Author Topic: Deities Mod - Development  (Read 35669 times)

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Offline icefreeze

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Re: Deities Mod - Development
« Reply #600 on: 21 March 2019, 10:32:55 »
Fallen gods is the last one. Yo can always check the latest upload date.
Yeah, i ask that because you say the update at 13-2-2019 i the newest at #1  ;D

P/S1: Eh, the mod still can create character start at lv1 but Legendary?
I create new character and forget to check the difficulty to Normal and character start at Legendary with -100% almost resistances like Tq-AE:Ragnarok :D

P/S2: Does character only using one weapon? Because i don't see the 2nd place to set the weapon, so i can swapt weapon  :-\

P/S3: Caravan storage just can using 5 top rows, the slots below can't use.
« Last Edit: 21 March 2019, 11:32:26 by icefreeze »

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Offline oldage

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Re: Deities Mod - Development
« Reply #601 on: 21 March 2019, 14:32:44 »
Icefreeze. That's a hold over from when it required 100,00 to get bigger. Its a bummer when you have all the things to save.
Nargil probably has a lot more on his mind developing the Mod right now.
Where did it say anything about choosing Normal or higher?
Whoops! Tried Epic and could go there.
« Last Edit: 21 March 2019, 14:43:55 by oldage »

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Offline nargil66

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Re: Deities Mod - Development
« Reply #602 on: 22 March 2019, 02:02:30 »
Made a wallpaper, for all who like the mod. Enjoy :)
Spoiler for Hiden:

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Offline icefreeze

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Re: Deities Mod - Development
« Reply #603 on: 22 March 2019, 07:20:37 »
Icefreeze. That's a hold over from when it required 100,00 to get bigger. Its a bummer when you have all the things to save.
Nargil probably has a lot more on his mind developing the Mod right now.
Where did it say anything about choosing Normal or higher?
Whoops! Tried Epic and could go there.
Caravan storage don't show anybutton to unlock slots. They look like unlock all but can storage at those expand slots.

Made a wallpaper, for all who like the mod. Enjoy :)
Spoiler for Hiden:
I thinks the color is too burning ^^.

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Offline nargil66

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Re: Deities Mod - Development
« Reply #604 on: 22 March 2019, 15:03:45 »
Made a wallpaper, for all who like the mod. Enjoy :)
Spoiler for Hiden:
I thinks the color is too burning ^^.

Spoiler for Hiden:
Better now? :)
 

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Offline icefreeze

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Re: Deities Mod - Development
« Reply #605 on: 22 March 2019, 15:41:00 »
Made a wallpaper, for all who like the mod. Enjoy :)
Spoiler for Hiden:
I thinks the color is too burning ^^.

Spoiler for Hiden:
Better now? :)
Yeah, better now  ;D

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Offline nargil66

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Re: Deities Mod - Development
« Reply #606 on: 22 March 2019, 15:46:45 »
Tweaked it once more:

Spoiler for Hiden:
The first was to green, the second too purple. Added them in two layers and made a mix between the two. Voila - more balanced. :D
« Last Edit: 22 March 2019, 17:47:06 by nargil66 »

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Offline oldage

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Re: Deities Mod - Development
« Reply #607 on: 22 March 2019, 18:12:17 »
Now to make her a little less like my son's  chunky first wife. Too chunky, thin down  or change angle a little. Like the theme, I find a 6-11 torch and always play the first half dozen levels with it.
Have it as wall paper. My few icons show up great on dark background. What is the square in the upper right corner, that  sort of blocks the torch
« Last Edit: 22 March 2019, 18:27:20 by oldage »

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Offline nargil66

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Re: Deities Mod - Development
« Reply #608 on: 22 March 2019, 20:39:40 »
Hmm, the mesh itself isn't chunky at all, maybe its my wide screen resolution causing it. All right, thinner she will become :D Will post an update later.

Right now im working on the nymph bump textures (that add relief/gloss). I never knew how to make good ones and today I'm reading tutorials. Without a good bumpmap half of my efforts on the real texture will be in vain.

Also they wear a new sash, made from vanilla Spirit torso:



When I start adding new enemies, all pet items that you see will be made to MI sets. In the case of lampades - their torches, knives and sashes will be equipable by the player.

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Offline oldage

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Re: Deities Mod - Development
« Reply #609 on: 22 March 2019, 23:42:06 »
Good luck with your endeavors. Sounds like lots of hard work and patients.
Have a question, put a point in Marksmanship and two in barbed arrow. where does it go. It wont go in left button slot. What is the shriek whistle for? Looks like once activated that's all you need.

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Offline nargil66

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Re: Deities Mod - Development
« Reply #610 on: 23 March 2019, 07:45:11 »
It took me a whole week to make the new lampades, but i'm satisfied. Now my mod has the sexiest nymphs ever  ^-^
Bumpmaps are finished. The tutorials didnt help as much, but it still worked. I also fixed some of the old animations from Battle Nymphs and added new ones. I'll probably release the lampades as playing characters today (including the nude versions) But now I have to sleep lol.
« Last Edit: 23 March 2019, 07:47:56 by nargil66 »

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Offline oldage

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Re: Deities Mod - Development
« Reply #611 on: 26 March 2019, 18:05:17 »
How does Marksman work now? Wont go in LMB. Why does it make a screeching sound?

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Offline nargil66

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Re: Deities Mod - Development
« Reply #612 on: 26 March 2019, 19:00:23 »
The eagle screech is just a sound for activation. It's not a LMB skill because it's impossible to increase proectile range in its template. So I made it a self buff like Envenom Weapon.

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Offline oldage

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Re: Deities Mod - Development
« Reply #613 on: 27 March 2019, 04:42:47 »
Thanks for the quick answer

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Offline nargil66

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Re: Deities Mod - Development
« Reply #614 on: 11 April 2019, 04:50:53 »
Mmmkay, I haven't posted much progress here lately... there are new things done, but TBH last two weeks I cant focus on anything for very long. So im just working on random things. Like this old idea:

Quote
Edit 3: Just got an idea about Egypt... what if it's possible to make a dual horse chariot? I've never really put a though on it... Imagine a mummy pharaon boss, riding a chariot with two undead horses... It would be awesome! Something like this:

Spoiler for Hiden:
I think it's worth a try.

First part of the idea is already done - attachments. I started moving things in 3ds Max, then I thought: "Why the hell when i can use the Viewer ?". Then i just went in Viewer and attached everything ^^. If you want to see the progress so far, here it is. Warning: animations are not  even started yet, and it looks more like a freaking catapult than a chariot. Lol.

Spoiler for Hiden:


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