Author Topic: Soulvizier AERA - Presentation, changelogs, downloads [1.5d RELEASED]  (Read 13217 times)

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Offline zsolti16

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Could you also share the templates your using? i'd like to customize it a bit here and there, for personal use.

Offline Tauceti

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A few questions about this mod:

  • Are the resistances of static bosses (Typhon, Hades...) still the same as in the Vanilla game ?
  • How are new heros and random bosses resistant to the following effects, do they share a template ?
    - Impaired aim / fumble attacks / confusion
    - Slower attack / slower movement
    - Stun / petrify / freeze / immobilization
    - Reduction to enemy's health
  • Is vitality decay damage (occultist) boosted with vitality resistance debuff (spirit) ?
  • The skill Parry has been moved into the DW tree (warfare). Hence, does the %chance to dodge attacks applies when wearing 2 weapons even at rest, or only when DW procs based on % to be used ?
  • How much is the damage of ancestral warriors ? (it's not indicated in the tooltip), is it still pure physical damage ?

As a suggestion, it would be useful if 3 dummies were placed in Corinthe like in Sparta so that we could check numbers with an accomplished hero (single target and aoe attacks).

Offline soa

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  • Are the resistances of static bosses (Typhon, Hades...) still the same as in the Vanilla game ?
In general, all monster resists are higher, so it's also true for bosses. It's lower in SV AERA than classic SV though.
For Typhon I reduced a bit in Epic/Legendary so that he doesn't have more than 100% base Elemental resist.

  • How are new heros and random bosses resistant to the following effects, do they share a template ?
    - Impaired aim / fumble attacks / confusion
    - Slower attack / slower movement
    - Stun / petrify / freeze / immobilization
    - Reduction to enemy's health
Impaired aim/fumble attacks : there is no resistance to that type of thing in the game. As far as I know, the bosses don't have any skill to reduce the effect of these. Maybe worth adding in the future.
Confusion, Slow, Stun, Petrify, Freeze, Immobilization : 1000% resistance at least.
Reduction to enemy's health : non reduceable resistance of 80/85/90% (N/E/L).

  • Is vitality decay damage (occultist) boosted with vitality resistance debuff (spirit) ?
Vitality decay already exists in the vanilla game but it's almost never used. It works the same in SV, it's resisted by Vitality resistance.
Note : in the next patch, the tooltip of the Vitality resistance in the character window will be upgraded to show that.

  • The skill Parry has been moved into the DW tree (warfare). Hence, does the %chance to dodge attacks applies when wearing 2 weapons even at rest, or only when DW procs based on % to be used ?
I haven't tested, but it's supposed to work all the time, as a passive skill, as long as you wear two melee weapons.

  • How much is the damage of ancestral warriors ? (it's not indicated in the tooltip), is it still pure physical damage ?
It's pure physical damage (will be added in the tooltip)

As a suggestion, it would be useful if 3 dummies were placed in Corinthe like in Sparta so that we could check numbers with an accomplished hero (single target and aoe attacks).
OK. It would be better if there are more dummies with specified resistances and armor, to help for tests.
« Last Edit: 15 May 2020, 19:45:36 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
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Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Tauceti

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Thanks for your detailed answer.

OK. It would be better if there are more dummies with specified resistances and armor, to help for tests.

Sure, Boss dummies would be a big plus!  That said, even basic monster dummies are helpful for creating builds  ;)

Offline soa

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Thanks for your detailed answer.

OK. It would be better if there are more dummies with specified resistances and armor, to help for tests.

Sure, Boss dummies would be a big plus!  That said, even basic monster dummies are helpful for creating builds  ;)

I meant, like have a dummy with 0 armor, 0 resists, and a fitting name so that you know it.

Also have next to it a dummy with like 0 armor and 40% resists to everything except physical.

And a third one with like 150 armor and 10% physical resist and no other resists.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Kratos

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1.5c is out.
Minor changes, biggest change is that missing textures and icons for the custom quest versions are fixed.
Hi bro! my game have some error when i open vault, some item display error in game, and sometime map display error
even though I went through those positions before. Finally i hope you can buff for Pets stronger, i feel the pets quite weak at difficulty legends. THANKS YOU SO MUCH FOR MODS <3

Offline soa

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1.5c is out.
Minor changes, biggest change is that missing textures and icons for the custom quest versions are fixed.
Hi bro! my game have some error when i open vault, some item display error in game, and sometime map display error
even though I went through those positions before. Finally i hope you can buff for Pets stronger, i feel the pets quite weak at difficulty legends. THANKS YOU SO MUCH FOR MODS <3
TQ Vault is not 100% supported by the mod, there maybe missing textures that are not recognized by Vault.
For the bugs ingame, be sure to check the FAQ here https://titanquestfans.net/index.php?topic=1201.0
Map display bugs can't be because of SV because I haven't changed the map, so it's a vanilla bug.

For pets, many people ask exactly the opposite, because pets are far too strong at least in Normal/Epic, especially Spirit and when you have an army of pets (like more than 10, sometimes 15-20).
I don't have specific reports for Legendary though.
So you need to tell what class you play, what skills you use, and what is your gear, to see if the problem comes from the mod or the build.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Kratos

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1.5c is out.
Minor changes, biggest change is that missing textures and icons for the custom quest versions are fixed.
Hi bro! my game have some error when i open vault, some item display error in game, and sometime map display error
even though I went through those positions before. Finally i hope you can buff for Pets stronger, i feel the pets quite weak at difficulty legends. THANKS YOU SO MUCH FOR MODS <3
TQ Vault is not 100% supported by the mod, there maybe missing textures that are not recognized by Vault.
For the bugs ingame, be sure to check the FAQ here https://titanquestfans.net/index.php?topic=1201.0
Map display bugs can't be because of SV because I haven't changed the map, so it's a vanilla bug.

For pets, many people ask exactly the opposite, because pets are far too strong at least in Normal/Epic, especially Spirit and when you have an army of pets (like more than 10, sometimes 15-20).
I don't have specific reports for Legendary though.
So you need to tell what class you play, what skills you use, and what is your gear, to see if the problem comes from the mod or the build.
I play Assassin (Warrios + Occult) my pet always dies when there is not enough cooldown time, maybe Occult and Warrios are two classes that aren't really as strong as pets as Spirit.

Offline soa

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1.5d is out.
Mainly balance and bug fixes.
For the next patch, I'll be working on the Soul Collectors, new NPCs that will allow you to preview the souls that drop in each act.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline IdoNotKnowWhy

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Will have some cool skins for chararter ? I really miss Kratos skin.
« Last Edit: 25 May 2020, 23:21:42 by IdoNotKnowWhy »

Offline Tauceti

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I checked the 1.5d changelog, a big work you have done. Thanks.

For the next patch, I'll be working on the Soul Collectors, new NPCs that will allow you to preview the souls that drop in each act.

What do you mean, will it be possible to check all the perks of a particular soul or a short description of it ?

Offline soa

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I checked the 1.5d changelog, a big work you have done. Thanks.
For the next patch, I'll be working on the Soul Collectors, new NPCs that will allow you to preview the souls that drop in each act.
What do you mean, will it be possible to check all the perks of a particular soul or a short description of it ?

What is planned is :

- Add Soul Collectors, new merchant NPCs in every town (in general, where there are already merchants)
- Soul Collectors will sell formulas with 1x1 square size looking like souls.
- Each formula will correspond to an existing soul that can be dropped in the current act, meaning the result of completing the formula is a soul worn by a hero/boss in this act.
- No soul will be actually craftable with these formulas in the first released version, the formulas will be used to display what the souls do. The reagents will be impossible to find.
- The description of the souls will be in the formula description, like if you read an artifact or a forged item formula. So you will get the same level of information as if the soul is in your inventory.
Due to engine limitations, I can't make active skills show their description.
- The colors of the formulas will be based on the attributes required to wear the soul (red for STR, green for DEX, blue for INT, gold for 3 attributes and a mix of two colors for souls with two attributes).
- The description of souls will include the act where they can be found, and the type of monster that drops it.
- If time, the drop rate may be included in the formula description.
- Later, I may add ways to craft the souls, maybe with other souls, or specific items. Not sure if I'll do that or let them stay there only for display.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Tauceti

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Ow, that sounds good !

- Later, I may add ways to craft the souls, maybe with other souls, or specific items. Not sure if I'll do that or let them stay there only for display.

As a player, my feeling is fighting heros should be the main road to get souls. Crafting souls could be fun though, if restricted to very specific cases.

Offline soa

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Ow, that sounds good !

- Later, I may add ways to craft the souls, maybe with other souls, or specific items. Not sure if I'll do that or let them stay there only for display.

As a player, my feeling is fighting heros should be the main road to get souls. Crafting souls could be fun though, if restricted to very specific cases.

At the same time, there is a need for a soul recycle system, because you end up with many souls and I want to give them a purpose for self-found characters.
So there could be :
- a "lottery" allowing you to recycle, say 3 souls against a random one from the act
- some heroes dropping only a soul fragment, or something that is not usable directly and needs crafting to be properly usable
- recycling souls to create MIs or other things


Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline IdoNotKnowWhy

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How many new sets in this mod ? Will have some sets for every characters ? Like "Alexander's Set" for Warden.

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