Author Topic: Soulvizier masteries after Atlantis  (Read 41 times)

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Soulvizier masteries after Atlantis
« on: Today at 20:21:35 »
So I decided to create a dedicated topic adressing the new skills in Atlantis and how I plan to implement them (or not) in Soulvizier.
There is a limiting factor because for now we still have a 24 skill limitation in every skill tree, so I canít put as many skills as I want toÖ I requested the devs to put this to a higher limit but I donít know if it will be done (and when).
This means that when I will add a new skill, I will have to delete another or merge a skill and its modifier.

All masteries
ē   I think I will ditch the new Taunt skill because it wastes a precious skill slot for all masteries. Maybe Iíll find some room for it in quest/scroll trees.

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Re: Soulvizier masteries after Atlantis
« Reply #1 on: Today at 20:21:45 »
Hunting
ē   Spear Dance : itís an overall failure, it feels very clunky to use (poor FX, no sound), fear is an horrible idea in a lot of cases, like here, because you want the enemy to stay close so you can kill faster, not flee like these nasty archers. That said giving multihit to hunting is very useful in some builds where you lack it, eg Hunting + Spirit has a faster clear speed with it, from my playtesting.
=> Spear Tempest in Soulvizier already did it better : decent bonus physical (+OA/Attack speed), confusion instead of fear, 100% dodge during the animation. Skill modifier (called Flayer) that boosts the number of targets, angle and damage. Seems OK to me, the skill is offensive and defensive (in a way). Maybe Iíll recycle the Spear Dance icon for Flayer. Only thing, maybe the cooldown is too low, I donít know.


ē   Finesse : seems over the top if you add it to Call of the Hunt. May be justified mostly for pets and multiplayer. I think Iíll redistribute some of these bonuses, toned down, in CotH and its existing modifier. No slot lost.

Other things :
ē   I reactivated Eviscerate (Take Down modifier that disappeared in last Soulvizier version). It still feels a bit too weak, ideas for improvement ? Like : reduce cooldown,Ö Or maybe Iíll remove it and merge it with Take DownÖ Its bleeding damage will improve at least to Anniversary level (375 bleeding ~3s).


« Last Edit: Today at 20:45:55 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #2 on: Today at 20:21:53 »
Warfare
ē   Lasting Legacy : Iíll keep it as is.
ē   Slam : the idea seems OK to me, Iíll keep it and may tweak numbers in the future.

So, two slots will be needed, this is a tough choice. Iím thinking about :
ē   kicking Glory out because itís too cheesy over Battle Standard + Triumph, which is already too powerful (and that +X% XP that you can use as an exploit for getting more quest XPÖ)
ē   merging Finesse (yeah, same name as Hunting Atlantis skill) with the highest levels of War Wind.

   
   
ē   Maybe Lineal Chains (active replacing Hamstring) would need to become Hamstring again, otherwise it may give too much active skills in one mastery.

« Last Edit: Today at 20:48:46 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #3 on: Today at 20:22:03 »
Defense

ē   Perfect Block : this one seems to really fit the mastery (you need some skill to time it correctly), but will be a tough one to balance. I think Iíll keep it but it will need some balance. Clearly designed for boss fights or to block something powerful.
ē   Unyielding Phalanx : I like the skill aesthetically but not sure about itís real intent because pets donít look like theyíre designed for damage, and donít protect very well either for a 80sec CD skill, because they are not around your char. Still, adds variety to Defense which had no pet. I was thinking of giving ranged fighters to the Phalanx (a mix between melee and ranged), but not sure if itís doable, plus some ranged guys will be on the front line because you canít control the placement. Maybe the soldiers should be able to move (slowly) to be able to do more damage.
So, two slots will be needed, and for now I donít really know which ones are the best candidates. Any thoughts ? (new skills from SV are shown below).
Maybe Shield Training should go into Armor Handling, or Battle AwarenessÖ Or be deleted/toned down ?
Any way, if I canít find room, Iíll put these new skills on souls or items.

« Last Edit: Today at 20:57:16 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #4 on: Today at 20:22:13 »
Rogue/Occult
ē   Blade Barrier : Iíll keep it, will need to upgrade the poor graphics and improve damage. Maybe it should be in a line instead of around the char ?
ē   Poison Mayhem : I wonít keep it, there are already two upgrades for poison bomb in SV (which is actually no longer a pure poison damage bomb). Maybe later if I think it fits, or more probably there will be a soul skill with multi poison gas bombs (closer bombs for the reliability of the skill).
=> Overall one skill slot is needed. Iím thinking of ditching Shadow Grasp (Breach modifier) and reverting Breach to its Underlord state (in SV, itís a big hand coming from the ground with AOE damage, in Underlord it was summoning suicidal demons).

« Last Edit: Today at 21:25:39 by soa »

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Re: Soulvizier masteries after Atlantis
« Reply #5 on: Today at 20:22:24 »
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Re: Soulvizier masteries after Atlantis
« Reply #6 on: Today at 20:22:39 »
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Re: Soulvizier masteries after Atlantis
« Reply #7 on: Today at 20:22:47 »
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Re: Soulvizier masteries after Atlantis
« Reply #8 on: Today at 20:22:58 »
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Re: Soulvizier masteries after Atlantis
« Reply #9 on: Today at 20:23:08 »
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Re: Soulvizier masteries after Atlantis
« Reply #10 on: Today at 20:23:19 »
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