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Messages - nargil66

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1
New Projects / Re: Deities Mod - Development
« on: Today at 10:47:19 »
Class names v3:

Spoiler for Hiden:

I think they are a little more consistent now, which classes results in what. I tried making a version with as much greek titles as possible - warrior was hoplite, mystic was mystagog, other things like iatromantis, asclepiad, etc. But i changed them later, because i dont want people to play my mod with a dictionary lol. Anyway I left more than enough titles greek/roman for the sake of immersion.

Edit: changed few things again :P:

2
New Projects / Re: Deities Mod - Development
« on: 13 February 2019, 19:22:32 »
I just started a new char and selected Artemis. I have invested one point in "Woodlore", but the reduced strenght requirement works only on throwing weapons, not on bows and
The Qualifying Weapons wasnt ticked for throwing weapons. Thanks, fixed.
I think reduced requirements on bow/spear doesnt show because you already fill them.

3
Modifications / Re: Scripts to modify masses of .dbrs
« on: 13 February 2019, 15:59:46 »
Have you tried Text Crawler? It can search/replace in multiple files at once. Dont know if that's what you need.

4
New Projects / Re: Deities Mod - Development
« on: 13 February 2019, 15:46:18 »
Class names v2:



The list is still WIP. If you dont like any of the names, dont hesistate to tell me.

Edit: Now that i look at it, Wizard doesnt fit much, maybe will use Magus instead.

Edit 2: I'm still unsure of Demeter's base class name. Geomancer is sure realted to the Earth, but there must be a better one.

5
New Projects / Re: Deities Mod - Development
« on: 13 February 2019, 10:19:38 »
New class names (with Demeter added):

Spoiler for Hiden:

6
New Projects / Re: Deities Mod - Development
« on: 13 February 2019, 05:12:01 »
Deities alpha v03b:

- Skills that have % chance to be used (like volley) in the masteries have a fixed bonus from the start. The chance to activate starts from 3% and ends at 21%.

Ares
- Call of Phobos is buffed, now It reduces enemy total damage by %, and have increased chance and fear duration.
- Readded % Current Life damage to Call of Deimos. Petrify bonus is removed, it can only cause stun now.
- Added new sound effect to Shield Bash
- Rebalanced some of Ares' pets stats.

Artemis
- Fixed many inconsistencies with pet energy costs, damages and stats. Wolves are tougher and do more damage now.
- Fixed wolves not howling when first summoned (they were supposed to)

Hecate
- Empusa is rebalanced to act better as a permanent pet. Her life draining skill is nerfed, it was way too strong.

General

- Imported character's inventory window from Enhanced Gameplay. You will have bigger space in inventory after you unlock the first bag. Caravan is not changed, so you don't need to do any preparations.
- Increased global monster spawn in the mod by 50%. Bosses are still 1x.

The archive in the download link is updated. See the first post.

7
New Projects / Re: Deities Mod - Development
« on: 12 February 2019, 22:01:35 »
Draft with 10 gods :). Poseidon is replaced by Demeter (goddess of growth, vegetation and winter). I'll remove the plant related bonuses from Dionysus and add them to her, he will remain as a lord of beastmen, not plants.



Demeter is cold based and will be closer to vanilla Nature. Possible summons: Quillvines, Briar Ward, Forest Guardian (Ascacophus).
I never liked Poseidon as an idea tbh. I dont want to copy-paste from Paths mod.

might be cool to see an earthquake skill.. Poseidon is also known for earthquakes.. maybe it's possible to get the animation from scroll of earthquake and put it onto a skill?
Have you ever played Paths? There is an Earthquake skill for Poseidon there.


8
New Projects / Re: Deities Mod - Development
« on: 12 February 2019, 20:10:31 »
Question:  if the player pick full Dionysus mastery, (  focus in vitality/poison) can handle the undeads/ghosts ? since they  are almost  immune versus those types of dmg.
Hmm, you have a point there... ill try to move the leech bonus somewhere else.

why is poseidon a problem? you can give it cold (sea) and pierce (trident).. there should be a logical explanation for one more.. vit? energy leech? or it can only be 2 and the other one is like for pet mastery (god of horses)
Now that i look at it, i missed 1 damage type (elemental) and 1 god. Maybe you are right...

I'm open for suggestions. If i include back Poseidon, its best if there equal "+" on each row and column, if there is more variety (to make different combos), and the damege type to fit the given god...

9
New Projects / Re: Deities Mod - Development
« on: 12 February 2019, 19:43:01 »
I finally rebalanced the god related damages! At last it looks good, after all this time :D
Poseidon was the problem. I tried without him and it worked! Donno how it will work ingame, but at least on paper it looks more balanced than before.



A short explanation why i chose these damage types for each god:
Spoiler for Hiden:
Apollo
God of Archery – Pierce/Bleed
God of Plagues - Vitality/Decay
God of the Sun - Fire/Burn

Ares
God of War – Physical/Wound
God of Banditry – Venom/Poison
God of Bloodlust – Attack Dmg to Health/Life Leech

Artemis
Goddess of Hunting – Pierce/Bleed
Has power over winds and springs – Cold/Frostburn
Goddess of the Moon – represented by Energy Drain/Energy Leech

Athena
Goddess of Defense – Physical/Wound
Born directly of Zeus – Lightning/Electrical
Can weave enchanted clothes - represented by Energy Drain/Energy Leech

Dionysus
Can curse with disease or alcohol sickness – Vitality/Decay
God of poisonous plants – Venom/Poison
God of Frenzy - here Dmg to Health/Life Leech

Hecate
Goddess of Witchcraft – Vitality/Decay (replaces poison, so you don’t need extra Dex)
Goddess of Ghosts – Cold/Frostburn
Uses flaming torches to immolate enemies – Fire/Burn

Hephaestus
God of Blacksmiths – Physical/Wound
Forges Zeus’ thunderbolts – Lightning/Electrical
God of Fire – Fire/Burn

Hermes
More agile fighter than strong – Piercing/Bleed
God of Trickery – Venom/Poison
Guide of souls to Hades – here Dmg to Health/Life Leech

Zeus
God of Thunder – Lighning/Electrical
God of Weather and Storms – Cold/Frostburn
Because of the empty space there :P - Energy Drain/Energy Leech

10
New Projects / Re: Deities Mod - Development
« on: 11 February 2019, 22:06:15 »
Thanks sauruz, I totally forgot about humans... Added to the list. The only problem is right now there are humans only in act 5, have to make for other acts.

11
New Projects / Re: Deities Mod - Development
« on: 11 February 2019, 14:47:02 »
Monster Races Idea - Version 2:

Beast - Bat, Bear, Boar, Crow, Wolf, Fox, Saberlion, Tiger, Vulture, Rat, Bear, Panther, Hyena, Hawk, Eagle, Amazonian Warbird, Stymphalian Bird, Crocotta, Katoblep, Bull, Horse. Artemis gives bonuses vs Beasts.
Beastman - Boarman, Centaur, Satyr, Ratman, Lycantrope, Minotaur, Catwoman, Silen, Triton, Harpy, Siren, Tigerman, Jackalman, Desert Hag, Sphynx, Yeti, Yerren, Neanderthal, Anteok, Troglodyte. Ares gives bonuses vs Beastmen.
Reptilian - Turtle, Crocodile, Snake, Basilisk, Ichthian, Crocman, Wyrm, Gorgon, Salamander, Dragon, Cetus, Hydra, Dragon, Naga, Aunoran,  Hydradon. Poseidon gives bonuses vs Reptilians.
Spirit - Elf, Naiad, Oread, Lampad, Oceanid, Dryad, Hamadryad, Nixie, Sprite, Djinn, Core Dweller, Fire Sprite, Ice Sprite, Pixie, Kelpie, Maenad, Spirit Wolf, Spirit Boar, Spirit Crow, Valkyrie, Eihenjar, Nine-Tailed Fox, Kobold. Hermes gives bonuses vs Spirits.
Insectoid - Spider, Arachnos, Mantid, Scarab, Centipede, Swarm, Crypt Worm, Karkinos, Antlion, Scorpos, Scorpion, Formicid. Athena gives bonuses vs Insectoids.
Demon - Imp, Cerberus, Orthus, Limos, Erynie, Euronymus, Shadowstalker, Sha, Machai, Spartos, Melinoe, Peng, Rakshasa, Vetala, Yaksha, Bilwis, Empusa, Keres, Oneiros, Lamia, Androktasia, Moros, Chthonic Horse, Stygian Hound, Epiales, Dune Raider, Sand Wraith. Apollo gives bonuses vs Demons.
Undead - Skeleton, Revenant, Mummy, Wraith, Eidolon, Phasma, Taraxippos, Gui, Bone Scourge, Tomb Guardian, Bhut, Draug, Shade, Phantasm, Ghost, Undead Dragon, Lost Soul, Banshee. Hecate gives bonuses vs Undead.
Earthborn - Cyclops, Elder Cyclops, Dvergr, Jotunn, Troll, Eldjotun, Gigantes, Elder Gigantes, Korybantes, Kuretes, Hecatoncheires, Dactyl. Zeus gives bonuses vs Earthborn.
Construct - Automaton, Bolt Trap, Fire Trap, Ice Trap, Lightning Trap, Spirit Trap, Poison Trap, Golem, Teracotta, Minoan Statue, Guardian Statue, Pharaonic Statue, Asgardian Statue, Siege Strider. Hephaestus gives bonuses vs Constructs.
Plant - Briar Ward, Forest Guardian (Treant), Bog Dweller, Fungoid, Junglecreep, Forest Colossus, Quillvine, Tomb Rot, Ascacophus. Dionysus gives bonuses vs Plants.
Lesser Deity - Minor gods and demigods, like Graeae, Charon. Mostly and uber-hero race.
Greater Deity - All gods in the game. Boss race.
Primordial - Ancient monstrosities like Tiamat, Typhon, Echidna, etc. Boss race.
Edit:
Human - Bandit, Mercenary, Cultist, Robber, Amazon, Brigand, Desert Raider, Assassin, Sea Raider, Pirate, Sellsoul, Zealot, Demonologist, Witch, Enslaved Human, Corrupted Hero: can be any class. (Alternative - Ares gives bonus vs Humans, Dionysus gives bonus vs Beastmen. None gives vs Plants, they are too few anyway.)
 

12
New Projects / Re: Deities Mod - Development
« on: 11 February 2019, 00:58:01 »
I removed the old stickied topic and merged it with this one. Now the mod description and downloads are on the first post. Many pictures are updated, including the drafts.

I'm continuing on Hephaestus mastery next, because it's the last that is made to some degree.

Edit: Started playing today to test Deities on vanilla AE. Man, I have forgotten how annoying all that "your inventory is full" thing was. I'm glad I've made the caravan mod, especially the new inventory window. I hope the new official patch has an inventory increase. Untill then I'm importing the bigger inventory (not caravan) to Deities for the next update. Inventory size is dependent only on the gameengine.dbr file, so you won't need to unlock anything.

Edit2: Imported :)


13
General Gameplay / Re: Soulvizier 0.98i database
« on: 10 February 2019, 22:13:13 »
You want EG's storage space in SV? That's possible. I was thinking to make a quick port for AE, the only thing that holds me is that another person is already working on it.

14
New Projects / Re: Deities Mod - Development Thread
« on: 10 February 2019, 14:25:26 »
Demo 3:

- Added Artemis Mastery
- Buffed many skills in Ares mastery. The tree is slightly different now.
- All pets, except the ultimate summons are now permanent, however pet buff auras are nerfed.
- Added my latest skin pack for the playing characters.
- The quest starts on sunset now (just for fun).

The link in the download thread is updated. If you find something that doesnt work right, let me know.

15
New Projects / Re: Deities Mod - Development Thread
« on: 09 February 2019, 22:40:39 »
everybody loves pets!

The thing is balance their dmg numbers or boosting bosses vs pets, just for not getting then out of control :)
Yep, balance is not very easy to do before much testing tho. The plan is the monster difficulty to be buffed in the final mod, so maybe things will balance out. And by monster difficulty, i mean making them tougher, without increasing spawn that much. Quality is better than quantity imo.

Ares changes are done. Hopefully Ares is now more player focused than pet focused. Made the pets in all masteries permanent, except Decoy and the uber summons. Now it's time for the tedious item skill linking (i leaft it for last on purpose, because its very boring to me).

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