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This is what I have come to think of how these health related attacks work… Test em and correct em maybe. I’ll try and be a specific as possible. Any suggestions are welcomed. I have updated this everytime something has been tested and proven. This is accurate.

Life leech is a life leech dmg type over time. It is resisted by life leech resistance. It is increased by +%life leech. This is true for both heros(our toons) and enemies. The amount of dmg that is inflicted on your enemy gets returned back to you as health.

Vitality dmg is a vitality dmg type. It is not increased by any character stat(possibly increased by intellegence). It is resisted by vitality resistance. It is increased by +%vitality dmg. This is true for both heros(our toons) and enemies.


as for P2, it is increased by int but i can't remember if it did in TQIT
anyways for TQAE, iirc it's 10% per 65 int
and for vit decay (DoT), 10% per 50 int

##% reduction of health is a vitality dmg type. It takes the total current health (like the static charge skill from the sorc in D2) value, determines the %reduction and inflicts that number. The number is then resisted by vitality resistances and for enemies there is also an additional resistance to specifically %reduction of health attacks. This is why this dmg has little to no effect on bosses. When using items that reduce resistances all resistances (including the hidden %health are lowered) This dmg can NOT be increase by +%vitality dmg.

% of Attack converted to health. This stat will take the “flat” dmg that you inflict (physical, pierce, fire, cold, lighting, vitality) (no dots). Once that dmg has been resisted by the armor and resistance of the enemy is it totaled, multiplied by the %conversion to health and then before this health is granted to you it is reduced by the life leech resistance of the enemy. The amount of health recovered can NOT be directly increased by +%life leech, but indirectly the amount CAN be increased by lowering the -life leech resistance of the enemy.

Guides IT / Titan Quest Mainstream TitanCalc Class Compendium by Irma2
« on: 05 September 2018, 10:58:21 »
Hello all,
As we are still getting a lot of requests about sample TitanCalc builds, I thought I’d post a basic compendium containing each class. As builds are subjective and dependent on factors like personal preference, experimentation and perhaps even oddball unique items or other gear finds, this is not intended to be a definitive “this is the best way to make class X” guide. Instead, it serves only as a pointer to new players as to what builds are generally recommended and favoured by mainstream players. Think of it as a translation of Poinas’ Guide to Skills in TitanCalc form.
The builds featured here are not necessarily the most effective or “best”. They are not eye-poppingly innovative. However, they will give you an idea of what mastery synergies to exploit and how to construct a basic build that will get the class through the game. So sorry if your Poison Gas Bomb Assassin isn’t featured, but we have to limit the builds to just the mainstream basics.
As a side note, I am not pulling any of these builds out of other people’s experience or posts. I have played all of them at least well into Epic, and almost all of them to level 60+ in Legendary. So these are my views based on experience, not copy & paste jobs on other people’s toons.
Where there is more than one popular approach to a particular class, I have given alternative builds tailored to each approach.
I’ve also ranked the builds in approximate order of popularity, with the most played builds up the top of the list and the least popular builds down the bottom. Right, let’s get down to it:

Club and shield Conqueror -

Dual wield Harbinger -

Bow Haruspex -

Spear Haruspex -

Templar -
You can drop Shield Charge as you have Phantom Strike which does the same thing. But I like to have both, in case the first one misses.

Basic Elementalist -
To this build, add either Shards and Heart of Frost (all maxed) or Lightning Bolt/Chain Lightning or Thunderball tree (all maxed). You can also choose Volcanic Orb tree (VO and Fragmentation maxed, nothing or one point in Conflagration) instead of Eruption. Or you could go Fire-biased with VO and Eruption both maxed, at the expense of LB/CL, Shards or Thunderball trees.

Bow Brigand -

Spear Brigand -

Caster Diviner -

Melee Diviner -
Add maxed Psionic Immolation if you go Int-based melee Diviner rather than Str-based.

Melee Spellbreaker -

Lightning/staff Oracle -

Ice Shards Oracle -
You can max Ternion here but I only use it for energy leech and debuffing, thus there is no need to have the extra damage from increased Ternion. Shards is the damage attack skill.

Club wielding Guardian -
Subtract Concussive Blow if using a spear. If you have more than +4 to skills, you could also add the Regrowth tree for healing, or increase investment in Rally base skill. Subtract Batter as well if you don’t like it or don’t have enough points.

Conjurer -

Ranger -
Again, more than +4 to skills will allow you to invest in the Regrowth tree.

Caster Evoker -

Auramancer Evoker -

Melee Evoker -

Warden -
Add Batter if you like it.

Soothsayer -
This is for a Soothie who stays well out of the action and uses his staff and Ternion only to do AoE debuffing/slowing of monsters to make it easier for the pets. If you prefer to do more damage, you could boost Ternion. If you prefer to be right in the frontlines, max Necrosis and perhaps add more points into the Wolves’ Maul skill. Extra points from more than +4 to skills could go into the pets’ synergy skills to help them survive and do more damage.

Dual wield Assassin -

Trapper Assassin -

Physical dual wield Battlemage -

Ice Shards Druid -

Lightning Bolt Druid -

Dual wield Champion -
As you can see, this is a very tough build to attain without at least +5 to all skills.

Hybrid Bone Charmer -
Drop Take Down if you only want to use a bow.

Petmaster Ritualist-
Briar Ward and Trance of Empathy are in there for bosses like Yaoguai. Killing them with reflect damage (Briar Ward reflects several times) is easier.

Melee Ritualist -
The one point ToW on most Dream builds is just to turn off monster Onslaught or Deathchill aura.

Bow Slayer -
Alternate between Marksmanship (LMB) and Onslaught (RMB) attacks, using Onslaught primarily when you want to cripple melee monsters that can rush you.

Hybrid bow/spear Slayer -

Dual wield Slayer -

Spellbinder -
Add Batter if you like it, drop Concussive Blow if you’re not wielding a club.

Corsair -

Physical dual wielding Thane -
Substitute Thunderball with War Horn if you prefer.

Elemental dual wielding Thane -
More points in Storm Surge will be handy if you can afford them. Onslaught and War Wind can be kept at low levels, as increasing your physical damage isn’t a priority.

Physical Paladin -

Elemental Paladin -
You want a sword for this, not a club. Hence no Concussive Blow.

Summoner -

Physical bow Sage -

Elemental bow Sage -
I feel that I can afford to drop Find Cover to just one point, as Squall takes care of most ranged enemies. Marksmanship is also reduced to accommodate the elemental skills.

Trapper/petmaster Illusionist -
I use a bow with this build, to debuff/slow/confuse monsters. You’re just helping the pets and Traps, not aiming to do mega damage. Knives are also useful to spread debuffing effects.

Trapper/Knifer/melee Warlock -
Toss down Traps, hurl Knives to confuse and slow enemies, finish off what’s left with a spear and Lethal Strike. Insane fun.

Trapper/caster Warlock -
Ternion and Envenom Weapon ftw.

Bow Avenger -

Spear Dreamkiller -

Juggernaut -
As with all Earth physical damage builds, only max out Earth Enchantment if you use VO or Eruption quite a bit and feel that you want the extra Fire damage. You can leave EE at 1 if you’re not using spells a lot.

Lightning caster Prophet -

Ice Shards caster Prophet -

Physical melee Prophet -

Elemental melee Prophet -

Trapper/elemental Magician -

Trapper/Knifer/elemental Sorcerer -

Yeah, I know, I know – “wah, why don’t you max skill X?” Because I don’t. If you do, please post your TitanCalc so that we can broaden the range of choices available to readers.
Also, if you have any builds that aren’t listed, like a funky melee Magician or spear Ranger or whatever, please add the TitanCalc to the list.

Other Modifications / MOVED: medicine skill tree
« on: 28 August 2018, 19:42:06 »

Gaming / Who says you're too old to play video games?
« on: 27 August 2018, 07:50:35 »
Found this this morning on the BBC News website.

I can relate since I'm in the same age range.

Here is how it works:

Use the items picked up in the first field of the game where you rescue the horse. The weapon you get determines which is the first mastery:

Club = Defense
Copper Spear = Hunting
Bronze Spear = Dream
Axe = Warfare
Copper knife = Magic
Bronze knife = Rogue

Now to the armor for second mastery choice:

Leather BREASTPLATE = choose another melee-type mastery.
Leather HARNESS = choose a mage-type mastery (Spirit, Nature, Earth, Storm)

If you get the breastplate, when you reach Sparta go to armor vendor and count each weapon (Swords, Clubs, Axes, Spears). Whichever one has the highest number of weapons of will be chosen (so if he has 13 Axes, 9 Spears, 4 Swords and 11 Clubs, Warfare will be your second mastery). If the mastery you chose already has the highest type of weapon number, then go for second best. If there is a tie, then go for the lowest. Whichever wins is your second mastery:

Sword = Rogue
Axe = Warfare
Club = Defence
Spear = Hunting
Hoe = Dream

Now for magic. If you got a Copper Knife go to the vendor in Helos. Count the number of staves of Cold, Fire and Lightning he has and choose the one with the highest number. This is your first mastery:

Fire = Earth
Cold = Nature or Spirit (Nature is Pine, Spirit is Ash. Choose whichever one has more)
Lightning = Storm

If you got a Harness when you get to the mage vendor in Sparta count the number of Cold, Fire, and Lightning staves there are. Whichever is the highest is your second mastery. If the mastery you chose already has the highest number of staves, then go for second best. If there is a tie, then go for the lowest. This is your second mastery:

Here's an example:
I went into the field and got a Leather Harness and a Copper Spear. I am now a Hunter. When I get to Sparta I will choose the staff the mage merchant has most of. The highest number of staves he has are Cold ones. There are more Ash than there are Pine, so I will be Spirit. I am now a Bone Charmer.

« on: 14 August 2018, 13:43:45 »
Albino Spider Web: 21 Armor
Bat Fang: 2-5 Fire Damage
Boar Hide: 4 Armor
Demon's Blood: 20% Energy Leech Resistance, 30% Stun Resistance, +1 Health Regen per Second
Diseased Plumage: +10% Poison Damage
Fury's Heartblood: 13 Vitality Damage
Hydradon Hide: 21 Armor
Hag's Skin: 4 Armor
Lupine Claw: 3-5 Piercing Damage
Mechanical Parts: 4 Armor
Peng Claw: +10% Damage
Pristine Plumage: +15 DA
Raptor Tooth: +10% Damage
Rigid Carapace: +10% Fire Resistance
Saber Claw: 1-4 Piercing Damage
Shard of Erebus: 66% Slower Attack for 3 Seconds
Spectral Matter: 10% Energy Drained
Spiny Shell: 15% Chance of 18-25 Piercing Retaliation
Tortured Soul: +50% Damage to Undead
Turtle Shell: +8% Pierce Resistance
Venom Sac: 5% Chance of 1.5 Seconds Stun
Vile Ichor: 5% Chance of 1.5 Seconds Stun
Viny Growth: 4 Armor
Yeti Fur: 4 Armor
Amun-Ra's Glory: +95 Health
Ankh of Isis: +95 Health
Anubis' Wrath: 36 Life Leech over 3 Seconds
Archimedes' Mirror: +10% Cold Resistance
Artemis' Bowstring: +10% Damage
Blade of Thanatos: +8% Attack Speed
Chill of Tartarus: 14 Elemental Damage
Code of Hammurabi: +5% Intelligence
Cunning of Odysseus: +11 Intelligence
Dionysus' Wineskin: +25 Defensive Ability
Djed of Osiris: 36 Life Leech over 3 Seconds
Domain of the Dragon Kings: +95 Health
Golden Fleece: +11 Intelligence
Guan-Yu's Grace: +35 Defensive Ability
Hecate's Crescent: +11 Intelligence
Herakles' Might: +10% Damage
Hermes' Sandal: +50 Defensive Ability
Iron Will of Ajax: 20% Energy Leech Resist, 30% Stun Resist, +1 Health Regen per Sec
Jade Emperor's Serenity: +95 Health
Li-Nezha's Guile: +35 Defensive Ability
Monkey King's Trickery: +35 Defensive Ability
Persephone's Tears: +95 Health
Prometheus' Flame: 1-4 Fire Damage

This info was gathered to help players who are deaf or hard of hearing.  The name of the merchant is followed by their speeches when you enter their shop, leaving shop are the things they may say when you exit.

Guan Zhong (West Silk Road)
Enter shop
Aaah, another heroic traveller.
Now, what have you got today.
I have tripled my caravan since the monsters.
One man yesterday, 12 pairs of Neanderthal boots.

Leave shop
So long.
Tread lightly and with speed.
Fear not, your goods are safe.
Sure you got everything?

Lu Meng (Chang'an)
Enter shop
Do not carry your house on your shoulders.
A caravan is like memory, that never forgets.
Auspicious greetings.
Why carry what you can put down?
What you cannot part with, leave with me.

Leave shop
So long, noble hero.
I will treat your goods like my own.
Sun and wind are at your back, not in your eyes.
So long.

Epicles (Rhodes)
Enter shop
Caravan store.
A fine day to ease your burden.
Store your goods?
First chest is free.
Store your goods - or ship them off.

Leave shop
A real hero, my caravan.
An honour.
Your goods are safe with me.
Hera smile on you.

Horemwia (Plains Judgement)
Enter shop
I don't do business with those daemons, I'll tell you that much.
We can accommodate you.  Yes.
Welcome, mortal.
You've nothing to do with those daemons, have you?
My stores are just as good as up there.

Leave shop
Goodbye, living traveller.
Ghostly stores for earthly goods.
So long, mortal.

Mydon (Elysium)
Enter shop
I once ported 50 chests of petal gold to Ionia.  Myself.
A true hero.  You are welcome here, friend.
One in Parthia my ox died.  Pulled the cart myself.
I've heard of you, Titanbane.
Shipping plunder from Troy is how I got my start.

Leave shop
Fight bravely.
Come back any time.
Good luck, friend.
Your goods are safe with me.

This info was gathered to help players who are deaf or hard of hearing.  The name of the merchant is followed by their speeches when you enter their shop, leaving shop are the things they may say when you exit.

Eratodes (Helos)
Enter Shop
I can ease your load.
A good day to you.
You can store your goods with me.
I'll hold your things for you.
Hail traveller, store you things with me.

Leave Shop
Hera keep you.
Your goods are safe with me.
So long.
Hermes guide you.

Pianhk (Megara & Memphis)
Enter Shop
Our chests are spacious and secure.
I can hold that for you.
Storage for the burdened traveller.
Good day.

Leave Shop
Your goods are safe with me.
Good day then.
Safe travel.

Deon (Delphi)
Enter Shop
Make light your heavy burden warrior.
Stores deep and wide, as the poet said.
Ah, another traveller with goods to store.
Do you know, Semonedes?  Fine poet.
Be as a mouse and decide provisions, Dartasian.

Leave Shop
Safe journey.
Apollo smile on you.
Live long, o traveller.

Konon (Athens)
Enter Shop
By Hermes and Isis both, welcome.
At your service.
Well, another overburdened warrior.
What can I hold?
A caravan is what you need, eh.

Leave Shop
Athena guard you.
I keep goods safe.
Good ... bye.
So long then.

Philoctedes (Knossos)
Enter Shop
Oh - just - luck - magically.
Good day.
Goods stored and transferred.
Have something to store?
Caravan storage.

Leave Shop
Travel lightly.
Come again.

Xuthus (Rhakotis)
Enter Shop
Have you seen that good-for-nothing servant?
What? Do you need something?
Just - careful where you put everything.
I have some space - just a little.
Where is that lazy boy?  Oh, hello.

Leave Shop
Ah, I need another camel.
That's it.  We're out of space.
Yes, yes, come again.
So long.

Sinon (Thebes)
Enter Shop
I could ... store goods for you.
Do you need to ... store something?
Storage?  Caravan storage?
Can I ... be of help?
Very fine credits, keep your goods safe.

Leave Shop
Your goods are safe with us.
Thaaank you.

This ‘guide’ if you like was made using a few guides I saw here and there, plus my own knowledge. I noticed there was not one single side quest guide so here is a complete one.
The side quests from the original game (so the first three Acts) were taken from here, so all credits to Zenpo for his fantastic work there. Also, credits to Gamebanshee for being an awesome, awesome place and having screenshots of the map.
NOTE: The directions (North, South, East, West etc) are taken not from the direction of the player but from the direction OF THE MAP. If you are unsure, check the map.
NOTE: If I am incorrect anywhere, please comment and I will change.
NOTE: Anytime you see the exclamation mark above a person’s head go gray, it means you’ve spoken to them enough. If it is still yellow, TALK TO THEM AGAIN! Some people require you to talk to them several times.
NOTE: If you don’t have the Fanpatch and complete a quest with a reward that requires the Fanpatch, have no fear. When you download the Fanpatch, talk to the man next to the Helos Portal and he will give you all your missed rewards.
NOTE: If you require any further information about a quest, or you’re lost; just reply to the thread and I’m sure either I or any of the other Forumers will help you out!
ACT 1 (Greece)
– Monstrous Brigands
– Given: By a farmhand just east of Helos.
– Complete: Inside the cave next to the first rebirth fountain outside Helos, talk to farmhand inside cave.
– Medicines Waylaid
– Given: By a traveller in Laconia Hills
– Complete: Kill the Satyr Brute just up the road from him, return to man with news.
– The Cornered Man
– Given: In a farm just off the road (East) in Laconia Woods.
– Complete: By talking to the man you saved.
– The Lost Dowry
– Given: On the road before the Spartan Road
– Complete: Inside the cave East of where you received the quest, return to man with Necklace.
– The Ancient Of War
– Given: Southern part of the Spartan War Camp.
– Complete: Eastern part of Pellena Valley, talk to the Quest Giver after finding Hippias.
– The Poisoned Spring
– Given: Man next to Rebirth Fountain in Tegea.
– Complete: Defeat the 3 groups of Arachnids inside the Fetid Lair, then return and talk to the Naiad. They are surrounded by the shining aura and have purple names. They are all Deathspinners and Deadly Orbed Stalkers.
– NOTE: Before entering the Fetid Lair, you must talk to the Naiad. She is outside the cave entrance.
– SPECIAL REWARD: +75 Health (Permanent).
– Skeleton Raiders
– Given: Talk to a man in Megara Square, then talk to TWO men just above the Megara Portal.
– Complete: Kill the 3 Princes in Old Eleusis, Northern Part of Kerata Forest, then return to man just North of the Megara Portal.
– News Of A Shipwreck
– Given: A sailor in the Western jetty of Megara Square.
– Complete: As soon as you reach Halycon Coast, turn left. Chests are inside a broken ship.
– A Proper Offering
– Given: Talking to Timon in Megara.
– Complete: Killing the Spider Queen and taking the Sacred Olive Branch, then bringing the branch to the Temple Attendant outside the Delphi Temple.
– NOTE: Not necessary for completion of game, despite it being given by a Main Quest Character.
– SPECIAL REWARD: +5% in a random resistance (permanent).
– The Good Centaur
– Given: Talk to Chiron in the Northernmost part of Ambrossos Farmland.
– Complete: Defeat Maenad Princess in Cave North of Chiron, then return to Chiron with his bow.
– SPECIAL REWARD: 2 Attribute Points.
– Goods Abandoned
– Given: Talk to the man next to the Trader in Ambrossos.
– Complete: After Rebirth Fountain in Helicos Pass, turn left and then left again to find some undead. Chests are in the North Part of the ruins.
– A Master Blacksmith
– Given: Man in Southern part of Ambrossos, South of the main Square.
– Complete: Just before entering Crisaeos Falls, continue North instead of going East over the bridge. Termerus is in a clearing.
– NOTE: Easy way to complete this quest is to maximize the size of the map and then look for the ‘Trader’ icon. Also, interact with him, his stuff is very advanced.
– The Grieving Widow
– Given: Woman South of the first Rebirth Fountain in the City of Delphi, just before the main Square.
– Complete: Inside the second cave in Parnassus Caves, kill the Boarman, then return to the woman.
– Spartans Lost
– Given: In the Western part of Kephisos Valley, there are some ruins. Talk to the soldier.
– Complete: Talk to Scout in the Northernmost point of the Athens Marsh, then return and talk to soldier.
– Trapped In The Ruins
– Given: In the Western part of Kephisos Valley, there are some ruins. Talk to the soldier.
– Complete: Defeat the giant Limos in the ruins, then return and talk to soldier.
– Xanthippus The Healer
– Given: Man in Herakleion Square.
– Complete: Talk to Xanthippus, then kill the Arachnid Hero in the Cave, then return to Xanthippus with his staff.
– NOTE: After crossing the second bridge (into Triton’s Ridge), go South to find the Cave and Xanthippus.
– The Undead Tyrant
– Given: Man in Herakleion Square.
– Complete: Kill the Undead Tyrant in the Ancient Tomb, Northermost part of Tritons Ridge, then return to man.
– NOTE: Do NOT cross the third bridge in Triton’s Ridge, the Tomb is just North of that.
ACT 2 (Egypt):
– The Family Heirloom
– Given: Soldier next to Rebirth Fountain in Northernmost part of Rhakotis.
– Complete: Kill an Elite Berserker Jackalman, then return to soldier with Ancestral Blade.
– NOTE: The Berserker can usually be found in an alley off the Northern part of the slums, if you need any more help look here. Either next to ‘6’ or ‘4a’ on the map.
Lower Nile
– The Beast Of Legend
– Given: In Hathor Basin, just after the first basin.
– Complete: Kill the Beast of Legend in the Cave in the Northernmost part of Hathor Basin / Wadjet Canyons.
– NOTE: Do NOT cross the rocky bridge taking you to Sais, just keep going North to find the Cave.
– SPECIAL REWARD: 2 Skill Points for completing this quest.
– Plight Of The Nile Farmers
– Given: By a peasant in Sais (the Lower Nile).
– Complete: Go South of the Dock in the Lower Nile itself, and there are loads of Reptilians to kill, then return to woman by the Rebirth Fountain in the village.
– A Promethean Surrounded
– Given: By the Promethean North of the second tomb after Sais.
– Complete: Save them and then talk to them.
– Lowest Of The Low
– Given: An aged beggar just before entering Memphis.
– Complete: Defeat all the Shadowstalkers (you will be informed when you have), then return to the beggar.
– The Missing Brother
– Given: By a woman in Memphis Plaza.
– Complete: Defeat the Beast in the Cave on the North-East side of the Giza Plateau, then return to woman.
– The High Priest’s Request
– Given: Talk to the High Priest at the raised, North end of Memphis Plaza.
– Complete: Go into the Tomb Of Khufu, then when you reach the fork go RIGHT. Slay the monsters at the top and take the staff from the sarcophagus. Return to High Priest.
– NOTE: As soon as you pick up the staff, Undead casters will pop up. Just be prepared. Also, according to Medea Fleecestealer, there is a way to avoid the Mages popping up. They are very easy to kill, but if you want to avoid it look at the fourth reply.
– Khufu’s Curse
– Given: A nomad just in front of the Tomb of Khufu.
– Complete: Go through the MIDDLE door in the tomb, and slay the mini-boss.
– NOTE: As inviting as it looks, do NOT open the sarcophagus, it will hit you immediately with fire, ice and poison.
Fayum Oasis
– Caravan Woes
– Given: Man in Fayum Oasis, then talk to a man next to the Portal to update.
– Complete: About thirty seconds walk North is a Dune Raider camp. Defeat the leader, then return to the oasis and talk to the man next to the Fayum Portal.
– Hidden Treasure
– Given: Man in Fayum Oasis.
– Complete: In the cave North-West of the Fayum Oasis.
– The Corrupted Priest
– Given: By a man in the centre of the Temple of Seti.
– Complete: Kill the Corrupted Priest in the Mysterious Tomb in Meretsger Ridge, then return to quest giver.
– NOTE: Meretsger Ridge is easy to pass. As soon as you leave the Temple of Seti, turn RIGHT.
ACT 3 (The Orient):
– The Seeds Of Destruction
– Given: By a farmer in who runs into the village at the Babylon Outskirts.
– Complete: Clear the farmland South-East of the village of the Icthians, then return to quest giver.
Silk Road
– Mystery In The Mountains
– Given: A man in the Shangshung Village.
– Complete: A long quest. Firstly, at the Northern end of the Chumbi Valley, talk to the Shangshung Elder (Do NOT cross the bridge, just continue North), then defeat all the Shades in the Cave just East of it. Then, return to the Elder with the news. After entering the Tsongmo Peak area, you will see a young man. Talk to him (he is the son of the quest giver), and then make your way through the cave just North of him. You will fight three Neanderthal Chieftains and then fight the Neanderthal High Warlord, Barmaru. He is a tough boss, beware.
– A Gargantuan Yeti
– Given: A man in the Shangshung Village.
– Complete: Defeat the Gargantuan Yeti in the Tsongmo Ice Caverns.
– Caravan In Trouble
– Given: By a man in the Tsongmo Peak area.
– Complete: Save the man from the Ice Sprites / Rime Sprites surrounding him.
– NOTE: Apparently, this quest does not always work. If the man by the broken caravan does not start running, then continue North, activate the Rebirth Fountain, Save, and then reload the toon.
Great Wall
– The Child And The Raptor
– Given: Woman just East of the Yerren Camp.
– Complete: Defeat the Raptor next to her child, just East of where she is, then return to quest giver.
– BANTER: Arguably the easiest quest in the game.
– Peng Problems
– Given: Talk to soldier at the beginning of Great Wall.
– Complete: Defeat Xiao the Colossal Peng, then bring news to the Captain at the end of the Great Wall.
– A Stalker In The Woods
– Given: Man in the Village of Zhidan.
– Complete: Defeat the Arachnos Hero just South of the bridge into the Jingyang Woods.
– The Wealth Collecter
– Given: A wealthy merchant in Zhidan.
– Complete: Usually found in a Mahogany Chest in a cave East of the bridge to Jingyang Woods. However, according to Gamebanshee the Jade Figurine the collector is looking for can be located also in the in the Cave in the Northernmost part of the Jingyang Woods. Return to the Collector. For more help finding the second cave look here.
– SPECIAL REWARD: He gives VERY good jewellery as a reward, I got Chiron’s Loop in Epic.
– A Lesson In Despair
– Given: Save a man in the Jingyang Woods from Icthians.
– Complete: Talk to the man three times. To find him, as soon as you enter the second part of Jingyang Woods, go North.
– The Emperor’s Clay Soldiers
– Given: A soldier in Chang’an.
– Complete: Defeat Bandari in the Palace. He is a tough boss, be prepared with potions and a good kit.
– NOTE: There are two rewards for this quest. Firstly, talk to the shade of the Emperor at the back of the Palace, then return to quest giver.
– SPECIAL REWARD: Talking to the Emperor will get you two Attribute Points.
– NOTE: Also, when you complete the quest, talk to the Emperor IMMEDIATELY. If you do not have the Fanpatch, if you were to quit out without receiving the attribute points, you would not be able to acquire them upon reloading (no idea why you would though).
– Terra Cottas At Large
– Given: Soldier in Chang’an.
– Complete: Eradicate all the Terra Cotta Warriors in Chang’an. Some are in the path up to the Palace in Chang’an. Return to the soldier.
– Behind The Waterfall
– Given: By a man just South-East of the bridge from the Village of Binxan to the Jinghe River Valley.
– Complete: Go North-West, to the waterfall at the Northernmost point of the river, and kill all the Shades in the Cave.
– NOTE: The cave is crawling with Undead, so if you’re finding the game tough, equip -% dmg from Undead items.
– A General In Repose
– Given: By a general in the Quinta Bamboo Forest.
– Complete: In the Cave just East of his position. Scour every inch of the Cave.
– The Hermit Mage
– Given: Talk to a man in the Village of Binxan.
– Complete: Defeat the Tigerman outside the burnt house at the Southernmost point of the Jinghe River Valley. Three Mahogany Chests are in the house.
– The Three Sisters
– Given: By a sister just after the first bridge into Mount Qiyun.
– Complete: Find her two other sisters. They are in the second area of the Jinghe Wetlands, the first is in the centre of the area, the third is East of her location. Talk to the second, save the third and then return to the second.

This is what I have come to think of how these health related attacks work… Test em and correct em maybe. I’ll try and be a specific as possible. Any suggestions are welcomed. I have updated this everytime something has been tested and proven. This is accurate.
Life leech is a life leech dmg type over time. It is resisted by life leech resistance. It is increased by +%life leech. This is true for both heros(our toons) and enemies. The amount of dmg that is inflicted on your enemy gets returned back to you as health.
Vitality dmg is a vitality dmg type. It is not increased by any character stat(possibly increased by intellegence). It is resisted by vitality resistance. It is increased by +%vitality dmg. This is true for both heros(our toons) and enemies.
##% reduction of health is a vitality dmg type. It takes the total current health (like the static charge skill from the sorc in D2) value, determines the %reduction and inflicts that number. The number is then resisted by vitality resistances and for enemies there is also an additional resistance to specifically %reduction of health attacks. This is why this dmg has little to no effect on bosses. When using items that reduce resistances all resistances (including the hidden %health are lowered) This dmg can NOT be increase by +%vitality dmg.
% of Attack converted to health. This stat will take the “flat” dmg that you inflict (physical, pierce, fire, cold, lighting, vitality) (no dots). Once that dmg has been resisted by the armor and resistance of the enemy is it totaled, multiplied by the %conversion to health and then before this health is granted to you it is reduced by the life leech resistance of the enemy. The amount of health recovered can NOT be directly increased by +%life leech, but indirectly the amount CAN be increased by lowering the -life leech resistance of the enemy.

Guides IT / Titan Quest Dmg Type and Resistances Guide by Whisk33
« on: 14 August 2018, 12:17:21 »
Dmg type and resistances
I think it would be nice to spell out what out there, what goes to what, and how we can stop them. I’ll update this original post as FACTS are established. I’ll begin with what I thought I knew.
Dmg types
Fire (burn)
Cold (frost burn)
Lighting (electric burn)
Vitality (%reduction to health and vitality decay)
Life Leech
now to work on
+% dmgs
Whenever it says +%total dmg it affect all forms of dmg. Every kind (expect %reduction to health)
Whenever it say +% dmg it refers to physical dmg ONLY
+% pierce dmg effects pierce dmg only
+% fire dmg effects “flat” fire dmg ONLY
+% cold dmg effects “flat” cold dmg ONLY
+% lighting dmg effects “flat” lighting dmg ONLY
+% burn dmg effects burn dmg
+% frostburn dmg effects burn dmg
+% electrical burn damage effects electrical burn dmg
+% poison damage effects the damage of poison damage
+% poison duration continues the length of your poison with the same psn/sec
+% bleeding damage effects the damage of bleeding damage
+% vitality damage effects vitality damage and vitality decay
+% life leech damage effects the damage of life leech damage
+% Elemental damage effects Fire, Cold, lighting, and elemental damage AFAIK it DOES NOT effect any DOT(damage over times, burn frostburn, electrical)
Physical dmg is reduced by “physical resistance” or “damage resistance”
Pierce dmg is reduced by “pierce resistance”
Fire (burn) is reduced by “fire resistance” and “elemental resistance”
Cold (frost burn) is reduced by “cold resistance” and “elemental resistance”
Lighting (electric burn) is reduced by “lighting resistance” and “elemental resistance”
Poison is reduced by poison resistance
Bleeding is reduced by bleeding resistance
Vitality (%reduction to health and vitality decay) are all reduced by vitality resistance*
Life Leech is reduced by life leech resistance only
*More information on Vitality related and life leech related damages can be read in link
Note that “Damage absorption” is not type dependent. 100% damage absorption would be invincibility. “Damage absorption” is applied AFTER armor and resistances. It is NOT additive. i.e. 50%dmgAb +50%DmgAb = 75% DmgAb(dmgtaken*.5*.5= .25dmgtaken or 75% absorbed)

You don’t know what build to do, and you want to go to legendary and kick every monster easy shot. This build is made for you.
After 1 weak of playing Immortal Throne, I was building an Harbinger. I’m now lvl 61 at Act4 Legendary and I found that this build is really powerfull and easy to do. Here is my Harbinger Build:
Firts of all, this build is focused on offance, speed and strong damage. I don’t really have alot of defence beacause my “pirate stuff” have only 288 Def. eash parts, but in revange I have 9200 health and 45% of damage resistance. In fact I don’t really need defence because I own every monster in a few second.
Here is my Skill build:
Ultimate build: The ultimate build is the best of the two world. Combine BossRunBuild and NormalBuild.
Warfare Mastery
For sure an Harbinger was not an Harbinger if you’re not maxed all the dual wield skills. Most of the strenght of this buill is in Dual Weild, The speed is restrict at 199% but dual = double damage and double speed. Max out the usual warface skills ( all the Onslaught branch, weapons traning and dodge attack)
Put 1 points in battle rage, crushing blow and counter attack. Battle rage is really useful, apend often and boost your attack power and critical hit chance.
Dream Mastery
The first skill that you must use in the beginning is PhamtonStrike, begin per put 1 point in phamtomStrike and then max DreamStealer. you can also use Trance of Empathy at the beginnig. (Replace it per maxed Trance of Wrath lately in the game.) put some point in Lucid dream and Premoniton. Later max Phamtom Strike, LucidDream, Premoniton and Temporal Flux. Put 1 point in Distort Reality and max TemporalRift. Petrification is really usefull, none of ennemy have resistance to this skills (WARNING: DOESN’T WORK ON BOSS)
You can also use Distortion Fiel, but not really usefull or put only one point.
When you’re doing boss run use Battle Standard and Ancestral Horn instead of PhamtomStrike and Distort Reality ( those skill are not useful against Boss(they are Immute to petrify and phamtom strike is more useful against mass of ennemis). So use the original Battle Standard and Ancertral Horn, always strong against boss.
Equipments and Stuff
Most of the stuff I wear are really easy to find in the secret passage in legendary for Iris, Aphodite’s Favor, Phobos and Epic for Buccanneer’Grab.
You’ll need also 2 ring that give you Strenght and health.
The Buccanneer’grab is really nice cause he give you a bonus of 1000 health when the set is complet and elemental resistance, poison, pierce,stun,sleep. This set give you a good attack power, +26% total damage , 400 offensive ability. Low defance but so mush power and really easy to find.
Iris, the mort powerfull weapon in the game, also easy to find (20 run in legendray’secret passage.) This weapon hit hard, elemental damage, bonus dmg, dex, and a fast attack speed for a club.
You need also a good arm bracer, I took phobos that I found in the Secret passage again. But you can easily take warrior bracer, conqueror bracer, someting that give you attack speed. (30% -40% needed)
You need 2 good ring, Strenght and healt is your priority, I’ve found some heal ring in chop (those ring are preaty easy to find in epic and legendary in shop, In normal you can have it often when you make sme spiderqueend run (just before Delfy) You can also put some Dionysus’ wineskin on it. Really powerfull for 6% dmg resistance and health bonus.
And then you need a great amulet, like Aphodite’s favor (bonus of 800 health, 2 all skill, elemental resstance)But an 2 all skill and bonus health can be found in a shop (rare but I found one)
Star of Ishtar, my divine artifact: really Hard to find all the relic, charm and Fomulas but when you found all of that Star of Ishtar is really nice (20% str and 20%dex plus a bonus of elemental resistance and dmg resistance . Alos a great summon ativate on low heath, he deal nice dmg.
So with this stuff you will have near 9k health, alot of strenght(around 800 and decent dex (400). You’ll have 45% dmg resistance , 80% elemental resitance, around 90% stun resitance.
In overall This build own, I do some secret passage run in under 2min, I beat Toxeus The murderer easily. You’ll enjoy mass of ennemis literaly exploding in front of you and aloso killing boss easily.
Future Needs: In fact this build is not perfect, I need some stuff to leash life, I’m thinking about to change my second weapon to Scepter of Thanatos that give my around 11% damageconverted to health
I need also more perce resistance and posion resistance, and maybe some bleeding and energy resistance. But where to find them?

Hunting IT / Titan Quest Immortal Bow Haruspex Guide by Plutonium
« on: 14 August 2018, 12:12:51 »
Immortal Bow Haruspex Guide
I have finished the game with my Immortal Bow Haruspex for some time now, so I decided to make this guide. You can`t do much wrong with this build, but I thought it was still worthwhile.
Attribute Points
I went for 1 : 1 dex : str till I reached around 450 dex and then put all the points in strength.
Skill Points
I started out with Hunting and Climbed the tree putting 2 points in the mastery and 1 point in the skills available when leveling up. I maxed wood lore and put one point in all the other useful skills in the process. When I reached the top of the tree I spend a couple of levels putting points in Volley and Scatter shots. I ran in some minor mana problems and had to equip some rings with Hecate`s to counter that.
Level 20
Now it was time to climb the dream tree, I wasn`t rushing it as I was doing it with the hunting tree, but was still putting 1 out of 2 skill points in the mastery and putting the other points in the most important skills, maxing out scatter shots and study prey and putting some in Puncture shot and art of the hunt as well. At the fourth tier of Dream I spend points in ToC, which took care of my previous energy problems and at the fifth tier I put points in Temporal flux.
Level 40
Between level 40 and 60 I was maxing the dream tree. I also maxed puncture shot and the Lucid dream tree. At the start of Legendary I took monster lure and did a lot of gorgon sisters and hydra runs.
Level 60
After this you can max the marksmanship tree and grab some points in sleep or DR/TR, but this isn`t going to make a major difference.
Endgame gear:
Weapon: Bramblewood bow with Incarnation of Achilles
Head: Hallowed helm of Immortality with Incarnation of Heracles Might or Trackers Hood
Torso: Any Veteran`s armour socketed with Mechanical parts with flat DA bonus or Alexander`s Cuirass with at least 15% Ctap
Arm: Stonebinders Cuffs with rage of Ares or Phobos (when wearing Alexander`s and Hallowed Helm)
Legs: Batrachos Greaves socketed with something that gives you flat DA as a Completion bonus
Rings: 2x Apollo`s Will
Amulet: Myrmidon`s Pendant
Artifact: Knot of Isis
The gear is relatively easy to come by, you don`t need the trackers hood, Phobos, Myrmidon`s Pendant or the Apollo`s Wills to make this work. You can Farm the Gorgon Sisters for a Veterans Gorgon Sash with at least 20% Ctap and for the Stonebinder`s Cuffs. Then you can farm Soronis for the Batrachos Greaves and the Bramblewood bow. That are only two places to farm to get the stuff you need to get immortal and have the best bow in the game, with also taken care of at least +3 skills.
This is arguably defensively the best build in the game, Myrmidon`s Pendant and a Hallowed Helm will give you max stun resist and almost max vitality resist on top of the 2k DA and 100%Ctap. Against groups of monsters you are also offensively top notch, because of study prey + scattershots
You are not the fastest of killers against single bosses, a conqueror for example would do much better. You are actually faster at boss killing on Xmax as on Vanilla TQ.
You are vulnerable against reflecting damage monsters (Toxeus, Typhon, Draconians)
Strong AOE effects can still kill you, beware of Dactyl`s and Toxeus.

It’s a given that the difference between the attacker’s OA and the target’s DA affects chance to hit.
They also affect the chance and magnitude of critical hits.
But defensive ability does more than that.
For a start , here’s the probability to hit equation ;
(offensiveAbilityDV – defensiveAbilityDV + 1000) / 10
There is a second part , which I mistakenly thought applied to chance to hit , but it only applies to criticals.
Anyway , if the probability to hit is over 99% there is a chance to critical.
If the probability to hit is 99% or less you not only get a chance to dodge , but also take less damage from the attacks that that actually hit.
My experiment was done using an attacker of known damage (1268 per hit) and OA (807).
I used a naked skill-less char changing his DA with custom-made rings.
And this is the table showing the actual damage taken.
As you can see , if my DA is up to his OA + 9 , he does full damage.
At that point his chance to hit is 99.1% .
When I hit a DA equal to his OA + 10 I immediately get a 5.52% dmg reduction.
At that point the chance to hit is 99%.
Every point of DA over that offers an extra 0.05% dmg reduction.
So 100 points of DA would give an extra 5% dmg reduction , besides giving the guy a 10% chance to miss.
For example , if your DA is 210 points higher than his OA , he’ll get a 21% chance to miss and do 15.52% less damage even if he hits.
I repeated this test with a much higher damage number to make sure that it’s percentage based reduction.
And I also tried a much higher OA to make sure that it was proportional to the DA-OA difference.
Furthermore , this is NOT the attacker throwing full damage attacks and the target reducing them.
The attacker just throws attacks for less damage.
So this effect comes before everything else (resistances , armor etc).
Also , if the attacker is using a piercing weapon , him doing reduced physical damage will result in equal reduction to his piercing damage.
This only happens because piercing damage is a part of physical , any flat non-physical damage is not affected by OA and DA.
If this is not obvious , this is what happens when you get attacked but also what happens when you attack.
To sum this up ;
If the attacker’s OA is equal to DA-9 or higher ; full damage , 99% or higher chance to hit , chance to critical
If the attacker’s OA is equal to DA-10 or lower ; listed_dmg*(1-5,52%-(DA-OA-10)*0,05%) damage , (DA-OA)/10 chance to miss , no chance to critical.
Let me tie this up with an example ;
Attacker ; 790 OA , 1000 dmg – 30% of which is piercing (spear) , so a total of 700 physical and 300 piercing dmg.
Target ; 799 DA
The attacker does full damage , 700 physical and 300 piercing , which then has to go through resistances -> armor -> dmg absorbtion , in that order.
Target ; 1200 DA
DA is 410 points higher than OA , which gives a 41% chance to miss.
The first 10 points give a 5.52% reduction , the rest give 0.05% per point , so a total of 25.52% reduction.
The attacker does 1000*(1-25.52%) = 745 dmg , 70% is physical = 522 , 30% is piercing = 223.
So 522 physical and 223 piercing damage will then get modified by the target’s defense.
Piercing damage is affected ONLY as a part of physical , if the attacker has a weapon with a flat piercing damage bonus then that flat bonus will not be reduced.
Oh and another thanks to Whisk33 for confirming this one.

While most of the list is mine, there are some people who have contributed to it either by PM or in the previous topic. If you are one of those and want your name on it, I’ll add a credits section. I’d do it of my own initiative but I’m lazy.
Table of Contents:
1. Monster Charms
2. Bulk Farming
3. Relic Farming
4. Hades relics
5. Where to get formulas
6. Formula Info
Bat Fang – Bats. Found in act 1 caves and Knossos (Parnassus caves has them for sure).
Boar Hide – Boars. Ambross Farmlands has the highest concentration of them (it’s the place where you get Chiron’s quest) but might take time to get to. The area between sparta and Nessus has fewer boars but they’re easier to kill and easier to get to.
Demon’s Blood – Dropped by euronymos, limos, orthus. Knossos palace has lots of them, and you can always hunt in the cave where you have to find that man’s ring (first relic quest in greece). Farming inside Wusao Mountain (do the run between the telkine and the last rebirth fountain, killing all the magma sprites and wyrms) is probably more profitable if you can handle it.
Diseased Plumage – Crows. Farm the area between Sparta and Nessus
Hag’s Skin – Harpies in Egypt. There are some in the area before you enter Giza.
Lupine claw – Hyenas. There are some left of Thebes, and a lot of them on your way from Thebes to Memphis.
Mechanical parts – Automatoi, traps. knossos has plenty of both. I recommend you start the run outside the actual palace since there are a lot of automatoi out there.
Peng Claw – Peng. Great wall is packed with them.
Pristine Plumage – Greece harpies. Second area out of Herakleion has them (past the maenad camp but before you cross the first bridge, it’s easier if you flag the res shrine across the bridge as you don’t have to go through the maenads to get to the harpies).
Raptor Tooth – Raptors. Most mid-late act 3 green areas have them.
Rigid Carapace – Insects. Farming giza for scarabs is the easiest way as far as I know.
Saber Claw – Saber lions. Snowy areas in act 3. Ice caverns.
Spectral matter – Sand wraiths. Farm giza for them.
Turtle Shell – Turtles. Both Greece swamps and coast areas have them.
Venom Sac – Spiders. Garden where olive tree branch and arachne are is full of them. Scorpions can also drop them, and a good chunk of them can be found between Rhakotis and the Rhakotis library (first area in Egypt).
Vile Ichor – Worms, antlions. Lots of worms in the passage between Giza and Fayum.
Viny Growth – Plants. Gardens of Babylon. Area between Jade Palace and Chang’an. Soronis Swamp in the Hades act also has its own selection of plants.
Yeti fur – Yeti. Snowy act 3 areas. Ice caverns.
Immortal Throne only:
Tortured Soul – First couple of levels of the Tower of Judgement is packed with those poisonous monsters that drop them.
Spiny Shell – Crabs, Hades beaches.
Hydradon Skin – Hydradons, Ixian woods, near the waterfall.
Crystal of Erebus – Do the five crystals quest, you can only get one complete charm per difficulty level per character. They are all found in Hades’s palace. Two of them are on the path right before Hades so don’t go hunting for them.
Furies’ Heartblood – Furies. The Salt Flats and Elysium have plenty of them.
Albino Spider Web – Albino spiders. Cave of whispers (where you get the mirror of psyche). The last rebirth fountain before Hades also takes you through a group of them on your run.
Bulk Farming
These are areas you can farm for multiple types of relics. It’s usually more efficient overall than just aiming for a specific one.
Area between sparta and Nessus: Diseased Plumage and Boar hides.
Knossos: Demons’ blood, pristine plumage, bat fangs, mechanical parts.
Parnassus Caves: Venom sac, Bat fang, Demon blood.
Pyramids (Giza waypoint): Rigid Carapace, Spectral Matter, Vile Ichor
Thebes to memphis (Don’t need to go back all the way to memphis. IIRC, there are mostly crocodiles there): Lupine claws, demon’s blood.
Snowy Asia areas: Saber lion claws, Yeti fur.
Farming Relics:
Telkines are your best bet. I haven’t done much testing in Hades but I’d assume Charon works too. On my last Typhon run he dropped 4-5 asian relics (in IT), so I’m thinking he may be a faster way to get Asian relics than the telkine.
New IT Hades relics:
Chill of tartarus – Adds cold damage (not %) and slows down enemies. For weapons.
Persephone’s TearAdds a large ammount of reduction to damage from undead (not %). For jewellery.
Iron Will of Ajax – Adds stun resistance and a small % health increase. For armor.
Cunning of Odysseus – % intelligence. Headgear only.
Shade of Hector – Defense and dodge missiles. Shields only.
Thanatos’ Blade – Small % of total damage. weapons.
Rage of Ares – Small % chance to do a lot of damage and skill disruption. For bracelets.
If I missed something, let me know. If you want anything added to the list, post it in here and I’ll update it. If you want your name on it, also post here.
Where to get formulas?
Gamebanshee has a list of all the formulas in the game.
Where a particular formula will drop can be recognised from the creation cost.
Lesser Artifacts:
Normal: 75 000
Epic: 150 000
Legendary: 500 000
Greater Artifacts:
Normal: 300 000
Epic: 500 000
Legendary: 750 000
Divine Artifacts:
Normal: N/A
Epic: 1 000 000
Legendary: 2 000 000
So if you’re looking to farm a specific formula, look up its description on gamebanshee, check the price, then farm a boss in that particular difficulty level.
Formula Info
Bluesky went through the trouble of compiling this, so I’ll put it here for easy reference:
So, here are the all Arcane Formulae, categorized by level and dificulty mode, so you will now where to farm for them (Normal, Epic and Legendary)
Lesser Formulae in Normal Mode
Deathrattle – Lvl 5
Molten Orb – Lvl 5
Scroll of Oneiros – Lvl 5
Wraith Gurad – Lvl 5
Amber Flask – Lvl 10
Pale Moon – Lvl 10
Shroud of Eternal Night – Lvl 10
Star Heart – Lvl 10
Chaos Cube – Lvl 15
Leafsong – Lvl 15
Skyfire Pendant – Lvl 15
Touch of the Fool – Lvl 15
Cinderbolt – Lvl 20
Razor Claw – Lvl 20
Song of the Serpent – Lvl 20
Soul Shiver – Lvl 20
Bloodrage – Lvl 25
Crystal Tear – Lvl 25
Sunstone – Lvl 25
Lesser Formulae in Epic Mode
Dark Core – Lvl 35
Earthen Tallisman – Lvl 35
Emerald Quill – Lvl 35
Jade Idol – Lvl 35
Phylactery of Shadows – Lvl 35
Spirit Blight – Lvl 35
Ebony Globe – Lvl 40
Nexus of Insanity – Lvl 40
Raven`s Shadow – Lvl 40
Summoner`s Tottem – Lvl 40
Tome of Transfiguration – Lvl 40
Lesser Formulae in Legendary Mode
Effigy of the Panther – Lvl 45
Etheral Veil – Lvl 45
Maiden`s Kiss – Lvl 45
Silver Heart – Lvl 45
Thunderfist – Lvl 45
Tongue of Flame – Lvl 45
================================================== ====
Greater Formulae in Normal Mode
Book of Dreams – Lvl 25
Druidic Wreath – Lvl 25
Soul Prism – Lvl 25
Eye of Heavens – Lvl 30
Fury of the Ages – Lvl 30
Shadow Veil – Lvl 30
Greater Formulae in Epic Mode
Dragontongue – Lvl 35
Effigy of Skyfire – Lvl 35
Kingslayer – Lvl 35
Lion Heart – Lvl 35
Sphere of Eternity – Lvl 35
Blood Gem – Lvl 40
Crimson Viper – Lvl 40
Final Breath – Lvl 40
Hand of Gaia – Lvl 40
Hearth of Earth – Lvl 40
Greater Formulae in Legendary Mode
Arcane Mirror – Lvl 45
Conqueror`s Mark – Lvl 45
Elemental Rage – Lvl 45
Glorybringer – Lvl 45
Symbol of the Polymath – Lvl 45
Tyrant`s Fist – Lvl 45
================================================== ==============
Divine Formulae in Epic Mode
Blood of Ares – Lvl 50
Crescent Moon of Artemis – Lvl 50
Crosier of Osiris – Lvl 50
Demeter`s Bounty – Lvl 50
Knot of Isis – Lvl 50
Might of Hephaestus – Lvl 50
Poseidon`s Net – Lvl 50
Divine Formulae in Legendary Mode
Eye of Ra – Lvl 55
Golden Eye of Sun Wukong – Lvl 55
Ikon of Zeus – Lvl 55
Lyre of Apollo – Lvl 55
Marduk`s Tables of Destiny – Lvl 55
Morpheus Dreamweb – Lvl 55
Sigil of Bast – Lvl 55
Star of Ishtar – Lvl 55
Talisman of the Jade Emperor – Lvl 55
Thot`s Glory – Lvl 55

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