Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nargil66

Pages: [1] 2 3 ... 83
1
Yeah, it's the standard mob version. About hair - there are not many long hairs available in the game. Ylva's hair look alright, if the side parts are removed from it.

2
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 16 July 2019, 07:00:26 »
New Ljosalfr on the making...
Spoiler for Hiden:
Still very much WIP.
@soa, this is for SV, I can stop showing spoilers. Up to you.


3
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 15 July 2019, 16:45:13 »
Yeah... Thanks for your suggestions man. Dont hesitate to to make more in future, it helps alot :)

4
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 15 July 2019, 07:48:17 »
Final variant:
Spoiler for Hiden:

Texture + link to the layers file (Paint.Net fomat):
Remains the bump, and I can focus on the elves for Soulvizier.

5
After a couple youtube tutorials in 3ds max i imported the normal harpy bones into the new one.

ITs ALIVEE! worked greatly!

And now you are on the 3d trolley, friend  ^-^

6
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 14 July 2019, 20:55:59 »
I thinks it will better if there are some details on her outfit  :D.
Good idea. Maybe a golden edge with ornaments... ty.

Edit: Ok, here is a more complete sorceress of Hecate :):
Spoiler for Hiden:


7
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 14 July 2019, 20:39:05 »
Improved my favorite type of nymphs - the Lampads - once more:

Spoiler for Hiden:
All things that werent mine are removed + all skulls and bones, they didnt fit much. Skin is lighter.
Texture (just dont use in mods - its for Deities):

Spoiler for Hiden:

8
New Projects / Re: Contribution topic for Soulvizier
« on: 13 July 2019, 12:59:45 »
A druid on foot with human body and stag head and maybe beastly legs would look good, or even something like a stag with a human upper body and antlers, like a centaur stag ? That would be great, if doable.
Yeah, a stag centaur will be great. I played around with some centaur meshes, but a horse doesnt resemble a stag enough. I'll try making a new hybrid, but can't promise it will work. Those on foot... maybe kelpie with horns? Not sure yet.

Why not, but I haven't noticed they were fat ? Only the boots and bracers of ljosalfar are brown (normal) or black (MI).
If you think you can improve the meshes or textures, with like silvery/golden gloves instead of brown/black, go ahead.
Their clothes (on the texture) are both black. By "fat" i meant most concepts show elves more gracious.

The thing is that I was imagining the Blades with heavier armor, and as male elves instead of female, to have a bit more variety among elves. Would it be possible or convincing to use the elf mesh with male armor ?
Alright, a Babylon villager has been promoted to a male elf :D:
Spoiler for Hiden:
It's a test mesh, havent tried with armor yet.

it could be like an orb or a shield, textured with something looking like a bright light (with glow). Like they wear light in their offhand. The swords would be bright too. The elite group would consist of dual swords wielders and 1H sword + offhand warriors.
The concept would be like a mixture of this and the MI armor of Ragnarok, with white/yellow bright blades or bright shield/orb, no bow :
Spoiler for Hiden:
I like that picture, looks more like a Norse elf than a LotR elf.
The orb part should be easier, it only needs a sphere, glow texture and some kind of light effect.

9
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 13 July 2019, 05:51:21 »
but let's put this to rest.. nargil's thread isn't about this ^-^
Yep, you are right ;p
Maybe you shoud open a new topic about it...

---

First attempt for making a statue decoration (used the new female mesh as base):



There is one big problem with the mesh - its heavily triangulated on DX9. Sadly, my skill in 3ds max is very poor, and applying correct normals has been my bane since i started.
The pose can use some fixes as well.

Link to the mesh, just for testing:
https://mega.nz/#!lWA2XYKQ!ItWe-0sVk9L4NpVo4C7Ot2mkwhMPz2Jh5ADJdpVE_G4

10
Awesome dude! Does it mean the demo is coming? I almost dont play anymore, but your mod - i'm eager to try it!

11
New Projects / Re: Contribution topic for Soulvizier
« on: 13 July 2019, 03:03:54 »
Nice ideas... Cernunnos druids and blade elves - ill try to help on both. And with the dvergr offhands as well.

On the druids - first two ideas are easiest to make, as a stag mount already exist. And they can drop their stag helms as MIs. On the other hand, they will look just like humans... hybrid human-stag druids souns more unique.
Which idea do you lean more to?

About the elves - imo they can be improved as texture as well as mesh - they look kinda fat right now. Also, ljosalfar and dokkalfar both wear black... why would light elves wear dark colors?
Last thing, this is an half-elf knight texture (human mesh) made some time ago, using some parts of Allskins textures. Something similar may fit the Blades:
Spoiler for Hiden:
If you imagine them in a certain way, just show me concepts or pictures that you like. I'll try to recreate.

Edit: if you need more Nixie heroes, there is a quite famous one - Lorelei:
https://www.britannica.com/place/Lorelei-rock-Germany

12
New Projects / Re: Expanded World - Early Development
« on: 12 July 2019, 04:12:37 »
I started writing a backstory of a possible plot for Expanded World. It's based on Hesiod's Theogony + some thing that i wrote from before. This isn't the actual plot, it's more like Greek myths with a slight fantasy twist. My English is not very good, sorry if there are alot of errors in the text:

Spoiler for Hiden:
A BRIEF HISTORY OF GODS AND MORTALS

I. The Primordials

 It is said that before the beginning of times there was no land, nor sea, nor sky. It was neither hot or cold, the immortal gods didn't exist. Only the primal Void - Chaos, stretched in the universe - pre-eminent and un-created; sleeping, waiting for its awakening; empty, and yet a source of all things.

 Nobody knows how long the sleep of Chaos has lasted. The gods themselves do not know even their powerful minds cannot reach to that age of timelessness. But when the moment of awakening has come, from the Great Void emerged the Protogenoi - firstborn gods of creation.

 Three of them they were: Erebus - god of Darkness, Nyx - goddess of the Night, and Eros - the primordial force of Love, which brings life to everything.

 Bounded together by Eros, Erebus and Nyx merged in a sacred union, and soon after were born their children - the five Elemental Lords. Their names are Gaia, Aether, Uranos, Pontos, and Tartarus.

 First, Gaia came to life - the ancient Lady of the Earth. With her birth was formed the vast piece of land on which gods and mortals live, with it's dark caves and snowy mountain peaks. Gaia is the mother of many immortals, as well as many fearsome monsters.

 Tartarus, Lord of the Pit, was born second. His realm stretches under that of Gaia, as deep beneath the earth as is the sky high above it. In present times, it's a prison and place of punishment for all enemies of the Olympians.

 Next were Uranos, Lord of the Sky, and Pontos, Lord of the Seas. They are fathers by Gaia to many younger deities - rulers of different worldly aspects.

 Last of the children of Erebus and Nyx is Aether, Lord of the Heavens - when he was born, brilliant light illuminated the world for the first time. Aether's domain is high above the sky - everything there is half-material, made from purest air.

 So are described the five Elemental Lords. It is from their elements that today's mages and alchemists draw their power; they were the first to set the foundation of the world as we know it; and from them would emerge the next generation of gods.

(To be continued)

13
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 12 July 2019, 03:33:19 »
These Japanese legendary fights - my knowledge there equals zero  :D
@efko  , chakram already exist as a throwing weapon in ragnarok. About kusarigama, im not sure a chain weapon is possible to make. Or it could be, but it will require to add a new special animation to it (or maybe directly to the player animation). Right now i dont have the needed skills to do it.

Or... hmm, both Tartarus and Talos have chain weapons... I'll think more about it.

14
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 10 July 2019, 16:06:33 »
I suggested somewhere new types of weapons including Vajra. Others are Urumi, Chakra, weapon of Musashi's greatest opponent-rotating mace, and some others, forgot to mention some of them.
Vajra looks awesome
I know what urumi is, but chakra - can you show a picture? urumi can be made from dvergr whip maybe.

---

here it is icefreeze, Zeus as addon. You wanted both character changed, so i added Artemis replacing the female. Consider this the first part of "Play as god" series ;)
https://mega.nz/#!BWJiRCLB!a1m-PwM1QYG6tJYZHewePrFb_JVJhqnjX5-77vk4QlY
---

And last modified mesh for today - a dvergr x-bow made to a bow-type weapon:
Spoiler for Hiden:
Link: https://mega.nz/#!VaQCgQ6B!VxjDbkWc44fHSUO4iPIkm41PjEvBTSq5-_4HOG-sNts

15
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 10 July 2019, 11:09:35 »
Thank you for your suggestion icefreeze!  :D It looks far more epic now:


Btw, Zeus is depicted with a "vajra" in many places. Idk how the greeks called it, but it looks very similar to the indian variant;
Spoiler for Hiden:

Link to the source files;
https://mega.nz/#!wGImjYiA!WJMNZQg8OK8O3vfZ1uvC03LglCjeowamURZZ6TZH1zo

Pages: [1] 2 3 ... 83