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Messages - nargil66

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1576
New Projects / Deities Mod - Development
« on: 04 November 2017, 05:51:39 »


Forgotten shadows of the past are rising again. They engulf the lands in a black wave of destruction... In these times of great sorrow, when hordes of monsters lay waste to the world of men, mortals think the gods have abandoned humankind. But they haven't. They bestow their blessings upon a hero - you! Devote yourself to two of nine powerful gods from the Greek Pantheon. Master the divine powers of your patron deities and summon mighty companions to aid you in the battle against evil. Whom will you choose?


About Deities Mastery Mod

My core idea is to make a mod based on the Greek Pantheon, as close to the lore of greek mythology as it can be. There will be 9 new Masteries, each related to a major Olympian god. The only exception is Hecate, who replaces Hades and is not an Olympian.  The nine god choises are:


APOLLO 
God of the sun, music, prophecy, healing, archery and disease. Similar to old Dream mastery, but uses burn damage instead of electrical burn. His followers use healing skills, trances, songs, have burning auras and can spread sickness upon the enemy. Also has pet animals, related to Apollo.



Related Weapons:

1. Bow - Personal weapon, a gift from Hephaistos, can spread disease and cause sudden death. More magical than physical.
2. Staff / Rod - Not directly related to Apollo, but a symbol to his son Asclepius.
3. Lyre - Given to him by Hermes, a symbol of music and arts. Ingame will be represented by magic offhand/shield.

Animals and Companions:

1. Raven - Messenger of Apollo. Was white once, but turned black after bringing ill news to Apollo of his lover princess Coronis being unfaithful. Main pets.
2. Phoenix - An Egyptian or Persian resurrecting fire-bird that lay its eggs in the temples of Apollo/Helios. Symbol of the sun. Timed summon pet.
3. Other animals are the wolf, lion, dolphin, hawk and swan. His companions are the nine muses. (None of these will be included, except the muses, which may be related to a skill).

Mastery Draft:
Spoiler for Hiden:


ARES (DONE)
God of war, rage, fear, bloodshed, and father of dragons (his sacred animals). The mastery is very similar to old Warfare mastery, but uses alot of bleed dmg and small amount of burn, also many skills have chance to cause fear. Old skills are reworked or upgraded.



Related Weapons:

1. Spear - Ares' main weapon and symbol is the long war spear (doru) used by hoplites. Spear skills and bonuses.
2. Shield - Not a main symbol, but he is always depicted with a shield. Some of the more offensive shield skills will go to him.
3. Sword - He is also depicted with unsheathed sword as a secondary weapon. Sword skills and bonuses. 
 

 
Animals and companions:

1. Demonic Horses - Four fire-breathing horses that drive his chariot. Names are - Aithon (Red-Fire), Phlogios (Flame), Konabos (Tumult) and Phobos (Fear).
2. Dragons (Drakones) - Serpent-like monsters, offspring of Ares that guard groves and springs sacred to him. They are depicted like wingless giant snakes and breathe poison instead of fire. In greek myths Ares has at least two dragon sons - the Colchian and Ismenian Dragon.
3. Spartoi - War-like men born from the teeth of Ares' dragons. That makes them his grandsons, lel. They are fearsome warriors, but not very clever - if you throw a stone between them, they usually kill each other.
4. Ares' companions are many minor gods and daemons of war. Some of the gods are his sons Phobos and Deimos (Fear and Terror), Enyo/Eris (goddess of Strife/Discord, sister or lover of Ares); daemons include: Makhai/Machae (Battles), Alala (War-Cry), Achlys (Death-Mist), Homados (Battle Din), Hysminai (Combats), Kydoimos (Confusion), Keres (Death-Fates), Androktasiai (Slaughters), Proioxis and Palioxis (Onrush and Backrush), Polemos (War).
5. Animals related to Ares are the vulture, dog, boar, serpent, some types of owls, and Ornithes Areioi (Birds of Ares) - fabulous feather-throwing birds in Amazonian lands. Amazons themselves are offspring of Ares and the nymph Harmonia and have temples dedicated to him.

Skill tree:
Spoiler for Hiden:


ARTEMIS (DONE)
Goddess of the hunt, wilderness and animals, mistress of the moon. Similar to old Hunting mastery, but has more magical skills and does small portions of frostburn damage. New thing is the Moon tree. Bow and spear will use the same skills with slightly different bonuses, depending on the weapon you choose.



Related Weapons:
1. Bow - One of her epithets is Toxotide, meaning "Archeress".
2. Javelins (Hunting Spears) - She sometimes carry shorter spears for hunting and fishing.
3. Thrown weapons - The other thrown weapons from Ragnarok will be included here.



Animals and companions:
1. Nymphs - Many types, but most notable are the sixty Oceanides (probably Nephelai - rain-cloud nymphs), the twenty Amnisiades (Cretan Naiads of river Amnisos) and the three Hyperborean Nymphs (breeze nymphs, daughters of the north wind Boreas). The latter three were her closest attendants, and the name of each was related to an archery skill - Opis (Aim), Loxo (Trajectory) and Hecaerge (Distancing).
2. Hunting hounds - Artemis has 13 or 14 hunting hounds, gifted to her by Pan. Half are males and half females. They are described so strong, that could tear a lion apart.
3. Animals related to Atremis are the stag, deer, boar, bear. She had many mortal hunter companions (mostly women), some of them she made half-gods. I would love to make a golden deer as an ultimate summon, but for now i can't so i'll stick with the boar (she send giant boars after those who anger her).

Skill Tree:
Spoiler for Hiden:


ATHENA
Goddess of the strategic aspect of war, courage, wisdom, crafts and protection. Closest to vanilla Defense mastery. Does small amounts of electrical burn.



Related Weapons:
1. Armor (Aegis) - Main symbol, a breastplate or cloak made from chymera/gorgon/goat skin. In Deities Athena will reduce Dex reqiurements for armors.
2. Shield (Aegis 2) - Sometimes the Aegis is her shield. Often has a gorgon head (gorgoneion) on it, or it's mirror-like.
3. Spear - Not a main symbol, but she always carry a spear.

Animals and companions:
1. Owl - Main symbol as a goddess of wisdom. Will be made silver and ultimate summon pet.
2. Other related creatures are the snake (as a symbol of wisdom); spider (she turn Arachne to this after weaving contest) and gorgon (she is the one who turn Medusa into a monster).
3. Not many other companions, except the goddess Nike (Victory). Will be related to a skill somehow.

Mastery Draft:
Spoiler for Hiden:


DIONYSUS (STARTED)
God of the woods, celebrations, madness, ecstasy and wine. Closer to old Nature Mastery, but more offensive. Has satyrs and maenads for pets, causes drunkenness, madness, frenzy, regenereates fast, commands plants.



Related Weapons:
1. Wand (Thyrsos) - Symbol of fertility. It's a short staff covered with ivy vines and a pine cone at its tip. 
2. Wine cup (Kantharos) / Drinking Horn (Rhyton) - his symbols as a god of wine. Ingame will be represented by magic offhand/shield.
3. Axe - One of his epithets in some parts of Greece was Dionysos Pelekys (Dionysos the Double-Axe).

Animals and companions:
1. Maenads - Female companions in his ecstatic festivals (called Dionysia or Bacchanalia). The name "maenad" is used for nymphs as well as for human followers, so maybe in the mod there will be both types. According to theoi.com, the nymph ones were mix from wood nymphs (dryades), mountain nymphs (oreiades) and water nymphs (naiades). Other names for maenads: Thyades, Thyiai (early name around Delphi); Bacchantes, Bacchai, Bassarides (Roman counterparts); Mimallones, Klodones (Macedonian counterparts). More info on maenads: they are said to performed miracles with the thyrsos, making wine, milk or honey spring out from nowhere; they fought as warriors in the Indian wars of Dionysos; the bacchic frenzy gave them enough strength to tear apart the enemy with their bare hands. It is also said that while in frenzy, they cannot be hurt by enemy weapons and fire cannot burn them.
2. Satyrs - Goat-men companions. Most notable are: The three Arkadian Satyrs who were sons of Hermes and heralds of Dionysos; Silenus and his three sons, the Silens, who were fat elder satyrs and personal attendants of Dionysus; fourteen elite warrior satyrs who lead Dionysos troops in his war in India; Tityroi (flute-playing satyrs). Young satyrs (lvl 1 scouts) were called satyriskos.
3. Elder Centaurs - There are twelve elite centaurs (called Lamian Pheres) that drive Dionysos chariot and serve as his elite guards. Sometimes they are depicted as satyr-shaped, other times as horse-men.
4. Corybantes/Curetes/Dactyls - three, five, seven or nine demigod giants from Crete or Mount Ida in Phrygia that were sent by Zeus to guard infant Dionysus. Fathers of many nymphs and satyrs. Might be his ultimate summon. They are said to have war dances, in which they bash their shields like thunder.
5. Sacred animals are all types of great cats - most often the panther, but also lynx, lion and tiger; foxes - roman Bassarides wear bassaris - fox pelt, also Dionysos probably send the monstrous Teumessian Fox/Cadmean Vixen in his anger; other animals are the bull and the snake.

Mastery Draft:
Spoiler for Hiden:


HECATE (DONE)
Goddess of the dead, sorcery and witchcraft, ruler of the dark aspect of the moon. She is not evil however, she brings light in the dark and unlock the hidden mysteries to her devotees, also wards them from the living dead. She is given power over earth, sea and sky, which makes her a master of the elements.



Related Weapons:
1. Club (Torch) - Main symbol, used both to as a weapon and to bring hidden secrets into the light.
2. Sword (Dagger) - Symbol of Hecate's power to cut through illusions, used in magic rituals and herbalism.
3. Wand (One hand) - Also because of the torch (it's aspect as an elemental weapon). 



Animals and companions:
1. Lampades (meaning Torch-Bearers, in Roman Nymphae Avernales, Infernal Nymphs) - underworld nymphs, companions of Hecate. They were a gift from Zeus for Hecate's loyalty in the Titanomachy (Hecate is a titaness, but she fought on the gods' side). They bear torches and accompany Hecate on her night-time travels and hauntings. Some accounts tell of how the light of the Lampads' torches has the power to bring prophetic visions or drive one to madness, depending on their desire. Greeks doesn't say much of their parentage - probably the daughters of various Underworld gods, daimones, river gods, or Nyx. In Deities I stick to the Roman version, according to which think they are Naiads, daughters of the five Hades river gods: Styx (River of Hatred), Acheron (River of Pain), Phlegethon (River of Flame), Lethe (River of Oblivion) and Cocythus (River of Wailing). and their skills are related.
2. Empusas - In greek legends sometimes they are interchangeable with the Lamias and Mormos/Mormolykeai. Described as shapeshipting female demons or spectres that take the form of beautiful women and seduce men to eat their flesh and drink their blood. Have one donkey leg and one brass/copper leg. Empusas are servants of Hecate and she sends them to haunt those who anger her.
3. Black Dogs - serve as familiars of Hecate. Sometimes they are only two and are tranformed mortals, in other legends there are packs of Stygian Hounds that follow her.
4. Polecat - transformed mortal sorceress, similar to the dogs.

Skill Tree:
Spoiler for Hiden:


HEPHAESTUS (STARTED)
God of fire, blacksmithing, masonry, inventions, mechanics, volcanoes. Similar to old Earth Mastery, but uses many mechanical devices and can craft automatons.



Related Weapons:
1. Club (Hammer) - His main symbol as a smith god.
2. Axe - Less common symbol, similar to the hammer.
3. Armor - Hephaistos is not depicted wearing armor, but he crafted many legendary armors for gods and heroes.

Animals and companions:
1. Elder Cyclopes - A tribe of ancient fire Cyclopes that live in volcanoes. Long before Hephaistos was born, they forged Zeus thunderbolts and Poseidon's trident in the war against the Titans. After they started working in Hephaistos' forges. Compared to them, lesser Cyclopes like Polyphemus (a tribe of shepherds) are just noobs.
2. Automatons - animate, metal statues in the shape of animals, men and monsters crafted by Hephaistos or Daedalus. The best of them could think and feel like men. They are many kinds of automatons, made from Hephaistos: Caibeirian Horses - a pair of bronze fire-breathing horses he crafted for his two sons; Caucasian Eagle - a giant bronze eagle who tortured Prometheus; Celedones (Golden Maidens) - a pair of automaton women, housekeepers of Hephaistos; Gold and Silver Dogs - metal watchdogs gifted to some king; Talos - a giant automaton that guarded Crete from pirates; a pair of Bronze Bulls in Colchis that breathed fire and were one of Jason's tests; Golden Tripods - wheeled animated tripods that served on the feasts of the gods in Olympus.
3. Animal symbols are the donkey (he is often riding one in vases) and the crane bird. Other companions are Aphrodite and Kharis (Goddess of Grace); and Cabeiri, his sons. Sometimes also satyrs. 

Mastery Draft:
Spoiler for Hiden:


HERMES
God of trickery, travel, adventures, messenger of the gods; he is a patron of heralds, thieves, herdsmen and acts as a psychopompos (guide of the souls to Hades). This mastery will be similar to old Rogue mastery, but probably won't use poisons, which will be moved to Hecate/Dionysus.



Related Weapons:
1. Wand (Caduceus) - Main symbol as a god of travel, heralds and diplomacy.
2. Sword - Sometimes carries it instead of the wand.
3. Winged boots (Talaria) - symbol as a god of speed. Many skills will have speed bonuses, Hermes also will reduce total requirements (Lightweight skill).

Animals and companions:
1. Not much info on him about followers, this is what i found: As a father of Pan, he's accompanied by mountain satyrs and nymphs (oreiades). His wife is sometimes Peitho (goddess of Persuasion). Has half-god sons from human lovers - Autolikos (thief that can change shapes of objects with touch) and Aethalides (Argonaut with unfailing memory). Also have 3 satyr sons (see Dionysos).
2. Sacred animals are the hawk, turtle, hare and ram.

Mastery Draft:
Spoiler for Hiden:


ZEUS
The king of the Olympian gods. Ruler of the storms, thunder and lightning, bringer of divine protection and judgement. The mastery will be similar to old Storm Mastery, but with new pets and reworked skills.



Related Weapons:
1. Javelins - Zeus' thunderbolts in mythology are basicly magical javelins.
2. Staff - His symbol as a king of the gods.
3. Armor (Aegis 3) - In some legends Athena borrowed the Aegis from Zeus.

Animals and companions:
1. Divine followers - Apart from the main ones like Hera or Hermes there are the three Moirae (Fates), Nike (Victory), Horae (Seasons), Kratos (Power), Themis (Judgement), Bia (Force) and Zelus (Rivalry). 
2. Sacred animals - Bull (he takes its form to abduct Europe) and the giant Golden Eagle (two legends about it - either its the mortal Periphas, transformed from Apollo to serve Zeus, or he came to zeus in the war against the Titans as a good omen).

---

Downloads

Link to the Mega folder with alpha versions (latest version is 13.02.2019 - Artemis update 2):

1577
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 02 November 2017, 17:50:29 »
V3:

Spoiler for Hiden:

Download:


Only white tunic for now.

1578
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 02 November 2017, 11:30:29 »
Male face tweaks:

Spoiler for Hiden:

Left - vanilla, right - new

V2: Some more tweaks.

Spoiler for Hiden:

1579
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 02 November 2017, 01:33:44 »
Brighter skin variant. She still have asian look tho :P. I guess it's the wide face and eyes.

Spoiler for Hiden:

1580
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 01 November 2017, 23:37:11 »
Hmm, maybe its because of the darker skin. And ty :)

1581
Texture & Skin Modding / [RESOURCES] Custom Models & Skins
« on: 01 November 2017, 13:59:19 »
Wazzup :) Here I'll be posting some custom textures and skins that I make from time to time, continuing the thread from the old forum. I hope you like some of them.

First one is a reskin of the vanilla girl with tweaked face and darker eyes:

Spoiler for Hiden:

This is only first version, face needs more work.

Download link:


All tunic colors included. To replace the vanilla skins, put the Creatures folder in your game Database directory.

1582
Enhanced Gameplay is a "quality of life" mod, which strives to add more features to the game without breaking its balance. It plays from the main game and doesnt block achievements for those who use Steam. The main features of this modpack are:

1. Expanded Caravan/Inventory - Increases Caravan and Inventory space.
2. Alternative Music - replaces some of the vanilla music
3. Invisible Markers - makes ingame markers invisible for those who use camera mods.
4. Character Retextures - changes the looks of player characters and adds new outfits.
5. Pack Animals - allow the player to summon pack animals, which act as portable caravan drivers.
6. Hirelings - adds summonable mercenaries, which fight on the player's side
7. Alternative Main Menu - changes the main menu screen
8. Tweaked UI - changes some of the interface elements, adds new fonts and text colors.
9. Item Changes - changes visuals of some items, adds new sparkle effects and shows hidden affixes
10. And more...

Full List of Features

Here is a list of all fixed, changed and added things to this moment:

Spoiler for Hiden:
Vanilla Fixes

- Fixed female anouran bracelets using the wrong mesh.
- Fixed Onslaught rings not increasing right (rings 4 and 6 were switched).
- Fixed Dream Mastery pane (the description inside the Mastery) having wrong tag.
- Fixed skins and bump textures of soldiers in Sparta - they look better now
- Fixed prefix on MI items being different color
- Fixed texture glitch on female version of Glaevin's Breasplate, Trackers Armor, Rhesus Armor and Gildanthar
- Fixed texture glitches on female Diomedes Breastplate and Garb of the Great Merchant
- Partialy fixed glitch on Amazonian Spear

Changes / New Content

User Interface

- Expanded vanilla Caravan space from 240 to 360 squares
- Removed blocking panel from Transfer Stash,
- Expanded vanilla Inventory space from 200 to 294 squares
- Bags are now bigger.
- Greatly increased the size of merchant window
- New health and mana bars.
- Changed some of the resistance icons to Grim Dawn ones (for fun), others have reworked visuals.
- Chests have light yellow (khaki) color now to be recognizable in the sea of yellow items.
- Tweaked colors of most UI text.
- New fonts - work both for English and Cyrillic text.
- Added 2 optional main menu screens.
- Increased maximum zoom of camera and slightly changed the camera angle

Characters

- Reworked all vanilla skins for male and female character
- Included Nymph PC Mod (Optional, view the ReadMe on how to install)
- Included Maenad PC Mod (Optional, view the ReadMe)
- Changed both player characters dual ranged run animation to normal dual wield run.
- Decreased speed of Call of the Hunt special animation. Now horns from skills are visible.
- Added new effect for character level up.
- Male and female have slightly different stats

Items

- All monster infrequents (MI) items dropped around the world now have visible affixes.
- Added more visible sparkle effects for rare, unique and legendary items on the ground (thanks to Bumbleguppy).
- Prefixes giving +1 to a certain Mastery (Warrior's, Hunter's, Defender's, etc) are made green again.
- Changed visuals on some rare MI items (if you played Legion of Champions mod, you may recognize them).
- The unique spartan shield Aegis of Laconia has new visuals.
- Wooden reinforced bucklers have new visuals.
- Starting weapon is now randomized

Music

- Added my Alternative Music Mod (easy to diasble if you dont like it, view ReadMe).

Localizations

- Added Bulgarian Patch (Optional, only for my homies)

Quests

- General Leonidas gives a special reward for defeating Nessus.
- First quest (saving the horse) now gives a small reward.

Other

- Added different pack animals as an optional access to your caravan
- Added optional Xmax versions, which can be played from the main game. Info on how to install is added inside the mod's Database folder.
- All ingame markers are made invisible, if you happen to use a Camera Mod.
- Added new type of amulets - Whistles, which allow the player to summon a pack animals for a quick access to the caravan from any place in the world.
- Added a hireable Spartan mercenary in Normal Greece. You can upgrade him by formulae in each act untill Act 5 Lgendary
- Added a mercenary in Normal Egypt. Same as above
- The blacksmith Teres in Sparta now sells new outfits
- Potions stack limit increased to 50.
- Scroll stack limit increased to 20.
- Added new unlockable codes (I wont tell them tho, they are for testing only).

Planned Features

- Adding green item filter
- Adding death effects and blood effects
- Adding monster item/skin vendors to each game act
- Adding more mercenaries
- Adding more varied skins to vendors
- New Reshade settings

If you have another suggestion for a feature, let me know.

Optional Mods
These are submods, which you have to install manually if you want to use them. See the ReadMe files in the mod's folder on how to do it. The optional mods untill now are:
- Xmax Versions - increases monster spawn
- Nymph PC Mod - Transforms the female char into a Nymph
- Maenad PC Mod - Transforms the female char into a Maenad
- Bulgarian Patch - partial translation of the game to Bulgarian (my language)

HOW TO INSTALL EG VERSION 1.1S
(Ragnarok only!)













Same applies for GoG, just copy the files from the extracted archive location to your main game root folder.

1. Empty the caravan stashes for your characters, in main game and custom maps. I advise you to use Vault XL, found here: http://titanquest.4fansites.de/forum/viewtopic.php?t=12241
2. Backup/rename your game "Database" folder and replace it with the Database folder from your downloaded mod directory - "Steam\steamapps\workshop\content\475150\1389634981" (for GoG is just your AE installation folder). If you want to go back to vanilla game, switch the Database folders again.
3. In Windows, go to "My Documents\My Games\Titan Quest - Immortal Throne\SaveData\Sys" directory. Delete winsys.dxb and winsys.dxg in the Sys folder and any mod folder you have inside. This will unlock the increased caravan space.
4. Play normally from the main game and enjoy.
Note: You need to do step 1 and 3 only once, when first install the mod, after that the new storage space is unlocked. Step 2 you have to do every time when the mod is updated, so you can play the latest version.

Link to the mod in Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1389634981

Credits

nargil66 caravan rework, inventory rework, other content

tt300 caravan rework in older versions, Rising Storm Menu

Bumbleguppy sparkle effects, many helpful tips

HandballFreak caravan tutorial, many helpful tips

Koderkrazy new merchant window unlock, light bulb idea

W.N.G. - poison & vitality staves, bitmaps

Endymion - numerous vanilla bug fixes and new additions

ETB - camera rotation tool

Download Link:


---

Older Custom Maps versions of the mod (Caravan XL):

Spoiler for Hiden:
About the mod
If you enjoy collecting precious loot, but always lack space... If you hate teleporting to the vendor or caravan driver every five minutes... this mod is for you.
CaravanXL expands vanilla caravan from 240 to 360 squares, fully unlocks transfer stash, adds two more rows to character inventory and makes bags bigger, for a total inventory space of 294 squares (compared to 200 for vanilla).

Previews:
Spoiler for Hiden:





Other Features
- Added an ulockable amulet, which can summon a shade caravan driver anywhere in the world. To unlock the amulet, go to Bonus Content and type code: 111
- Reworked inventory for more balanced positioning of items in equip slots.
- All monster infrequents (MI) items dropped around the world now have visible affixes.
- Added more noticable sparkle effects for rare, unique and legendary items on the ground (thanks to Bumbleguppy).
- Prefixes giving +1 to a certain Mastery (Warrior's, Hunter's, Defender's, etc) are made green again.
- Chests have light yellow (khaki) color now to be recognizable in the sea of yellow items.
- Tweaked colors of most UI text.
- Added new health and mana bars.
- Changed some of the resistance icons to Grim Dawn ones (for fun), others have reworked visuals.
- Added new fonts - work both for English and Cyrillic text.
- Added my custom reskins for male and female character, found here: https://titanquestfans.net/index.php?topic=32.msg1392#msg1392. To see the change, use a dye from a vendor. Female skins are coming soon.
- Fixes for some vanilla glitches on textures and effects.
- Integrated Xmax as a separate version (included in the pack).

Planned Features
- Adding item filter
- Adding pack horses as an optional access to your caravan
- Adding monster item vendors (will sell common monster items with small chance for rare MIs)
- Adding more varied skins to vendors
- If you have another suggestion for a feature, let me know

Unlocking
After you install the mod you may notice that most of the new caravan space is unusable (you can't place items on the squares). Here is how to unlock it:
1. Empty your transfer stash and storage area for all your characters (also in custom games - otherwise the items may be lost). It is advised to use TQVault just in case.
2. Go to "My Documents/My Games/Titan Quest - Immortal Throne/SaveData/Sys". Delete winsys.dxb and winsys.dxg files in the main Sys folder and in any custom mod folder you have inside (don't worry, the game will automaticaly create new ones).
Now your additional space is fully unlocked. Enjoy!

Important!
Caravan adds extra character skins that aren't native to the vanilla game. If you don't want your character to show missing textures every time you relaunch the game, I'm adding an optional skin addon pack for download. How to use: Place folder "Creatures" from the pack in "SteamApps/Common/Titan Quest Anniversary Edition/Database" folder for Steam users or "Titan Quest Anniversary Edition/Database" for GoG users. The skins will activate only when you load CaravanXL and won't conflict with any other mod.

Permanent link to the latest version 1.1j and the latest skin pack:



1583
Bulgaria / Re: Titan Quest: AE - Bulgarian Translation [WIP]
« on: 31 October 2017, 18:21:31 »
Да става, по-разбираемо е.

1584
Bulgaria / Re: Titan Quest: AE - Bulgarian Translation [WIP]
« on: 30 October 2017, 21:14:27 »
Мерси много за първия фийдбек!  :D
Радвам се, че като цяло преводът ти е харесал, и благодаря за предложенията ти.

Quote
Наистина има някои думи които леко ми звучат странно на БГ, но това е така защото не съм свикнал да играя преведени игри, пък и аз също не можах да се сетя за по-добър вариант.

Например? Ако видиш такава дума, ще те помоля да си я отбележиш. Преди време се зарибявах да пиша едно фентъзи с по-стари български думи и сега малко прекалявам с тях... или говориш за нетипично звучащи думи като "Бъклър" и "Судис"?

Quote
Тук мога да предложа да заменим представката "хладно" със "вледеняващо", "заледяващо", или "изстудяващо", като на мен ми харесва най-много първия вариант.

Превел съм го "хладно", защото това е само най-ниската степен на заледяващо оръжие. Например на английски ледените оръжия градират така:

Quote
tagPrefix041=Chilling
tagPrefix042=Numbing
tagPrefix043=Biting
tagPrefix044=Frigid
tagPrefix045=Freezing

Засега на български съм ги писал така:

Quote
tagPrefix041=Хладно
tagPrefix042=Сковаващо
tagPrefix043=Вкочаняващо
tagPrefix044=Мразовито
tagPrefix045=Вледеняващо

Но може би си прав, че "хладно" звучи малко слабо, дори за първа степен. Може би по-добре ще е "смразяващо'' или "изстудяващо", както казваш ти. Ще помисля, ако имаш предложение кажи, важното е да градират по сила и да звучи добре.

Quote
а тук може би трябва да е 2% Устойчивост към Физически щети

Това директно ще го оправя. И мен ме дразни като го видя, просто все се разсейвам.


1585
Bulgaria / Re: Titan Quest: AE - Bulgarian Translation [WIP]
« on: 30 October 2017, 14:09:20 »
Translation progress / Прогрес на превода:

(01.06.2020)

Titan Quest (Complete)

commonequipment.txt - 100%
dialog.txt - 100%
install.txt - 100%
menu.txt - 100%
monsters.txt - 100%
npc.txt - 100%
quest.txt - 100%
skills.txt - 100%
tutorial.txt - 100%
ui.txt - 100%
uniqueequipment.txt - 100%

Immortal Throne (Complete)

xcommonequipment.txt - 100%
xdialog.txt - 100%
xinstall.txt - 100%
xmenu.txt - 100%
xmonsters.txt - 100%
xnpc.txt - 100%
xquest.txt - 100%
xskills.txt - 100%
xtutorial.txt - 100%
xui.txt - 100%
xuniqueequipment.txt - 100%

Ragnarok (Complete)

x2commonequipment.txt - 100%
x2dialog.txt - 100%
x2mainquest.txt - 100%
x2monsters.txt - 100%
x2npc.txt - 100%
x2quest.txt - 100%
x2sidequest.txt - 100%
x2skills.txt - 100%
x2tutorial.txt - 100%
x2ui.txt - 100%
x2uniqueequipment.txt - 100%

Atlantis

x3basegame_nonvoiced.txt - 100%
x3flavournpcs.txt - 100%
x3items_nonvoiced.txt - 10%
x3mainquest.txt - 100%
x3mainquest_nonvoiced.txt - 0%
x3misctags_nonvoiced.txt - 100%
x3nametags_nonvoiced.txt - 100%
x3servicenpcs.txt - 0%
x3sidequests.txt - 0%
x3sidequests_nonvoiced.txt - 0%

x3tartarus.txt - 100%

1586
General Discussion / Re: TQ.net forum layout ideias
« on: 30 October 2017, 09:46:38 »
Well, we really need place for Mod development and challenges, i dont know about other things, but i think it will make the forum alive.

1587
General Discussion / Re: TQ.net forum layout ideias
« on: 29 October 2017, 20:00:00 »
I meant main forum categories, not subforums, my bad.

1588
General Discussion / Re: TQ.net forum layout ideias
« on: 29 October 2017, 18:54:57 »
Looking good! Maybe it's better for start to make them the general way, like the Masteries board you made. Just add other subforums, to make the site look more complete. Fancy names are just details.

1589
General Discussion / Re: Physical DoT
« on: 28 October 2017, 14:24:11 »
also, if the devs just wanted to increase wound damage of those 3 bosses, why did they list it under general mechanics and not under enemies?
Some mods (e.g. Legion of Champions) use Physical DoT mechanic, it's not a small change for modders.

1590


Здравейте на всички български фенове! Titan Quest е любимата ми игра, затова започнах да я превеждам. Работя по превода от много време насам и не става бързо, но поне се надявам да е качествено. Ако искате да тествате или да помагате с предложения, в търсенето на грешки или да дадете каквато и да е обратна връзка, слагам линк към превода в МЕГА:

https://mega.nz/#F!AOwlhSIT!gJH_QYobIih1IkA15DUk8Q

В папката има и шрифтове, същите като във видеото по-горе.

Инсталиране
(след версия от 13.09.2019)
Пачът вече работи отделно от английския текст и се избира от главното меню както всеки друг език. Пример:

Благодаря на разработчиците за тази опция. За да използвате новата версия, разопаковайте архива от Мега и преместете папката "BG_Patch" в папка CustomMaps (където обичайно си слагате модовете). Заредете мода веднъж в играта, влезте в менюто и изберете български език. Ще ви поиска да рестартирате играта, за да се обнови езика. След това повече няма нужда да зареждате мода - българският език ще действа във всички модове, както и от главната игра. По всяко време можете да смените езика с друг, а българския ще си остане като опция.

Ще се опитам редовно да обновявам превода, доколкото мога. От време на време проверявайте за версия с по-късна дата.

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