Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sauruz

Pages: [1] 2 3 ... 68
1
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 22 August 2019, 10:54:56 »
570 monsters so far and still more to come

I just found another thing...you know the spiders in act 1 ? yes..They dont have any armor in epic or legendary...what a mess, really, they have 30 armor in normal and thats it, and its from orbed champions lv 15


2
Dverger runestones  and troll brand drops now. The other two i dont know

3
Try go to jackalman camps  in North of Fayum , and camp before Thebes. I think they got couple shamans to face

4
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 19 August 2019, 01:50:40 »
Nerfed a litle the spider boss ( was bit depressing facing as melle) i think its okay now

Adjustments on some monster dbrs.

Changed the monster  spawm formulae

Linked my custom new respawn fountain to the game map (havent reach yet, hope it is working :) )

Created new msh for karkinos and Crete Spider boss

Created New mesh centaur race, lets say its pretty original :) ( still missing textures)

5
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 18 August 2019, 09:29:06 »

Added 2 new wendigos types

Added Wendigo hero ( you might know him :) )

Reverted Greek telkine controller ( he should not attemp to runing away from you......why he should ? hes boss !
Wendigos,eh?Will they be similar to those in Grim Dawn?Im assuming they will deal life leech damage.
I would really enjoy the new telkine controller.It was annoying that he would just run to a corner and you had to beat him there.
Btw,do you plan on adding new MIs or relics in the future for some of those new monsters?

Not from grim dawn, they are more like from diablo 2

https://diablo.fandom.com/wiki/Gargantuan_Beast

Some variant have a chance to stun on hit , physical or fire bonus dmg ( they also cast their original sounds :) )

I had to change the 1st telkine controller, because in the AE the devs changed his behaviour, when you stand close to him, he would just run away, messing with his skill files , standing immobile, if you check the IT Telkine vs AE Telkine in youtube you can spot the differences pretty fast. If isnt broke why change it , right ?

About itens, i dont know, right know i dont have much knowladge in terms of  creating itens, as for charms i would like to create more and revamp the existing ones, but i will leave that when i close to complete the whole mod ( all acts)..it also depends on the mod future, if it becomes.. well, lets say semi popular ( in my terms, means atlast 1-2 people enjoy playing it) i will think on doing charms more earlier

6
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 17 August 2019, 19:23:18 »
Added 2 new swamp turtles

Revamped corrupted Turtle texture

Added 5 turtles heroes

Added 2 new wendigos types

Added Wendigo hero ( you might know him :) )

Reverted Greek telkine controller ( he should not attemp to runing away from you......why he should ? hes boss !

7
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 15 August 2019, 00:24:29 »
Added 11 new zombies across Greece ( 3 of then are heroes/bosses)

Rework a couple karkinos textures

8
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 13 August 2019, 17:14:44 »
-Changed Starting Intro Music ( Road to Helos)

-Added Goat Raiders and Pigs in Helos

9
Do you have plague and study prey ? both of those skills will reduce monster defenses, able killing then more faster

10
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 11 August 2019, 20:28:58 »
Finish The actual content ( act 1 ) just now, few deaths along the way, most of my deaths was cause as layzness to buy pots.

Didnt find any major bugs, wich is perfect.

About balance, i only had to touch a bit the spellbreaker type monsters , they were casten that skill way often.

Died 3 times against Telkine , had to increase the CD of some skills.

Btw its just me or the telkine ( greek one) is having troubles casting the mind control blast skill ( the aoe skill that convert your pets ) ? He just used that skill once during the batle, i also notice that behaviour in vanilla. Can anyone confirm this ?


Things to do

-Change exp formulae ( i finish with lv 29 and i was using SV exp formulae)

-Put bosses / heroes monsters in some places

-Redone few old texture, since i know i can make then a litle better.

-Fix some kinky animations


Well, back to work.

11
New Projects / Re: Hamunaptra Mod - Development
« on: 11 August 2019, 20:10:44 »
Huge Improvements :O!

Kept it yp  :))!!!

12
Pet Attack  is a control key that unlocks when you have a pet or so, instead of using your keyboard to command pets to attack, that "Pet Attack" is just right click to attack any foe

It was added on last major patch

13
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 10 August 2019, 03:35:22 »
Been creating new Cool ( atleast for me ) meshes for some creatures ( satyrs / skelletons / and plenty others) the results are very positives ( working fine ingame)


Ive got my 1sts crashes while playing with my test driver, can you guess the spot ?

You guess it right, the Monster camp Before Athens, yhea..Stupid area, its very instable. I  Went to the editor and removed some extra proxies i added... and so far that did the trick.

Things like this makes me a lilte upset, but since its resolves the problem i dont mind. ( After a while lol)


To modders out there be carefull when you increase the density in that area. ( Whole AThens Batlefield)

14
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 09 August 2019, 14:53:08 »
Neat. I like those wild horses and the daemon girls. I only wonder what they are, the Bandicam watermark covers their names.

I know it sux, the pc in working it is kinda old, the nvidea record program only work with gtx driver if i remenber correctly, for now i use bandicam

Daemon Girls are Corrupted Rogues (Based from diablo 2 ) - https://diablo.fandom.com/wiki/Corrupt_Rogue
Wild Horses are Diomedes Mares ( Man eater Horses) - https://www.greekmythology.com/Myths/Monsters/Mares_of_Diomedes/mares_of_diomedes.html

15
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 09 August 2019, 12:36:58 »

Gameplay Video :  Way to Athens


Pages: [1] 2 3 ... 68