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Messages - tholuneve

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Modifications / Re: Idea - Stealth
« on: 25 October 2018, 03:52:19 »
Phantom Strike and Shadowstalkers are the only "stealth" thing in this game I think.
However, I don't think they actually uses a stealth concept in this game. Shadowstalkers cannot attack players while they are untargetable, and when they do, they are targetable. Phantom strike, despite its description, you actually un-stealth before you perform the actual strike, which means you do not perform the strike while in stealth. When I use phantom strike on dragon mage in Act3, sometimes I insta-kill myself due to the reflection shield. Given that I use the skill while unnoticed by monsters, and reflection shield has a cast animation and cast time, the only explanation is that the actual strike happens after I become visible, and draw the aggro of dragon mage.

Technical Support / Re: Game won't connect online
« on: 17 October 2018, 08:27:19 »
From my experience, it takes some time till the multiplayer games actually show up even you connected. Usually it takes seconds, but sometimes minutes, and sometime they just don't. I quite steam and re-login if that happens. If that still can't fix the problem, I'll just play my own game.

Runemaster AE / Re: Dragon Hunter is the best Rune class?
« on: 16 October 2018, 05:59:41 »
It's true that you can get 100% conversion from gears only. However, in currect game version, skill points aren't worth a thing and every gear slot is precious. If something can be solved either with skill points or gears, it is a better choice to solve it with skill points in most cases.

General Discussion / Re: % Attack Damage Converted to Health
« on: 16 October 2018, 05:50:43 »
1 Q. guys:

ADCTH seems to work more effectively if its on jewellery/artifact as compared to weapon. Is that legit observation or not?

This is because ADCTH on weapons only works when that weapon is used. However ADCTH on any other source works on both weapons  (and throwing knives).
That means, for any dual wield, since both weapon has equal chance to be used, ADCTH on one weapon has 50% effectiveness compared with ADCTH on any other source. Passive or active skills that uses both weapon at same time does not change the conclusion. For Defense mastery toons, your shield active and passive skills involves both weapon and shield to attack. In these senerios, the damage from your weapon procs ADCTH, but damage from your shield does not. Since 1H+shield does not always proc shield attack, the overall effectiveness of ADCTH on weapon is higher than 50% (also note that base damage of shields are lower than those of most weapons of same tier), I think it should be around 65%.
To conclude, non-weapon (and shield) ADCTH is the more effective way if your other weapon can be used in attacks.

It's true. What makes the difference in damage even 2X larger is that the BiS thrown weapon, Mjolnir, has roughly 350 base lightning damage (420 if max roll), which benefits only from Storm Mastery, not Earth.

I suggest totally ignore vit damage as a spellbreaker, especiall as a new player. Just go pure physical damage and all fine. Vit oriented or vit+physical (which is even worse) is by no means on pal with pure physical damage in endgame. Physical alone is already ominpotent to deal with all kinds of monsters with the help of undead aura (I just can't recall the name). Add vit damage to your pocket does not really help, instead it only increases the complexity of your gearing.
PHYSICAL Spellbreaker is already a very good choice for starters. Strong early game (main Warefare), low level requirement (almost full build at around level 55-60), low gear requirement (does not rely on any specific gear or affixes except ADCTH), good boss killer, can farm all bosses with relatively poor gears, strong endgame. Just...please don't go vit damage.


General Discussion / Re: Poorly Thought Out Items
« on: 27 August 2018, 09:28:04 »
Runemaster zero %elemental?  You're kidding, right?
You are right, I forget the effect of rune weapon itself. I had always remembered it adds huge amount of int.
But that's still not a notable number compared with Earth or Storm. So the effect of this chest armor would still be huge.

General Discussion / Re: Poorly Thought Out Items
« on: 27 August 2018, 03:59:37 »
i don't think this is poorly thought out.. but it's too weird

looks good for a mage.. until you see the requirements

Now probably suitable for Runesmith.
Runesmith has high int but zero ele%, has req reduction for str armor, already have a lot of resistances from both masteries.

General Discussion / Re: Task for everyone
« on: 13 August 2018, 04:40:46 »
If any one of you are interested in .chm format titan calc...

 and increased Physical Damage will benefit Elemental damage as well, after conversion.

Increased physical damage will not benefit the converted elemental damage, neither will strength.

OK so my bleeding+pierce Brigand completed Legendary A5 and it worked well. It was not a self-found toon but after some analysis I think it could be done with self-found (unlike my burning damage Magician which is almost impossible). The main problem with self-found is that you will be forced to invest more str instead of dex since you are not garanteed to find all good gears to reduce str requirement. That will reduce your damage since you lose dex, but I don't think the impact will be large enough so that you can't play this build.

Under construction
Spoiler for Hiden:
The idea of this build are driven by a simple question: how to fully utilize the bleeding damage multipliers from both Hunting and Rogue mastery? The "normal" Brigand build, regardless of weapon type, focus mainly on (converted) pierce damage. Spear, bow, thrown weapon, if you take a close look at the dps numbers and do some calculation, you will find that regardless of the stats on your weapon, bleeding damage is actually a neglectable part. Or in other words, if you take all bleeding damage out, Brigand will still be Brigand, still high dps, nothing changes. This is due to two major problems.
1. DoT stack. I assume you already know that.
2. What's the purpose to have additional DoT if I can kill the monste within 3 seconds?

General Discussion / Re: Poorly Thought Out Items
« on: 19 July 2018, 11:00:54 »
IMO, items from games of this genre are generally not well thought out. Devs do not design skills and items so that each one of them could fit into a certain playstyle or build. Instead, they just design items randomly and expect players to try out and develop their own build. When players played sufficient hours and created sufficient amount of different builds, devs then balance the stats on items or redesign some of them, or add more items or dlc based on players' feedback and data collected. This could apply to Diablo II and Path of Exile, and I think it also applies to GrimDawn.
However, in this game, the original devs never had a chance to wait that long to make such changes. The current devs...well I'll just skip my comments here.

don't want to do any more tests I'm too lazy for that.. i can't even use my PC right now it's having problems.. btw those are not my mechanics too i merely provided links to

1) steamcommunity
2) titanquest.wikia
3) something that i previously debunked

and I've tested quick recovery before and it works.. so it's not useless because the only way it would be useless is if it doesn't work

one thing i noticed about your tests, you used it against empusa but empusa deal AoE damage right? shield can't block that right? it's not that i don't trust you man but i think empusa is not the right monster to test it with.. actually i don't care if it's before or after.. it's not a big issue for me
I tested mainly on Empusa's basic attack, not its aoe skills. But since you mentioned that, it seems that aoe skill is actually projectile+ranged which can be blocked, because when I use another shield (Achilles Shield), I was able to block both Empusa's basic attack AND its aoe skill. It's pretty clear and easy to observe, I stood in the flame, with quick recovery on, and took literally no damage at all.

OK I tested, and confirmed that block happens BEFORE resistance take into effect.
The test is as follows. Find a shield, in my case I bought one from Epic A1, which has 193 block amount. Go to Legendary A5, find these Empusa, kill all but leave one alone. Now unequip everything that grants the resistance of that Empusa does, and see how block works. No block at all.
Now equip everything that grants resistance of that damage type, make it as high as possible. In my case I made my fire resistance 69%, and the damage from Empusa per hit is around 140, which is lower than the shield block amount. Still, as I expected, still no block at all.
If resistances is to work before block, then I should be able to block the attacks from Empusa after I raised my resistance.
The test above is very easy to repeat. You can test it on your own if you don't believe in that.

Consider the test above the damage and block amount is kinda close, I did a further test. This time find another shield with 329 block amount and further raised my resistance so that the damage is around 100 per hit. Still no block.

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