Author Topic: army mod ae/ragnarok/atlantis (mercenary mod) WIP  (Read 3405 times)

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Offline sunnysideup886089

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Re: army mod ae/ragnarok/atlantis (mercenary mod) WIP
« Reply #15 on: 10 November 2019, 19:18:32 »
Batallion of Flames.

i tried to test it... but it appears this mod  isnt compatible with the latest patch and expansions... my character wont move. where can i find the changelog for this mod as so i can lurk with its files using arzexplorer... whos the author for permission?
take it slow... make it happen

Offline nargil66

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Re: army mod ae/ragnarok/atlantis (mercenary mod) WIP
« Reply #16 on: 10 November 2019, 22:07:58 »
I ported a mapless version:
https://mega.nz/#!RfISiIhJ!D2wynIpttkxDucwct6uL7Xt5kjvQpF_MUmqU4zjjbi4
There is a code: god (to test skills faster)

Offline oldage

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Re: army mod ae/ragnarok/atlantis (mercenary mod) WIP
« Reply #17 on: 01 January 2020, 02:44:01 »
Hi Nargill, taking a break from Kingdom of Amulur.
Getting ready to start  TQ Anniversary for final round. Everything was a mess so starting all over from scratch for my last harrah . Deleted everything and download  everything new. Deleted the vaults, so truly is new. The  question is, is any of your mods complete to use? If not does the redhead elves you made still work or did you update?
Like the half elves you made along time ago. I'm using Vault 3.4.

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