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Downloads / TQIT Soulvizier mod v0.90, v0.96 and v0.98i
« Last post by MedeaFleecestealer on Today at 15:48:01 »
The Soulvizier mod aims at providing a more varied and difficult TQ:IT experience.
Instead of focusing on just a single aspect, the mod expands on just about everything in the game: New items, new monsters, new skills, new areas and more.
Built upon Munderbunny’s highly popular Underlord mod, it includes all his mastery reworks and new content.

200+ New hero monsters.
180+ Items.
New item types (Souls, Mercenary Scrolls, Orbs etc.)
500+ Souls.
Elite monsters.
All bosses rebalanced.
Greatly increased difficulty.
New Merchant class “Alchemist”.
200+ Item skills.
Map and AI enhancements.
Build upon Munderbunny’s Underlord mod.
Includes Kirii’s DiabloUI.

Gameplay Changes
Base move/attack/cast speed increased.
Max level raised to 1000.
Epic and Legendary items are enchantable.
Changed XP formula to make late game leveling faster.
Souls are ring-slot items which inherit attributes and even sometimes abilites from their former owners. All heroes and bosses have their own soul which only they can drop.
If you’ve played the Nez mod for D2 you will be familiar with the concept of souls.
Souls from bosses and hero monsters are especially powerful and their potential should not be overlooked.
Souls are quite rare and are used in various useful and powerful recipes and should therefore always be picked up, even if their bonus stats seem weak.
Mercenary Contracts
Mercenary Contracts are rare artifact-slot items which offer powerful summonable pets.
Each mercenary is specialized at a certain role and their power easily rivals that of other artifacts.
Hero Monsters
There’s two hundred new hero monsters and existing heroes have all been buffed both in terms of power and loot drops. All heroes have their own visuals and combinations of abilities, some of which can be obtained from their souls. A few very powerful uber heroes can also rarely be encountered.
Orbs are rare one-handed items, some act as shields others as weapons, often providing powerful elemental or spiritual bonuses at the cost of reduced physical protection.
Forge Formulas
Forge Formulas are recipes which are used at Enchanters in the same way as Arcane Formulas, however these formulas aren’t used to forge Artifacts, but can instead be used to create wide variety of powerful and specalized equipment.

Q: Why does my game crash when I open chests?
A: Turn of any droprate modifiers in TQ Defiler.
Q: Why do all the new monsters and items show up as TagNotFound?
A: Only english language files are included, using any other languages will not work for the new content.
Q: I found an item that gives + to Bow/Blunt/Sword/Axe/Spear/Staff Mastery?
A: Weapon Masteries are passive skills all characters have regardless of their mastery selection, they boost attack damage of their respective weapon types.
Q: Do I need to install the fanpatch or Underlord?
A: No, both are included in the mod.
Q: Do I need to install the RNG fix?
A: No, it is included in the mod.

Thanks to Munderbunny, Swift and Kirii for allowing me to use their content <3

First install the full version 0.90 base, then 0.96 patch and it then the 0.98i patch.
Extract all the files to your Titan Quest Immortal Throne install folder.
Note:The mod replaces the original game, so remember to take a backup of your folder if you want to remove the mod later.
Things you should be aware off:
Only English language files included, using other languages will result in missing text for the new content.
This is a beta release, expect some imbalances and unfinished content, though they are minor at this point.
As with all other mods, create a new character when playing, using old characters will screw up their skill trees.
You can use your Underlord characters for this, but be aware you won't be able to use weapon masteries.



Updated and way to go letsrock.  :)
TankMageYellow is now at the Great Wall, level 34.

Ideas and Suggestions / Re: Version 2 Development LOC
« Last post by Bumbleguppy on 12 November 2018, 23:57:08 »
After awhile, I didn't like the black widow summons for Rogue, so I turned them into Shadow Demons. They aren't timed, but instead are flimsy like skeleton warriors.
Ideas and Suggestions / Re: Version 2 Development LOC
« Last post by nargil66 on 12 November 2018, 22:20:45 »
Here is a big list of evil or neutral daimones:
Spoiler for Hiden:
Algos   Grief
Ania   Sorrow
Deimos   Fear, Terror
Eris   Strife
Penthus   Mourning
Phobos   Fear, Panic
Phrice   Horror
Phthonus   Jealousy
Styx   Hate
Zelus   Envy

Achos   Pain
Amechania   Helplessness
Geras   Old Age
Hypnos   Sleep
Ker   Death
Lethe   Forgetfulness
Limos   Hunger
Mania   Madness
Methe   Drunkenness
Morus   Doom
Nosos   Disease
Oneirus   Dream
Penia   Poverty
Ponos   Toil
Ptocheia   Beggary
Thanatos   Death

Coalemus Stupidity
Cratus   Strength
Dolus   Guile

Adephagia   Gluttony
Aergia   Laziness
Anaideia   Ruthlessness
Apate   Deceit
Ate   Delusion
Corus   Insolence
Dyssebia   Impiety
Epiphron   Prudence
Hybris   Arrogance
Peitharchia   Obedience
Phonus   Murder
Pseudologus   Lies
Thrasus   Rashness

Alala   Battle-Cry
Ara   Curse
Homadus   Battle-Din
Momus   Mockery
Alastor   Blood Feud
Androctasia   Slaughter
Hysmina   Fighting
Ioke   Onslaught
Mache   Battle
Palioxis   Retreat
Phonos   Murder
Poine   Retribution
Proioxis   Pursuit

Dysnomia   Lawlessness

Btw, if the machae MI names are changed to something else, all of them can become demons of different aspects of war.
Edit: Got an idea for the North - banshees. Not exactly celtic or norse but...
Ideas and Suggestions / Re: Version 2 Development LOC
« Last post by sauruz on 12 November 2018, 22:07:18 »
Some ideias_

that mounted machae , that nargil made, would fit soo well here !

Winged bone fiend ( using manticore skeletton mesh)

The abyssal liches in act 4 can be HellFire Liches ( litle flavour , so can be different the ones from orient)- focus on casting death and alot of fire spell/ summons

some Odontotyrannus could be around there as well.

oh btw, the Stygian Hydradon from salt plains, could have vitality/soul attack based instead of fire/thunder
Ideas and Suggestions / Re: Version 2 Development LOC
« Last post by Bumbleguppy on 12 November 2018, 21:59:27 »
Oooh, the Erinyes made out of valkyries sounds delicious!

Also, the naiads is a good idea for the watery areas.
Ideas and Suggestions / Re: Version 2 Development LOC
« Last post by nargil66 on 12 November 2018, 21:52:20 »
Haha :D Nargil on the phone :D You want to add some demons... wait, gonna do some research. Be back later :)
Edit - Unless you want to add some of the ideas listed here:
Ideas and Suggestions / Re: Version 2 Development LOC
« Last post by Bumbleguppy on 12 November 2018, 21:45:50 »
Yeah, that was my opinion as well.

The shadow demons I used to replace some Machae & Melinoe proxies are pretty tough so I tried to place them in more out of the way areas off the main path through the areas. I know I am going to get some players getting killed by them lol

But I am so used to the Machae I really don't want to go too far aesthetically from the humanoid look I guess. That's why I chose the Limos mesh.


Any ideas?
Ideas and Suggestions / Re: Version 2 Development LOC
« Last post by sauruz on 12 November 2018, 21:28:11 »
what you think of adding more demon types variety ( existing monsters) in the ranks before Hades palace , instead of having full machae , all eternity long.
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