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Messages - sauruz

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New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 24 March 2020, 02:20:23 »
As someone who's gone through acts just redoing monster stats and skills (not adding new ones), I have some idea of the amount of work it takes to complete an act. It's enormous, so congrats! I only made it through act 2 when doing so, so keep it going!

Thank you for the words! It help me alot.

Indeed its not easy as it look, it take some time to concept as i want , but in the end...checking the final result ingame is what make every second worthy.

Art Manager / Re: [Tutorial] Add a new weapon to the game!
« on: 23 March 2020, 23:26:44 »
right. so in addition to my new .dbr. which I modify then build in the ArtManager, I then create a new world and in the Editor under the same name/ directory?

Also: I've resolved the blackscreen issue. Thank you. However, now my character won't move at all in the new map I've created. I've encountered and fixed this before but I can't for the live of me remember how. How could I fix this?

I think you need to rebuild the pathing in the editor, select the map and -> rebuild pathing ( i think)

Installation and Tools / Viewer.Exe dont open/load
« on: 23 March 2020, 16:05:44 »

From the last days 2 days, it seens my Viewer.exe dont open anymore, it was working well with no problems.

I already checked the integrity game files , (un) installed the game, updated drives, turn off the antivirus, but it seens nothing is affecting the viewer.

The paths in Artmanager are  set on right path. While the editor and pse editor are working fine.

Also theres no error or whatsoever , it  try to load but nothing shows up.

Does anyone know whats the cause and how to resolve it ?

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 20 March 2020, 23:59:08 »
I want to tell to everyone who is following the progress that  Act 2 is done.

Its Time to move into Orient  :)

Forum News and Info / Re: Birthdays
« on: 20 March 2020, 10:33:56 »
Thank you Efko and Medea! :D

Im surely i will :)

Forum News and Info / Re: 75 Forum Users!
« on: 15 March 2020, 22:18:07 »
Just noticed we had new reord on users in January!

Most Online Ever: 1193 (22 January 2020, 06:26:13)


Art Manager / Re: Skill projectile problem
« on: 15 March 2020, 15:17:31 »
Thank you Soa for the help, i could resolve the problem. The problem was on my effect file.

I shouldnt create a new effect file, i copy the projectile by the arachnos , changed the visual effect and it works now.

Sometimes the fix its just in front of us, instead of creating new problems.

Art Manager / Re: Skill projectile problem
« on: 15 March 2020, 12:31:49 »
i created myself , probably i will copy one from ice shard or another skill projectile.

The templates for the skill i tried was "skill_attackprojectilefan" and then "skill_attackprojectile" , both with same results, like 9 in 10 times the skill effect dont show.

For the tornado effect was "Templates\ProjectileTerrainFollowing.tpl" aside from regular "effect template"

Art Manager / Skill projectile problem
« on: 15 March 2020, 03:11:02 »

I got a problem maybe anyone can help me solve it.

I Have a monster that cast a tornado skill projectile, but ingame he skill effect dont appear or its invisible. I will post the SS below of the skill. I can hear the skill effect and the monster does the skill animation but no projectile.

If anyone knows whats the issue, i will be very gratefull.

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 13 March 2020, 14:36:51 »
Congratulations on what you've achieved so far sauruz.  :)

Thank you very much Medea!

So , on last days i promise something special, and after a while i proud to show the offcial Mod Trailer. More like spotlight of what have been done throughout the year.

Its not that perfect , but i did my best!

This is just the start

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 12 March 2020, 02:57:35 »
1 year...

1 year ago, i decided to share my litle hobby, it started to grow..and grow each day. There were some downs, but ALOT of ups as well! I learn alot of things during the past year of development.

With 1st act complete and the 2nd almost done , im feeling this is going well. More than i expected.

This can sounds like meh, but its is how i think. The support have been a essencial part of kept doing everyday. Sometimes i can feel im hitting versus a  wall , or falling into the void , but lucky you im not alone in the process.

Anyway , there will be something special during the next days

Evil Never Rest...

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 07 March 2020, 15:25:59 »
I want to deliver something diferent, something unique.

I know it wont plesea everyone , duo of no itens . But theres alot of new things to see to try... to face.... and conquer.

Thanks for the words :)

I Know why the pharoah obelisks dont summon the mummys casters anymore, The devs ( if werent they idk who did it ) changed the mummy caster summon skill template. If you check the Revenants from the obelisk you will notice a different template.

As revenants have -Summon monster skill template

While the mummy casters right now have - monster generator template ( same as the obelisks) no wonders it dont work.

By changing the mummy template with the one from the revenants it should fix the problem , plus dont forget add the skill back in Pharoah obelisks monster skill configuration.

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 05 March 2020, 22:27:39 »
Another Week

Another video  :)

No problem , i had that problem in the past as well :)

Glad its working up.

the problem is the textures are missing the BMP. without the bmp the texture , any texture will become darker with no shader.

Must be the problem , if i am correct.

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