Author Topic: Soulvizier AERA - Presentation, changelogs, downloads [1.8b RELEASED]  (Read 37843 times)

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Offline Ryksa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.8 RELEASED]
« Reply #120 on: 27 August 2020, 22:14:45 »
Hello!

In the previously played version 1.6 (custom quest version), all the rings had + regeration values, but now as a clean install of 1.7b (custom quest) those bonuses disappeared. Is it intended? Or how I can reassure myself, if I playing with a proper install of SV 1.7b?

Thanks.
« Last Edit: 25 October 2020, 21:26:32 by soa »

Offline soa

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Hello!

In the previously played version 1.6 (custom quest version), all the rings had + regeration values, but now as a clean install of 1.7b (custom quest) those bonuses disappeared. Is it intended? Or how I can reassure myself, if I playing with a proper install of SV 1.7b?

Thanks.
There has been no change for that. The rings are the same. What custom quest version do you use ?
Have you been switching between manual custom quest and Steam Workshop custom quest ? Try not to use both custom quest versions.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Ryksa

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It works properly now, there was wrong folder in the Custommaps folder.

Offline sirtomasz1984

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.7b RELEASED]
« Reply #123 on: 13 September 2020, 17:33:44 »
Hey. I'm grom Poland. How to translate this mod aera to Polish? I must modify file TextEn? How? What program do this? Please help me.

Offline IdoNotKnowWhy

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.7b RELEASED]
« Reply #124 on: 28 September 2020, 19:43:45 »
Hey. I'm grom Poland. How to translate this mod aera to Polish? I must modify file TextEn? How? What program do this? Please help me.
You should use ARC Encryptor to extract Text_XX.arc in Text folder. I normally use TextEN because it's easy to translate, but you can use another language.  When you finished your text, open tut15.md in Titan Quest - Anniversary Edition\Toolset\guide and read tutorial or you can find way to pack in: https://titanquestfans.net/index.php?topic=1371.new#new
« Last Edit: 28 September 2020, 19:45:25 by IdoNotKnowWhy »

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.7b RELEASED]
« Reply #125 on: 25 October 2020, 21:26:21 »
Version 1.8 is out.
Note that Greater Soul Gems, Universal Soul Gems and Relic Orbs have been removed to simplify the whole system.
So you may want to consume them before updating.

Created a new map to host nargil66 skin mod with deities as merchants
Included German translation by Michiru
Included French translation by soa
Various balance (mainly enemy heroes&bosses), bugfixing, content

See full changelog on front page
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.8 RELEASED]
« Reply #126 on: 27 October 2020, 23:34:52 »
1.8b :
Hotfix for Arcane Lore and Ravages of Time not working properly
Fixed a few things in German and French translations
+ minor tweaks and balance
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Lake

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.8b RELEASED]
« Reply #127 on: 31 October 2020, 07:45:38 »
Hello do I really need the templates to make minor adjustment? like I only want to edit masteries skills e.g. damage etc

Offline Kress512

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.8b RELEASED]
« Reply #128 on: 01 November 2020, 15:09:03 »
Wow, I am a veteran TQ player and this was my very favourite mod! Soulvizier with Underlord! If I remember correctly, there was also some sort of veteran difficulty mod and I was trying to combine all of these. But the nostalgia is real, I bought the game on steam not long ago and played the new addons and while it was fun it was far from the quality of the original game imo. At that time, I tried to search for this mod but it seemed like it had gone down into the abyss of the internet. I just searched for it now and lo and behold!

I am very thankful to you, who has revived this mod, it means a lot to me! I am also thankful to the creators of the original mods Munderbunny and amgoz1; this soul-imbued item concept really spiced up the game back then and not to mention the hunt for those mythical items...

I'm sure I'll be back here and have some more questions as I just stumbled upon this thread and I wanted to write this little appretion post.

IIrc, there were droppable skill and attribute potions. Are they still in the game? As I remember amgoz was thinking about removing or at least limiting their availability. I am not sure he got around to it as it was around that time when he was not so active anymore.
Personally, I liked the potions as I could max all those juicy skills on my OP templar :D but sure, maybe limiting of how many you can get is a good idea.
Alright, I stop talking for now but I just feel like a little child again.

Thanks again for the mod and keep up the good work!

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.8b RELEASED]
« Reply #129 on: 01 November 2020, 19:09:06 »
Hello do I really need the templates to make minor adjustment? like I only want to edit masteries skills e.g. damage etc
You shouldn't need templates if you only need to modify skills.

Wow, I am a veteran TQ player and this was my very favourite mod! Soulvizier with Underlord! If I remember correctly, there was also some sort of veteran difficulty mod and I was trying to combine all of these. But the nostalgia is real, I bought the game on steam not long ago and played the new addons and while it was fun it was far from the quality of the original game imo. At that time, I tried to search for this mod but it seemed like it had gone down into the abyss of the internet. I just searched for it now and lo and behold!

I am very thankful to you, who has revived this mod, it means a lot to me! I am also thankful to the creators of the original mods Munderbunny and amgoz1; this soul-imbued item concept really spiced up the game back then and not to mention the hunt for those mythical items...

I'm sure I'll be back here and have some more questions as I just stumbled upon this thread and I wanted to write this little appretion post.

IIrc, there were droppable skill and attribute potions. Are they still in the game? As I remember amgoz was thinking about removing or at least limiting their availability. I am not sure he got around to it as it was around that time when he was not so active anymore.
Personally, I liked the potions as I could max all those juicy skills on my OP templar :D but sure, maybe limiting of how many you can get is a good idea.
Alright, I stop talking for now but I just feel like a little child again.

Thanks again for the mod and keep up the good work!
Thank you !
For skill/attributes, they were removed in the old Soulvizier, at least in the last published version (0.98i). They can't really be balanced even if they are rare, because there's no limitation in the number of uses. Also, adding them now would pose an issue because all existing characters would be at a disadvantage.
When I will add endgame content, I may add them back with limited use (like, no more than X can be used per character, and will require crafting with expensive materials). This will allow to simulate increased character level, currently it's limited to 85 and the AE engine can't allow more, they added some kind of useless hard cap in the code.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Kress512

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.8b RELEASED]
« Reply #130 on: 01 November 2020, 19:48:02 »

Thank you !
For skill/attributes, they were removed in the old Soulvizier, at least in the last published version (0.98i). They can't really be balanced even if they are rare, because there's no limitation in the number of uses. Also, adding them now would pose an issue because all existing characters would be at a disadvantage.
When I will add endgame content, I may add them back with limited use (like, no more than X can be used per character, and will require crafting with expensive materials). This will allow to simulate increased character level, currently it's limited to 85 and the AE engine can't allow more, they added some kind of useless hard cap in the code.

What a bummer that they hard capped levels, I am sure it's hard to balance it but if you are willing to put in the effort then why not become op. Circumventing this with skill/stat potions seems like a good idea.

Also, could you please provide me with the changelog of the original soulvizier/underlord mods? I could not find them anywhere and I'd like to refresh my memory. For example, I didn't remember that Temporal Flux in the Dream mastery has been changed and no longer grants avoid projectile. Or was it changed in Ragnarok?

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.8b RELEASED]
« Reply #131 on: 01 November 2020, 23:54:27 »
What a bummer that they hard capped levels, I am sure it's hard to balance it but if you are willing to put in the effort then why not become op. Circumventing this with skill/stat potions seems like a good idea.

Also, could you please provide me with the changelog of the original soulvizier/underlord mods? I could not find them anywhere and I'd like to refresh my memory. For example, I didn't remember that Temporal Flux in the Dream mastery has been changed and no longer grants avoid projectile. Or was it changed in Ragnarok?
The only changelogs I have are those attached. I don't have any global changelog.
Temporal Flux with -% recharge instead of +% avoid projectiles is from the old Soulvizier (or Underlord, I don't know). It's not from AE or any official DLC.

Edit : here's an old archive of tq.net about Underlord changelogs.
http://web.archive.org/web/20170506093215/http://www.titanquest.net/tq-forum/threads/36906-Changelog
Heck, maybe that's you writing at the bottom of this page :
http://web.archive.org/web/20110228002423/http://www.titanquest.net/tq-forum/threads/37153-About-the-major-1.5-changes
« Last Edit: 02 November 2020, 00:10:47 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Kress512

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.8b RELEASED]
« Reply #132 on: 02 November 2020, 19:37:03 »
The only changelogs I have are those attached. I don't have any global changelog.
Temporal Flux with -% recharge instead of +% avoid projectiles is from the old Soulvizier (or Underlord, I don't know). It's not from AE or any official DLC.

Edit : here's an old archive of tq.net about Underlord changelogs.
http://web.archive.org/web/20170506093215/http://www.titanquest.net/tq-forum/threads/36906-Changelog
Heck, maybe that's you writing at the bottom of this page :
http://web.archive.org/web/20110228002423/http://www.titanquest.net/tq-forum/threads/37153-About-the-major-1.5-changes

Thanks for the links, yeah that was me writing there, good old times!

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