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Messages - nargil66

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Smexier female Banded Armors :P:

Left - before, Right - after.

I always wanted to move these things down, lol.

Download (all metal types included):

To install, put Items folder in your main game Database folder.

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: Today at 14:21:15 »
Tried yesterday, and the hair is still bugged. I don't know what i'm doing wrong  :-\
Haha, while fighting pirates in Knossos, found a jolly roger :D Nice idea. If there is a green version...
Can you do a small update with the chest fixes? Most of the new boss chests in Act I were missing.

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: Today at 02:01:12 »
So I just removed the mesh from the sword item file and made a copy that I put in his right hand, now it dissolves on death no problem.
You mean he wields it now? I have the same problem with most of my pets, attach items arent dissolving.
I was about to ask you something:

Spoiler for Hiden:

See the ponytail? the texture gets overrided by the helm texture. Do you know waht causes it or how to fix?
Same happens with gorgon helms. Sorry for asking in your thread btw  :-[

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: Today at 01:13:27 »
A Surtr pet... man it must be OP  ^-^
Found a small bug - Grieving Widow quest gives 3000 xp, not 30000.

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 11 December 2018, 23:58:57 »
Hmmm, i'll test with the real Surtr then. The attachnment data is for his mesh, not for the sword. I never tried doing it for a weapon, but it swould work differently, and not sure how.
Btw, maybe the shader problem is caused from the hair.
Edit: I dont understand what causes the visual glitch for you. Tested ingame with the real surtr and he spawns with the sword:

Spoiler for Hiden:

Maybe the mesh you have is corrupted somehow. I'll send you the modified one.
Edit 2: Sent :)

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 11 December 2018, 23:10:38 »
In the valleys after Pythian Caves now. Still 0 deaths. Haven't noticed any bugs except the missing boss chests and boarmen with no tags, but you probably fixed both already.
I think I'll aim for something like this with my build, but with Warlock instead of Dreamkiller:

Looks fun as hell :D
Edit: A suggestion about throwing knives - what if you make them deal 50% piercing, rest physical? They will benefit from more types of skills. I dont know how this will change balance tho.

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 11 December 2018, 19:48:18 »
Maybe, but i dont know how.
Edit2: Fixed attach point:

Spoiler for Hiden:
    name   = "R Hand"
    parent = "Bone_R_Weapon"
    origin = (0.200000, 0.000000, 0.000000)
    xAxis  = (1.000000, 0.000000, 0.000000)
    zAxis  = (0.000000, -1.000000, 0.000000)
    yAxis  = (0.000000, 0.000000, 1.000000)

Changing axis value from 1.000000 to -1.000000 rotates (flips) the attach point by 180 degrees. The sword was pointing downwards after swapping y and z, thats why i used the "-" trick.

Spoiler for Hiden:

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 11 December 2018, 19:40:23 »
You can rotate R Hand attachments in the Surtr mesh by renaming x axis to z, y to x and so on. I dont know the exact formula tho.
Edit: Sword looks epic btw.

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 11 December 2018, 19:03:46 »
Alright, i'll test Warlock, almost Mastery 40 on rogue. More squishy maybe, but still going for melee. Skeleton archers + liche + shadow demons will be great for debuff; spirit blade + sneak attack = heal to full health :D Imagine Sneak attack with no cooldown... Btw, just reached Parnassus, no deaths so far (twinked).
I couldnt find the Ragnarok Blade on tq-db. It sounds good though.

New Projects / Re: Hamunaptra Mod - Development
« on: 11 December 2018, 16:50:43 »
Fantastic job as always bro!

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 11 December 2018, 16:45:58 »

Dream changes:

I moved Distort Reality ~ Temporal Rift to tier 7. Beefed up teh electric burn and added +%phys and vitality to boost the base skill damage as well. Increased the petrify duration. Decreased cooldown by a small token amount per level and increased the mana per level after level 10, increased radisu per level by a small amount.

Moved Nightmare ~ Mastermind to tier 7.

Added petbonus to Lucid Dream and Temporal Flux.

Nice! Good news for my harbinger. I still cant decide - dreamkiller or warlock for the rogue. Any recommendations?

New Projects / Re: Expanded World - Early Development
« on: 11 December 2018, 00:55:58 »
Drafted some of the Act I creatures:



Spoiler for Hiden:

Types: Forest Satyr, Mountain Satyr, Dionysian Satyr
Scout (Skills: None)
Peltast (Skills: Woodlore)
Warrior (Skills: Weapon Training)
Slinger (Skills: Woodlore, uses thrown)
Hunter (Skills: Woodlore, Ensnare, uses bow)
Apprentice (Skills: Regrowth + Disseminate, uses staff)

Courier (Skills: Calculated Strike, Alacricity Aura, Throwing Knife) - Hermes
Hoplite (Skills: Woodlore, Shield Charge, Throw Javelin) - Dionysus
Zealot (Weapon Training, Dual Wield, Pan's Battle Cry - Area Fear/% Dmg Reduction/-% OA) - Dionysus/Pan
Tityrus (Skills: Woodlore, Marksmanship, Pan's Flute - Area Fumble/Impair/Confusion, uses sling) - Dionysus/Pan
Huntmaster (Skills: Woodlore, Marksmanship, Ensnare, Summon Wolf, boar-rider, uses bow) - Pan/Artemis
Shaman (Skills: Regrowth + Disseminate, Heart of Oak, Summon Spirit Boars, uses staff) - Dionysus/Pan
Chieftain (Skills: Weapon Training, Dual Wield, Rally, Battle Totem, satyr brute mesh) - Dionysus/Pan
Battlesmith (Skills: Concussive Blow, Batter, Battle Awareness, Earth Enchantment) - Hephaestus
Flamechanter (Skills: Earth Enchantment + Stone Skin, Fire Bomb, Summon Fire Sprite, uses staff) - Hephaestus

Hero, Quest & Boss
Hermeides (Monstrous Brigands Quest: Lycus, Pherespondus, Pronomus - sons of Hermes and heralds of Dionysus. Spawn 1 on Normal, 2 on Epic, all 3 on Legendary)
Dionysian Captains (Melee/Ranged Heroes: Poemenius, Thiasus, Hypsicerus, Orestes, Phlegraeus, Napaeus, Gemon, Lycon, Phereus, Petraeus, Lamis, Lenobius, Scirtus, Oestrus - fourteen elite satyrs who led Dionysos' satyr troops in his Indian war)
Silens (Bosses: Maron, Leneus and Astraeus - elder satyrs, sons of Silenus and personal guardians of Dionysus. Spawn 1 on Normal, 2 on Epic, all 3 on Legendary)
Panes (Mage Heroes: Celaeneus, Argennon, Aegicorus, Eugenius, Daphoeneus, Phobus, Omester, Philamnus, Xanthus, Glaucus, Argus, Phorbas - the 12 sons of Pan)


Wild Boar, Dusky Boar (Skills: Take Down)

Dire Boar, Monstrous Boar (Skills: Take Down + Eviscerate, Battle Rage, Gouge) - Ares/Artemis

Hero, Quest & Boss
Cromyonian Sow, Calydonian Boar, Clazomenean Sow, Erymanthian Boar, Adonis' Bane


Carrion Crow, Grave Raven (Skills: Open Wound)

Plague Raven - (Skills: Open Wound, Plague - Vitality Decay/Health Reduction, Avoid Projectiles) - Apollo
Stymphalian Bird - (Skills: Open Wound, Razor Feathers - Multiple projectiles/Pierce/Bleed, Avoid Projectiles) - Ares

Hero, Quest & Boss
Coroneis, Princess of Phokis; rest are vanilla

(Changes race to Beastmen)

Types: Gust Harpy, Gale Harpy, Storm Harpy

Hag (Skills: Avoid Projectiles)
Crone (Skills: Avoid Projectiles, Lightning Aura) 

Witch (Skills: Avoid Projectiles, Lightning Aura, Thunderball, Squall)
Siren (Skills: Avoid Projectiles, Siren's Song - same as vanilla, Screech - Vanilla)

Hero, Quest & Boss
Harpies - Aello, Aellopos, Nicothoe, Celaeno, Podarce, Podarge, Acholoe, Ocypethe, Ocythoe, Ocypode
Sirens - Thelxiepeia, Thelxinope, Thelxinoe, Peisithoe, Aglaope, Leucosia, Ligeia, Molpe, Raidne, Parthenope

(Spawn in many places in Greece, mostly open ruins. Skeletons/zombies will be limited for tombs)

Types: Phasma, Eidolon

Fallen Sailor (Skills: Ghostly Touch - % Health Reduction, Ghost Resists, melee)
Fallen Warrior (Skills: Ghostly Touch - % Health Reduction, Ghost Resists, melee)
Fallen Bandit (Skills: Ghostly Touch - % Health Reduction, Ghost Resists, thrown)
Fallen Priest (Skills: Ghostly Touch - % Health Reduction, Ghost Resists, staff)

Fallen Captain (Skills: Ghostly Touch - % Health Reduction, Ghost Resists, Life Leech, Deathchill Aura, Dual Wield)
Fallen General (Skills: Ghostly Touch - % Health Reduction, Ghost Resists, Ghostly Banner, Life Leech Aura, Batter)
Fallen Brigand (Skills: Ghostly Touch - % Health Reduction, Ghost Resists, Spirit Strike, Ghostly Traps)
Fallen High Priest (Skills: Ghostly Touch - % Health Reduction, Ghost Resists, Vision of Death, Deathchill Aura, Life Drain, Summon Lesser Ghosts)

Hero, Quest & Boss
Philinnion the Unwed, Polucrytus the Devourer + vanilla wraith heroes

Relic name ideas with the Greek gods and their relative counterparts in other pantheons:
Spoiler for Hiden:
Apollo           Horus         Shamash               Orpheus            Belenus
Ares             Sekhmet     Nergal                   Achilles             Thor
Artemis         Neith          Ishtar                    Atalanta            Skadi
Athena          Bastet        Nezha                    Perseus             Freya
Dionysus       Osiris         Ninkasi                  Ganymedes       Sucellus
Hecate          Isis            Ereshkigal              Circe                 Hel
Hephaestus   Ptah           Gibil                       Daedalus          Gobannus
Hermes         Anubis       Sun Wukong           Odysseus          Loki
Poseidon       Sobek        Enki                       Jason               Njord
Zeus            Amun-Ra    Marduk                   Heracles           Odin     

New Projects / Re: Deities Mod - Development Thread
« on: 10 December 2018, 21:58:43 »
Browsing, i found which will be the other pets of Zeus, except the eagle. The myths are pretty straightforward about it :):

THE HARPYIAI (Harpies) were the spirits (daimones) of sudden, sharp gusts of wind. They were known as the hounds of Zeus and were despatched by the god to snatch away (harpaz˘) people and things from the earth. Sudden, mysterious dissappearances were often attributed to the Harpyiai.

The Harpyiai were once sent by Zeus to plague King Phineus of Thrake (Thrace) as punishment for revealing the secrets of the gods. Whenever a plate of food was set before him, the Harpyiai would swoop down and snatch it away, befouling any scraps left behind. When the Argonauts came to visit, the winged Boreades gave chase, and pursued the Harpies to the Strophades Islands, where the goddess Iris commanded them to turn back and leave the storm-spirits unharmed.

The Harpyiai were depicted as winged women, sometimes with ugly faces, or with the lower bodies of birds.

Now I know why the devs made them Storm-related.

Btw, I'm working on a new in-depth draft for all new creatures and heroes + their skills. I'm still burned out from database editing, but when I start again, i want to have everything on paper and just make the stuff.

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 10 December 2018, 14:17:57 »
Started a new Rogue. Two things i noticed with pirates:
Arquebusier's cannons have glitched texture. I think the game recognizes a single texture for the combined dwarf/cannon mesh. You can try attaching the extracted cannon i sent you as entity to a plain dwarf mesh and apply texture to each. Maybe there is an easier way to fix, but i don't know it.
The boss chest was missing after beating the pirate lord.

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 09 December 2018, 00:53:09 »

I fiddled around with trying to spawn a monster that buffed the party and not the monsters, and I can't do it. I tried every combination of character/defaultTeamMajor and defaultTeamMinor and you either get all party AND monsters getting buffed or no one. Phooey.

You would think that TeamMajor_Human and TeamMinorHuman_Friendly would do the trick, but nope.
I don't know what TeamMajor/Minor do, but i had an idea. chest spawn monster, which spawn pet, which changes alliance after its death. It buffs you, then die. Would it work?

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