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Messages - nargil66

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1
Any chance you still plan on releasing a version with X more mobs but just 1 boss?

Yep, I will, after the demo of my mastery mod is ready.
Edit: how many X more you have in mind?

2
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 17 October 2018, 16:44:29 »
So you all need to design your boss versions and post them so I can put a series of boss fights to get to the uber boss. :D
If Prosoro is an uber mummy, ill be a red skinned machae... you know what i mean :P 
Spawning/sowing others of my comrades...
Nargil, Corrupted Warpriest :)

Edit: Drops some kind of helm if possible.
 

3
New Projects / Re: Deities Mod - Development Thread
« on: 17 October 2018, 08:56:26 »
Fixing and tweaking continues:
- Call of Phobos has new sound and visual effects. The vanilla war horn sound is used by the Standard Bearer pet.
- Major change on pet levels - after testing, 40 pet levels are just too much. I reduced them to 24 levels.
- Androktasia gains more skills as she increases in levels.
- Standard Bearer can now fight along you, aside from buffing you.

Edit - Here is new Horn of Phobos:

4
New Projects / Re: Deities Mod - Development Thread
« on: 15 October 2018, 21:08:45 »
I did alot of tweaking last two days, and still there is much left to do. The missing button in Ares skill tree is "filled", there is a new passive skill for shields there.
Many other changes, but most are minor fixes, so i cant even remember what they were lol.

5
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 15 October 2018, 15:26:08 »
Frightening Power - I find the 1-3 seconds of fear underwhelming. Maybe the duration can increase on lvl?

Transmutation - maybe can give +% bonus to Elemental Retaliation.

Energy armor - this skill is too energy expensive for the effect it does.

+1 for Croc's ideas about Seal of Fate and especially mines. Make mines pets? I don't know how they will perform tho.
Or another pet variant - they can be pets with the explosion cast on death, so you can choose when to trigger them. If you place another set of mines, first ones "die" and explode.

6
New Projects / Re: Deities Mod - Development Thread
« on: 14 October 2018, 16:05:36 »
Improved some of the summon looks:


7
Forum News and Info / Re: Is there a problem with Kirmizi Perfect?
« on: 14 October 2018, 07:33:57 »
Good to have you back Pinhan, you made us worry :). You will get through all this and see better days, i'm sure. Just keep up bro!

8
General Discussion / Re: % Attack Damage Converted to Health
« on: 13 October 2018, 18:46:43 »
Alot of useful info there. Thank you all for your answers  :)

9
General Discussion / % Attack Damage Converted to Health
« on: 13 October 2018, 09:36:02 »
Hey, I have a question about ADCtH - does it work with DoT damages or it convert only direct, flat dmg?

10
New Projects / Re: Deities Mod - Development Thread
« on: 13 October 2018, 07:11:10 »
Hmm, while testing today, standard bearer dying after 26 seconds every time started to really annoy me. I think i'll make him permament, and he'll just cast the battle standard buff from time to time. Maybe even fight, why not?

Edit: Androktasia now changes appearance after lvl 20. Also she uses Andariel's voice and sounds from D2.

11
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 12 October 2018, 12:38:29 »
-1000% Water Resistance :)

12
New Projects / Re: Deities Mod - Development Thread
« on: 12 October 2018, 11:47:30 »
Man I like the first version of the dual wielding dervish girl. Very kool!
You mean you prefer the red-skinned one? Tell me if you do, I can always make her a second tier look :)

And thanks for the kind words from a talented fellow modder. It means alot to me :D

I really am looking forward to try this out 8)
I wont set a release date, but will do my best to be sooner.

13
New Projects / Re: Deities Mod - Development Thread
« on: 12 October 2018, 06:16:35 »
It's just a skill button with broken link ;)

Ok, thats it. When this mastery is finished, I'll release it as a demo. You can see this is taking ages for me to complete, and I don't want you to wait anymore. The masteries will be released one by one upon completion. The mod is on it's baby stage anyway. I hope some day Deities to become a full balanced and immersive mod, but it will probably take years... And what matters for me right now is the present :)

Here are all Ares pets, alot closer to what i imagined them. I'm finally satisfied with how the mastery looks and works. Now remains only tweaking and polishing before the demo release.


14
New Projects / Re: Deities Mod - Development Thread
« on: 11 October 2018, 18:49:52 »
Early preview of the Standard-Bearer:
Spoiler for Hiden:
Current Ares Mastery look:
Spoiler for Hiden:

15
They just want people to buy the expansion - get Ragnarok and you will have OP items. Not the best way to promote it tho...
That Freyja's lvl requirements - headpiece and armbands has them, i think they just forgot to add to the boots and torso.

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