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Messages - mountainblade

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Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 25 April 2020, 01:41:33 »
actually I tried it again and it seems random. Sometimes it works, 90% of the time it doesn't. I tried different keybindings, didn't seem to have an effect. I started recording to show you and of course it worked first time then.

I'm sure that's not helpful but not sure what else to add.

Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 24 April 2020, 04:04:24 »
I had the same issue with heat shield, although putting a point into heat Accretion seems to fix it.  :-\

Congrats on the release and the new forum! I am greedily downloading it now

Soulvizier AERA / Re: Soulvizier AERA
« on: 15 April 2020, 04:32:57 »
hell yeah man.
There was a mod for D2 called Median XL that was great for that sort of thing. I specifically remember they had recipes to break down unique weapons into shards, and then 5 shards = a crystal, and that crystal could be combined with specific item types to create a unique of that type. It was such a good single player experience.

Soulvizier AERA / Re: Soulvizier AERA
« on: 05 April 2020, 22:35:33 »
read this and all the skill changes, sound awesome. can't wait!

Ideas and Suggestions / Re: Legion of Champions: Atlantis
« on: 20 February 2020, 01:18:35 »
Glad to see you are still modding, bumble!

Soulvizier AERA / Re: Soulvizier AERA
« on: 20 February 2020, 01:03:57 »
Just bought Atlantis solely in anticipation of this mod. Nordic should be paying you a commission

Soulvizier AERA / Re: Soulvizier AERA
« on: 14 May 2019, 04:45:05 »
And the best way to help is just to contribute ideas for new monsters and their skills and soul stats?

Soulvizier AERA / Re: Soulvizier AERA
« on: 05 April 2019, 13:54:30 »
the screenies look awesome, and good luck with your drive!

General Gameplay LOC AE / Re: Gameplay Videos
« on: 01 March 2019, 00:47:02 »
lookin good!

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 12 January 2019, 16:16:21 »
Is Falcon coming back as a pet? If not can I suggest a tweak I made to my vanilla campaigns? (because its cool and because i am bone chillingly lazy)
Study Prey summons the falcon but it is invincible/out of combat/0 aggro, and only does a 1-1 dmg basic attack but casts study prey inherently for you. Flushout just modifies his skill as normal. In my games I rename it to Eagle Eye because of my charming sense of humor.

I'll just leave that suggestion at the foot of the council to consider.

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 18 December 2018, 04:36:06 »
haha awesome. I figured you would have a lengthy response to that question.
I have always loved the dialated eyeball burns.

this is the only musical simpsons video ive seen

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 17 December 2018, 00:08:30 »
This sounds like a great quest reward overhaul. I understand the worry for balancing reasons, (maybe increase resist penalty in epic and legendary by +5/10?) but I hope that this will really make completing secondary quests much more rewarding.

And yeah I was referring to hp regen. I figure .1/.2 flat or 5/10% isn't too much to be OP and its something that every character can benefit from. And it seems like a nice pacifist reward for helping strangers.

So I only suggested passive skills since that was in the game before.. You mentioned having free reign to add skills.... Does that mean active skills could be added as well?!?
Ideas are swirling!

Side note: What is your all time favorite simpsons quote?

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 15 December 2018, 20:52:03 »
Woohoo, good news indeed. I remember the old site had a guide for "worthwhile" quests. Looking through this list (full disclosure I haven't played  through act 5 yet) I jotted down some where a bonus could make sense. I know this mod already adds a few more skill points, but my thoughts are that multi part quests (hades treasurery, wealth of old kinds etc) should probably get a skill/attribute point as a nice juicy reward. rescuing people could get a small life/heal bonus for being such a nice person. (+5/10 hp or +5/10% hp regen. Very small to avoid opness as a lot of quests could fit in here)
Some that have obvious ties (order of promethean giving fire dmg, maybe cold dmg/res for killing the yeti?)

I put my suggestions in red, trying to space out a bit. Not sure if all this is possible so feel free to disregard, but thought it might give you some good ideas if you decide to go this route.

Act 1
Helos (3)

[ ] Monstrous brigands
[ ] Cornered man
[ ] Medicines wayland  (life/heal bonus)

Sparta (3)

[ ] The lost dowry: relic
[ ] Ancient of war
[ ] The poisoned spring: +75 max health

Main quest (returning to the camp to talk to Leonidas): +1 skill point

Megara (2)

[ ] Skeleton raiders
[ ] News of a shipwreck

Delphi (5)

[ ] A proper offering: +5% to a random resistance
[ ] The Good Centaur: +2 attribute points
[ ] A Master Blacksmith  (could this add an enchantment similar to the act5 quest?)
[ ] Goods Abandoned
[ ] The Grieving Widow  (this already gets SP bonus)

Athens (2)

[ ] Trapped in the ruins (this already gets SP bonus)
[ ] Spartans lost

Knossos (2)

[ ] Xanthippus the healer (this is getting poison bonus)
[ ] The undead tyrant
Act 2
Rhakotis (1)

[ ] Family heirloom: relic

Lower Nile (3)

[ ] The beast of legend: +2 skill points
[ ] Plight of the Nile farmers: charm
[ ] A Promethean surrounded   (+bonus fire dmg or resist?)

Memphis (3)

[ ] Lowest of the low
[ ] The missing Brother  (life/heal bonus)
[ ] The high priest's request: relic

Giza (1)

[ ] Khufu's curse  (poison bonus)

Fayum oasis (2)

[ ] Caravan woes
[ ] A hidden treasure

Main quest (returning the artifacts to Imhotep in Memphis): +2 attribute points

Thebes (1)

[ ] The corrupted priest   (vitality bonus)

Main quest (talking to Imhotep after defeating the Telkine): +2 skill points   
Act 3
Babylon (1)

[ ] The seeds of destruction

Silk road (3)

[ ] A gargantuan yeti: +100% health bonus to pets
[ ] Mystery in the mountains   (skill/attribute point)
[ ] Caravan troubles

Great wall (5)

[ ] The child and the raptor  (life/heal bonus)
[ ] Peng problems
[ ] Stalker in the woods
[ ] The wealthy collector
[ ] A lesson in despair  (life/heal bonus)

Chang'an (3)

[ ] The emperor's clay soldiers: +2 attribute points
[ ] Terra cottas at large
[ ] Behind the waterfall

Qiyun (3)

[ ] A general in repose   (+% physical dmg? This is rescuing the old general right?)
[ ] The hermit mage    (elemental dmg)
[ ] Three sisters   (skill/attribute point)
Act 4
Rhodes (4)

[ ] An impossible task: arcane formula
[ ] A crab story: relic
[ ] The torch-lighter's gauntlet: arcane formula  (life/heal bonus or fire dmg)
[ ] Outpost in the woods  (life/heal bonus)

Ixian woods (4)

[ ] The stolen sigil
[ ] Lampido's potion: +6 str, +80 health
[ ] The wealth of the ancient kings  (Skill/attribute point if not already added to mod?)
[ ] The treasure hunters (life/heal bonus)

Epirus (3)

[ ] Among the ruins
[ ] A dangerous mission (life/heal bonus)
[ ] The enemy's captain

Styx (2)

[ ] One who would lead
[ ] The stygian lurker: +4 str, dex, int

Plains of judgment (7)

[ ] Hades' treasury  (skill/attribute point)
[ ] The dust of a titan: +2 skill points
[ ] Eurydice and Orpheus: scroll  (life/heal bonus)
[ ] An invitation
[ ] The necromanteion: scroll  (vitality bonus)
[ ] An inside source: relic
[ ] Admeteus among the dead

Elysium (4)

[ ] The siege striders: scroll
[ ] The flight of the messenger (life/heal bonus or runspeed bonus??)
[ ] The achaean pass   (life/heal bonus)
[ ] A noisy diversion

Palace of Hades (2)

[ ] The shards of Erebus: complete unique charm (1 per playthrough)
[ ] Hades' generals: +5% total damage

Act 5 Quests

    Act 5.22 Troubles of a New Age
        5.22.1 Festivities
        5.22.2 Sciron
        5.22.3 A Northern Contact (reward: an arcane artifact?)
    Act 5.23 The Warrior Princess
        Heart to Stomach
        White Gold
        The Golden Sickle
    Act 5.24 The Power of Nerthus
        Wine from the Rhine
        The Troubled Son (Glauberg)
        Celtic Plaid (Glauberg)
        Little Friends (Weser Uplands)
        The Trapped Nixie (Wild Heathlands) (1 Skill Point)
        The Kornwyf's Scythe (Wild Heathlands)
    Act 5.26 The Rescue
        Fir Cone Liquor
        The Restless King
        The Magic Cauldron
        The Survivor
    Act 5.27 The Wisest Being
        Dvergar History (?) (2 Skill Points)
        Squabbling Merchants
        The Craftsman's Passion
        Legendary Craftsmanship (?) (affix added to epic/legendary equipment)
    Act 5.28 The Burning Sword

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 15 December 2018, 05:33:59 »
Made it to Heraklion, no pets no deaths the way the game was meant to be played.  C:-)

Satyr bladefinger running animation is my favorite thing so far.

I found the balance to be much better than in previous version - I think due to a lot less stun from enemies. It hasn't been easy, but few things have felt impossible. (Gorgon slayers in acropolis out regen my damage, Glorburg boneraiser ratman hero shotgunned me like crazy with his staff.) not sure if you want the mod to be easy enough to beat without pets but I am enjoying it. The added character levels and post 40 bonuses will likely go a long way to make no pets possible.

Will the olive branch collecting quest be coming back? Or was that the effort that utterly broke your spirit and left you as an empty shambling husk where once a man stood?

Quests that have rewards that permanently affect your character are always 10x more satisfying and rewarding than exp and gold. Not sure how difficult it is to switch up rewards but I have... thoughts on the matter.

I probably suggested this before but getting random resistance from the proper offering can be really irritating (fire resistance as an earth character!) instead of 5+7+ 5(all) i suggest 2(all)+3(all)+5(all). similar amount and more balanced. If you want to give psn resist to characters i would say add similar amounts to poisoned spring reward or xipphuluis the healer. If you really want to go crazy, give poison resist to poison spring in lieu of HP, and then add small hp rewards (5-10) to lots of different sidequests, to really encourage completionism. As I understand it quest bonuses are just questtree skills getting points added to them, so it would be possible to increase them by these smaller set amounts, correct?
That's just my thought as I sometimes zip by sidequests that arent on the main road if they only offer exp and gold. (skeleton raiders I am looking at you)

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