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Topics - Laionidas

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General Discussion / HELP, can't beat Epic Typhon
« on: 16 May 2018, 12:40:06 »
I am completely puzzled here, since I never had any issues with Typhon, and especially my Diviner just steamrolled him on Epic. Yet, my most tanky character yet, gets killed instantly almost every single time. Scrolls don't help, charms and relics don't help, over-levelled gear doesn't help, pots don't help, shrines don't help, tactics don't help,.. I've been stuck on this for a week and spent millions of gold allready. My poison resistance is low, but I've consistently been able to dodge his poison attacks (it's quite an easy one to dodge in fact). I tried switching weapon types, armour, artifacts, everything. What am I missing here?


Also, is there perhaps anyone who could help me take him down co-op?

General Discussion / Intrusive Ragnarok Advertising
« on: 12 May 2018, 09:45:25 »
Okay, I can accept the banner in the main menu, I can accept vendor having Ragnarok items on display, and I can accept map sections and placeholder objects in Acts I-IV. I don't have Ragnarok yet, but have every intention on buying it when I goes on sale again on GOG, so whatever: I'll get it eventually anyway. However, getting this as a quest reward in vanilla AE is a bit ridiculous:

Anniversary Edition - General discussion / Best TQ Vault?
« on: 07 May 2018, 15:11:26 »
Which TQ Vault version is everyone here using?

I was using TQ Vault XL myself, since it's AE compatible, and I need the extra space it offers. Well, I guess you could do the same by relying on multiple Vault files, but having all in one or two is more convenient. However, the XL is still buggy, and the biggest problem I have with it is that the program window is bigger than my screen, and can not be downsized, meaning I literally can't see the bottom portion of my Vault.

Does anyone know of a version that is Ragnarok compatible, shares XL's capacity, but doesn't have the window-size issue, and is perhaps a bit more stable?

For me, ever since my first playthrough, it has always been Inen,.. oh gawd, her accent  :-*

Spoiler for Hiden:

@botebote77 @Typhon @mammoth_hunter @efko @juvebogdan @Gautrec @Tauceti @letsrock @Cygi @tholuneve @maxwolfie 

So, I heard some people, I think you too @botebote77 , mention that Batte Awareness isn't really worth investing the full twelve points in.

It got me thinking though, also for my Guardian, whether that's always true or not. After all, increasing the radius from 5 to 16 meters seems extremely valuable when playing with other party member or with a lot of pets. I constantly got three Wolves up myself, on an agressive stance, and a Nymph, on a defensive stance. I also tend to send the Wolves in as an advance party, and keep the Nymph in the back (as she's an archer). The result is that my troupe is really spread out as much as possible. With other players in your party, this seems even more so to be the case.

General Discussion / I broke/beat the game,..
« on: 30 April 2018, 11:05:11 »
So, I figured I'd try Shield Charging Megalesios, before he got his barrier up:

Spoiler for Hiden:

He ends up not being able to break the Conduit, but also being immortal. You have to Portal out, or stand in front of his beam to let yourself get killed, in order to proceed. I opted for the latter, as I didn't fancy running the whole maze again. Of course, then I had to fight both him and the Statues at the same time, which was a walk in the park for this build though.

General Discussion / What's the best CDR Mastery?
« on: 27 April 2018, 13:44:52 »
There is a maximum of two votes per user. Please only pick a second vote, if Storm mastery was your first choice. The reason for this is that I'm looking for a second mastery to complement Storm, for a build that relies almost exclusively on the latter for offensive capabilities. However, it's going to need a lot of CoolDown Reduction.

Obviously, there's a lot of CDR available from gear, but since the secondary mastery doesn't seem to matter that much, I was wondering whether there'd be one that also benefits CDR.

General Discussion / Liche King synergies?
« on: 07 April 2018, 12:36:34 »
Currently, my melee Diviner is at level 61, with quite a few skillpoints left unspent.

In time, I will pick and/or max-out Dark Convenant, Unearthly Power, Mastermind, and Distortion Field. However, for now, I simply don't feel like I need them yet. Hence I was thinking of pumping up the Liche King for now, but even with Ragnarok, I don't think I'll be able to max-out each of his masteries on an acceptable character level.

This has left me wondering wich of his synergies are best to invest in Death Nova, Wraith Shell, or Arcane Blast?

General Discussion / Best Avenger Bow
« on: 20 March 2018, 12:33:21 »
Currently I have a bow Sage sitting in my barracks (lol, can we call it that: "barracks"?), but I am thinking of exchanging it for a bow Avenger. For starters, a bow Sage is difficult to find gear for, and secondly, I am also building another Storm based character, while I don't have an active Earth involved character. My bow Sage is about level 40, so I can just delete it and make a new "accomplished character" with Ragnarok.

While contemplating that idea, I found this gem grinding my Diviner through Epic:

Did I just randomly stumble upon the best possible weapon for my future bow Avenger?

The only thing that bothers me is that I intended to have my bow Avenger rely mostly on fire-buffed physical damage, investing mainly in dexterity and strength, and not really spending any points on intelligence. Would that work with this bow, or would it be more effective building the character as a hybrid, or even as a full elemental bow-caster (similar to my current bow Sage)?

General Discussion / "Master Mind" on Character?
« on: 20 March 2018, 12:18:03 »
So the description of the Nightmare's "Master Mind" skill states that it applies to your other pets. However, I have noticed the "Master Mind" icon being displayed below my Character's name as well, implying that it is also affected by the buff.

Does anyone know if this is true in that your Character actually benefits from the buff directly, or whether the icon is there merely to indicate it's your pets that are being buffed?

Because if it's the former, then that skills is seriously good:
  • + 135% health regen
  • + 135% energy regen
  • + 40% total damage

General Discussion / OA/DA vs Damage
« on: 16 March 2018, 17:25:40 »
So, I have always adhered to Poinas' golden stat rule of going Str./Dex. 1:1 for spear and physical bow users, and Str./Dex. 3:2 for sword, axe and mace wielders. I like playing like that, since it keeps things simple. From level 1 onwards, you know what stat to spend your points on, and you're good till the end.

More recently though, I've heard opinions that more dexterity is needed even for sword, axe and mace wielders, because the DA (and to a lesser extend the OA) is needed for the later Acts of Legendary difficulty: Str./Dex. 1:1 or even more. Now I was wondering what other players' experiences are with this, especially for melee characters that do not get an awfull lot of dexterity from their Masteries. I am currently playing a melee Diviner myself, am in Act III Epic, and have not noticed even the slightest hint of encountering OA/DA problems later on.

General Discussion / NEW CAVE - Quinba Bamboo Forest?
« on: 15 March 2018, 21:23:29 »
So, I stumbled upon this cave, in the marsh north of the Jade Palace portal. I can't remember it being there before, and there was an item on the floor, that can't be picked up. Does anyone know what this is (I don't have the Ragnarok expansion yet)?

Spoiler for Hiden:

Also, right after the Great Wall village, I found a second jade idol in a different cave, even though I'd allready handed in the quest and found the first jade idol at its usual location (lower east cave). Anyone knows what's up with that?

General Discussion / [AE 1.51 theory] Esdese-sama's Sharder Build
« on: 24 January 2018, 12:08:45 »

As I am currently stuck progressing my characters, waiting for my little brother to catch up for co-op, I was toying with the idea of starting a caster character (I currently only have melee/pet characters and an elemental archer). This brought me to remember my pre-AE playthroughs, the characters of which I've since deleted. One of them was a sharder,.. and man, that character was OP. So, another sharder seemed fun, but other than that I had no idea about how that character's build would look. My previous one was a Sage, but my elemental archer is allready a Sage, elemental archer being by far the most fun way to play a Sage. Now, what would be an ideal sharder?.. I know:

Spoiler for Hiden:

This immediately causes a problem though: Esdese is, apart from an ice manipulator, also quite an accomplished melee fighter. Giving her a physical damage melee weapon would also synergize extremely well with Freezing Blasts -100% physical resistance debuff on enemies. Yet, true hybrids simply don't work in TQ. Thus, the most obvious class choices such as a Thane or a Sorcerer can be forgotten about. We simply can't invest the stat- and skillpoints to make dual-wielding or piercing damage worthwile. Also, a Paladin isn't really an option, because a buff shield carrying character is the last thing we want.

The easiest would be to just give up the melee aspect, and go for an Oracle. ask Leone; Deathchill aura seems just so befitting, and there'd even be points to spare for Enslave Spirit or Dark Convenant with Unearthly Power, muahahahaha,..

A Thunderer appears to provide a very interesting alternative though. Rune Weapon allows us to get closer to a true hybrid character than any other skill ingame, and Runeword: Feather allows us to equip weapons we otherwise would have had the statpoints to invest in for. It's a bit deceitfull though, since we'd still not be doing much actual physical damage, and that taken into consideration Freezing Blast's debuff would remain only marginally effective, unless ofcourse we're playing co-op (yeah, someone else can start a thread about a Tatsumi build then), in which case the whole physical requirement argument becomes mute and we could pick pretty much any secondary, which would most likely end up being Spirit. Anyway, Sacred Rage with Frightining Power sound at least as good as Deathchill Aura.

Finally, we might actually have to rethink Thane. Take some points out of Battle Rage, Onslaught, and some of the dual wielding procs, and skillpoint-wise it'd be doable. That way we're sure we won't be temped to equip a shield (any other melee character will, because the off-hand remains free otherwise). Statpoint-wise I just can't figure this one out though. Full Int. is the way to go, and would work for damage, but we wouldn't be able to equip any half decent weapons.

What do you guys think?  Oracle, Thunderer, Thane, or something else alltogether?

General Discussion / Best Artifact
« on: 21 January 2018, 11:53:58 »
So, I found this rather mediocre Recipe for a Lesser Artifact in epic Egypt. However, as I am playing a melee pet Diviner, I figured it could work for levelling, then,.. HOLY !@#$%^&* that Completion Bonus is just glorious for this build!

Having just completed Act IV again on a new character, I find myself facing the same question I forgot about on countless playthroughs. There are about two or three areas in Act IV, which are alltogether inaccessible, but do seem to feature have fully interactive elements such as gates and doors, as well as killable mobs, and I am not talking about glitch spawns either. These mobs are clearly supposed to be there. While one could just consider it a nice immersion gimmick, it has always bothered me, since I assume epic or legendary items could potentially spawn in the hands of these unreachable mobs.

First, there is this area on the Fields of the Diadochi. It is clearly a planned area, as there are two mechanical traps positioned at a blocked pathway and a few Empusa or other mobs always spawn there. I always end up trying to get there by getting up and down the ramps, but you can't:

Spoiler for Hiden:

Then there's the lower Prison of Souls, which always has a Gigantes guard. The prison gates appear unlockable by the Warden of Souls key, but again,.. you can't actually get there. I suspect there to have been a Quest planned with the prisoners, that was eventually left out of the game. It would made sense to have another teleporter, such as to the various Shards of Erebus areas, connect to an area with a door that grants access to the lower level:

Spoiler for Hiden:

Finally there's the Ninth Gate of Hell, which might perhaps be an easter egg:

Spoiler for Hiden:

Still pretty weird IMO.  Initially I thought it was just there as an area signifier for an area that doesn't have a portal, but once you know how to deal with Act IV normal mobs, you'll find that Hades is not really that far from the last active portal (Hades' Palace / Persephone's Gate). As such there's not real reason for the final area to be seperate and warant a map entry with a broken portal.

All in all, this thread is pretty pointless. It doesn't really lead anywhere, but I just wanted to share my thoughts. Any other ideas and/or comments are much appreciated.

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