Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - sauruz

Pages: [1] 2 3 ... 76
Heroes and farming / Re: Warfare and Parry skill
« on: Today at 10:38:23 »
I think he means "Dodge Attacks" from warfare

It works with both dual or single weapon.

New Projects / Re: Soulvizier Ragnarok
« on: 19 January 2020, 22:31:26 »

"Will of Horus" (Throw weapon) drops too frequently?

Both n 3 and n 4 are vanilla game issues, throwing weapons ( blues and purples) indeed drops way to often, wait until you got 5x Neith Will in one gameplay.

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 17 January 2020, 22:12:25 »
Nargil, i will try it making some kind of guide in nearby future, because i dont know yet  how to explain and finding the right words expressions easy to understand, since its a complex program, but i will think some way.

Anyway Weekly Update

The progress is going well so far, still creating few more monsters ( almost done)

Ive made alot of correction in several vanilla act 2 monsters, because they have wrong attck/stats in their lv difference, for exemple a ghost lv 15 have more dmg than lv 25 ghost, and so on.

-Added  4 new  types of Antlions
-Added new Tomb Roots
-Added a diverse types of maggots and Zombies

Not forgeting there will be new heroes for every type of creatures.

Evil Never Rest..

General Discussion / Re: A Fitting Offering Chance
« on: 12 January 2020, 16:38:27 »
you only can get elemental resistance ( lighting , fire or cold)

sadly no vitality/bleeding or poison

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 09 January 2020, 11:41:18 »
Update time.

Still working on Titanomachy, there are alot of new changes i added.

Made Golems and Bone Golems.

In terms of Ghosts , i made a change on their base mesh, and a made a version for then just for the outside. Because if you know around giza there are few ghosts that appears outside the tombs, and duo of the brightness of sand terrain with the daytime its kinda hard to spot then. What i did is removed their semi transparent glow, now they are more easy to spot and hit.

The ghosts found inside the tombs , remains the same.

Oh i forget to say, there are alot of new zombies to face. Carefull with the burning ones O:-)

New Members Introduction / Re: Sort of new Player here
« on: 08 January 2020, 01:32:29 »
Hello ! Welcome to forum!

If you are into Massbosses mod, well a 2nd class, no doubt its nature because it have alot of safe elemets to play around, plague , heals.

Storm can be good option, with squal , more aoes skills, and spellbreaker ( as it can be strong versus caster monsters), but it will lack some survivability.

New Projects / Re: Soulvizier Ragnarok
« on: 06 January 2020, 11:04:00 »
some boars don't even bother attacking me even though i'm hitting them with a bow, staff, or spell.. was it like that in vanilla? can't remember

Idk in case for SV, but boars have a passive controler AI, that means they will take a few secs to start attacking the player

Ideas and Suggestions / Re: Legion of Champions: Atlantis
« on: 04 January 2020, 02:23:29 »
Well, I found it after all. It wasn't showing up in the editor when I was looking for it, but it was in the source directory of the last mod.

So copied and pasted the map files into the new mod, but I had to use the Region > Add Existing Region in the editor then move them around to where I wanted it. All that meant was I had to recalculate the boat dialog coordinates.

I added the quest file, the merchant and boat guy and dialog and stuff.

Pirate Island is back, baby!

2020 couldnt be better.

Im glad its everything going well for now :)

Ideas and Suggestions / Re: Legion of Champions: Atlantis
« on: 04 January 2020, 00:23:49 »
Sounds Cool!

Oh the Knossos Pirate cove ? dam it was beautiful

Ideas and Suggestions / Re: Legion of Champions: Atlantis
« on: 04 January 2020, 00:08:16 »
Hows the things are going in terms of LOC,  BG ?

New Projects / Re: Soulvizier Ragnarok
« on: 03 January 2020, 00:14:51 »
at the exception of the statues boss in the sphinx, it seems the momified priest aren't there at all (the one with the electrical ball attack, and they're supposed to respawn as long as one boss obelisk is alive).

The Devs removed the priests from Pharoah Obelisks  couple patchs ago , i dont know why

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 03 January 2020, 00:12:14 »
Just wanted to point out you don't need to know the PSE per se, you can add existing effects like campfires etc if you need to for example. :)

Do you mind show me a picture as exemple , as i understand better with pictures. :-[

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 02 January 2020, 23:37:22 »
except the lioncore.
just want to say that everyone agreed lol

What's wrong with lioncore ? It may not exist in the mythology (?), but it's just some kind of manticore with no wings. Leave it alone !
It has taste of

I think the issue its from the texture it was using , its was not the ideal, but i do like the lion + scorpion hybrid ideia:)

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 02 January 2020, 23:19:22 »
Do you have any plans to add particle effects to your new creatures? I mean if it's relevant.

I like to add an insect swarm to my vultures for example.

Like the flames on skellies revenants ?  Maybe in the future, right now i dont have much knowledge in terms of pse and shaping pfx(s), maybe when after the release or so.

But its a great ideia.

Right now im adding some cool glows in meantime to some creatures like zombies and statues

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 02 January 2020, 22:31:34 »
Like i said most of textures of those are not the offical ones.

The lioncore texture is already updated, that picture was the previous version (2 months ago), but i cant spoil you guys everyhting right :)

The main point is showing the new models, their textures its just a plus.

Pages: [1] 2 3 ... 76

SimplePortal 2.3.7 © 2008-2020, SimplePortal