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Messages - sauruz

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1
Redone couple centaurs textures.

Started looking at Nessus boss, ddint want to turn him into a push over, since its 1st major boss fight, so i improved a tiny bit his hp, his mana (only had 150 mana lol), and moviment speed. He also have heart of oak skill in normal dif as well, oh he had a skill charge in skill tree but it was never implemented, well he uses it now :)

Changed Nessus centaurs minions.

Improved some speciall proxies around sparta....there are rumours  saying Sparta is falling into the monsters, can this be true ?  :-X >:D

2
THQ Nordic / Re: Titan Quest Atlantis released
« on: 18 May 2019, 18:56:06 »
Titan Quest - Update 2.5a

Changelog
Tartarus arena chests now always drop gold
Tartarus arena chests now also drop potions
Tweaked Tartarus monster spawns
Added some bonus hero spawns to Tartarus
Fixed excessive MI drops on Coral and Hesperide Mages
Increased chance of Triton MI weapon skills activating
Redfist Daggers now grant Double Slash (instead of Dual Wield)
All Atlantis items now properly use Atlantis affix tables
Turned down frequency of "Tinkerer" afffix drops per item
Cut off T7 skill connectors in the base game (fix follows)
Increased XP rewards for large enemies
Increased population of Snakes & Vultures
Tweaked Cokcatrice colors
Tweaked Atlantis chest names
Fixed gray Siren textures
Fixed Harpy assets from Ragnarök
Fixed Primrose assets from Ragnarök

3
Items / Re: New Atlantis Items Showcase (spoilers)
« on: 18 May 2019, 15:44:47 »
Gorrogos, a STR-based stuff. Uses Volcanic Orbs as projectiles, unlike other staves. Don't get too excited, they have no explosion radius, rendering the staff nearly useless.




A staff that boost warfare mastery? !! Now this is a first! Cant wait to see onslaught working on this beauty :D ( on my mod )

4
Items / Re: New Atlantis Items Showcase (spoilers)
« on: 17 May 2019, 17:55:31 »
oh btw, there are throwning spears ( javelins ) into the game now, only drops in new act

5
sauruz, i know you said you don't intend to change mastery skills but would you consider changing some of those uninspired lvl 40 skills?

edit: and @Prosoro too

Maybe, im planing to change some elements and concepts on some skills.  For exemple you can use any weapon with onslaught skill from warfare, so nothing can stop you trying using a fist build :D


What i did so far, re design all basic satyrs pools, added a few ones here and there. Also cleaned some low lv skellies pools, for some reason 1x single skelleton enjoyed showing up 3x times than the others, not fair man :p

Im getting litle trouble with helos boars, for a reason the 1st monster on the list is the only one that shows up, even with same % of spawn, need to think what i should do about this.


Still need find a way to put my custom caves into the game, since i want add more, and customize more the outside world.



6
Good news everybody!

I followed some post by:

from a comment on Steam about mods:

"In the comments of the Paths mod it was mentioned that they couldn't used the compressed .arc files anymore, they apparently aren't loading anymore. So they had to put the whole uncompressed folder in for the mod. Is that something you have tried?"

in the particular mod discussion this came from (Masteries mod), the author did this suggestion and it works.

And its FIXED ALL my monsters meshes issues! woohhooo!

I think this method will work with any .arc file such as underground lvs etc.

Tomorrow will be back working on this project :)

7
Modifications / Re: Atlantis update messes with mods :(
« on: 16 May 2019, 23:30:45 »
Yes, something like that a uncompressed folder of your arc that you need to put in same directory as the other arcs.

My games/Immortal throne/custom maps/ your mod name/resources

I had meshes.arc file with all my custom meshes, since the game right now dont read custom arc files, i created new folder  named "meshes"( it must have same name as the arc file that doesnt work).

Inside new meshes folder i copied the folder i had with all my custom made meshes.

Open the artmanger , build the mod and it should be working.

8
Modifications / Re: Atlantis update messes with mods :(
« on: 16 May 2019, 22:44:26 »
from a comment on Steam about mods:

"In the comments of the Paths mod it was mentioned that they couldn't used the compressed .arc files anymore, they apparently aren't loading anymore. So they had to put the whole uncompressed folder in for the mod. Is that something you have tried?"

in the particular mod discussion this came from (Masteries mod), the author did this suggestion and it works.

Yeaahhh! it works :DD

Had a problem with my custom meshes textures couldnt appear duo of custom arc file. Put the compressed folder and fixed it

9
That is great news :)

Congrats man

10
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 16 May 2019, 18:17:40 »
Does Atlantis affect game users who doesn't have Atlantis? What I mean here is that it is not a must to have mods for Atlantis for now, so maybe focus of you guys should still be on Ragnarok and AE without Atlantis?

Atlantis dlc updated/changed the base game files/directory, i tried my mod only with ragnarok , it have issues that cannot solve , the same as Atlantis. In fact most of mods dont work.

11
Hey sauruz, you know how Nightmare and Liche King attacks aren't affected by pet gear (mostly, +% still works)?

Remember Nightterrors from LoC 1.1? I was fooling around in the ArtManager on a test mod and remembered that Nightmare can go melee if you set it up right.
Just go into his "nightmare_psionicblast.dbr" in the xpack/skills/dream/pet directory and change the template form "skill_attackspellchaos.tpl" to "attack_weapon.tpl". Then give him your favorite melee controllers, I just used the wol controllers and bingo! Melee Nightmare. Now all his attacks use the damage from pet gear.

You could make the liche king's attack skill an attack projectile and just use the projectile from Arcane Blast or something and give him the Mummy Priest staff animations for his unarmed attack animations and there ya go, attack now uses pet gear.

Just fyi while I was fooling around.

Woahh! I do remenber the litle fellas from 1.1, interesting !

Thanks for the tips ! I will try this on next few days ! Its the thing my zombie casters needs, since their uses Mummys animation :D

Also with that info opens a possibility for a monster based on nightmare summon, like a evil eye / telkine eye / bringer of corruptions! :D

12
"After the storm..the sun always rise"

I could fix the Non walk problem , by rebuild all pathing in the editor, but im still facing by 2x main issues.

1) The game dont read my mesh.arc, resulting any monster having a custom mesh dont appear ingame or are invisible
2) My custom caves dont appear in the editor/game

The side areas in game world are showing up.

I think the game is ignoring custom arc files as underground or mesh and so on. If some1 know to fix this i will be forever gratefull, Maybe the problem its from Artmanger/modding tool anyway patience isn't my virtue.


Aside those problems, what i did

Gave satyrs a unique personality, did you know the satyrs have 3x different meshes ingame ? well the only difference between then is the size of the horns. Right now the Satyrs ~Scout are using all three meshes, yep a v 1 monster. So what i did was the highter lv is the satyr..bigger are the horns.

For exemple lv 2 satyrs have small horns , lv 4 satyrs medium horns , lv 6 satyrs normal horns

This rule dont apply with the champions Satyrs.


Added Wendigos from diablo 2 , around greece :)


13
New Members Introduction / Re: Hello, New player here!
« on: 15 May 2019, 00:37:15 »
Heya welcome aboard :)

I played last year , Sacred 2 with the mod with the features of diablo 2, never finish it but it was a blast :) , if i remenber correctly i stoped at Seraphim islands

14
Items / Re: New Atlantis Items Showcase (spoilers)
« on: 14 May 2019, 21:49:51 »
Litle off topic - Amazigh is from Berber Alphabet ( berbers were ethnic group of several nations indigenous mostly to North Africa)

Yes it seens Nordic really loves giving bows + skills in defense mastery, wich is good, defense doesnt means always shield and sword

15
Atlantis / Re: Titan quest Atlantis Feedback
« on: 14 May 2019, 17:52:45 »
looks like im the only one who ddint enjoyed Atlantis music very much, maybe i need to do more runs
The soundtrack is very good. I do not know, what more do you want from it.

Not saying the music is bad, just dont have that impact, different tastes i guess

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