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Messages - nargil66

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1576
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 25 January 2019, 21:07:34 »
I was thinking more on the item filter idea. There is a mod for Grim Dawn that uses a more colorful item filter. Link:
http://www.grimdawn.com/forums/showthread.php?t=63773
Do you think it's worth implementing? Its not hard to make at all, the only thing modded are the text files.

1577
Other Modifications / Re: Death Effects Mod for TQ:AE
« on: 25 January 2019, 20:59:02 »
I would merge it with Enhanced Gameplay, only I dont like how many of the effects look. I'll probably rework it from scratch and add my own effects before merging it. But i agree, the idea is very cool.

1578
Other Modifications / Re: Death Effects Mod for TQ:AE
« on: 25 January 2019, 19:59:08 »
Update:
- Possible fix for some players not seeing the new effects
- Fixed broken texture link for crag harpy feathers
- Added effects for many quest monsters
- Added effects for many Ragnarok creatures
- Mod jumps to the main game now

1579
New Projects / Re: Hamunaptra Mod - Development
« on: 25 January 2019, 13:33:14 »
So immersive... if there was a Titan Quest 2, this is how it should look... no joke 8)
Your skill with maps and lights is truly amazing.

1580
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 25 January 2019, 03:41:29 »
If you renamed the mod's main folder, go inside it and rename the .arz file to the same name, for the game to recognize it.

1581
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 24 January 2019, 23:20:40 »
Would fit well in Scandia camp
I was thinking of the battle on Bifrost, while you fight the Jotunns.

1582
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 24 January 2019, 21:19:44 »
The minimap is built automatically from the map view when you build the map in the editor. I have no direct access to the process. Unless you want to take each completed mini map .tga file and touch them up in photoshop one by one and manually archive them into the finished map archives, then that's going to be the result.

Nice, i didn't knew this is possible. I pack them back with archive tool? I just want to return back the old Labyrinth map.

1583
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 24 January 2019, 20:59:39 »
Found out something interesting today, about the game music templates. It is possible to add a random music pack to follow the main event music. It's awesome. It means i can include alot more custom tracks to EG. I even tried changing the dbr's event templates to random ones, but it didnt work. This is the exact reason i love modding this game - you can do so many different things, almost without end.
Found a cool track that will fit very well in the new expansion:



Imagine staying in Athens for a while and after the main theme start new custom ambient tracks. Can't wait to try it.

1584
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 24 January 2019, 18:16:52 »
Thats weird, at least the old version should of shown. There arent any critical changes in it.

1585
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 24 January 2019, 10:05:50 »
To be honest, i dont know how to fix this. If i only knew which part of the mod is causing it... I suspect it has something to do with Endymion's changes, but cant be sure.

1586
New Projects / Re: Deities Mod - Development Thread
« on: 24 January 2019, 10:01:36 »
Reworked tiers of nymphs:



Added several new animations, ripped "Charsi" dialogs from Diablo 2 and Warcraft 3. They say "The hunt is on!" when you send them to attack :)
Skins are updated too.

1587
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 23 January 2019, 23:45:19 »
Have just a a minor and major problem.
Minor: when game starts you get standard Ragnarok winter scene. After playing, Save, Restart have  Your scene with flag and fire pot. Each time you exit game and  start, it's back to winter scene.
Major: Vault doesn't recognize Custom Map or character. Says No TQ Character

The first is not a bug, its on purpose. I just like the old menu more.
Second problem - you use configure menu > enable custom maps? I will check again.

1588
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 23 January 2019, 22:01:54 »
@oldage i'm uploading the latest version for Custom Maps. Optional mods are not included, but you have them already. I tested on clean Ragnarok install and everything seems to work. No need to replace anything, just run it as a normal mod.
The replacement thing is only for Steam, because players wanted it ro run from the main game and not block achievements. But for GoG it doesnt matter.

Link:

Edit: start with a new character just in case.

1589
New Projects / Re: Deities Mod - Development Thread
« on: 23 January 2019, 14:00:49 »
Answer - i can, but i like to make my life harder :D The levitating idea is good, may use it. But I wont give up, untill i try everything :)

This is the first failed attempt:



I remember there was a winged uber nymph in Soulvizier. I think Amgoz1 achieved this by attaching animated decoration to a torso armor. Will try it next.

EDIT: Tried 2 more methods of attaching the wings, and I think the second one may work. I wont show anything more tho, untill im 100% sure.
Edit 2: Didn't work, animations break it just the same, no matter how it is attached. I give up. Have to know much more to do it. Valkyrie mesh didnt work either.

1590
New Projects / Re: Deities Mod - Development Thread
« on: 23 January 2019, 06:16:11 »
Thanks man. I thought this one will be done faster, but im stuck on adding wings on the nymph. Everything i tried failed, and now im wasted :/

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