Author Topic: Soulvizier AERA - Presentation, changelogs, downloads [1.9b RELEASED]  (Read 42874 times)

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Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #30 on: 20 April 2020, 16:24:14 »
Or re-install SV from updated vanilla game. Not so long and official updates are not so frequent.
It's just that sometimes, the devs do "silent" updates, they don't really tell anyone or create a new version, and yet some files are updated. I've noticed that several times.
That's another reason why it's best to disables auto-updates if you use Steam (I don't know how GOG works).
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline mvlad954

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #31 on: 20 April 2020, 18:25:40 »
Congratulations soa and everyone who worked on this project! It's good to see Soulvizier back to TQ after so much time. Even though the game had 2 expansion packs after the AE, your uncanny persevernace had made this dream a reality. Thank you for this and good luck in the future!

Offline Lallushe

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #32 on: 20 April 2020, 19:02:21 »
Congratulations guys! You all are awesome and good job on reviving the mod I love!

Offline Jaylo

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #33 on: 21 April 2020, 00:45:16 »
Let the celebrations begin ;)
As Rimmer would say, Marvelous!

Offline Kratos

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #34 on: 21 April 2020, 17:40:57 »
Hi bro, I had a problem adding the mod, the masterial all lost some skills like these pictures, plz help me fix! i have settup all new game but can't fix the error.

Offline Vilius_K

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #35 on: 21 April 2020, 19:25:34 »
Spectacular work and thank you very much! You gave many people a reason to play Titan Quest again.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #36 on: 21 April 2020, 19:35:43 »
Hi bro, I had a problem adding the mod, the masterial all lost some skills like these pictures, plz help me fix! i have settup all new game but can't fix the error.

Do you have Ragnarok + Atlantis ?
Have you installed the CORE files + patch 1.5 (two links) ?
« Last Edit: 04 May 2020, 20:58:19 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Tauceti

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #37 on: 21 April 2020, 20:37:26 »
Playing Act I Greece and it's a lot of fun  ;D

Thank you Soa for the beautiful work and to all contributors.

Offline Jaylo

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #38 on: 22 April 2020, 01:24:44 »
I was excited to learn that you added a pet to the Rune mastery and then a little disappointed to discover it is a timed pet and not a permanent one.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #39 on: 22 April 2020, 01:33:15 »
At first, I created a permanent pet, but due to a bug since Atlantis it didn't work anymore (it was a different model).

So I switched to another version, with a Golem, that is supposed to work conjointly with the menhirs.
I may also add a skill modifier like for Warfare Ancestral Warriors, to make the Golems last longer.
But given the way it is designed, it's best if you summon the Golem(s) once and awhile, next to the Menhir Wall, so they can shoot.
I may also change the Golems so that you can summon them only one by one, but still with a maximum of two (or three ?)
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline butinp

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #40 on: 22 April 2020, 08:27:29 »
what happened to the inventory?
Spoiler for Hiden:
« Last Edit: 22 April 2020, 15:32:49 by efko »

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #41 on: 22 April 2020, 12:13:08 »
what happened to the inventory?
Spoiler for Hiden:
It seems normal. The buttons for bags and sorting are not in the same place.
You'll have a bigger inventory than vanilla.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Jaylo

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #42 on: 22 April 2020, 13:17:06 »
At first, I created a permanent pet, but due to a bug since Atlantis it didn't work anymore (it was a different model).

So I switched to another version, with a Golem, that is supposed to work conjointly with the menhirs.
I may also add a skill modifier like for Warfare Ancestral Warriors, to make the Golems last longer.
But given the way it is designed, it's best if you summon the Golem(s) once and awhile, next to the Menhir Wall, so they can shoot.
I may also change the Golems so that you can summon them only one by one, but still with a maximum of two (or three ?)
I appreciate what you had to do but i'm not really a micro player which is why i like permanent pets, summon them and let them do their thing.
I wanted to roleplay a Thor type character using the Mjolnir set with Storm and Rune masteries.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #43 on: 22 April 2020, 13:39:49 »
I appreciate what you had to do but i'm not really a micro player which is why i like permanent pets, summon them and let them do their thing.
I wanted to roleplay a Thor type character using the Mjolnir set with Storm and Rune masteries.
I don't think it uses that much micro, you don't need to tell them where to go and manage their every move.
Just summon them close to the Wall, it's not more microing than casting a simple spell.
Other than that, you'll be able to get permanent pets with Storm Wisp + if you find a Mercenary Contract, and there are many souls with permanent pets too. Some souls can automatically summon pets when you attack or take a hit.
The souls list is a work in progress, but I can highlight which one give permanent and temporary pets.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline mvlad954

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #44 on: 22 April 2020, 20:03:50 »
Hi! I have 2 questions:
1. WNG's poison and vitality staves have a blue backround in the inventory. Is this supposed to happen?
2. Bonuses to new SV skills from items are marked as "invalid skill profile". Why is that? I have followed installation instructions and put all the files in their corresponding directories. What am I doing wrong?

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