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New Projects / Re: Expanded World - Info and Development
« Last post by Prosoro on Today at 02:12:11 »
You're really up to helping? After you finish Hamunaptra ofcourse?

Yeah man, and this project will be adding new areas/tweaking to the original game maps right? If so that'll be a fresh change for me too.
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Ideas and Suggestions / Re: Version 2 Development LOC
« Last post by Bumbleguppy on Today at 00:55:54 »
No, one is enough for me. :)

Took me awhile to change the texture. Jotuns have 5 textures and shaders so if you override the texture in the monster file, the game uses that texture for all 5 and it looks terrible :D

So I had to bust open the mesh file and add it there
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Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Last post by nargil66 on Today at 00:43:34 »
If you use the main game version as base with Death Effects on top, it should work.
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Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Last post by Typhon on 25 September 2018, 23:53:05 »
Pretty great, I like a lot of the changes. One question, does the Death Effects mod that you released on the Steam Workshop also work with this or nah?
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New Projects / Re: Expanded World - Info and Development
« Last post by nargil66 on 25 September 2018, 22:17:42 »
Greek Monsters Family Tree:

Quote
MONSTER CHILDREN OF GAIA (Primal Goddess of the Earth)
Dragons: Pythian Dragon (Python) / Colchian Dragon / Nemean Dragon
By TARTARUS (Primal Abyss) - Typhon / Echidna / Gigantes
By URANUS (Primal Sky) - Titans (Oceanus, Hyperion, Coeus, Cronus, Crius, and Iapetus) and Titanides (Mnemosyne, Tethys, Theia, Phoebe, Rhea, Themis) / Elder Cyclopes (Brontes, Steropes, Arges, Euryalos, Elactreus, Trakhios, Halimedes, Akmonides, Pyrakmon) / Hecatoncheires (Briareos, Kottos, Gyges - giants with fifty heads and hundred arms)
By PONTUS (Primal Sea) - Ancient Sea Gods (Nereus, Thaumas, Phorkys, Ceto, Eurubya)
By the BLOOD OF URANUS - Erynies (Alecto, Megaera, Tisiphone) / Many Lesser Gigantes: (Samothracian Cabeiri, Cretan Curetes, Phrygian Corybantes, Trojan Dactyls) / Meliae (Elder Oreads). Lesser Gigntes and Meliae are ancestors to many satyrs and nymphs.
By PONTUS or POSEIDON - Charybdis (Sea-drinking monster)

MONSTER CHILDREN OF CETO & PHORKYS
Gorgons (Stheno, Euryale, Medusa) / Graeae (Enyo, Deino, Pemphedo) / Thoosa (mother of Polyphemus) / Scylla / Echidna (another version)
Cetus Monsters: Ethiopian and Trojan

MONSTER CHILDREN OF TYPHON & ECHIDNA
Gorgo (Ancient Gorgon, slain by Zeus) / Chimera / Orthus / Cerberus/ Hydra / Crommyonian Sow (mother of Calydonian Boar) /  Hesperian Dragon (Ladon, sometimes son of Gaia or Ceto)

MONSTER CHILDREN OF ORTHUS & CHIMERA
Sphynx / Nemean Lion

New Monster Race Ideas:

Spoiler for Hiden:
1. Beast - normal animals. Magical creatures like Basilisk, Salamander, Hydradon, etc. will probably be moved to other races.
2. Beastman - used only for "natural" hybrid monsters like satyrs, centaurs, harpies etc. Gorgons for example will be Magical or Draconic. There are too many beastmen in the game anyway.
3. Chthonic* (former Titan race) - used for many kinds of ancient dark gods and monstrosities, including Typhon, Echidna, Hydra, Cerberus, Cetus, Chimera etc. Mostly for the children of Typhon + Echidna or Ceto and Phorkys. In the North - for the offspring of Loki and Angrboda. Nighogg in this case is Chthonic, no matter its a dragon. Maybe even Surtr... In other words - this race will be the main race for big mean bosses.
4. Deity (Former Olympian race) - used for major gods like Hades, Persephone and all Norse gods.
5. Demigod* (former Telkine race) - used for many uber-heroes and bosses like Telkhines, Styx (goddess), Charon, Graeae and others.
6. Demon - some of the demons will be moved to Magical, Draconic or Chthonic.
7. Draconic* (former Device) - many magical serpent-like creatures: Dragons, Wyrms, Draconians, Gorgons, Nagas, Basilisks, Salamanders, etc. I still hesitate if to include Hydra and Nidhogg here. 
8. Fae* (former Ghost) - all fairy-like magical creatures: elves, nymphs, nixies, sprites (Underlord style) and others. There will be alot of nymph types, thrust me.
9. Insectoid - no change.
10. Giant - gigantes, cyclopes, jotunns, trolls, etc.
11. Magical - Elementals, Djinns, Storm Wisps, Ancestral Warriors, magical and spirit animals, etc.
12. Mechanism* (former Construct) - all automatons and mechanical traps, including Rogue's bolt traps. NOT used for simple stuff like spider webs, levers, battle standards, monster lures, etc. All these things will be without race, to open space for another one.
13. Plants - no change.
14. Undead - no change.
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Ideas and Suggestions / Re: Version 2 Development LOC
« Last post by nargil66 on 25 September 2018, 16:05:44 »
You said "summons", are the Jotunns more than one? Sounds way more epic than golem :)
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Ideas and Suggestions / Re: Version 2 Development LOC
« Last post by sauruz on 25 September 2018, 14:28:50 »
uh uh! sounds very fantastic !

maybe the golem could be a reward for a armor/ artefact our a boss :P
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New Projects / Re: Expanded World - Info and Development
« Last post by sauruz on 25 September 2018, 14:25:25 »
looks great ! :)
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New Projects / Re: Expanded World - Info and Development
« Last post by WNG on 25 September 2018, 13:19:47 »
Wow... now I know getting this stuff done will take a while, but I am looking forward to this!! :0
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New Projects / Re: Expanded World - Info and Development
« Last post by nargil66 on 25 September 2018, 10:21:10 »
This is so kool man! My first thought is "If you need help with map-making - sign me on to the team!" ;) Looking forward to more info
You're really up to helping? After you finish Hamunaptra ofcourse?

Edit: Posted the Egypt part.
Edit2: Orient is posted.
Edit 3: Hades is posted.
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