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Messages - nargil66

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1
Bwahahah, he is smiling. And what is this midget skeleton in the left?

2
New Projects / Re: Doom Island Custom Map
« on: Today at 04:38:03 »
Yay ;) Nice symbols.

3
New Projects / Re: Deities Mod - Development Thread
« on: Today at 04:35:32 »
My comp is screwed up again and went down. The changes from yesterday and today might be lost. Seriously, f*ck this.
I have an important question to ask to all who follow this thread. There are two alternatives for releasing Deities:

Alternative 1 - Release when all the masteries are finished and some of the main planned features are added.

Pros:
- You will play a more or less finished version.
- The surprise will be bigger.

Cons:
- You will have to wait for a long time.
- If anything happens to me, my Mega account or my comp, all is lost.

Alternative 2 - Release early alpha and update gradually.

Pros:
- The first alpha can be released in a matter of weeks. You dont have to wait long, only to the next update.
- If anything happens to me, my Mega account or my comp, something will be preserved.
- I can get balance feedback and bug reports from those who are testing.
- I will make the mod with less pressure.
- You won't lose your social life :D

Cons:
- You will play unfinished versions, only with masteries that are done (1 for start).
- There will be less surprise.
- The mod won't look as good as a finished version and will be only half-baked.
- There will be more bugs.

What do you think on second alternative? If I release an alpha soon, will it ruin it for you?



4
Nice update!

5
New Projects / Re: Deities Mod - Development Thread
« on: 21 June 2018, 10:03:30 »
Ok, second variant of the staff (this time it does look like Asclepius' Rod):



I think one of the maenad heroes in Soulvizier used a similar skill with a staff on the ground. Gotta check how amgoz1 did it.
Thanks for the fast correction, botebote.

6
New Projects / Re: Deities Mod - Development Thread
« on: 21 June 2018, 07:04:29 »
I checked and you're right. I assumed it's Asclepius because it was in the rebirth fountain... why the heck devs used caduceus? Well, back to the texturing table ^^

About Regrowth - its a mass heal, its instant, you can use it anywhere, and you can spam it. No thanks :P

7
New Projects / Re: Deities Mod - Development Thread
« on: 21 June 2018, 06:22:21 »
Early preview of Asclepius' Rod skill (Apollo):



This will be Apollo's healing buff "pet", similar to battle standard. There won't be spammable heals in any of the masteries. I'm not a big fan of vanilla Regrowth, i think it's too much and makes potions almost useless.


8
New Projects / Re: Deities Mod - Development Thread
« on: 21 June 2018, 03:23:51 »
Updated my gallery on Imgur and removed all the clutter. It's easier for browsing now.

9
Other Modifications / Re: [MOD] Battle Nymphs
« on: 21 June 2018, 03:14:36 »
I couldn't see the difference for a minute. Left one kinda fumbles.

BTW how did you make gif? recorded video then ran through some software?

The difference is very slight, visible mainly when her foot is in most forward and most back position. But ingame it does give more "nymphish" feeling :)
I used onlne gif makers: Giphy and Ezgif.

10
Other Modifications / Re: [MOD] Battle Nymphs
« on: 20 June 2018, 14:30:28 »
v0.2 Animation Update:

- Now usable with Immortal Throne (if Efko wants to try it)
- Fixed nymph mesh having different name for Bone_Neck.
- Female idle and run animations are better adapted to nymph mesh.
- Added new animations for bow, spear and dual wield.
- Changed foot angle on the running animations to make nymph's steps look lighter. Preview:


Left - Vanilla, Right - New

For download link look the first post.

11
Added all the tutorials that I have. They are not many, some are from old titanquest.net and might be outdated.

12
Quote
2. Invisible as ghost - you can walk pass enemies without getting detected.
How did you achieve this? Is it possible to be tuned to an actual skill in a mod?

13
New Projects / Re: Deities Mod - Development Thread
« on: 20 June 2018, 02:19:28 »
I do many projects because I get burned out easily ;).  When I'm tired of one thing, I jump to something different. Titan Quest is a huge world and there is so much to do in it - music, animations, maps... you name it. I'm not surprised old modders did it for years without getting bored.
Btw, all my projects are part of one big project, that is Deities. Everything I do will be included in the final mod in some way. It's like making a puzzle.



Here is my nymph huntress with adapted maenad animation. ^-^

14
New Projects / Re: Deities Mod - Development Thread
« on: 20 June 2018, 01:27:44 »
The first part of nymph animations are ready. I will post them later as an update in the Battle Nymphs thread.

15
New Projects / Re: Doom Island Custom Map
« on: 19 June 2018, 03:42:23 »
Lookin good  :)

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