, for that matter).
As well as fixed limits for some loot tables in IT & vanilla so following items can now drop from chests again: Aionios, Ferrus Gnosi, Demonskin Walkers, The Greg
Reworked prop hats now drop from tigermen
And then some more

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Offline Endymion

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Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« Reply #63 on: 03 April 2020, 17:26:41 »
« Last Rated on: 03 April 2020, 18:43:09 »
New update's here and it's now out on Steam Workshop!
https://steamcommunity.com/sharedfiles/filedetails/?id=2045473788

v 4/2/2020
Creatures
* Utilized previously unused idle fidget and alert animations for enemies such as arachnos, automatoi, boars, beetles, centaurs, cryptworms, dune raiders, eurynomuses, turtles, hyenas, reptilians
* Added a couple of new heroes (for tigermen and satyrs each)
* Added some missing heroes in Ragnarok proxies
* Removed extra Hit callback in buff casting animation for dual wielding tigermen
* Fixed skill references and various inconsistencies for reptilians from "Plight of the Nile farmers" quest

Skills
* Revamped Barmanu's Blizzard for Legendary difficulty, now it's closer to its vanilla version (pre-IT); Current version is still used on Normal and Epic
* Fixed Blast Fang's fire breath skill missing casting sound
* Fixed summon animation for Sand Wraith Lord
* Remade botched bump texture for Battle Standard

items
* Fixed Staff of the Cosmos not having base damage chances set, which caused it to use only one type of damage
* Fixed name tag for Epic Celtic helms

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Offline Endymion

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Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« Reply #64 on: 04 May 2020, 17:27:51 »
Another one of those updates

v 5/4/2020
Creatures
* Ryewolf now has a tiny chance to appear in wolf groups in Ragnarok (as a temp measure)
* Fixed mess with attach points in snake models which caused issues with targeting and incorrect positioning for various effects
* Adjusted race for Mollusk Turret
* Lowered hp amount for new tigerman hero

Quests
* Pharaoh curse from "The High Priest's Request" quest now has more impact on player

Skills
* Revamped Dark Elves' Curse debuff
* Revamped Emasculate, granted skill; Fixed indefinite duration
* Fixed incorrect animation references for Redfist Knife & Chang-Kuo Lau's Steel Blur granted skills which prevented them from proccing

Items
Content
* Loki now has a chance to drop Mistletoe of Nerthus (previously unobtainable); Fixed model alignment & attach points
* The Great Shroom boss received new MI
* Gungnir received unused unique look (originally looks identical to some common spears)
* Redone models & repurposed two unused maces as thrown weapons

Fixes
* Adjusted spawn weights for unique throwing weapons in common chests in Greece, Egypt and Orient
* Fixed Aphrodite's Favor being obtainable effectively only in Ragnarok
* Improved model alignment for all Atlantis spears; Properly set attach points for weapon trail effect
* Fixed attach points for weapon trail effect for some Ragnarok spears
* Teeth on Gill Raker now face away from character's hand
* Corrected values that now scale with difficulty properly on following items: Ichtian Spine, Hood of the Chosen, Boots of the Valkyrie
* Removed unnecessary attach points on Springvine Bow model
* Set mace sounds for some Ragnarok hammers previously using those of axes
* Redone bitmaps for Ball Mace

Misc
* Set proper text tags for new items & skills

A few pics featuring some new content can be found here https://imgur.com/a/s0ilFSk

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Offline Billy_pilgrim

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Re: A Few Bug Fixes And Some More
« Reply #65 on: 14 July 2020, 13:58:57 »
Love this mod, it's exactly what the game needs. Is there a way to modify the core game files with this, so I don't have to restart it as a bounce mod every time I play?

Thanks for doing the devs work!

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Offline Tauceti

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Re: A Few Bug Fixes And Some More
« Reply #66 on: 14 July 2020, 23:18:54 »
@Endymion  What do you think of Atlantis performance issues ?

When playing with it, i got the feeling that monsters animations are the source of the problem but i may be wrong.
Did someone try to simplify animations (or even cut them off) to check this ?
If so, this would open a door for a solution ?

I hope one day Atlantis will be playable with Xmax (unplayable right now).

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Offline sauruz

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Re: A Few Bug Fixes And Some More
« Reply #67 on: 14 July 2020, 23:31:24 »
@Endymion  What do you think of Atlantis performance issues ?

When playing with it, i got the feeling that monsters animations are the source of the problem but i may be wrong.
Did someone try to simplify animations (or even cut them off) to check this ?
If so, this would open a door for a solution ?

I hope one day Atlantis will be playable with Xmax (unplayable right now).

This is my guess, and im sure this is one of the main problem with Atlantis



All the pink circles you see its the amount of itens have in the scenary ( flowers/terrain/mountains), as you see Nordic create and place then 1 BY 1...Unlike the vanilla acts the scenary is more placed toghter as unity.

As the game have so mnay different files to read and its a 2006 engine ( older maybe) its have the difficulty to read alltoghter fast...

Another thing i notice some monster doesnt have sound display on the animation ( unlike the rest) so the death sound is played as external mp3 file , causing to cause frames as well - as exemple serpentoids ( try to kill a pack of then toghter and you will see what im saying)

yhea..
« Last Edit: 14 July 2020, 23:37:33 by sauruz »
"Welcome to new home, be nice and strong ! "

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Offline Tauceti

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Re: A Few Bug Fixes And Some More
« Reply #68 on: 15 July 2020, 00:48:32 »
it's instructive Sauruz, i didn't understand all though.
In particular, why they proceeded like this with Atlantis.
So the access to multiple files seems hard to bypass. Too bad.

Quote
Another thing i notice some monster doesnt have sound display on the animation ( unlike the rest) so the death sound is played as external mp3 file , causing to cause frames as well - as exemple serpentoids ( try to kill a pack of then toghter and you will see what im saying)
On the other hand, this aspect could be improved without access to the mp3 file no ? who cares of the death sound of pack monsters if it prevents a drop of the framerate.

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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #69 on: 28 July 2020, 01:32:30 »
New update's up. Also made database replacement version.
I don't have access to my old Steam Workshop at the moment so Steam page won't be up to date for indefinite period of time. Either unsubscribe and install it manually or put new version in ...Steam\steamapps\workshop\content\475150\2045473788


@Endymion  What do you think of Atlantis performance issues ?
Well there's a multitude of issues.
As has been mentioned, with Atlantis they went Grim Dawn way and made a wide variety of separate smaller decoration pieces than need to be put together on the map, as opposed to previous acts where it's mostly single block decorations.
So density of objects, textures of higher resolution; I assume more complex hitbox data for enemies' models, and better textures for them as well, these are probably the main source of problems with performance
« Last Edit: 28 July 2020, 01:38:17 by Endymion »

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Offline Diego982

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Re: A Few Bug Fixes And Some More
« Reply #70 on: 02 August 2020, 14:01:23 »
Hello Endymion, really appreciate your work in this mod.

Just to report a problem with the Database Replacement that you released couple of days ago.

I've tested and it is not showing the different kinds of shields, swords, etc. I used the new Custom Map and its working flawlessly, only problem seems to be with the Database replacement.

Thank you for all your years of work in Titan Quest.

:)

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Offline Endymion

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Re: A Few Bug Fixes And Some More
« Reply #71 on: 03 August 2020, 07:08:55 »
« Last Rated on: 03 August 2020, 07:12:58 »
Appreciate it and thanks for the report
It appears for some reason only a part of the mod's records were packed into hardmod's .arz. Fixed version is up

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Offline Diego982

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Re: A Few Bug Fixes And Some More
« Reply #72 on: 03 August 2020, 13:35:30 »
Appreciate it and thanks for the report
It appears for some reason only a part of the mod's records were packed into hardmod's .arz. Fixed version is up

Endymion, the Hardmod version is now working properly.

Thanks

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Offline Billy_pilgrim

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Re: A Few Bug Fixes And Some More
« Reply #73 on: 05 August 2020, 08:37:34 »
It works great, thanks for this!

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