Author Topic: "100% Balanced" - Staff Harbinger (physical / pets)  (Read 187 times)

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Offline Torstein159

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Not only was I able to make it a silly character, by making it look like my avatar, but being a harbinger, you can't make it not OP. Warfare with CDR is just too much, not to mention Atlantis' changes. With almost permanent 80% damage absorption, 60<% chance to dodge, warriors with the mastermind buff, useful doppelganger, this one performs beautifully, yes, even with some low resistances and DA, it's not an issue at all.

This is obviously gear-dependent, all of my items here are forged (3 from @Anuchyfilm ), that's also the reason i don't make build guides, since with my toons, I rely too heavily on upgraded items.

I said useful, because even at level 1, doppel's spells (war horn, distort reality, sands of sleep) are useful and provide great CC. It's staff damage is also worth mentioning.

Performance in 6-players diff: 8.5/10
Multiplayer: Doppel is problematic, but it's not an inseparable part of the build; no issues otherwise, good support
Fun meter: 6.5/10 (it's unique but too passive)

Base Attributes:
500 hp
300 ep
190 str
338 int
290 dex

Skill tree - Warfare:
Spoiler for Hiden:
Skill tree - Dream:
Spoiler for Hiden:

Items:
Spoiler for Hiden:

Ares' War Helm (staunch; of the mammoth)
Berserker's Mantle (honor guard's; of erudition)
Demonskin Walkers (plato's; of might)
Stonebinder's Cuffs (alacrity)
Staff of the Covenant (philosopher's; of immortality)
Ran's Favor (lithe; of mana)

Asgard, 6-players difficulty:


Styx, xmax:
Avatar artwork credits to the amazing WNG :>

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Offline Anuchyfilm

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Re: "100% Balanced" - Staff Harbinger (physical / pets)
« Reply #1 on: 09 July 2019, 18:56:13 »
I love how the characters use psionic touch on staff. Their posture is very funny. I'll surely build these type of staff user soon.
imo I dont think the build depend a lot on gear. You'll have INT and STR so just pick a good green staff and socket valior of Alchelis, it'd be fine.

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Offline Torstein159

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Re: "100% Balanced" - Staff Harbinger (physical / pets)
« Reply #2 on: 10 July 2019, 09:47:00 »
Right, I guess that makes sense, but in this case staff harbinger works with any setup that gives max recharge and physical damage, it could be a green staff, for a mix of dmg types. Pet jewels are optional, attack speed could be much lower and it would still perform well. This class doesnt need to care much for resists, because game logic gives you pretty much free 80% absorption.
Avatar artwork credits to the amazing WNG :>

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