Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Endymion

Pages: [1] 2 3 4
Other Modifications / Re: [Tutorial] PSEditor!
« on: 15 March 2019, 19:52:58 »
Simple in the light options is shadow related, e.g. simple light won't cast shadows.

Motion Orient:
Pretty much what it says, orients texture towards its emitting direction.

Regarding shaders, another commonly used one is ParticleDistort.ssh (as the name suggests used to create distortion effect).
Worth mentioning AE PS Editor saves to & loads from only specific directory, that is ...Working\CustomMaps\Art_TQA2\source. Also add Options tab overview (such as choosing background color/texture, inserting/removing entity).

Other Modifications / Re: Customized animations cause crash
« on: 11 March 2019, 18:24:34 »
Well the effects are fine. Animations however crash regardless of having anything attached or not, which is fairly odd.
Try extracting original anm from the beginning and edit it with Notepad++. Or use these.

Other Modifications / Re: Customized animations cause crash
« on: 11 March 2019, 11:28:14 »
Alright you piqued my interest. Upload the anm & fx (and related .dbrs) if you like, I'll take a look.

Other Modifications / Re: Customized animations cause crash
« on: 09 March 2019, 21:07:48 »
For starters you can try to test if the effect even works at all (eg. place the effect entity on the map in Editor and see if it crashes).
Other than that it's pretty hard too say without seeing the anm & effect for yourself.

New Projects / Re: [PvP Map]TQ 2000
« on: 09 March 2019, 21:03:48 »
Not much difference from a player's standpoint I guess, other than that Quake actually has its stuff properly fitted and optimized compared to an ARPG mod.
Or if you meant why bother making something like that when there are proper shooters out there, it's rather simple, I just felt like it.

New Projects / Re: [PvP Map]TQ 2000
« on: 01 March 2019, 11:02:25 »
That is the point actually, to try and bring something new and unconventional for a game like TQ. Instance where the players start out the same, and the only thing that matters is your skill in handling the character.
As well as not having to build it to actually be viable allows for a non existent entry threshold, that is anyone can hop in and have fun regardless.

New Projects / Re: [PvP Map]TQ 2000
« on: 28 February 2019, 18:41:24 »
Alright there's been change of plans. Scratch the original idea, it's a pvp map now.
OP updated.
Let me know what you think.

Art Manager / Re: Adding Custom Music and Ambient Sound tracks
« on: 27 February 2019, 13:19:09 »
Editor's Sound layer takes .dbrs only from the following directories:

You'll have to build your record under one of them in order to use it in the Sound layer.

New Projects / Re: A Few Bug Fixes AE & Ragnarok
« on: 09 November 2018, 17:36:33 »
you should put it, it looks fun :D and adds a litle of warming "boss incoming"
It looks absolutely awesome :o
Wooot !  keep on your work  ;)

Uploaded following changes:
Added more unused gear, including kite shields, couple of staves, swords & spears. Some common weapons that had different versions looking the same received new looks again
Adjusted bucklers' bitmaps
Normal torches received unused crude look. The vanilla look stays for Epic & Legendary torches that were previously unobtainable
Revamped the sling
Added cyclops quest scene & a special chest
Unused Dream pet Dream Guide utilized as a nightstalker hero's summon

New full list of added unused gear featured below
Spoiler for Hiden:

Now however onto a more technical side of things, the mod's getting bulky so fellow modders feel free to let me know if I should create a separate records folder to contain the mod's stuff when it's feasible, for easier incorporation.
Yeah also I never explicitly mentioned it but do note I expect a credit mention should you make use of this project or some part of it

New Projects / Re: A Few Bug Fixes AE & Ragnarok
« on: 06 November 2018, 08:59:56 »
Added kite shields, common tulip staves, couple o' swords & spears
Made a special chest & animation for the cyclop boss. That one was purely for fun I confess. Let me know what you think, should I include it or nah

New Projects / Re: A Few Bug Fixes AE & Ragnarok
« on: 05 November 2018, 19:03:29 »
Nearly spat my coffee, I feel ya brother.
Word. That's our modding routine.

New cyclop scene preview. Double trouble!
Spoiler for Hiden:

Other Modifications / Re: [Tut] Misc Tools Guide
« on: 04 November 2018, 21:42:30 »
Added second part

Texture & Skin Modding / Re: All Non-Included Database Items
« on: 04 November 2018, 19:45:03 »
Sure. Just wrote a quick write up

Other Modifications / [Tut] Misc Tools Guide
« on: 04 November 2018, 19:44:32 »
A quick guide on how to use Viewer and Bitmap Creator.

Initial set up
For the tools to be able to see the game's contents you'll need to set TQ folder's path in Addition browse directories field in AM, Tools/Options.
Spoiler for Hiden:

I. Bitmap Creator

Setting Up
For it to work properly you'll need A) an unpacked .dbr of your item in the Database folder (...Steam\steamapps\common\Titan Quest Anniversary Edition\Database) and B) .dbr of your item presented in Database.arz with the same path.
That is if you place records/sword.dbr in the Database folder, you'll need to pack it in Database.arz under records/sword.dbr as well.

Open BC and choose your item from the list.
Spoiler for Hiden:

Add Light and adjust Width and Height of the new icon (for instance shields usually have 2x2 of 32 size).
Spoiler for Hiden:

Use arrows to move lights.
Spoiler for Hiden:

Adjust camera accordingly using RMB and the wheel. (use Zoom button to get on the optimal distance).
Spoiler for Hiden:
Finally when your icon is ready press Save Icon.
To save your current icon size, camera & lights position you can use Save Layout button.

II. Viewer
A really useful tool if you're working with anything related to meshes and animations.

Choose a mesh from the list to view it.
Spoiler for Hiden:

Choose an animation to apply it to your mesh. Click Play button to run it.
Spoiler for Hiden:

Under View tab you can enable displaying attachments, hitboxes, bones, skeleton, wireframe view etc.
Spoiler for Hiden:

Under Attach Point tab you can create a new attach point, choose its parent bone and attach a .dbr entity to it.
Spoiler for Hiden:

Click View/Properties to see various mesh & animation data. Under Animation tab you can create & edit callbacks for your animation.
Spoiler for Hiden:

Under Ragdoll tab you can view & edit various mesh's bones data required for ingame ragdoll physics.
Spoiler for Hiden:

Press File/Save MIF Data to save/create .mif with changes you did to your mesh, and Save AIF Data to save/create .aif with changes to the animation.
Spoiler for Hiden:

Also note that it still doesn't recognize XPack2's path, to view Ragnarok contents you'll have to repack it manually.

Texture & Skin Modding / Re: All Non-Included Database Items
« on: 04 November 2018, 15:41:59 »
By the way use Bitmap Creator to create icons. Saves a whole lot of time, especially if you need to process a bulk of items. Also it uses the game lighting & shading which gives more "realistic" look

Pages: [1] 2 3 4