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Messages - sauruz

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Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 23 January 2019, 15:41:44 »

Think I found a bug with  storm mastery: heart of frost skill   which should provide some protection from cold   However when I check the character sheet the skill resistance does not indicate any cold resistance bonus

you are looking at wrong resistance, it not giving cold resistance BUT freezing resistance, and its working i have at lv 4

in the other words freeze resistance helps you not getting frozen by ice theme monsters

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 23 January 2019, 12:57:01 »
Among the ruins , before completing the quest , one of the rewards were 2x attribute points, but when i deliver it it just gave me a yellow amulet.

Secondly, there is something funky happening with the mini-map in the Jingyang woods. Looks like the map isnt rendering the shadows from the trees in that area, but in a rectangular shape for some reason:


Its because BG added one side area in the game map, and tthas may the reason of that.

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 22 January 2019, 21:31:00 »
Do you beleive i have a shared stash full of nice weapons/equips and i never used then ? i just have more joy playing with everything the game gives to me , except champions hearts our titanic essence  O:-)

btw: while i was  going into  the Marid boss in that cave around Forest of ancients, some earth sprite our marid dropped a "Stone chip" charm.

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 21 January 2019, 20:39:12 »
I happly try answer your questions

This is not a bug report,though I was wandering if there is any we could those cannon as items.Those were on some pirates(and dverg only in vannila).

Im afraid that might not be possible duo of the current limitation with the model of character animation, same answer as using 2nd weapons

When I tried to exit the catacombs in Old Elusius,the game stopped for a second and then straight up crash!There is no image of this,because.....well,it was a crash.

I will re-run that area later tonight, but i think it might be some random crash, i will let you know
edited: i went that area, i enter and exit the dungeon it played well, you just faced some random crash.

I think Im going to skip the Prince Brothers in Old Elusius for now,until I get more powerful.Even in previous versions,my LOC strategy was to skip very powerful enemies and come back later.Since you are the developer,what do you say?Is skiping certain enemies normal or am I doing something wrong?When I was playing the old version I didnt felt like I did something wrong,though to be fair,that version wasnt as buffed as this one and it was less detailed.I whould like to have your thoughts on this.

As far from the Princes , they are not that deadly, except the ice magican Prince, you shouldnt have any problems to take then down.

Bumble said it some posts ago, ITS  no shame turning back and face some bosses later, you still are in early act1, but as long you go deeper into the game you will face more dangerous bosses that will be hard on 1st time, no need to worries since all of then are placed on side areas, away from main quest. Unless you like playing your character beyond their limits, like myself :P

You are not doing anythig wrong, if you cant defeat then, come back later with full arsenal :)

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 21 January 2019, 14:02:03 »
Some Notes:

Shadow Dragon boss found in Temple of Marduk is lv 53 while i was lv 34 , i could defeat him tho, but not sure if his lv is correct.

Babylonian armor ( upper, blue item) just have 6% fire resistance as pet bonus is that correct ?

I found Hu-Fay the unclean zombie hero, in the waterfall cave , when i killed it , dropped act 2 relics

-Guardian Stones summoned by High Shaman Snuuk, Neanderthal Hero, dont have any colour, they have a very light bland grey

-dragonian~ravager dont have a yellow champion name

- the winter wolf boss dont have a good chase/agreesive radius, as you can see my blade traps are hitting the boss without any fight back

-Found two spots where only 1 frozen skelleton appear ( was champion mage), in ice cavern

Ragnarok ( sword) from ninja bandits is grey out, or its a alternative weapon to complete the set ?

Clay soldiers quest give no reward, but in the quest info it said it gave me 2x attribute points

edited: theres a missing bonepile spawns in act3, as i hear the trigger and nothing appear

No bugs notes
-I LOLed when i killed the thief boss related with general treasure quest, nice touch ahah

-Will Gojira ( stalker in the forest boss) have in the future sounds effects?

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 20 January 2019, 20:06:50 »
darn, well, atlast we can still  cross the bridge by going on the right border.

Is not that bad, maybe it will fix by itself in the future ! it appear since the start, something caused a side effect making that part of the Bitfrost invisible.

Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 20 January 2019, 15:09:41 »
Imo, the way that is show on the pic ( bag icons up and sort buttons down), and looks better since the bag icons are more used than the other bottons.

And fun fact, when we open the character inventory, we look right at the top first,  it wil be more faster checking the bags :D

Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 20 January 2019, 13:30:53 »
The auto clean button from the bags will be confusing at the start, but i think its a matter of using it.

Anyway, more space means more moar :)

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 20 January 2019, 12:47:19 »
I had a feeling it was something related with some missing item file, because on my batlemage i had the blue item as reward.

You know me, it is good  those weird bugs appear during my gameplays :D

About the invisible trap, do you remenber some trap you made and never appear in game ? that must be it , Let me think of the traps thta comes out from tombs,  i faced so far
-Water nova trap
-Blade trap
-fire explosion trap
- fire bombs trap
-the dream nova trap
- poison gas trap
-Rune trap
-freezing orbs trap

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 20 January 2019, 12:37:11 »
First, I got the Bifrost Bug where my character disappeared into the thing over Jotunheim like 6 or 7 tries. Finally made it by walking on the right-side edge. I tried rebuilding, and then re-importing the freshly extracted map level...didn't make a difference.

 what if you cut that part of the bridge that bugs out ? our maybe make a new smaller bridge ?

Secondly, the final area was a hoot. I hadn't just played through in a while...the volcanoes spitting fireballs really made the whole area a full-on panic zone lol

The Surtrbarn are tough! The fire imps really turned out well, better than I'd hoped. The animations for the Salamander Reptilians worked great, seeing them sprinting across the ashland at you was pretty exciting.

You made the final area a real end area! its one of my favourite! Plus the black elfs that can kill you if you are unprepared!

Now I just gotta come down from the excitement high :D

Best.. feeling.. ever  ;D

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 20 January 2019, 01:22:34 »
More space is always welcome ! I will be  a pack rat with even more shinny itens around! ahah

Some feedback.

About rogue, do they have kind of healing skil ? i think it may need one. Since its close fighting  mastery

About Nature, Sylvan Nymph can hit things very, very far away. The monsters dont even chase her.

Im running a Illusionist, hitted act 3 few minuts ago, right now i have 3x shadow daemons + 3x Nymphs plus +Sylvan Nymph plus 3x bolt traps, this combo seens great and  balanced with that amount of pets, since they are fragile! I could defeat every boss in VoK, my pets did all the dirty work while i was on safe spot :D!

Anything is possible, the key to defeat then is knowing then:
- Before fighting ,see the boss behaviour, what skills he/she casts and timings
-Having more than 5% elemental resistance, if you are fighting against a fire type boss and having 15% fire resist, its not a good idea
-Scrolls are your 2nd our 3th ( depends on many pets you have) best friend, dont be afraid using then.
-Clear 1st the minions around the boss room, you may think they are trash monsters and" i dont care", you are wrong. Don't underestimate any monster you see.

About missing Health shrines in act2 its was only in, if i didnt forget any
-Artesian Quartes ( after Menphis , before Desert wastes)
-Fayum Passage

Some sugestions ( mostly recolours) to see in the future

-Magma Beetle looks exactly the same as Fire betles, except in size, maybe a darker red can be a good option.

-Centurion MI shield and Sentinel Mi shield got the same colour, except their sizes. Maybe The Centurion shield could be a mixing of green and yellow, having a golden colour

-Iznu, the dune raider chief, instead of  normal Hyenas could summon daemon Hyenas ( they are bleeding/leech based) just to make the batle even more interesting :)

Nice to hear about the statues before the minoan lab, it will be even more EPIC!

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 20 January 2019, 00:39:23 »
Couple of things

-Anuket Flood ( act 2 relic) its says on the description " can be enchanted on relic only" but you can enchant on amulets as well.

-Magma obelisk/Shrine dont cast anything  (?) our if they do its very slow.

-Sometimes the fire explosion spell cast by the Egyptian Telkine dont do any dmg. Also it causes more our less 200ish dmg on 50% fire resist

-There somekind of invisible trap around , i open one tomb while i was in dungeon right away from Thebes, and i died right away without any effect showing up.

-Was this room always dark in the map ( the room in  tomb of Set I before going into tomb of Khuyu , where fire bettle boss is)

Also no Reward on Place of truth ( if theres any)

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 19 January 2019, 21:05:55 »
People are afraid of changes, they were used of the same things for some time, 1.1 version was active for how long even before AE ? 4+ years if i remenber correctly.

For me, i  like their looks! and im sure im not the only one, and even in the future more will love then! The players need have more time and exploring the new summons , they will understand and see how brutal they are.

For me i wasnt big fan of the Aktaios (?) Hammers on Defense mastery on previous version, not sure why dunno. Now the Shieldmaiden, its a different talk :)

Btw: theres no Hp shrine near the rebirth in Fayum Passage

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 19 January 2019, 17:56:34 »

I do have a question:Are the masteries finished?I mean,you are going to realease them in this form or are you planing on adding more skills?Because even though I have not played all masteries yet,I looked trough their skill trees and most seemed to have less pets than the previous version.The only masteries who looked like they had more pets were Spirit,Nature and Rune(who had none and wasnt featured in previous versions,because it didnt exist at the time).This is just my opinion,maybe others feel different.There a lot cool new things like the shield sling skill from Defense mastery,but the pets from previous versions seem to be left out.Why not assign the old pets from other versions to items(weapons,armor,artifacts,rings,etc)?Again, this is just my opinion.

I agree and desagree.
For once this is complety new version of the mod, it wil be different from the past in terms of skills.

I like the masteries having diferent pets then having the same old ones , it brings a new variety, more strategies and new mechanics to the player play around. As far for the number of pets, its true some masterys have 2 types of summon while others have only one, but that dont mean the summons are weak our single handed.

Rogue mastery can have 4x shadow demons plus 3-4 trap bolts, earth have corey plus 4 magna sprites, you will have army of pets in every forms with infinite ways :)

As for old summons witch one its missing ? Most of then are in this version,Jottun from Rune mastery is almost the same as collosus from defense in previous version. The ninjas and shadowdemons are identical, bogs and melle nymphs are doing the shield meat  from nature. Storm have  frost wisp ( witch is stronger) rather than frost imps. Just no falcon our hammers, but the rest its all around her

I would prefer seing the some of old summons as uber bosses if they re-appear into the game

I did complete the game with some combos ( epic) and with rune+storm i had only 3x pets and i ddint feel lonely, in fact i was well guarded :)

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 19 January 2019, 15:49:25 »
Ah bugger. Didn't go that far back in this thread to see that  :-[

No worries! kept it up :D

Some reports:

Duneraiders stuck before entering Memphis

I had lv 23 Forests Nymphs, but it didnt unlock her´s 2nd tier form

Theres no Hp recovery shrine when you enter Artesian Quarters ( before going into Desert wastes) its the only place missing so far

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