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Messages - sauruz

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1
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 21 October 2019, 00:36:05 »
Yhea , i think i own you a explaination.

Sorry for not posting or saying anything in last weeks.

I had to polish some concepts i had in my mod so far, it wasnt good in terms of lving progression and gameplay wich are the key words of Titanomachy.

I will decide if i will do super closed test or not. I will see.

Anyway ive started to work o few creatures found in act 2 , like anubites , bone golens and do you remenber the 4 armed skelleton demon from Diablo 2 ? yes he will return >:D ( Now if the game had spin attack ..)

Another thing i started is monster charms, I didnt planned to do anything else than monsters, but since the monster data is growing in each day i think that will help make the hunting more fun and world more rich , in terms of diversity.

So yhea, This is not dead, and never will be! Its only bit slower:)


2
Other Modifications / Re: Female pc monster model
« on: 21 October 2019, 00:03:15 »
If you want to play with the texture you need only to have 2x things.

ARC explorer to extract Melinoe texture

Then Texture Viewer to open the texture so you can edit it

Both programs are here in the foruns

3
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 11 October 2019, 10:30:02 »
I will release the 1st act today. Since there is a problem with Index page of the foruns you can check the  update in TQ main page.

I will also say something in discord as well.


4
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 09 October 2019, 23:20:43 »
Thank you all friends! I have to stay in hospital for a week more or so, but all is going well. After that i'll try to resume modding asap :)

Wish you the best, recover fast

5
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 08 October 2019, 15:15:10 »

Looking forward to it for sure man! And curious to hear/see some of your ideas for Act II  ;)

Eh yes, Act 2 will be a joy to work it. A litle spoiler for meantime



The quality in viewer sux

6
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 08 October 2019, 10:50:08 »
Updated the 1st post ( ugh havent updated since forever lul)

You will be able to explore Titanomachy - Greece Act  - next week ( between 07/ 10 to 11/10)

I will write somekind of patch notes during the meantime.
Good work on the progress!Have you already started modding act 2 or are you waiting for feedback on the 1st act?

I started to write some monster ideias/groups for act 2 yesterday, but before i do something ingame i want to hear the feedback, to see if im doing the right thing and if everyone is enjoying it, or do i need to change the main concept.

7
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 07 October 2019, 00:51:33 »
Updated the 1st post ( ugh havent updated since forever lul)

You will be able to explore Titanomachy - Greece Act  - next week ( between 07/ 10 to 11/10)

I will write somekind of patch notes during the meantime.

8
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 04 October 2019, 13:45:52 »
Created a new mod and copy all files from the previous one. The reason was the one i was working was called teste.mod lol.... not the name i wanted to have ah-ah

There were some duplicate files after the transiction , i already fix it

Improved a bit Helos farmlands satyrs pools.

9
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 02 October 2019, 12:09:10 »
I restored Athens batlegrounds/monster war camp and Athens Graveyard camp from the vanilla. So far i didnt face any crash  by teleport over and over ad dieing about 30 times in those areas. Because my crashes only happend during the loading screens

It sux, i added so much in those areas, they looked really good...Sadly Athens areas are impossible to work with, not even try move any proxie even by 1mm, the game will crash.

I wonder if the devs could look and investigate the reason of the huge instability in Athens.

Im disappointed yes, but its alright, i adjusted the missing proxies and created couple pools into old ones.

10
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 01 October 2019, 20:53:47 »
Hey Nargil! Wish you get better asap :D! *Send you good vives*

mhm..what about River Naiads ?

11
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 01 October 2019, 19:20:00 »
I might know what are the reason of the Crashes.

 Its the game itself sadly, the areas around Athens are super sensitives... you see, its like they dont accept any kind changes. My crashes are mostly when i reload in those areas, for exemple when i die or when i back from shopping via teleport.

I can restore the vanila area(s) with the original proxies it would fix it, honestly i dont want to remove the proxies around Athens becuase i like how they are placed. And it doesnt happend 100% of the time.

Right know i reach to Athens without any sight of crash, while 3 hours ago i had twice.

12
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 01 October 2019, 01:14:18 »
its so wierd i tell you. Ive deleting thing and re imported again, testing monster 1 by 1 ugh

I tried to investigate whats is happening by pressing the debug command, it showed couple red line about some invalide animations and invalid skills, not a valid reason to crash the whole thing.

I losse to much time checking dbrs one by one, then i remenber i could import all dbrs with  Notepad+++ , lol,  clean some errors and ghost files along the way tho, so much easier.

So far its going well.

Im starting to beleive the problem is with the game  and not me

13
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 30 September 2019, 13:28:26 »
the content is done, ready to go, but from time to time im crashing between parnassus war camp to Athens , im trying track what is the reason of the errors.

Felling sad right now, because its only set in that area you see, everything rest is good.... but hope never dies.

By checking "\" command i saw some invalid animation reference , maybe its because of that idk. I will start by replacing some animations from previous satyrs to mountain ones.... mhm

I will find you whatever you are

14
Modifications / Re: Atlantis update messes with mods :(
« on: 29 September 2019, 16:20:47 »
Oldest Mods dont work anymore, duo of update mod tools, unless the Mod Author re build the mod once again.

Enchant Epic and legendary is needed to mess with engine dllb files. Only Soulvizer mod has it.

6x players mod should work by now, since i see couple youtube videos about it.

15
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 28 September 2019, 23:21:25 »
 I started to make the final adjustments, mostly are game modifications

-Changed/Replaced  3x monster races ( Thanks BG to help me out :) )

-Fixed Nymphs alike walk animation

-Fixed special Satyr raider animations

-I learned how to make npcs ! So i added 2x new npcs , considere then as Storytellers :) 1x have audio :D

-Added several new sounds to some creatures / bosses


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