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Messages - efko

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1
Other Modifications / Re: [Tool] TQ Blacksmith
« on: 07 December 2018, 17:33:03 »
Nice to hear that you found solution  :)

2
Other Modifications / Re: [Tool] TQ Blacksmith
« on: 06 December 2018, 03:38:07 »
Welcome to the forum  ^-^
Anyone know how he can fix this?

3
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 05 December 2018, 18:07:31 »
ANybody remember Munderbunny's mod Underlord?

He had a special system where an aura appeared in boss locations in epic and legendary that nerfed your dodging and life leech and manaleech resistances. I spent a couple hours implementing that system today. -33% dodge in epic and -50% in legendary. -25%  and -33% leech resistances.


Ok, just registered to tell this one to you. Munderbunny implemented this system in TQ:IT to remove boss cheese through 100% dodge that was real in TQ:IT and was capped at 80% in TQ:AE. So I'll suggest not to remove the aura debuff but slightly nerf it for now. Also I'll hope you won't forget to increase aura ranges from standart ones. At this moment just going through old Legion of Champions, if I'll have any more suggestions I'll right them up here.
Welcome to the forum mighty hero  ^-^

4
New Members Introduction / Re: Farewell, I'll be gone for a while
« on: 28 November 2018, 03:32:43 »
To add, your mod is your hero and your masteries are your pets, so don't let them stay unfinished for too long  ;)

5
New Members Introduction / Re: Farewell, I'll be gone for a while
« on: 28 November 2018, 03:16:37 »
Well forums are like that, take a break and clean your brain from toxicity/or to say some sort of madness which happens when we spend too much time on forum things or game, making self-pressure on ourselves. Keep visiting forum once in 1-2 weeks to see if there are private messages so we can still be in touch.

6
Looks awesome, better than ever before, it will be perfect when finished completely.

Things that I noticed, on menu bar when I place cursor it says only 5 games, it will be better to be on that list all games, but for Titan Quest and Torch, M&B should be 1 button and when placing cursor over it, then should appear to the right separated games like TQAE and TQIT. "About" page should be updated with info which you had before and everything relevant. Some download links seems to be broken https://www.kirmiziperfect.com/titan-quest-guides-patches-mods-and-utilities-list/

7
General Discussion / Re: Hunter Bow or Throwing?
« on: 27 November 2018, 14:57:51 »
Is throwing weapons possible in Immortal Throne or IT mods? I noticed that only in Soulvizier spears can be thrown, but not sure which mastery allows that. Also which types of weapons can work that way, saw spears, not sure for knives, and can it be dual throwing?

Not sure, but I think Bumbleguppy's Legion of Champions mod has throwing knives in it.  The AE v1 does I know, but so long since I played LoC IT I can't be 100% sure for that.  Don't think dual wielding them is possible.
Ichtians around coast have ability to throw spears in Soulvizier and they are doing nice damage, so maybe I just have to investigate more. I think I saw somewhere but it costs energy to use, so its casting thing, not attack type.

8
General Discussion / Re: Hunter Bow or Throwing?
« on: 26 November 2018, 17:43:23 »
Found some junk from years ago I'm looking at. Thought this might be of interest. It's a discussion Irma 2 and I had because I was looking for a second weapon other than a spear.
Getting in an acceptable format was a pain.

From text document:
Quote
    1. I'd use bow as switch on all of them except Haruspex who can get a spear in the second slot. With a point in Psionic Touch and investment in the Phantom Strike tree, bow Haru can become a bow/spear hybrid quite easily. Sage, Avenger and Ranger get nothing for spear, not even a LMB attack. So I'd keep them on bows.

For bow switches, the primary bow is always about damage. So I'd avoid sockets like Anubis' Wrath and focus instead on Artemis' Bowstring or Valor of Achilles to max out damage. When you have taken damage and want to recover, you can switch to the secondary bow, which could be damage prefix (Relentless, Murderous, Veteran's, etc) with ...of Devouring as suffix and Anubis' Wrath socketed, preferably with +% attack speed as completion bonus. Suck back all that life instantly.

But ADCtH is not the only viable characteristic of the second weapon. Don't forget resistances and special damage types either. Here are some examples:
Apollo's Curved Bow: 84% Poison resistance. Cerberus, anyone?
Astrapi: 90% Lightning resistance. Gives extra protection when kiting Typhon, Grays, Megalesios
Atalanta's Bow: +100% Damage to Beasts. Cerberus, anyone? Also useful against those pierce resistant Turtles.
Helios' Fury: 88% Fire resistance
Painweaver: 64% Bleeding resistance. Useful against Yaoguai's gore attack.
Sybaris: Great energy leech and ADCtH. Very useful if you're an archer who runs out of the blue stuff frequently. Instead of socketing Spectral Matter, just switch to Sybaris when you're running low on energy or health.
Teucer's Warbow: 21% elemental resistance

That's not to say that you'll necessary prefer these weapons to your primary. But it is something to consider. I would always sacrifice some DPS in order to get 80% capped resistance to whatever boss I'm fighting.

Then there is the issue of those Undead skellies, their decent pierce resistance and their resistance to ADCtH/life leech. Your primary weapon may do a passable job against them. But I'd prefer a good damage secondary bow like Vet's of Annihilation socketed with something like Blade of Thanatos (+% Total Damage so it boosts both physical and piercing) with a completion bonus of +50% Damage to Undeads.

In Undead-heavy areas, pair that bow with swap-out armour items like Bellerophon's Leggings (+60% Damage to Demons and Undeads) and Phantom Bane (+70% Damage to Demons and Undeads) and those Undeads cease to be a problem. You can, of course, also keep a bow in inventory with a socket that adds +50% Damage to Demons, and then use that as secondary in late Act IV where most foes are Demons.

Unfortunately, it seems that ...of Necromancy and ...of Demonology don't roll on bows or, if they do, they're extremely rare. Nevertheless, the socket/Bellerophon's/Phantom Bane combo gives you all the damage help you need.

In summary, your secondary weapon is not there to replicate the properties of the first, nor to give you an entirely different means of delivering damage (bow -> staff, for eg). It is there to address special situations where your primary bow may not be ideal. So there is nothing wrong or "wasted" about carrying two bows. Quite the contrary, it is a luxury and one that you should exploit to fullest advantage.


9
General Discussion / Re: Hunter Bow or Throwing?
« on: 26 November 2018, 16:19:23 »
Is throwing weapons possible in Immortal Throne or IT mods? I noticed that only in Soulvizier spears can be thrown, but not sure which mastery allows that. Also which types of weapons can work that way, saw spears, not sure for knives, and can it be dual throwing?

10
Humor / Re: Funny Videos
« on: 22 November 2018, 22:22:07 »
Spoiler for Hiden:

11
New Projects / Re: Deities Mod - Development Thread
« on: 21 November 2018, 00:48:02 »
This one is serious candidate for forum banner, next year

12
Mods from KP will have to be linked as main source for downloading and posts used from KP will need to have link to KP.

Guys we have tags system here, so for posts should be placed tags as well.

13
So what are requirements to become a beta tester and do you get game later for free?

14
New Projects / Re: Soulvizier Ragnarok
« on: 16 November 2018, 22:17:58 »
Masterpiece.

15
New Projects / Re: Deities Mod - Development Thread
« on: 15 November 2018, 23:53:51 »
You mean the vanilla icons, right? I dont think people will recognize custom icons from mods.
Edit: You want square icons or round btw?
All, from all existing mods which are available, uploaded somewhere like package or created something like that from private message - see pm.

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