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Messages - WNG

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1
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 17 August 2019, 13:56:36 »
The beta testing is currently making progress. We are slowly catching and fixing bugs, making improvements to the vanilla game and add the features we want to see added. The Formula Dealers are now dispatched around the world and most relics and charms went through an overhaul.

Currently, the artifact reworks are in the working, as well as a bonus modifier to all masteries, plus the usual : more items, more enemies, etc.

Finally, the secret passage as seen some progress. It will not be easy to gain access to it, but it will certainly be worth the effort.  ;)

2
Art Manager / Re: [TUTORIAL] Use Word to make dbr edits
« on: 11 August 2019, 03:50:13 »
Uh, no pressure. I wouldn't like to put too much weight on anyone. It's best you resolve your more important matters first.

3
Art Manager / Re: [TUTORIAL] Use Word to make dbr edits
« on: 11 August 2019, 03:41:49 »
I understand a bit of the code, but if I understood it proprely, it might need a bit of a change.

Code: [Select]
myExtension = "item_*.dbr"
  myFile = Dir(myPath & myExtension)

  Do While myFile <> ""
    Set wd = Word.Documents.Open(FileName:=myPath & myFile)
    DoEvents
   
    If myFile = "item_common.dbr" Then
        ActiveDocument.SaveAs2 myPath & "armor_common.dbr"
    ElseIf myFile = "item_epic.dbr" Then
        ActiveDocument.SaveAs2 myPath & "armor_epic.dbr"
    ElseIf myFile = "item_legendary.dbr" Then
        ActiveDocument.SaveAs2 myPath & "armor_legendary.dbr"
    End If

Is there a way for it to replace all characters before the "_" for a set prefix instead of relying on ElseIfs? (since the suffix or number of items can vary)

4
Art Manager / Re: [TUTORIAL] Use Word to make dbr edits
« on: 11 August 2019, 00:45:47 »
Here's an example :

There would be two parameters : the tag to search for, and the tag to replace it with.

A folder contains those .dbrs :

Code: [Select]
item_common.dbr
item_epic.dbr
item_legendary.dbr

I want to copy those files, and rename their copy by replacing the tag "item" with "armor". As a result, the content of the folder after executing the code would look like :


Code: [Select]
item_common.dbr
item_epic.dbr
item_legendary.dbr
armor_common.dbr
armor_epic.dbr
armor_legendary.dbr

5
Art Manager / Re: [TUTORIAL] Use Word to make dbr edits
« on: 10 August 2019, 20:48:04 »
I was actually searching for something like this but I wasn't sure how to proceed. I figured VBA would be the simplest but still I can't quite figure how to make it work.

How hard would it be to do the following :

I have a large volume of .dbrs I want to create copies of. All those .dbrs have a prefix and a suffix. I want to copy all those .dbrs and create a copy with a different prefix in the filename, and would appear in the same folder.

6
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 09 August 2019, 03:07:45 »
Great! ^^

See your private messages on the forum.

7
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 09 August 2019, 02:55:37 »
It's not shared publicly; it's reserved to those who take part to the beta. Basically, anyone who volunteers to try the mod is welcome to join in our discord server (to gather easily all feedback, bug reports and such). When you join, you immediately have access to the download link.

8
Modifications / Custom Maps in MP since Atlantis?
« on: 04 August 2019, 17:38:46 »
Hi, I was asking if any of you found weird issues playing custom maps in multiplayer since the Atlantis update. Since I could in the past, I'm very confident Atlantis threw a wrench in the MP system and causes inevitable crashes on load, but I wanted to verify with other people if it was your case. Not talking of bounce mods here, but mods that play in the Custom Quest with or without modifications to the world map.

Any ideas?

9
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 03 August 2019, 16:18:05 »
Yes I didn't missed it only I was a bit busy... I will make sure to invite you right now :)

If you want to be a pure caster with Aqua, I would suggest Withcraft or Time. Necromancy could also be worth to look into.

10
If by "areas" you mean Ancients, I had no issue reaching all 4 of them. Or do you mean something else? Maybe provide pictures?

11
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 03 August 2019, 04:14:22 »
I haven't published any news since the playtest announcement. I felt like I could give a small taste of what we've been working recently. New items, balancing fixes, the usual. Something new that we have initiated is the Formula Makers.

This new type of merchant sells around 2 or 3 scrolls that act like a regular arcane formula, except they only require one reagent (chosen randomly, depending on the act/difficulty) and they produce a formula. This is to make the process of finding the needed formulas much less painful than before.


12
characterLife is a flat increase, as opposed to characterLifeModifier, which is percent-based.

13
records>game>monstergamebalanceattributes>character parameters>character bonus attributes>characterLifeModifier

It's an array of values, with each representing a % increase of all monsters' health.
Values 1 to 6 are for Normal difficulty, with 1 to 6 players.
Values 7 to 12 are for Epic difficulty, with 1 to 6 players.
Values 13 to 18 are for Legendary difficulty, with 1 to 6 players.

14
That is very impressive numbers. Incredible work  ;)

15
It seemed like working on the editor. I replaced the arena but had to rebuild the map/pathing. Will need to test it in-game.

I didn't seen any issue with the Necropolis' proxies though?

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