Author Topic: Soulvizier AERA - Presentation, changelogs, downloads [1.6 RELEASED]  (Read 22897 times)

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Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #15 on: 12 February 2020, 20:20:22 »
These functionalities of "classic" Soulvizier v0.98i are not restored :
- Enchantable Epic and Legendary items (too much imbalance)

Is this difficult to do this feature yourself?

It's something I don't want. So I don't care if it's difficult or not, I don't want to spend even 10 minutes working on it. As with every feature I don't want, if you want it, mod it.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #16 on: 12 February 2020, 20:28:41 »
Will there be Mythic item drops or will it only be obtained through crafting (formulas)?

In current game state, is there an area/dungeon where one can hunt/farm for better/increased chance of loots?
I never knew a SV version with droppable Mythics (outside of a formula). And it's probably for the best. I admit these items are probably not balanced in the current version of SV. Maybe still too rare, too powerful with too low requirements.

There is no particular area I designed for farming. Actually farming is not something I want to favor. It shouldn't be part of the core gameplay in my opinion. Not something you have to do. Only something you do if you are underleveled, have bad stuff, or if you're looking for a particular MI. Or in the end game.
I prefer to give more options to trade or recycle stuff, and offer a good variety of items to players just playing the game "normally" (like no farm, full map clear) than to create "farming zones" or encourage boss runs and such. So farming should be pretty much like the base game now.
« Last Edit: 12 February 2020, 20:31:14 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Groom

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #17 on: 13 February 2020, 03:36:40 »
Will there be Mythic item drops or will it only be obtained through crafting (formulas)?

In current game state, is there an area/dungeon where one can hunt/farm for better/increased chance of loots?
I never knew a SV version with droppable Mythics (outside of a formula). And it's probably for the best. I admit these items are probably not balanced in the current version of SV. Maybe still too rare, too powerful with too low requirements.

There is no particular area I designed for farming. Actually farming is not something I want to favor. It shouldn't be part of the core gameplay in my opinion. Not something you have to do. Only something you do if you are underleveled, have bad stuff, or if you're looking for a particular MI. Or in the end game.
I prefer to give more options to trade or recycle stuff, and offer a good variety of items to players just playing the game "normally" (like no farm, full map clear) than to create "farming zones" or encourage boss runs and such. So farming should be pretty much like the base game now.

Don't remove or nerf the Mythical gear =)
We are already missing the relic/charm on epic/legendary items, so it's great to look forward to the mythical items.

--------------------

I thought about an idea, from from a mod in the Steam workshop:
How about a very, very small chance a hero will spawn from a monster that has been killed? Say 0.05% chance (or lower)
And maybe 0.01% chance (or lower) a Hero boss will spawn?


https://steamcommunity.com/sharedfiles/filedetails/?id=1882819690

Offline Dazliare

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #18 on: 13 February 2020, 05:45:42 »
Is there a version of SV I can download to play with a separate install of Immortal Throne? I'm jonesing, and without a release date on this, I'm debating just playing the older version. It's not nearly as long too, which is appreciated

Offline MedeaFleecestealer

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #19 on: 13 February 2020, 06:41:12 »
You can download the original versions of Soulvizier here

https://titanquestfans.net/index.php?board=250.0

Whether they all include IT as well I don't know since I've never played this mod. 

As for this version I doubt it since Nordic combined both TQ and IT into one version when they made Titan Quest AE. 

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #20 on: 14 February 2020, 19:32:25 »
I thought about an idea, from from a mod in the Steam workshop:
How about a very, very small chance a hero will spawn from a monster that has been killed? Say 0.05% chance (or lower)
And maybe 0.01% chance (or lower) a Hero boss will spawn?

https://steamcommunity.com/sharedfiles/filedetails/?id=1882819690

I heard this before, I can do something similar, but not for every monster, only a few. That would be too much work otherwise.
There's at least a planned hero in A5 that will make a surprise spawn out of a standard random enemy that dies.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #21 on: 19 April 2020, 20:09:14 »
Just so you know, the topic has been moved in a new board dedicated to SV:AERA along with the other SV topics.

I'll update the downloads section this evening with the first public release.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline MedeaFleecestealer

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #22 on: 19 April 2020, 22:16:34 »
That's great news soa.  I know many people are looking forward to playing this. 

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #23 on: 20 April 2020, 00:52:49 »
After several years of work, the mod is finally released !
Some work is yet to be done, there will always be new ideas for content, and need for balance and bug fixes. But given the good feedback during the private beta, I thought it was time to release it publicly.

Link on first page in the Downloads section.
https://titanquestfans.net/index.php?topic=1201.msg14052#msg14052

It's a "hard mod" version, like in the private beta.
I will now work on a custom maps version (Steam or GOG), no release date yet.

I will update the presentation page tomorrow. Thanks to all those who participated in this project, and thanks you for your patience !
« Last Edit: 20 April 2020, 01:16:43 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline sauruz

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #24 on: 20 April 2020, 01:25:53 »
Congratz on the realese! I beleive it was very hard task to do.

Im sure everyone will love it!
"Welcome to new home, be nice and strong ! "

Offline nargil66

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #25 on: 20 April 2020, 01:49:08 »
Finally! Time to playtest 1.5 :D

Offline icefreeze

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #26 on: 20 April 2020, 05:59:30 »
@soa So if i copy a game version for work only with Soulvizer mod, can i run the 2 game parallely?

Offline Shayras

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #27 on: 20 April 2020, 10:48:41 »
Hi Soa, I just wanted to say THANK YOU for this mod and all your hard work!

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #28 on: 20 April 2020, 14:03:14 »
@soa So if i copy a game version for work only with Soulvizer mod, can i run the 2 game parallely?

You mean copy the whole Titan Quest Anniversary Edition directory and install the mod files there ? I think it should work, that's what nargil does IIRC.
But if the official game updates (engine changes, exe or dll changes), you'll have to copy the updated files manually.

For the saves, there will still be 1 directory for all saves, so name your characters SV_XXX, Sou_XXX or whatever. You can also create a special save directory for SV, but you'll have to rename it each time you want to switch.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline AlcyonV

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #29 on: 20 April 2020, 16:03:58 »
Quote
You mean copy the whole Titan Quest Anniversary Edition directory and install the mod files there ? I think it should work, that's what nargil does IIRC.

Yes it works. Way easier than renaming files each time for those who want to still play vanilla game alongside SV.

Quote
But if the official game updates (engine changes, exe or dll changes), you'll have to copy the updated files manually.

Or re-install SV from updated vanilla game. Not so long and official updates are not so frequent.

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